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In case you guys missed the notes from the last pts and furuture update.


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pokemmo.eu / pts release 12040 / august 9th 2018

// Partial patch notes

Features

    Added moves: Gravity, Magnet Rise, Telekinesis, Smackdown, Wide Guard, Quick Guard, Foul Play, After You, Circle Throw, Dragon Tail, Incinerate, Psycho Shift, Me First, Guard Split, Power Split, Flame Burst, Round, Echoed Voice, Ally Switch, Quash, Retaliate, Final Gambit, Wake-Up Slap, Worry Seed, Captivate, Chatter, Seed Flare, Synchronoise, Glaciate, V-create, Acupressure, Soak, Fling, Natural Gift, Judgment, Techno Blast, Lucky Chant, Heal Pulse, Chip Away, Sacred Sword, Wonder Room, Magic Room, Embargo, Reflect, Fusion Flare, Fusion Bolt, Heal Block, Lunar Dance, Heart Swap, Miracle Eye, Relic Song, Bestow, Fire Pledge, Water Pledge, Grass Pledge, Freeze Shock, Ice Burn, Shadow Force
        1 move is currently unimplemented: Sky Drop.
    Added in-battle items: Air Balloon, Iron Ball, Muscle Band, Wise Glasses, Expert Belt, Light Clay, Toxic Orb, Flame Orb, Destiny Knot, Icy Rock, Smooth Rock, Heat Rock, Damp Rock, Float Stone, Quick Powder, Elemental Plates (+20% Elemental Damage effects), Black Sludge, Eviolite, Ring Target, Binding Band, Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/Charti/Kasib/Haban/Colbur/Babiri/Chilan/Jaboca/Rowap/Custap Berry, Grip Claw, Absorb Bulb, Cell Battery, Odd Incense, Rock Incense, Wave Incense, Rose Incense, Luck Incense (Amulet Coin clone), Focus Sash, Zoom Lens, Metronome, Rocky Helmet, Sticky Barb, Big Root, Lagging Tail, Full Incense, Power Herb, Razor Claw, Razor Fang
        2 in-battle items are currently unimplemented: Red Card, Escape Button
    Added out-of-battle item effects: Berry Juice, Sacred Ash, Old Gateau, Heal Ball, Friend Ball, Sweet Heart, Casteliacone, RageCandyBar, Poke Toy, Dire Hit, Guard Spec, ?
        Several out of battle items are currently unimplemented: Flutes
    Added abilities: Tangled Feet, Motor Drive, Rivalry, Steadfast, Snow Cloak, Gluttony, Anger Point, Simple, Sniper, Stall, Aftermath, Filter, Storm Drain, Contrary, Klutz, Leaf Guard, Dry Skin, Flower Gift, Ice Body, Solar Power, Reckless, Weak Armor, Heavy Metal, Light Metal, Moody, Justified, Overcoat, Sand Force, Telepathy, Poison Touch, Flare Boost, Poison Touch, Rattled, Sap Sipper, Toxic Boost, Mummy, Wonder Skin, Moxie, Prankster, Zen Mode, Anticipation, Unaware, Victory Star, Infiltrator, Magic Bounce, Slow Start, Multitype, Friend Guard, Normalize, Unnerve, Defiant, Big Pecks, Unburden, Harvest, Bad Dreams, Healer, Pickpocket, Analytic, Sheer Force, Mold Breaker, Turboblaze, Teravolt, Honey Gather, Cursed Body, Frisk, Forewarn
        1 in-battle ability is currently unimplemented: Illusion
    GUI Scaling & High DPI font support
    Improved animations for battle sprites
    Updated overworld legendary movesets/builds
    Improved AI capabilities


