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Nerf Berry Farming


Raichuforyou

Question

I feel like this is a controversial topic since I think a LOT of people get a good bulk of their money from farming berries, but I feel the system as a whole needs to be revamped. It's hard to draw objective comparisons between passive berry farming work and busywork like Gym Leader rematches, hunting for certain items, etc, but for the time invested into berry farming compared to most other forms of grinding in the game, it just seems that berry farming has way too much of a yen edge on any other form of grinding or farming currently. Like I said, this is an odd position to compare two different money making methods, because one requires you revisiting the same plots of land in a specific timeframe a few times in order to obtain your yen, while the other can be done at any other given time. But for the raw amount of time invested compared between the two regardless, farming berries always seems to come out on top.

I don't necessarily think that berry farming should even be nerfed down to be equal in terms of the time invested to yen payout ratio for doing for example, gym rematches. I certainly think it should be paying you out more for investing your time in an odd way to where you have to revisit berry patches at specific times. It's a very unique activity. The problem is that I think it's been so much better than any other money making method in the game that it has turned into just the way to make yen.

I honestly don't know what to specifically provide here as an example for the nerf either; if it were in the form of lower sell prices, lesser yields, longer grow times (unpreferable), but I feel something has to be done. I also understand that the mod/admin team cannot come out and say that they would consider a nerf since it would singlehandedly cause an awkward rush in the market so... just discuss if you're in favor of this, I suppose?



 

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15 hours ago, razimove said:

Lol

You can't fix what inflation did. You can only create a better "minimum wage" to make up for it. It would also help noobies a lot.

I mean outside of berry farming I can make around 2-3 million a day... Berries increase that but it would be nice if there was better time investment for that 2-3 million or the price was inflated for that type of work so it had similar time investment for money worth. But completely nerfing berries would make no sense. Especially for those who can't play very often.

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6 hours ago, immortalfox19 said:

You can't fix what inflation did. You can only create a better "minimum wage" to make up for it. It would also help noobies a lot.

I mean outside of berry farming I can make around 2-3 million a day... Berries increase that but it would be nice if there was better time investment for that 2-3 million or the price was inflated for that type of work so it had similar time investment for money worth. But completely nerfing berries would make no sense. Especially for those who can't play very often.

You can fix inflation, even if it's not easy, it just takes a lot of care and time.
Your proposal of increasing the generation rates of other sources just worsens inflation, and is actually worse for new players as yes they get more yen but that yen becomes overall worth less than it was before, meaning they are essentially making "Less money". Because of this it would not be a viable solution regardless of current situations.

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44 minutes ago, Matoka said:

You can fix inflation, even if it's not easy, it just takes a lot of care and time.
Your proposal of increasing the generation rates of other sources just worsens inflation, and is actually worse for new players as yes they get more yen but that yen becomes overall worth less than it was before, meaning they are essentially making "Less money". Because of this it would not be a viable solution regardless of current situations.

You can't deflate it, there is too much money in the economy as is. Increasing base rates which veteran players aren't really using to farm as often is a great way of helping new players. Considering they have a lot to catch up to in comparison to veteran players as well as the bands for breeding would stay the same cost allowing them to get comps more quickly which would ultimately help them.

The best example for an economy is like what wow does. They make huge gold sinks that are flat rates from NPCs to get rid of money out of the economy to hopefully stop inflation rates from players who have too much money. And even that only works so much. Because you can't just lower everyone's money supply to 0 you'll make too many people quit.

Really it is about trying to make new players feel like they don't have goals that can't be reached in comparison to players who have played this since 2012. The veterans already have accumulated what they can which means any nerfing of farming rates in how they currently are is then actually hurting the players who haven't discovered this method of farming and haven't been able to reap the benefits. Making older players basically continue to monopolize the economy because of their vast wealth and cutting off the ability for other players to do the same would be completely unfair to them.

