Hello sorry for my English, I thought of an idea about the possible shinys that will be intergrating
At first each player at a certain time of the game or a quest success has a free shiny of his choice, only once, in this proposal it can only be done once
or in another proposal we implant a new object a gem that turns a pokemon into shiny which obviously will have a very high price.
I propose these two ideas because as we know the% to have a shiny is really too little I think that my proposals will solve the problem because they offer a possibility
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YumiJerza
Hello sorry for my English, I thought of an idea about the possible shinys that will be intergrating
At first each player at a certain time of the game or a quest success has a free shiny of his choice, only once, in this proposal it can only be done once
or in another proposal we implant a new object a gem that turns a pokemon into shiny which obviously will have a very high price.
I propose these two ideas because as we know the% to have a shiny is really too little I think that my proposals will solve the problem because they offer a possibility
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