Jump to content
  • 0

Collectible Pokemon Cards In-Game


ChrisChris

Question

Random suggestion. I'll keep it brief:

Just for fun, how about the idea of being able to collect Pokemon TCG Cards? Got a spare 100,000$? Buy a pack of 5 or 6 cards based off the Base Set of PokeTCG Cards and throw them into a new tab in your Backpack to trade around for fun with other players.

Now I'm not suggesting coding in the entire TCG game itself, just the cards. It'd be a fun and neat idea no other Pokemon games have done for additional playability after you beat the game and have time to spare.

I realize 100,000$ for a pack isn't balanced too, it was just an example. A Pack of cards could probably cost quite a bit since money farming is so easy nowadays.

Additional Idea: Whenever we're able to see other Trainer Cards, maybe throw in the option to put one of the cards you own on your Trainer Card to show off. Throw in the random option of "Holographic" cards to really annoy other people who don't have one.

So that's about it. Feedback? Criticism?

Link to comment

Recommended Posts

  • 0

"Hey d00d, look at this hidden trading card I found!"

"Ye4 man! letz go tell 3verybody on the forums!"

Maybe this could work if the hidden areas were completely randomized, and different for each character.

This will be the hard part. Making them difficult to find without heaps of coding.

Link to comment
  • 0

Not necessarily.

Take Guild Wars 2 for example. They have 'secret rooms' and 'hidden chests' that are the same for everyone (some despawn, some don't). There's no reason not to make a few of the cards the same in the same locations (some with a timed spawn, some without) while the majority are harder to find/drop off wild pogeyman/etc.

Link to comment
  • 0

Not necessarily.

Take Guild Wars 2 for example. They have 'secret rooms' and 'hidden chests' that are the same for everyone (some despawn, some don't). There's no reason not to make a few of the cards the same in the same locations (some with a timed spawn, some without) while the majority are harder to find/drop off wild pogeyman/etc.

This.
Link to comment
  • 0

Copyright issues. If the original cards were used they would have to be an optional download mod patch created by the playerbase. Same reason players provide their own ROMs.

Fair enough. Didn't think of that. I'm sure we have some talented spriters/artists here who could easily do up some PokeMMO-exclusive Trading Cards for us to use. Could be even held as a contest for the community. Winner gets their 3-5 card designs used.

Link to comment
  • 0

I support this idea, for simplicity why not juse use the sprites that already exist in the game? and make it like a 2nd pokedex? but for cards?

I made something real quick:

1l3Qx.png

Darkshade showed me this example and we worked out a very simple way to adjust the gameplay mechanics I had originally explained to Dev to fit this design instead.

Not necessarily.

Take Guild Wars 2 for example. They have 'secret rooms' and 'hidden chests' that are the same for everyone (some despawn, some don't). There's no reason not to make a few of the cards the same in the same locations (some with a timed spawn, some without) while the majority are harder to find/drop off wild pogeyman/etc.

Honestly, I would much rather use the in-game currency (Poke-Dollars) to purchase a "Starter Deck" to play with right away (in fact, an NPC could offer you the choice of one of three Starter Decks similar to Oak & his Starter Pokemon). On top of that, offer "Booster Packs" with 7 or so cards in each. This allows the Devs to dictate which Pokemon Cards they'd like to see that fits the game in it's then-current state (don't want to make Pokemon Cards of Pokemon not in-game yet a lot, could confuse new players). With them dictating that, we can make a bunch of cards and create "Sets". Every so often with a random update a new Set could become available.

Aside from the purchasable packs. I do agree with "randomly" finding cards... but for some reason just finding one on the ground in the exact same spot every time seems a little too convenient. Even if they're very common cards you might find. I would much rather create some kind of formula where in a 1/500 chance you use the Itemfinder standing in ANY spots not in a building, you might find a Pokemon TCG Card. That way it's a bit more random and people can't abuse spawn times/spawned cards.