A lot of new players really just want comp pokemon ASAP. The more casual ones are shiny hunters that come here typically. So the ones that stick around play comp mostly and are the ones farming more typically. Make it easier for the new comp (wannabe) players. I think that makes sense, but not too easy. Just allow them to get comps easier by increasing base money supply in other things. Perhaps by 50%

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7 minutes ago, immortalfox19 said:

You can't deflate it, there is too much money in the economy as is. Increasing base rates which veteran players aren't really using to farm as often is a great way of helping new players. Considering they have a lot to catch up to in comparison to veteran players as well as the bands for breeding would stay the same cost allowing them to get comps more quickly which would ultimately help them.

The best example for an economy is like what wow does. They make huge gold sinks that are flat rates from NPCs to get rid of money out of the economy to hopefully stop inflation rates from players who have too much money. And even that only works so much. Because you can't just lower everyone's money supply to 0 you'll make too many people quit.

Really it is about trying to make new players feel like they don't have goals that can't be reached in comparison to players who have played this since 2012. The veterans already have accumulated what they can which means any nerfing of farming rates in how they currently are is then actually hurting the players who haven't discovered this method of farming and haven't been able to reap the benefits. Making older players basically continue to monopolize the economy because of their vast wealth and cutting off the ability for other players to do the same would be completely unfair to them.

A lot of new players really just want comp pokemon ASAP. The more casual ones are shiny hunters that come here typically. So the ones that stick around play comp mostly and are the ones farming more typically. Make it easier for the new comp (wannabe) players. I think that makes sense, but not too easy. Just allow them to get comps easier by increasing base money supply in other things. Perhaps by 50%

What tends to hold new players back from getting into the comp scene is a combination of being unaware of ways to maximise efficiency when breeding, or the belief that budget comps are not acceptable and everything must be 5x31. a 4x31 with 25+ in the other stat is more than good enough in 99% of situations, I feel this is a bigger factor personally than raw income.

You can cause overall deflation, but yes it does indeed sometimes have hiccups, but again as you seemed to have not read what I stated before: Increasing the money generated from other sources makes the issue worse for everyone, not better for new players.
I am very aware of WoW's economics, I am aware that Garrison / Order Halls caused an influx of passive gold generation for doing nothing leading to inflation and now in BFA the repair fees and reforge prices were spiked to combat this (along with nerfing mission tables) [For non-wow players they basically made the easy money sources worse and made mandatory fees (e.g. Breeding Braces / GTL listing fees) way more expensive) and yes they are seeing players struggle to get enough income to make ends meet unless they were already filthy rich, but in the long term it is healthier for the game. If they had just given everyone more money then things would become even more problematic even faster.

You cannot point to something and assert it will be a solution because you can foresee short-term benefits, the long-term implications are the most crucial for any change intending to influence the economy. You have completely ignored the hurtful impact that increased rate of inflation would have on new players when asserting we should just give them more free cash.

If you truly believe that combating inflation is impossible then so be it, you are free to have that opinion after all, but I will not be discussing with you further on the topic if so.

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6 minutes ago, Matoka said:

What tends to hold new players back from getting into the comp scene is a combination of being unaware of ways to maximise efficiency when breeding, or the belief that budget comps are not acceptable and everything must be 5x31. a 4x31 with 25+ in the other stat is more than good enough in 99% of situations, I feel this is a bigger factor personally than raw income.

You can cause overall deflation, but yes it does indeed sometimes have hiccups, but again as you seemed to have not read what I stated before: Increasing the money generated from other sources makes the issue worse for everyone, not better for new players.
I am very aware of WoW's economics, I am aware that Garrison / Order Halls caused an influx of passive gold generation for doing nothing leading to inflation and now in BFA the repair fees and reforge prices were spiked to combat this (along with nerfing mission tables) [For non-wow players they basically made the easy money sources worse and made mandatory fees (e.g. Breeding Braces / GTL listing fees) way more expensive) and yes they are seeing players struggle to get enough income to make ends meet unless they were already filthy rich, but in the long term it is healthier for the game. If they had just given everyone more money then things would become even more problematic even faster.

