Jump to content

PokeMMO World Cup 2nd edition - The general thread and donations thread


Recommended Posts

Xy0jXTk.gif

 

What is a PokeMMO World Cup?

 

PokeMMO World Cup is a tournament where you represent your nation for the title of best country or region in PokeMMO!

 

How do I sign up?

 

Signups have opened in:

 

 

What are the rules for the World Cup?

 

Big part of the rules and procedures are yet to be decided after sign-ups are completed but the general gist of the rules can be found in the sign-up thread.

 

How long will the tournament last?

 

After the tournament starts, it will last multiple weeks. Battles are done by competing against new country/region every week and the best teams qualify for the final tournament.

 

What is the format for World Cup?

 

It will be a 5v5 Team Tournament based event, tiers are OU, UU, NU, Doubles and LC.

 

Prizes?

 

This is largely in the hands of the community. The more you donate, the bigger and more hype tournament we get!

 

Current prize pool: 122,100,069 million 15 lava cookies, 15 casteliacone

 

Donators:

 

Roxxass - 15 mil 15 lava cookies, 15 casteliacone

OrangeManiac - 4 mil

Forfiter - 1,5 mil

imabetheverybest 1 mil

SoFiik 500k

DeadGorilla 1,000,069
xKicco 100 m
Juuzou 100k

Pitzzin 3 mil
Aldroc 300k dark elfbot hat.

 

Comments, questions, concerns?

 

Any comments, questions and concerns should be directed to Roxxass or OrangeManiac. If your native language is Spanish, Roxxass is the right person to help. With English language you may ask from either one.

 

 

The most related picture:

 

Spoiler

Image result for stakataka gumshoos

 

Edited by WorldCupMMO
Link to comment

I guess since I'm involved in this tournament now due to my patriotic duty to make America great again, I'll give my input on certain aspects of this event to hopefully give some useful suggestions and give some wisdom to a rookie host (Roxxass).

 

The first thing I noticed about the event is that the matches are 5v5, which means there will be no ties (unless there is a no contest), so there is a huge point differential between wins and losses, even though there is only 1 game differential between a win and a loss (rather than a 2 game differential with an even number of games, e.g. 5-3 or 4-2 in an 8 game series or 6 game series respectively). Challonge's default setting is 3 points for a win, 1 point for a tie, and 0 points for a loss, so there are big opportunities for some big point differences. Personally, I like a system where win=2 points, tie=1 point, and loss=0 points. This system also assumes that there are even numbers of players on a team, so that ties aren't a rare occurrence (hopefully anyways). In my years of playing and observing pokemon tournaments, I've never seen an odd number of tiers used before, and for good reason, as it leads to imbalance in a round robin environment.

 

The second thing I noticed about this event is that there isn't much on any thread about how playoffs work. I imagine the highest point team of each division gets to playoffs (so that 4 teams total are in the playoffs). If this isn't the case, then I have some problems with two teams having already dropped out and 6 teams getting a free 5-0 victory, since that will artificially inflate the score of those teams in comparison to other teams that didn't get a free win (e.g. if you look at the points of all the participating teams as a whole, instead of a group-by-group basis). The fact that two teams have already dropped out within the first 2 days of the event starting is slightly worrying and makes me think more thought should have gone into what teams were chosen for this event. I do understand that a round number like 16 is optimal for this event and the goal of this event seems to be geared toward being inclusive rather than exclusivity. Other numbers of teams such as 12 could also work, such as splitting teams into 4 groups of 3 teams, but I suppose it is too late now for that. Just food for thought for future tournaments. 

 

The last thing I noticed (actually probably the first thing I noticed when I read the threads) is that coaching is allowed for the entirety of the tournament. This was already discussed somewhat extensively during the last season or two of PSL, so I'll be brief with my thoughts. I think allowing coaching is a tempting option because people are likely doing it even when they aren't supposed to be doing it, but coaching hurts a lot of the competitive integrity of the game as well. One of the main components of any strategy based game is anticipating what your opponent is planning, and a key aspect of that is to know the skill level of your opponent. If you get matched up vs randoboy42069 who has been first rounded in every tournament he's ever entered, your expectations are going to be different than if you're playing someone who has 20 tournament wins. But with coaching, you don't know what is going on behind the scenes. You have no way of knowing if you're playing randoboy42069, or if you're playing the best player on the opposing team, or if you're playing the best player in the game, since anyone can be making the plays. This makes the players on a team as good as the best player on their team (if they choose to coach). Ultimately, this is me just waxing poetic about my stance on coaching, since there aren't enough systems in place to discourage coaching if it was against the rules for tournaments, compared to Smogon, where ghosting (same thing as what we call coaching here) leads to year long tournament bans for nearly all tournaments on Smogon, as opposed to here, where if you are caught in PSL, you are placed on the very spooky black list, where there's an 85% of you not being on the black list next season.