And if we do agree on putting random cards in the wild in the same spot, I would much rather have it always be the same card you find instead of random ones. It makes it TOO easy for people to just happen to come across a Rare card. Unless you make the chances of that very, very high. I don't want them to become the Shiny Pokemon of the game.

Link to comment
  • 0

Aside from the purchasable packs. I do agree with "randomly" finding cards... but for some reason just finding one on the ground in the exact same spot every time seems a little too convenient. Even if they're very common cards you might find. I would much rather create some kind of formula where in a 1/500 chance you use the Itemfinder standing in ANY spots not in a building, you might find a Pokemon TCG Card. That way it's a bit more random and people can't abuse spawn times/spawned cards.

And if we do agree on putting random cards in the wild in the same spot, I would much rather have it always be the same card you find instead of random ones. It makes it TOO easy for people to just happen to come across a Rare card. Unless you make the chances of that very, very high. I don't want them to become the Shiny Pokemon of the game.

Maybe pick up ability 1% chance of finding a card, possibly, and then you also have the chance of getting a common to rare card. I also do not want them to become the shinies of the game and what about hollow and reverse hollow cards?

Link to comment
  • 0

How To Aquire Cards:

1) Players have a 1% chance to get a pokemon's card (thief/capture) in the wild.

2) Players can buy pokemon card packs for 1,000,000 cash which would be the only way to get certain rare cards but players are most likely going to get common cards.

Wild Pokemon Cards:

When you aquire a card from a wild pokemon you will get the card for that specific pokemon, with a small chance to get one of its other evolutions.

Examples: (Assuming you get the card off the lowest evolution of its type)

Abra Card = 60%

Kadabra Card = 30%

Alakazam Card = 10%

Oddish Card = 60%

Gloom Card = 30%

Vileplume Card = 5%

Bellossom Card = 5%

Onix Card = 80%

Steelix Card = 20%

Link to comment
  • 0

That's not even short hand, it has the same amount of letters.

Please, just use ever.

lol

How To Aquire Cards:

1) Players have a 1% chance to get a pokemon's card (thief/capture) in the wild.

2) Players can buy pokemon card packs for 1,000,000 cash which would be the only way to get certain rare cards but players are most likely going to get common cards.

Wild Pokemon Cards:

When you aquire a card from a wild pokemon you will get the card for that specific pokemon, with a small chance to get one of its other evolutions.

I support the wild pokemon held item, and why can't the card packs just be like the real ones where they have 1 rare card guaranteed?

Link to comment
  • 0

How To Aquire Cards:

1) Players have a 1% chance to get a pokemon's card (thief/capture) in the wild.

2) Players can buy pokemon card packs for 1,000,000 cash which would be the only way to get certain rare cards but players are most likely going to get common cards.

Wild Pokemon Cards:

When you aquire a card from a wild pokemon you will get the card for that specific pokemon, with a small chance to get one of its other evolutions.

Examples: (Assuming you get the card off the lowest evolution of its type)

Abra Card = 60%

Kadabra Card = 30%

Alakazam Card = 10%

Oddish Card = 60%

Gloom Card = 30%

Vileplume Card = 5%

Bellossom Card = 5%

Onix Card = 80%

Steelix Card = 20%

I don't like the idea of catching a Pokemon and being given it's corresponding card. How does that realistically make sense? We don't see animals running around in our world with an 80% chance they have a trading card based off them attached to their body somehow. Even if it's the Pokemon world, it makes no logical sense.

Here's what I'm thinking:

Acquiring PokeCards:

1 - Select PokeMarts around Regions will have a second vendor who has specific individual Cards for sale. Nothing rarer than an Uncommon Card though. They will also sell "Booster Packs" which have an actual chance of a Rare/Super Rare card inside them. Cost for a Booster being 250,000$. You want them expensive enough that people have to Payday grind once or twice just to get 3-5 packs in a day (since you need that amount just to have hope of getting good enough cards to put in your deck, just like real life). On top of individual cards and Booster Packs being sold, a fewer amount of vendors can offer "Discount Deals" on buying multiple individual cards (save 10% if you buy 2 or more) or multiple Booster Packs (Buy 3, get the 4th free!).

