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iOS on MMO?


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to clarify their is no hardware reason it could not run. however apple has a walled garden and only allows some apps through which meet their exhaustive list of requirements and pay iirc 30% of all profits to apple from the app, and it would include profits or "donations" from android, linux, windows, ect and would gladly give these numbers to Nintendo. between all the requirements and cost and risk involved its not worth making this game work on ios. even large games from large development teams have to start out on android or pass the apple tax on to users. 

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4 hours ago, fredrichnietze said:

to clarify their is no hardware reason it could not run. however apple has a walled garden and only allows some apps through which meet their exhaustive list of requirements and pay iirc 30% of all profits to apple from the app, and it would include profits or "donations" from android, linux, windows, ect and would gladly give these numbers to Nintendo. between all the requirements and cost and risk involved its not worth making this game work on ios. even large games from large development teams have to start out on android or pass the apple tax on to users. 

tl;dr no

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