My idea is to expand the crafting system to include recipes that reward you with vanity items.
I read that one of the problems with the game economy is the inflation of vanity accesories and the lack of a sink for the excess of items obtained via farming, ¿why not kill two birds with one stone?
You can make the items seasonal just to create a dinamic market that changes depending on what items are hot in the crafting rotation, it would add another level to the MMo aspect of the game, since the current crafting system is rather poor.
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Ghartark
My idea is to expand the crafting system to include recipes that reward you with vanity items.
I read that one of the problems with the game economy is the inflation of vanity accesories and the lack of a sink for the excess of items obtained via farming, ¿why not kill two birds with one stone?
Ex:
- 8 razor fangs+1 choice scarf+ 2 expert belt= Krookodile Dundee Hat
You can make the items seasonal just to create a dinamic market that changes depending on what items are hot in the crafting rotation, it would add another level to the MMo aspect of the game, since the current crafting system is rather poor.
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