2 - NPCs in Cities/Caves/Routes. I'm not saying make every non-purposeful NPC be able to give you a card. But have one every other Route be pre-determined to give you a one-time-only PokeCard potentially based off a Pokemon you are able to catch on that Route that's Uncommon (such as Onix/Drowzee/Ditto/etc.).

3 - Game Corner. I feel like this is the biggest one as you get to play other Casino minigames for fun while also earning Coins you can use to spend on buying Booster Packs in the Prize Corner.

4 - Pickup Ability on Pokemon. On top of Pokeballs/Potions/Ethers/Rare Candy, being able to have something like a 5% chance of picking up a card would work perfectly. Afterall, many people accidentally drop one of their cards and don't realize it. Makes sense.

5 - "The Card Collector" and "The Card Master" NPCs. The ones who trigger the entire PokeCard endgame content. The Card Collector should be located in Pewter City. One of the first cities. When you speak to him he gives you your first "Card Case" which allows you to STORE your PokeCards. This way players can collect them while they advance through the rest of the game's story. The Card Master should be located on one of the Sevii Islands that doesn't have a real purpose. When you speak to him, you'll be given a "Deck Case" which now allows you to put upwards of X amount of cards into your Deck Case so you can actually play a card game with them. He also hands you a "Starter Deck" of cards based on Fire/Water/Grass types, much like Prof. Oak does with your Starter Pokemon. This way if people didn't pick up the Card Case in Pewter, they can still be given a Deck of cards to play with upon talking to them and be able to play right away.

And that's about it.

Link to comment
  • 0

I liked the idea when it was just a collectible aspect, without actually inserting the trading card game.

I mean, I wonder if making them playable is taking it a little too far?

Well, not like I'll complain if it gets implemented. I'd probably have fun. But yeah, just buying them all pointlessly is fine I think.

Link to comment
  • 0

I liked the idea when it was just a collectible aspect, without actually inserting the trading card game.

I mean, I wonder if making them playable is taking it a little too far?

Well, not like I'll complain if it gets implemented. I'd probably have fun. But yeah, just buying them all pointlessly is fine I think.

It wouldn't be the legitimate Trading Card Game in the real world. It'd be an entirely new one just for PokeMMO. That is if the idea is even taken that far.

At this point, I'm just hoping for them to be implemented as Collectibles.

Link to comment
  • 0

So could i trade my cards?

Like what if i get a shiny holo charizard card can i go grade it for 50 lucky eggs or what?

Not sure if serious...

You would only be able to trade cards for other cards. And that would be at both player's discretion. Obviously "Holo" or "Shiny" cards probably wouldn't even exist to begin with, so that's a non-issue.

Link to comment
  • 0

I actually wouldn't mind shiny cards.

But they have to be different from the real shinies. You know, they're just cards, so might as well have them at a much higher rate than 1/8192. As well as legendary cards, of course. No idea what holo is though.

As for game rules, I've no clue.

And I suppose it makes sense to trade cards only for other cards.

Although, unopened packs should be in the item inventory and tradeable like any other item.

Link to comment
  • 0

dont even get me started about shiny cards. and the new trade windows that would have to be implemented

and booster packs.

oh god i could go on and on and on

Shiny Cards make no logical sense and would just convolute the entire thing. Only acceptable thing would be "Holographic" cards which would just have like the Shiny star symbol of Shiny Pokemon somewhere on the card indicating its "Holographic". And would be distributed exactly like real life ones are. One per Booster Pack. Could be your Trainer Card, could be your common cannon fodder, or your super rare card that's Holographic. Just random luck.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.