You cannot point to something and assert it will be a solution because you can foresee short-term benefits, the long-term implications are the most crucial for any change intending to influence the economy. You have completely ignored the hurtful impact that increased rate of inflation would have on new players when asserting we should just give them more free cash.

If you truly believe that combating inflation is impossible then so be it, you are free to have that opinion after all, but I will not be discussing with you further on the topic if so.

I guess I'm just looking at it to what it really has effected in our current inflation situation and how that effects new players. Since the old players will be grandfathered into to their own monopolies... We aren't really looking at a different problem just the same problem differently. I'm more concerned with newer players considering my team is filled with many new players who feel like it's impossible to catch up with someone like myself or some of our veteran players.

Comp prices have gone down from supply and demand the only things really effected are shinies, comp shinies, and vanity items.

Which those don't really matter so much for new players. I'm not saying inflation can't be curbed either, just know I'm saying that even the biggest and best markets can't curb it in a video game literally used for markets and that it is a very hard issue to solve and deflation of shinies value and vanity value would come with more supply of those things just as it has comps (since their prices have mostly stayed static or went down).

Good idea for a sink of gold though through how your thinking is: A shiny token worth 200 million in game money that can make any pokemon a shiny it's used on. Also at the same time nerfing farming. If you really want to make the game a severe grind again.

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7 hours ago, Matoka said:

a 4x31 with 25+ in the other stat is more than good enough in 99% of situations

tbh I'm pretty sure I can use a team of 6x15 neutral nature and beat you or someone without much competitive knowledge. Literally the only IV that really matters is 31 speed, others above 25+ already do their job, ofc 31s are better. 

 

7 hours ago, immortalfox19 said:

I guess I'm just looking at it to what it really has effected in our current inflation situation and how that effects new players. Since the old players will be grandfathered into to their own monopolies

richers get richer, etc, same old.

 

7 hours ago, immortalfox19 said:

shinies, comp shinies, and vanity items.

not true. Vanity items, sure. Shinies is false. What made them decrease in value is the amount that exists in the game, 2 years ago, if you wanted an eevee shiny, you'd have to pay 250m, charizard? You couldn't afford it for a looong time, it was a whooping 500m. Nowadays things are worth less cause of more samples being up for trade, supply and demand.

 

7 hours ago, immortalfox19 said:

r, just know I'm saying that even the biggest and best markets can't curb it in a video game literally used for markets and that it is a very hard issue to solve and deflation of shinies value and vanity value would come with more supply of those things just as it has comps

They can actually, some big mmos like Guild Wars 2, had inflaction problems few years back, and they managed to balance things out, by introducing new soul bound cosmetics (legendary armor etc), things that force you to burn ingame currency. This is how you can control inflaction, even if they added some new item to any of the 'casino' boxes we have in pokemmo, it would already help with inflaction, or even make CC tournaments a yen fee instead of BP. 

 

 

7 hours ago, immortalfox19 said:

 A shiny token worth 200 million in game money that can make any pokemon a shiny it's used on.

No, that's actually dumb, sorry for the term usage. A shiny should remain unique, something you need to place an effort to obtain, not something you can just force, not something one can obtain with alt running/berry farming in multiple accounts in 1 to 2 months. That would make a standard for rare shiny markets, which would kill the entire market, more than it already is

 

7 hours ago, Matoka said:

am very aware of WoW's economics, I am aware that Garrison / Order Halls caused an influx of passive gold generation for doing nothing leading to inflation and now in BFA the repair fees and reforge prices were spiked to combat this (along with nerfing mission tables) [For non-wow players they basically made the easy money sources worse and made mandatory fees (e.g. Breeding Braces / GTL listing fees) way more expensive) and yes they are seeing players struggle to get enough income to make ends meet unless they were already filthy rich, but in the long term it is healthier for the game. If they had just given everyone more money then things would become even more problematic even faster.

