So, if you had 30h to read all I wrote on my another suggestion, which I still defending and now it even has a tl;dr, you'll know that I can be very nuisance with making the things we've already have what I think is "better". Better. Better.
One of the things that annoys me more is that there's a lot of people that ask all the time: "What are the benefits to be in a Team?" and we can only say... Well, none. Maybe you can say that having a private chat is a benefit, but I don't think that it's a great one. It's nice, yeah, but it's not defining.
Some of the stuff I'm going to say here are not new, and that's why I don't need to re-explain what a "Guild bank" is. Here are some examples of people asking the same as I'm suggesting here, with some differences:
Where I differ with this suggestions is with whose will be the meaning of the team bank: I don't think it should be a bank for pokemon or items, as we've already have the GTL for this, but it should be a bank for money. And only money.
And here's where the second part of my suggestion comes: What we do with that money? Well, we'll boost two things: the money we receive from NPCs and the experience we recieve on battling. This can sound BIG, but I don't think that it should have a big porcentage of boosting. Let's say, for example, that this are the costs and boosts:
Money boost
Experience boost
1
+0.2%
50.000$
1
+0.5%
50.000$
2
+0.5%
150.000$
2
+1.2%
100.000$
3
+1%
350.000$
3
+2%
250.000$
4
+1.5%
500.000$
4
+2.7%
400.000$
5
+2%
1.000.000$
5
+3.5%
550.000$
6
+2.5%
1.750.000$
6
+4.2%
700.000$
7
+3%
2.500.000$
7
+5%
1.000.000$
8
+3.5%
4.000.000$
8
+5.7%
2.000.000$
9
+4%
6.000.000$
9
+6.5%
3.500.000$
10
+5%
10.000.000$
10
+8%
5.000.000$
Prizes are orientative, and this is taking for example that I don't have too much money, so u may think I'm pointing low. Also, the boost is not accumulable: After "buying" boost nº2, boost nº1 will dissappear. I think that making guild members put lots of money in your guild will also help economy, but maybe not. I'm here to discuss!
tl;dr: Guild bank for money. Money and experience boosts to guild members payed with guild's money.
Question
SoloReprise
So, if you had 30h to read all I wrote on my another suggestion, which I still defending and now it even has a tl;dr, you'll know that I can be very nuisance with making the things we've already have what I think is "better". Better. Better.
One of the things that annoys me more is that there's a lot of people that ask all the time: "What are the benefits to be in a Team?" and we can only say... Well, none. Maybe you can say that having a private chat is a benefit, but I don't think that it's a great one. It's nice, yeah, but it's not defining.
Some of the stuff I'm going to say here are not new, and that's why I don't need to re-explain what a "Guild bank" is. Here are some examples of people asking the same as I'm suggesting here, with some differences:
Where I differ with this suggestions is with whose will be the meaning of the team bank: I don't think it should be a bank for pokemon or items, as we've already have the GTL for this, but it should be a bank for money. And only money.
And here's where the second part of my suggestion comes: What we do with that money? Well, we'll boost two things: the money we receive from NPCs and the experience we recieve on battling. This can sound BIG, but I don't think that it should have a big porcentage of boosting. Let's say, for example, that this are the costs and boosts:
Money boost
Experience boost
1
+0.2%
50.000$
1
+0.5%
50.000$
2
+0.5%
150.000$
2
+1.2%
100.000$
3
+1%
350.000$
3
+2%
250.000$
4
+1.5%
500.000$
4
+2.7%
400.000$
5
+2%
1.000.000$
5
+3.5%
550.000$
6
+2.5%
1.750.000$
6
+4.2%
700.000$
7
+3%
2.500.000$
7
+5%
1.000.000$
8
+3.5%
4.000.000$
8
+5.7%
2.000.000$
9
+4%
6.000.000$
9
+6.5%
3.500.000$
10
+5%
10.000.000$
10
+8%
5.000.000$
Prizes are orientative, and this is taking for example that I don't have too much money, so u may think I'm pointing low. Also, the boost is not accumulable: After "buying" boost nº2, boost nº1 will dissappear. I think that making guild members put lots of money in your guild will also help economy, but maybe not. I'm here to discuss!
tl;dr: Guild bank for money. Money and experience boosts to guild members payed with guild's money.
Edited by SoloRepriseLink to comment
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