So, after more than 250 hours of game, I’m not getting bored but I’m seeing that I don’t have so many things to do. I’ve already finished Hoenn, Unova and Kanto storylines, and I’ve never been a guy that loves to complete the pokemon. “Catch’em all” is not my thing.
So, what can I do now? I love breeding pokes, and I’m having so much fun playing PvP, knowing my team, seeing what I need and what I don’t… But that’s not a “MMO thing”, that’s just a Pokemon Online thing. I’m having fun playing with friends, but that’s something that I could do with Pokemon Showdown. I like making the effort of breeding 5x31, thought, so that’s why I still playing.
Let’s be honest: This game could be more MMO-like. That’s why I’m writing this “suggestion pack”.They’re inspired in things like Pokemon Go, and some things that we’ve seen about next Pokemon game. Let’s get started.
1. Giant Pokemon Matching (PvE’s parties)
In my humble opinion, one of the worst things of PokeMMO is the few options to play with friends, even if this is a MMO. Sure, as I said, you can match them, and you also can go to the battle frontier with them to win some battles. But, as far as I know, that’s all u can do if you are partying with a friend. I’m not sure, but I think that when Sinnoh’s dungeons come up we’ll be able to fight some legendaries and that with them, which is a great touch. It would even do this an unnecessary suggestion, which is nice. But, let’s do it anyways.
One of the weirdest things that we’re going to see at next Pokemon Sword and Shield is the possibility to match giant pokemons and even catch them. All this made with friends, which gives an extra on the entertainment part. How could this be done at PokeMMO?
With this suggestion, Giant Pokemons wouldn’t be catchable, only fightable. For this, we’ll need to be at a party with one or three friends. Giant Pokemons would have biggest stats that normal Pokemon, and would need about twelve pokemons to fight them.
Fights would be tag/lonely battles, and depending on the size of the party players would have with them more or less pokemons. Let’s say:
Party of 2: 6 pokemon each one.
Party of 4: 3 pokemons each one.
If the party is of four people, damage done by the first two will be saved to the battle of the two next battlers. When the battle ends, people will receive a money prize. Didn’t thought about quantities, tho.
How giant pokemons would spawn? Well, I’ve got two ideas for this: maybe in certain positions, as places where usually legendary pokemons appear on the real games, but showing x2 sprites of the pokemons: how cool could be to find a Giant Gyarados where Kyogre appears?
Another option is to literally copy the way that Pokemon Sword and Shield will process this spawns: with special zones dedicated to this. I’ve made this quick and ugly sprite to show it:
We go here, we pay some objets to enter (maybe new ones, maybe recycling some not-usually-used that are already in the game) and we fight.
As an extra, I’ll say I’d love this thing more than the possibility of catching legendarys. To be totally honest, I really love how legendary pokemons are managed right now at PokeMMO: They’re weird, they’re hard to find, and they’re a real challenge.
tl;dr: New PvE party system inspired on Pokemon Sword and Shield, maybe with spawn zones as they will be at the new games, maybe with x2 sprites on different game zones. Money prizes. The objective of this is making new ways of gaming with friends and serious alternatives to competitive gaming.
2. Battling for Guild Bases (PvsP, Team battling)
This suggestion is inspired in two different things: Ragnarok Online (man, I love old times) and Pokemon Go (I got really bored of this too soon).
Right now, the opportunities offered by Guilds are less than anybody should expect. Most of the time, they are just a way to have a private chat with your friends. Why something as MMO-like and cool as teams should end like that?
What can we do to make Teams matter? Well, maybe this: Let’s make some places at the map conquerable twice a week (Maybe Wednesdays and Saturdays?). I’ve been thinking about which places could be those, and I thought about these:
Kanto:
Celadon Mansion
Cinnabar Island
Seafoam Islands
Hoenn:
Dewford Town
Rustboro City (Big house with the old woman with the skitty)
Pacifidlog Town
Unova:
Undella Town (The Riches' House)
Opelucid City (House between Gym and Battle House)
Dreamyard’s basement (Maybe???)
How they’ll be marked? Well, we don’t have team badges online, but it would be a nice touch if they could be implemented. Team’s flag would be around the place, marking that the place is property of the guild. If this is impossible, maybe with some chosen color?
I took the almighty team lava’s logo to make another shitty sprite to show how property of a base could be marked, this time at Unova:
But let’s go to the important: how this would work?
Let’s say Team A have one of the bases. They’ll work as a gym. Team A would have to put their best/chosed six Pokemons on a NPC that will be challenged by them or by other teams. This pokemons can be at any level. Something like Pokemon Go’s gyms.