 This is a pretty valid point in my opinion, and showcases what I meant before.

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They will never make that huge nerf to berry farming. If we could farm for example 200k daily, they would only nerf it to make us get 150k which isn't something big.

 

Why? Simple

 

which community is the main abuser of this system? 

which community is the main RP buyer? 

 

both have the same answer and it's the reason why this will always be abused

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10 hours ago, Asterrrr said:

They will never make that huge nerf to berry farming. If we could farm for example 200k daily, they would only nerf it to make us get 150k which isn't something big.

 

Why? Simple

 

which community is the main abuser of this system? 

which community is the main RP buyer? 

 

both have the same answer and it's the reason why this will always be abused

This made absolutely no sense. You could argue indeed that they strive to please the community that is letting them afford Maseratis and fancy watches, which honestly, they do, therefor why sinnoh before the promised dungeons that @Kyu promised would happen right after unova.

 

But inflaction destroys both old players and new players, nationality doesnt matter, rp investment doesnt matter, all are affected. 

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They don't care about inflaction as long as they can farm millions per day. 

Imagine how much a huge nerf would piss them off.  

RP investment does matter since that's the way devs get money lol.

You see how much they care about that nationality with the last event we had

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2 hours ago, Asterrrr said:

They don't care about inflaction as long as they can farm millions per day. 

Imagine how much a huge nerf would piss them off.  

RP investment does matter since that's the way devs get money lol.

You see how much they care about that nationality with the last event we had

What was that last event about really? Chinese new year or wtv? Its a festivity around the world, that most games are adapting as events, so no I dont see hoe they are relating it.

 

Rp is how they make money, sure, not saying otherwise, and that wouldnt piss the community, at best would force thrm to work more as a community and less as a solo farmville player, by forcing them to do something else.

 

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Ok then curb the base costs for everything to adjust for said inflation for endgame items (like breeding items). The only problem with inflation in any system comes from base rates not changing to adjust to the inflation.

But this will literally hurt 90% of the player base without increasing other forms of money base rate farming.

-Also everyone can farm the way you're talking about so the real question is then why can't everyone? Just adjust the base prices of endgame items for the curb of the inflation that don't change because they're sold by NPCs.

The market decides all in that case and can just be adjusted based on inflation literally at any time.

And before I start calling the alt berry farming an "exploit"/"problem" and needs to be "fixed" I don't believe it is as some may; so I will use ' ' to shorten the term of berry farming for it in my next paragraph.

And also my main point is there were no good specific solutions (because all solutions were generalized for the most part from others) that people even gave to curb the inflation that were any good (including my purposefully bad solutions). The solutions seem to be completely neglected and it will just let rich people be rich from an 'exploit' which is why you want it 'fixed'. Why not wipe everyone's money or set all player's money above 20 million to 20 million? And if you don't then it's unrealistically unfair for new players because they weren't given the same opportunities to farm the same way as others have up until now and gives those players an advantage from an 'exploit'. While at the same time 'fixing' the 'exploit' and reducing the berry vendor price to $0. (Which I failed to mention before that I was implying after the 'exploit' was 'fixed' for the shiny coin thing. Because what else would rich people spend their money on? And eventually they would be stingy again balancing the market a little better.) Solutions should lead to fair solutions for all players while taking them all into account long term.

-But wait, we all know what will happen if we wipe money, many veteran players will quit. Although most people that play have less than 300k at any given time because they are poor problem solvers and don't know how to farm well or are not willing to put in the work for it (because it is a serious grind) or aren't good at saving money.

