Kyu Posted February 8 Lunar New Year 2019 A fortune teller has appeared in Nacrene City seeking assistance for the lunar new year. Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. Lunar New Year 2019's event will run from February 7th until February 15th. General Team Preview has been enabled for Tournament Mode battles Team Preview is a battle state which occurs before a battle is started. During this state, players can change the order of their party and view a summary of their opponents. This state lasts for 1 minute, or until both players confirm their team ordering, whichever comes first. Added the Illusion ability. Users of this ability have been reported hiding among friends in a particular forest. Balancing Dugtrio's Attack has been reduced from 100 to 80 Bug Fixes Present can no longer apply its heal to immune targets Fixed an issue where Present would not always consume Normal Gems Knock Off will no longer trigger berry effects Fixed an issue where, if a player entered a battle in the Safari Zone, and their team lead was not within obedience levels, they may have fainted. Fixed an issue where Beat Up may have triggered hits too many times during the Elite Four. Fixed an issue where "Box X is full" messages would use the wrong box number When using out of battle skills, the highest PP value party member will now be used Fixed an issue where effectiveness would not be calculated correctly for secondary typings when Scrappy/Miracle Eye targeted a normally "immune" target Fixed Sneasel's Fake Out egg inheritance Added an FOV option for Android Fixed an issue where particles would layer incorrectly with some battle backgrounds Fixed an issue where Color Change would not proc from Future Sight/Doom Desire 46 12 MightyBoxer, Killagramz, TohnR and 55 others reacted to this Share this post Link to post
Kyu Posted February 14 14/02/2019: Balancing CNY2019: Nian rewards (Lucky Red Envelope) now scale up per Nian defeat in an instance, with a formula of ((defeated*2)+(nian-1)), scaling as 2->5->9 for 1/2/3 Nians defeated per instance Updated wave clear bonus gold coins: Previously, this would give +1/+3/+5/+7 gold coins for every 3 waves respectively (capping at +7) Now, the event gives +1/+2/+3/+5/+7 for every 3 waves (capping at +7, with a minimum of 3 waves required for +1) Nian rewards retain their 1x bonus for each nian defeated (+1 GC for 1 Nian, +2 GC for 2 Nians, ...) Increased copper coin ratios slightly NPC sell prices for Berries have been reduced slightly: Cheri/Chesto/Pecha/Rawst/Aspear/Persim/Razz/Bluk/Nanab/Wepear/Pinap berries have been reduced from $700 to $550 Figy/Wiki/Mago/Aguav/Iapapa/Cornn/Magost/Rabuta/Nomel reduced from $900 to $700 Spelon/Pamtre/Watmel/Durin/Belue/Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/CHarti/Kasib/Haban/Colbur/Babiri/Chilan reduced from $1100 to $900 Liechi/Ganlon/Salac/Petaya/Apicot/Lansat/Starf/Enigma/Micle/Custap/Jaboca/Rowap/Lum reduced from $1300 to $1050 Bug Fixes Distance calculations for AoE aggro in coop events now uses a round radii (previously, this was square) Fixed battle timers breaking in some PvP battles Fixed an issue where, if one player died to the Nian in CNY2019 but won the battle, a life would be eaten Red Envelopes no longer give untradeable TMs Fixed an issue where, if both players attempted to aggro a coop NPC at the same time, sometimes the last person seen would get stuck temporarily 20 1 Jerryzoo, EmoDuck, NekoQuince and 18 others reacted to this Share this post Link to post