I don't want to just post a kneejerk reaction to patch notes that I haven't been able to play with, but the removal of a passive amulet coin kind of bugs me out a bit. I am absolutely going to take advantage of the new amulet coin when I want to sit down and actually grind out some money, but I feel "casual" gym rematches without the amulet coin is going to suffer a bit.
When I say casual, I mean the type of lazy gym matches where your attention was half on the game, and half on a youtube video/discord conversation/homework etc. This is primarily how I would go through the gym matches, along with maybe hitting up a gym or two at work during my downtime, but the change over where the amulet coin is a consumable in most cases absolutely nerfs a play schedule like mine.
My suggestion would to have two separate amulet coins (or even just make it where if an amulet coin is held it will still provide the same effect before this patch). Make it to where a consumed amulet coin and the passive held amulet coin do not stack under any circumstance (the consumed amulet coin 50% boost takes priority). Heck, even nerf the rate of the passive one back from 25% to 20% if it gets reintroduced as well.
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Raichuforyou
I don't want to just post a kneejerk reaction to patch notes that I haven't been able to play with, but the removal of a passive amulet coin kind of bugs me out a bit. I am absolutely going to take advantage of the new amulet coin when I want to sit down and actually grind out some money, but I feel "casual" gym rematches without the amulet coin is going to suffer a bit.
When I say casual, I mean the type of lazy gym matches where your attention was half on the game, and half on a youtube video/discord conversation/homework etc. This is primarily how I would go through the gym matches, along with maybe hitting up a gym or two at work during my downtime, but the change over where the amulet coin is a consumable in most cases absolutely nerfs a play schedule like mine.
My suggestion would to have two separate amulet coins (or even just make it where if an amulet coin is held it will still provide the same effect before this patch). Make it to where a consumed amulet coin and the passive held amulet coin do not stack under any circumstance (the consumed amulet coin 50% boost takes priority). Heck, even nerf the rate of the passive one back from 25% to 20% if it gets reintroduced as well.
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