I still think there should be no changes. It's still a hell of a grind even using multiple alts to farm berries. And as I said before, I can make 2-3 million a day outside of farming berries. So it will effect players such as myself close to none and it takes a lot of work that most players aren't willing to do or have even figured out how to do from ignorance. There are always players willing to grind hard and find the best money sources possible and 90%+ of others are lazy.

These all need literal/specific answers or else nothing will probably happen. (which nothing will probably happen anyway)

These are all questions for long term solutions to the 'problem'

Questions to answer to solve this 'problem' if you want to make berries vendor for $0:
-How do we create a money sink to curb the inflation already incurred?
-How do/Should/ we create opportunities for new players willing to grind to have similar opportunities in terms of getting money or assets to those who have 'abused' this method of farming? Why or why not?
-Should we get rid of harvesting tools price since they no longer vendor or reduce them to $25?
-Do we cut everyone's money down to 20 million or less to re-balance the market from the 'over use of berry farming'?

Questions to answer with no changes to vendoring berries to make things more balanced naturally:
-Do we increase base prices of items used in endgame?
-Do we increase the base reward rates of NPCs?
-Do we just adjust everything to curb the inflation so the berries are the same as others in terms of time investment and adjust other prices accordingly re-balancing the market (this would make everything ultimately have the same value as before the inflation occurred as they'd appear to have higher numbers but since all the other rates are adjusted with inflation they'd cease to have a higher percentage of time rewarded income even though the number itself is a higher price)?




All of these things require specific laid out answers, not just the programmers will know how to fix it kind of answers in generalities which are all associated with the 'problem' you perceive. There are several other 'problems' occurring from mostly others not using this method of farming whatever their reason may be.

As a capitalist myself I believe in increasing opportunity as well as equalizing opportunity to make money; not taking away methods or creating unfair advantages for a specific caste grandfathered in. So that's a better way of explaining myself. As all I want to be is fair to everyone if this is a 'problem' we want to 'fix'.

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23 minutes ago, immortalfox19 said:

I believe in increasing opportunity as well as equalizing opportunity to make money

How does being pro-berry farming help this argument at all? Berry farming is in the favor of older players & "hardcore" players. You need multiple accounts completed with a reliable & consistent schedule, which most new players don't have. 

 

You want equal opportunity yet you're arguing for a mechanic that's completely lopsided, that makes all other methods for earning money useless in comparison. Nerfing berry farming & bringing it back down to where the other methods are would make it balanced and give players a choice of how to earn their money. 

 

New players could farm NPCs, Competitive players could farm matchmaking, "hardcore" players with a lot of time could farm berries.  With how berry farming works right now, this isn't possible. If you don't have the schedule for berries you're stuck with NPCs which is nowhere near as profitable, and if you're a competitive player you just have no way of competing with berry farmers. 

 

With the current berry mechanics, it makes it so anyone who wants to keep up HAS to farm berries. That is not balanced, that is not equal opportunity. Players should not be forced to do one specific task in order to keep up with everyone else. They should be able to choose from the different methods available to them, that's the point of having multiple different ways to earn money, but sadly it's extremely unbalanced in the favor of berries. 

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On 7/5/2019 at 7:43 AM, razimove said:

But inflaction destroys both old players and new players, nationality doesnt matter, rp investment doesnt matter, all are affected. 

I just want to say that in the real world, inflation can absolutely be gamed to be financially beneficial for capital owners. Pretty much the only comparable form of capital or something that olds onto value in this game would be cosmetics, though.

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1 hour ago, immortalfox19 said:

it's unrealistically unfair for new players because they weren't given the same opportunities to farm the same way as others

I forgot to touch on this point.

 

I began playing in 2017 & didn't benefit from the old breeding mechanic, should that have been left in? The obvious answer is no, it was awful & comps had little to no value. 

 

This is just an example of a new player missing out on an opportunity from a bad mechanic that was later changed. It's the same right now with berries, if you didn't take advantage of a bad mechanic that's on you, but it's not a reason to keep it in the game. 

