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Visual Breeding Guide


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Hey everyone, I just wanted to share an image I made last summer that helped me and my friends visualize the breeding process for competitive Pokemon.

 

7JbVvvI.jpg

 

I made this guide myself during the summer of 2018, so if any information is wrong or out of date please let me know and I will update the image accordingly.

 

A few assumptions this guide makes:

-Costs assume that you catch all of your own breeders, and doesn't factor in the price of pokeballs.

-When breeding, costs assume that you're breeding a Pokémon with a 50/50 gender ratio. Pokémon that do not have a 50/50 gender ratio will cost more.

-This guide also assumes that you buy your own Everstones priced at 10k. If you get them cheaper or Thief them yourself, you will save some money.

 

Other notes:

-You don't have to follow the colors exactly, you can color code it however you want, as long as it's consistent (Ex. HP could be red, Attack could be Orange, etc.). However, you should keep the natured part as it is.

-The tree only includes Attack, as you usually want to save money by only breeding for either Attack or Special Attack. Mixed attackers or other 6x31s are therefore not represented in this image.

-You might save a lot of money by doing all of the non-natured pokemon first, as you may get the nature you want randomly during the process.

 

I plan to turn this tree into a breeding calculator at some point, but for now I thought some people may get use out of this. Any feedback is appreciated.

Edited by TheNameRater
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The Breeding Guide used to have a visual like this, however the hosting site deleted the image after so much time. If it is ok with you, I would like to use this image as a replacement. lmk.

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On 3/6/2019 at 7:31 PM, Gilan said:

The Breeding Guide used to have a visual like this, however the hosting site deleted the image after so much time. If it is ok with you, I would like to use this image as a replacement. lmk.

It's all good with me! That guide taught me how the breeding mechanics changed back in the day, so I'd love to contribute to it.

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Wasting of money breed a 5x31 for competitive, only perfeccionists want to do this. The "correct"(At least more economic) way is: Breed x31 on IVs that is "priority" and you will train EVs on it(Example: A Physical Garchomp. Priority is Atk and Speed for him, so you need to breed x31 on Atk and Speed.) and in other IVs, breed a x30 is enough.

Why?

Now i will sent a sequential of calcs in spoiler, if you don't want to read, close spoiler and advance to next coment.

Spoiler

Stats Points given by IVs and EVs is determined by following formula:

IV: x/100 * y
EV: x/400 * y

x = Number of IV/EV. Max value for IV is 31 and for EV is 252
y = Level of your mon. In PokéMMO's Official Championships, levels are adjusted to 50.

Using a Chansey as a Example.
She will have 31 IV on all stats, except Attack that will be 0. EVs are 252 for HP and Physical Defense, and 6 for Special Defense

Base stat of chansey(In lvl 50, their stats, disconsidering Nature, IV and EV bonus, is your base stat + 5, except for HP that are base stat + 55 on lvl 50.):
255 HP/5 Atk/5 Def/30 Sp. Atk/105 Sp. Def/50 Speed

Formula for calc stats:
{Base Stats + 5 + [(IV Value)/100 * (Level of mon)] + [(EV Value)/400 * (Level of Mon)]} * N = Total Stat
N = Based on Nature. If doesn't affect this stat, then this value is 1. If decrease this stat, then is 0,9. If increase this stat, then is 1,1.
After calc, the result is Rounded down(Ex: 1,2 or 1,9756494653567 will be rounded to 1.) but only after calc is ended.

Stats, assuming a bold nature(+Def , -Atk):
HP = {255 + 55 + [31/100 * 50 ] + [252/400 * 50]} * 1 = (255 + 55 + 15,5 + 31,5) * 1 = 357 
Atk = {5 + 5 + [0/100 * 50 ] + [0/400 * 50]} * 0,9 = 10 * 0,9 = 9
Def = {5 + 5 + [31/100 * 50 ] + [252/400 * 50]} * 1,1 = (5 + 5 + 15,5 + 31,5) * 1,1 = 57 * 1,1 = 62,7(Will be rounded to 62.)
Sp. Atk = {30 + 5 + [31/100 * 50 ] + [0/400 * 50]} * 1 = (30 + 5 + 15,5) * 1 = 50,5(That will be rounded to 50)
Sp. Def = {105 + 5 + [31/100 * 50 ] + [6/400 * 50]} * 1 = (105 + 5 + 15,5 + 0,75) * 1 = 126,25(That will be rounded to 126)
Speed = {50 + 5 + [31/100 * 50 ] + [0/400 * 50]} * 1 = (50 + 5 + 15,5) * 1 = 70,5(That will be rounded to 70)

In this example, 4 values are rounded down on a 5x31. however, if Sp. Atk and Speed have 30 IV, that you don't need to train EV on it?

HP = {255 + 55 + [31/100 * 50 ] + [252/400 * 50]} * 1 = (255 + 55 + 15,5 + 31,5) * 1 = 357 
Atk = {5 + 5 + [0/100 * 50 ] + [0/400 * 50]} * 0,9 = 10 * 0,9 = 9
Def = {5 + 5 + [31/100 * 50 ] + [252/400 * 50]} * 1,1 = (5 + 5 + 15,5 + 31,5) * 1,1 = 57 * 1,1 = 62,7(Will be rounded to 62.)
Sp. Atk = {30 + 5 + [30/100 * 50 ] + [0/400 * 50]} * 1 = (30 + 5 + 15) * 1 = 50
Sp. Def = {105 + 5 + [31/100 * 50 ] + [6/400 * 50]} * 1 = (105 + 5 + 15,5 + 0,75) * 1 = 126,25(That will be rounded to 126)
Speed = {50 + 5 + [30/100 * 50 ] + [0/400 * 50]} * 1 = (50 + 5 + 15) * 1 = 70

We see that 30 IV on stats that you don't train EVs have the same stats than a 31 IV, and 30 IVs are more cheap than 31, on GTL.


 

 

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