Balancing

    Egg hatch times are now consistent across all species
    Leppa Berry can no longer be recovered via Recycle/Harvest
    Double Battles in Tournament Mode now use Sleep Clause.
    Mail items will now cause skills such as Trick, Fling, Bestow, and Thief to fail if the target or attacker is holding them
    Toxic may now hit semi-invulnerable targets if the caster is Poison-type
    Stench now has a 10% chance to flinch the target
    // More ability/item Gen 3 -> Gen 5 updates have occurred, but have not been noted here yet.
    Cleanse Tag-type held items and Stench overworld effects now stack multiplicatively
    Cleanse Tag / Stench now each reduce encounter rates by 15%
    Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP
    When using Sweet Scent, players will now always encounter the maximum horde size of the map
    Contests now support Gen 4+ skills
    GTL updates:
        Auction durations have been reduced to 3 weeks
        Minimum price for monsters has been increased from $1,000 to $2,500
        Maximum listings per type has been reduced from 300 -> 250
        Taxes for items are now calculated per-item instead of per-stack
            The minimum fee per-item increased $100 -> $150
            The maximum fee per-item remains $25,000
		The fee increases for monsters / items / reduced listing count is temporary due to high server load. They will be reverted at a future date.


Bug Fixes

    Fixed many client crashes
    Improved client performance
    Fixed an issue where berries would not always activate at the correct percentage (<1% difference)
    Fixed Assurance move effect
    Fixed an issue where true damage skills could bypass type immunities
    Fixed Leftovers compensation for PvP timers
    Fixed Clear Smog base power
    Fixed Light Screen / Reflect / Taunt end messages
    Fixed Future Sight being able to damage Dark-types
    Fixed Curse bypassing Substitute
    Fixed an issue where Encore calling Metronome calling semi-invulnerable moves could potentially leave the caster permanently semi-invulnerable
    Fixed Thrash interruption
    Fixed an issue where, if an attacker fainted while using a multi-hit move against a target with retaliatory damage (Rough Skin, etc.), the multi-hit move would not end immediately
    Substitute now clears Trapping effects on cast
    Counter / Mirror Coat will now have 1 Base Power if the last skill dealt 0 damage
    Fixed an issue where, in Double Battles, Magnitude could cause different damage depending on the target
    Stat stages of the opponent are now copied when doing Transform
    LightningRod now boosts Ground-types
    Fixed an issue where, when holding a Life Orb while the attacker has Magic Guard, a message would play indicating Life Orb damage had proc'd
    Fixed PP healing (Leppa Berry) on Transformed targets
    Fixed an issue where Explosion-type skills could endlessly stall a match in Tournament Mode if Self-KO clause activated
    Fixed Defog's messages
    Fixed Quick Claw / Trick Room interaction
    Fixed an issue where Quick Claw would never proc on the first turn of the holder's battle. Added messages for the item
    Ability broadcasts for damage modification abilities are now more commonly suppressed
        Previously, this affected Heatproof, Thick Fat, Solid Rock, and Multiscale
    Flatter can no longer be cast on a target with Substitute
    Fixed recoil damage message
    Fixed Encore+Disable not allowing attackers to Struggle
    Fixed an issue where, if an attacker and target had identical Choice items, and the items were switched using Trick, choice skills would not be unset
    Fixed an issue where, if a party member with an ability which activated on swap-in (e.g. Intimidate) fainted while swapping in (due to Entry Hazards), the ability would still activate after fainting
    In Triple Battles, Intimidate targets adjacent foes instead of all foes
    In Triple Battles, Trace targets adjacent foes instead of all foes
    Pressure will now stack if multiple opponents have Pressure. Fixed Pressure messages
    Abilities which grant immunity to types of status ailments (Limber, Magma Armor, Oblivious, etc.) will now cure their status ailments on battle start, or if applied via Mold Breaker
    Fixed an issue where Keen Eye could not bypass Evasion stat stage changes
    Rough Skin will now always deal at least 1 damage
    Stat stage immunity abilities now indicate when they prevented a stat stage reduction (e.g. by Intimidate)
    Fixed an issue where Shield Dust would prevent stat stage reductions from self-targeted drops, e.g. Superpower
    In battle, Gems are now only consumed on successful attacks (previously, they would consume on Miss)
    Fixed Oran Berry activating at the wrong %
    Fixed Focus Punch charge-up message
    Fixed Synchronize activation indicator
    Fixed Conversion 2 type change targeting
    Fixed aggro/victory music for many storyline-significant NPCs
    Added Surfing music
    Probably some other things, who knows?

 

This was given to me by kyu a couple days ago he said it some things could've change in the process.

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