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pachima

Fixed teams For Tournaments

Question

So, one thing that everyone has already noticed for too long already is that tournaments are more of a scoutfest and counter teams than anything else really. This creates an unhealthy mentality upon teambuilding for a round, which right now has more impact than the actual skill of both players (Unless skill gap is too big).

Several suggestions have been made such as blind brackets or shuffle brackets, that remove part of that unhealthy mentality and a lot of counterteaming. However, for some reason, and I am not here discussing why and how, they don´t, or they can´t implement such features.

What I suggest here is something a bit different with the same purpose.

 - Make everyone create their teams for every round before the tournament actually starts. (Meaning you´d have some boxparty like in handhelds for round1, round2, etc etc.)

 

Pros:

- Reduces a lot counterteaming, since teams are fixed beforehand, thus reducing this unhealthy mentality/pressure players have upon teambuilding.

- Lowers the advantage one player possess over another if the first has a much bigger comp pool to choose from (Note that the first player still has advantage over the second since he has more comps, and therefore more varied teams to use)

- People would more actively spectate matches just for the fun of it instead of scouting alone.

- Players would have to actually insert some thoughts on their teams in order to make them competitively viable all around in the tier, instead of making changes that aren´t good at all overall, but are good specifically for a specific teams they have seen in earlier rounds.

        - Last point also means spectators will have better matches to watch, because right now, some of those are decided before the game actually begins. (I and several other people have stopped spectating some of matches, cause there is literally no hype around it. TLDR; better teams built all around = more close matches = more hype)

-Finally, you dont need to have tons of comps for this because you can just insert the same team in all rounds if you so wish, since they cant be counterteamed either way. (Note that scouting is still a thing, and therefore sets would be known)

 

Cons:

- Not sure, since it was a thing in handhelds, although a bit different, notably in black and white, but it might be not so easy to code.

- Takes some time to insert all those teams. However, as I said before, you can simply use the same team for all rounds, which take much less than the 15 minutes one has. (Also, we know of tours several days before they start so one has a lot of time to prepare them beforehand)

-  ... (Nothing that I can think of right now besides people simply not wanting it just for the sake of it)

 

Please discuss.

 

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I like this a lot. If shuffled/blind brackets aren’t practical then I think this is probably the next best thing. 

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20 minutes ago, Asterrrr said:

What about registering one Team and allowing 2 changes as maximum per round?

Ofc some changes could be made to this. What I thought would be just a basis.

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It would be better if they could register only one team for one tournament and keep going with that team whole tournament, in my opinion. Prevents counterteaming, and people would use their best team to see how good that team is actually.

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Or registering more than 6 (10 for example) and letting to use any combination from that base number(10)

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Posted (edited)
14 hours ago, Kamowanthere said:

It would be better if they could register only one team for one tournament and keep going with that team whole tournament, in my opinion. Prevents counterteaming, and people would use their best team to see how good that team is actually.

The only issue with this is that your opponents could easily spectate your previous rounds to at least scout your team’s movesets and items. So something would also have to be altered in the way spectating works during tournaments if we’re to prevent scouting entirely

Edited by Zymogen

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