Let’s say too that exists two other teams, B and C, that wants to get Team A’s base. Their members will be able to match Team A’s NPC trainer every time they want. Every win would give them Guild Points. Loses will give Team A guild points. Team A will be able to match his trainer too to win Guild Points, but they will win less points that the other two teams.
Twice a week, as I said in example Wednesdays and Saturdays, the accumulated guild points will make the Bases be maintained or change to another team. If the base is maintained, Team A members will receive some BP. If the base changes, the team receiving BP will be the new team owning the Base.
This could be more advanced, adding another NPCs protecting the “Base Leader” to make the final matches more difficult, in example.
I don’t know if this idea will be easy to understand. If it is not, I’ll try to rewrite some things and make some explanatory images.
PS. Yeah, I know there are Clan Wars, but they don't really convince me.
tl;dr: Team vs Team battles inspired on Ragnarok Online and Pokemon Go. Conquistable bases where the Winner Team would have to put their pokemons to defend the base from hostile teams. Bases will change of owners twice a week. The goal of this is give more importance to the PokeMMO's teams.
3. Original storyline.
After ending Kanto, Unova and Hoenn the storyline at the game doesn’t exist. As a fact, there’s no original story at PokeMMO, and it will be a nice touch.
Some people could be dedicated to write some things that change the game, maybe adding some original NPCs or maybe changing some spawn rates or zones. In example, we could create a team obsessed with toxic pokemons, creating spawns of koffing all over the game for a couple of weeks/until a NPC is defeated. This is just a fast example that came up to my mind in the two minutes I’m writing this. Don’t get it literally.
Those NPCs could be only fightable in 50lvl vs 50lvl fights, to make things more interesting for everybody. Prizes could be money, BP, vanities...
Right now, Staff members are chosen after 500 hours of game. People in charge of writing this stuff could be “not-staff-members”, but people who played lots of hours of the game (let’s say 300h) and want to collaborate too. Or maybe a new staff rank. Hell, I don’t know.
I know that there are great PvP and catching events, and I don’t want to change any of that as they’re great. This suggestion is only to make the game more interesting and story-rich.
tl;dr: Little changes on the gameplay (spawns, couple of new NPCs) every two weeks (or something like that) in 50vs50 battles to make something to do after beating the three leagues. The objective is to give something else to do aside breeding and compt.
---
So this are my suggestions. I don’t know if they’re nice ones, or even possible. Maybe I should have made a topic to each one of them, and if the staff thinks that that’s better I’ll divide this. Let’s discuss!
Question
SoloReprise
So, after more than 250 hours of game, I’m not getting bored but I’m seeing that I don’t have so many things to do. I’ve already finished Hoenn, Unova and Kanto storylines, and I’ve never been a guy that loves to complete the pokemon. “Catch’em all” is not my thing.
So, what can I do now? I love breeding pokes, and I’m having so much fun playing PvP, knowing my team, seeing what I need and what I don’t… But that’s not a “MMO thing”, that’s just a Pokemon Online thing. I’m having fun playing with friends, but that’s something that I could do with Pokemon Showdown. I like making the effort of breeding 5x31, thought, so that’s why I still playing.
Let’s be honest: This game could be more MMO-like. That’s why I’m writing this “suggestion pack”. They’re inspired in things like Pokemon Go, and some things that we’ve seen about next Pokemon game. Let’s get started.
1. Giant Pokemon Matching (PvE’s parties)
In my humble opinion, one of the worst things of PokeMMO is the few options to play with friends, even if this is a MMO. Sure, as I said, you can match them, and you also can go to the battle frontier with them to win some battles. But, as far as I know, that’s all u can do if you are partying with a friend. I’m not sure, but I think that when Sinnoh’s dungeons come up we’ll be able to fight some legendaries and that with them, which is a great touch. It would even do this an unnecessary suggestion, which is nice. But, let’s do it anyways.
One of the weirdest things that we’re going to see at next Pokemon Sword and Shield is the possibility to match giant pokemons and even catch them. All this made with friends, which gives an extra on the entertainment part. How could this be done at PokeMMO?
With this suggestion, Giant Pokemons wouldn’t be catchable, only fightable. For this, we’ll need to be at a party with one or three friends. Giant Pokemons would have biggest stats that normal Pokemon, and would need about twelve pokemons to fight them.
Fights would be tag/lonely battles, and depending on the size of the party players would have with them more or less pokemons. Let’s say:
If the party is of four people, damage done by the first two will be saved to the battle of the two next battlers. When the battle ends, people will receive a money prize. Didn’t thought about quantities, tho.