 

 

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2 hours ago, immortalfox19 said:

As a capitalist myself I believe in increasing opportunity as well as equalizing opportunity to make money; not taking away methods or creating unfair advantages for a specific caste grandfathered in. So that's a better way of explaining myself. As all I want to be is fair to everyone if this is a 'problem' we want to 'fix'.

From my perspective the ways to generate Pokeyen are already entirely equal in terms of opportunity, can you elaborate what you believe is not equal in terms of opportunity?
 

2 hours ago, immortalfox19 said:

Questions to answer to solve this 'problem' if you want to make berries vendor for $0:
1) How do we create a money sink to curb the inflation already incurred?
2) How do/Should/ we create opportunities for new players willing to grind to have similar opportunities in terms of getting money or assets to those who have 'abused' this method of farming? Why or why not?
3) Should we get rid of harvesting tools price since they no longer vendor or reduce them to $25?
4) Do we cut everyone's money down to 20 million or less to re-balance the market from the 'over use of berry farming'?

1) It will never be a "A Money Sink" it will have to be multiple of them sprinkled through the game that end up collectively eating away at yen in circulation, preferably in a natural way.
Ideally money sinks will be things that are so "worth it" that you never feel it's unfair that you are being charged X amount to get Y, e.g. "Better" TMs tend to cost more than "Bad" TMs even though both are money sinks and they could have both been the same price in the stores. 

2) I do not think we should create anything substantial for absolutely brand new players to use to kick-start their grinding as either it will be available to just new players (Which is unfair to older players) or it is available to everyone (at which point it was a meaningless change since it was meant to help new players, not old players, and if it helps both then it's just causing inflation faster).

3) Harvesting tools themselves are a money sink, so no they should not be removed. The berries themselves are already greatly useful, they are used in competitive play and thus incentivise the fee even if you couldn't use the berries to generate millions by selling to vendors.

4) I strongly believe we should never do things like this, it's virtually impossible to reset economies like this and it should only really be done in absolute emergencies in the form of short time-frame roll-backs. People have been earning money for years (there was a yen reset way back earlier on in the history of the game, but that was due to far more drastic problems).
If we hit people's money then people with "value" in shinies, hats, comp pokemon, etc will be "Lucky" and people who happened to have all their value in the form of currency at the time will be "Unlucky". Again, last but not least, it would almost definitely cause many players to quit the game (and for good reason) people worked very hard in-game to earn that much usually and to just undo all that work removes the reason the played the game (to earn stuff). It also ruins trust, if you do it once you might do it again, or a third time, etc.
 

2 hours ago, immortalfox19 said:

Questions to answer with no changes to vendoring berries to make things more balanced naturally:
1) Do we increase base prices of items used in endgame?
2) Do we increase the base reward rates of NPCs?
3) Do we just adjust everything to curb the inflation so the berries are the same as others in terms of time investment and adjust other prices accordingly re-balancing the market (this would make everything ultimately have the same value as before the inflation occurred as they'd appear to have higher numbers but since all the other rates are adjusted with inflation they'd cease to have a higher percentage of time rewarded income even though the number itself is a higher price)?

1) This is a possibility as a form of a money sink, but should probably only be done in absolute emergency tier situations, primarily because some people just preemptively buy x99 of each breeding brace etc because they know they'll need a ton of them in the future. It's a small amount of players but they exist and it shows how spiking the prices of these items won't always be effective and can even have negative impacts. But theoretically it could be useful in some situations, but I wouldn't personally advocate it in the current situation.

2) No, this just makes the issue worse. Increasing any form of yen generation will only worsen the current issue of the amount of yen in circulation increasing (i.e. inflation).