 

tl;dr:

suggestions:

1. Make the matchups 6v6 instead of 5v5 for balancing purposes. Adding a second OU match is the easiest solution most likely.

2. Make wins worth 2 points, ties 1 point, and losses 0 points.

3. Be more verbose in the process of the event, e.g. how playoff teams are decided, tentative schedule, etc.

4. I won't ask that the coaching being allowed thing to be removed, since I think ultimately it is a host preference thing, but my stance is that the aspect of your team helping should be limited to teambuilding, testing, and discussing before the match. Once a match starts, a single player is responsible for their own actions.

 

 

Link to comment
1 hour ago, BurntZebra said:

I guess since I'm involved in this tournament now due to my patriotic duty to make America great again, I'll give my input on certain aspects of this event to hopefully give some useful suggestions and give some wisdom to a rookie host (Roxxass).

 

The first thing I noticed about the event is that the matches are 5v5, which means there will be no ties (unless there is a no contest), so there is a huge point differential between wins and losses, even though there is only 1 game differential between a win and a loss (rather than a 2 game differential with an even number of games, e.g. 5-3 or 4-2 in an 8 game series or 6 game series respectively). Challonge's default setting is 3 points for a win, 1 point for a tie, and 0 points for a loss, so there are big opportunities for some big point differences. Personally, I like a system where win=2 points, tie=1 point, and loss=0 points. This system also assumes that there are even numbers of players on a team, so that ties aren't a rare occurrence (hopefully anyways). In my years of playing and observing pokemon tournaments, I've never seen an odd number of tiers used before, and for good reason, as it leads to imbalance in a round robin environment.

 

The second thing I noticed about this event is that there isn't much on any thread about how playoffs work. I imagine the highest point team of each division gets to playoffs (so that 4 teams total are in the playoffs). If this isn't the case, then I have some problems with two teams having already dropped out and 6 teams getting a free 5-0 victory, since that will artificially inflate the score of those teams in comparison to other teams that didn't get a free win (e.g. if you look at the points of all the participating teams as a whole, instead of a group-by-group basis). The fact that two teams have already dropped out within the first 2 days of the event starting is slightly worrying and makes me think more thought should have gone into what teams were chosen for this event. I do understand that a round number like 16 is optimal for this event and the goal of this event seems to be geared toward being inclusive rather than exclusivity. Other numbers of teams such as 12 could also work, such as splitting teams into 4 groups of 3 teams, but I suppose it is too late now for that. Just food for thought for future tournaments. 

 

The last thing I noticed (actually probably the first thing I noticed when I read the threads) is that coaching is allowed for the entirety of the tournament. This was already discussed somewhat extensively during the last season or two of PSL, so I'll be brief with my thoughts. I think allowing coaching is a tempting option because people are likely doing it even when they aren't supposed to be doing it, but coaching hurts a lot of the competitive integrity of the game as well. One of the main components of any strategy based game is anticipating what your opponent is planning, and a key aspect of that is to know the skill level of your opponent. If you get matched up vs randoboy42069 who has been first rounded in every tournament he's ever entered, your expectations are going to be different than if you're playing someone who has 20 tournament wins. But with coaching, you don't know what is going on behind the scenes. You have no way of knowing if you're playing randoboy42069, or if you're playing the best player on the opposing team, or if you're playing the best player in the game, since anyone can be making the plays. This makes the players on a team as good as the best player on their team (if they choose to coach). Ultimately, this is me just waxing poetic about my stance on coaching, since there aren't enough systems in place to discourage coaching if it was against the rules for tournaments, compared to Smogon, where ghosting (same thing as what we call coaching here) leads to year long tournament bans for nearly all tournaments on Smogon, as opposed to here, where if you are caught in PSL, you are placed on the very spooky black list, where there's an 85% of you not being on the black list next season.

 

tl;dr:

suggestions:

1. Make the matchups 6v6 instead of 5v5 for balancing purposes. Adding a second OU match is the easiest solution most likely.

2. Make wins worth 2 points, ties 1 point, and losses 0 points.

3. Be more verbose in the process of the event, e.g. how playoff teams are decided, tentative schedule, etc.

4. I won't ask that the coaching being allowed thing to be removed, since I think ultimately it is a host preference thing, but my stance is that the aspect of your team helping should be limited to teambuilding, testing, and discussing before the match. Once a match starts, a single player is responsible for their own actions.

 

 

Taking ande thinking about implement any of that things, thank you zebra.

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.