How giant pokemons would spawn? Well, I’ve got two ideas for this: maybe in certain positions, as places where usually legendary pokemons appear on the real games, but showing x2 sprites of the pokemons: how cool could be to find a Giant Gyarados where Kyogre appears?
Another option is to literally copy the way that Pokemon Sword and Shield will process this spawns: with special zones dedicated to this. I’ve made this quick and ugly sprite to show it:
We go here, we pay some objets to enter (maybe new ones, maybe recycling some not-usually-used that are already in the game) and we fight.
As an extra, I’ll say I’d love this thing more than the possibility of catching legendarys. To be totally honest, I really love how legendary pokemons are managed right now at PokeMMO: They’re weird, they’re hard to find, and they’re a real challenge.
tl;dr: New PvE party system inspired on Pokemon Sword and Shield, maybe with spawn zones as they will be at the new games, maybe with x2 sprites on different game zones. Money prizes. The objective of this is making new ways of gaming with friends and serious alternatives to competitive gaming.
2. Battling for Guild Bases (PvsP, Team battling)
This suggestion is inspired in two different things: Ragnarok Online (man, I love old times) and Pokemon Go (I got really bored of this too soon).
Right now, the opportunities offered by Guilds are less than anybody should expect. Most of the time, they are just a way to have a private chat with your friends. Why something as MMO-like and cool as teams should end like that?
What can we do to make Teams matter? Well, maybe this: Let’s make some places at the map conquerable twice a week (Maybe Wednesdays and Saturdays?). I’ve been thinking about which places could be those, and I thought about these:
How they’ll be marked? Well, we don’t have team badges online, but it would be a nice touch if they could be implemented. Team’s flag would be around the place, marking that the place is property of the guild. If this is impossible, maybe with some chosen color?
I took the almighty team lava’s logo to make another shitty sprite to show how property of a base could be marked, this time at Unova:
But let’s go to the important: how this would work?
Let’s say Team A have one of the bases. They’ll work as a gym. Team A would have to put their best/chosed six Pokemons on a NPC that will be challenged by them or by other teams. This pokemons can be at any level. Something like Pokemon Go’s gyms.
Let’s say too that exists two other teams, B and C, that wants to get Team A’s base. Their members will be able to match Team A’s NPC trainer every time they want. Every win would give them Guild Points. Loses will give Team A guild points. Team A will be able to match his trainer too to win Guild Points, but they will win less points that the other two teams.
Twice a week, as I said in example Wednesdays and Saturdays, the accumulated guild points will make the Bases be maintained or change to another team. If the base is maintained, Team A members will receive some BP. If the base changes, the team receiving BP will be the new team owning the Base.
This could be more advanced, adding another NPCs protecting the “Base Leader” to make the final matches more difficult, in example.
I don’t know if this idea will be easy to understand. If it is not, I’ll try to rewrite some things and make some explanatory images.
PS. Yeah, I know there are Clan Wars, but they don't really convince me.
tl;dr: Team vs Team battles inspired on Ragnarok Online and Pokemon Go. Conquistable bases where the Winner Team would have to put their pokemons to defend the base from hostile teams. Bases will change of owners twice a week. The goal of this is give more importance to the PokeMMO's teams.
3. Original storyline.
After ending Kanto, Unova and Hoenn the storyline at the game doesn’t exist. As a fact, there’s no original story at PokeMMO, and it will be a nice touch.
Some people could be dedicated to write some things that change the game, maybe adding some original NPCs or maybe changing some spawn rates or zones. In example, we could create a team obsessed with toxic pokemons, creating spawns of koffing all over the game for a couple of weeks/until a NPC is defeated. This is just a fast example that came up to my mind in the two minutes I’m writing this. Don’t get it literally.
Those NPCs could be only fightable in 50lvl vs 50lvl fights, to make things more interesting for everybody. Prizes could be money, BP, vanities...
Right now, Staff members are chosen after 500 hours of game. People in charge of writing this stuff could be “not-staff-members”, but people who played lots of hours of the game (let’s say 300h) and want to collaborate too. Or maybe a new staff rank. Hell, I don’t know.
I know that there are great PvP and catching events, and I don’t want to change any of that as they’re great. This suggestion is only to make the game more interesting and story-rich.
tl;dr: Little changes on the gameplay (spawns, couple of new NPCs) every two weeks (or something like that) in 50vs50 battles to make something to do after beating the three leagues. The objective is to give something else to do aside breeding and compt.
---
So this are my suggestions. I don’t know if they’re nice ones, or even possible. Maybe I should have made a topic to each one of them, and if the staff thinks that that’s better I’ll divide this. Let’s discuss!
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