3) While theoretically this is on paper a solution it's really clunky, players don't like having to fork over astronomically high amounts numerically for mundane things, it just gets confusing.
I also don't think berry farming should be a valid farming method, on the 1 account scale it is generating a lot of money for little to no time investment, which isn't good you want people to be given money based on how much time they ACTIVELY input into the activity, berries take time but little to none of that time is actively spent tending to the berries.
On a multiple account "many alts farming berries scale" you are spending time actively grinding away, but I personally don't think it's good design to have features that expect players to make multiple characters to do the same story line 10+ times in order to get access to multiple characters that can farm berries, so even on a multiple-character scale I don't really think berries should be a method of yen generation either.
For both of these reasons I don't think that we should be basically making the world revolve around berry farming as it doesn't suit what good forms of "grinding" should be, whether that is on an alt level OR on an individual level, thus I don't personally think this is a desirable solution.

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"I began playing in 2017 & didn't benefit from the old breeding mechanic, should that have been left in? The obvious answer is no, it was awful & comps had little to no value. 

 

This is just an example of a new player missing out on an opportunity from a bad mechanic that was later changed. It's the same right now with berries, if you didn't take advantage of a bad mechanic that's on you, but it's not a reason to keep it in the game. "

But the solution solved the problem by the way the implemented the breeding system. Those who did breed in the previous system did put work in however they made breeds combine to have predictable structure which also naturally made the economy balance out because they still had to breed their stuff to make perf comps if that's what they wanted to sell.

Even when the shiny rate was normal shiny rate the difference they added was shinies since they're more rare by roughly 4 times the normal rate now have a much higher chance of having a 30 or 31IV. So it balances out because shinies with low IVs lost a lot of their value from the patch previous to it statistically speaking.

They always implemented something to curb for the inflation or change when it was a major change to things. Even when they nerfed the NPCs on Sevii Islands they made gym leaders re-battle-able which also increased the base farm rate around that time. 

These are constants with all patches that deal with these types of inflation fixes.

"1) It will never be a "A Money Sink" it will have to be multiple of them sprinkled through the game that end up collectively eating away at yen in circulation, preferably in a natural way."


Ok, you have still never given a specific example. And we need good specific examples that would actually work instead of just generalizing what your term is that everyone should just know. Give EXAMPLES.

"How does being pro-berry farming help this argument at all? Berry farming is in the favor of older players & "hardcore" players. You need multiple accounts completed with a reliable & consistent schedule, which most new players don't have. "

That's also my point. Those new players didn't put in the work for it yet because they're new. Beating the campaign multiple times takes work. New players haven't invested time in the game like older players. So as they catch up to the hours played of veteran players or get closer as a percentage to (which will most likely be over a long period of time) they will be able to 'catch up'. It depends on how much work they are willing to put in. My point about changing it without curbing anything else is that it will take newer players exponentially longer to get to that same point. By a factor of tens of more years. It's an unrealistic farm at that point. People should be rewarded for work put in.

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On 6/20/2019 at 11:00 AM, razimove said:

I mean, sure they're limited, they're bound to be a good overtime investment, as they usually can only go up in price. Not saying otherwise, 1000% is abnormal. Electric Storm sells for 1 billion now, 3 years ago was worth 6-10m. Desu labcoat price is probably a ridiculously high value, last I checked on the chinese forum, they were offering above 2.5b in cash and limiteds, 2 to 3 years ago, it wouldnt sell for over 40m on the forum. A Skull was worth 6 to 10m early 2018.
 

hey where can I find this chinese forum?

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4 hours ago, Raichu4u said:

Huh. My suggestion worked. Yes yessss.

I mean people have been talking about it for months, looking at the sheer amount of economy topics and how often berries were involved, it was bound to happen. Looking forward to seeing how far the correction goes and how much different items are affected by it.

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9 hours ago, Dazuzi said:

I mean people have been talking about it for months, looking at the sheer amount of economy topics and how often berries were involved, it was bound to happen. Looking forward to seeing how far the correction goes and how much different items are affected by it.

Oh I'm aware. Just being silly.

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