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Make a Wish Event Idea
Make a Wish Event
2 members have voted
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1. Should any Items be Tradable?
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Yes
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No0
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Certain Items
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2. Who would you like to see more in this type of Event ?
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Jirachi0
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Celebi
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Both included in event
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3. Should the Obtainable non breedable egg automatically come as a shiny ?
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Yes
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No0
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Selectable when you receive egg
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Question
xnemoxx5990xx
We're going to use [ Celebi and Jirachi ] for references in this Idea explanation as these two Pokemon love to have fun like kids they have cheerful natures.
The event will work almost like when you chase the legendary dog Pokemon in Pokemon Silver and Gold.
The "Pokemon" will randomly generate in an Area " Route or Location " but will never take longer than 5hours for appear.
A Server message will Display 1 time every 3 minutes for 12minutes Saying " A Mysterious Pokemon has appeared " on or in " Route or Location ".
Trainers will have 15 minutes to find the Pokemon Friends which will show up in the world map as a " Pokemon Icon "
Trainers will battle this Pokemon and it will have perfect stats across the board with no weakness and 3k hp.
A Trainer can only Challenge the Pokemon 1 time per Mysterious Appearance.
Upon successful battling the pokemon will reward the Trainer with a " Make a wish coin ".
These " Make a Wish Coin's " can be used to purchase multiple special Items below.
These Coins are not Tradable.
[ Effects Below Are Stackable with other similar Item Effects ]
Items below require 2 " Make a Wish Coins "
[ Important ] All Section Items below cannot stack with their related named items.
Example "a" - " Shooting Star Drink "a" cannot exist with the same effect of "Shooting Star Drink "b" and Vice Versa. This is because there will be a check for the Variable "a" If you use variable "a" and already have an active "a" the item will present you with a message saying " Cannot use, effect already active ". However because "Shooting Star Drink "b" has the same or more powerful effect, "Shooting Star Drink "b" will always overwrite "Shooting Star Drink "a" with a new 60min timer.
[ UnTradable ] Make a Shiny Wish Drink "a" - Upon use for the next 60mins will Increase your Shiny Appearance rate by 5%
[ UnTradable ] Wishful Training Drink "a" - Doubles EV gains from Pokemon battles for the next 60mins
[ UnTradable ] Shooting Star Drink "a"- Increase Reward money from Pokemon battles by 10% for the next 60mins
Requires - 8 Make a Wish Coins
Only One Lucky Wish can exist in your Inventory at a time.
[ Lucky Wish ] - This item Provides one of each of the following effects below.
Make a Shiny Wish Drink "b" - Effect of 5% or 10% ||| 5% effect has a 75% chance of occurring while 10% has a 25% chance of occurring
Wishful Training Drink "b"- Doubles or Triples ||| Double Has 70% chance of occurring while 10% chance has a 30% chance of occurring
Shooting Star Drink "b"- Increases Reward by 10% or 100% ||| 10% has a 90% chance of occurring while 100% has a 10% chance of occurring
I believe there are enough Benefits to justify the the 7 Coins of time plus the positives that you " Could " receive
because the effects only last for 60mins. Forces one to think how they will use their time after purchase..
[ Wishing Well " Shop " ]
5x " Make a Wish Coins " for each of the following Items.
Master Ball
Rare Candy
Golden Nugget 10k
Sacred Ash
x10 Poke Whistle " Summons Pokemon to location" Works like Sweet Scent
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150 " Make a Wish Coins " for each of the following Items.
Turn a normal Pokemon into a Shiny Pokemon.
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3 " Make a Wish Coins " for each of the following Items.
Carbos
Calcium
HP Up
Iron
PP Max
PP Up
Protien
Zinc
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1 " Make a Wish Coin " for each of the following Items.
x25 Poke Balls
x25 Premier Balls
x15 Great Balls
x10 Ultra Ball
x20 Potions
x15 Super Potions
x05 Full Restore
x15 Elixir
x10 Full Heal
x05 Lemonade
x05 Water
x05 Soda
You may be confused about the 1 coin items but it provides a neutral chance when Purchasing the Random Wish Box.
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Random Wish Box - Will generate 1 of any item purchasable with the " Make a Wish Coins ". Excludes : [ Jirachi or Celebi Egg ]
| Mechanic Details | All 6 Mechanics will roll a random generator. Priority 6 will always be successful. Priority lists from 1 to 6 with 1 being best quality and 6 being not so good.
Priority 6 is always successful with that being said if a better Priority number is rolled that number will be chosen and an item from that category will randomly be obtained.
Examples : If I buy a Random Wish Box the game will generate each tier category. Lets say the game rolls me Priority 6 , 4 ,2 . I will obtain whatever is listed at random for Priority 2 because that is the highest priority of the 3.
Very High Chance for 1 Coin Items || Mechanic Details || Very High Chance equals to 1:1 Priority - 6
High Chance for 3 coin items || Mechanic Details || High Chance equals to 1:3 Priority - 5
Rare Chance for 5 coin items || Mechanic Details || Rare Chance equals to 1:30 Priority - 4
Super Rare Chance for 2 coin items || Mechanic Details || Super Rare Chance equals to 1:300 Priority - 3
Ultra Rare Chance for 8 coins || Mechanic Details || Ultra Rare Chance equals to 1:3000 Priority -2
1% Secret Rare chance 100 coin Items || Mechanic Details || Secret Rare Chance equals to 1:30000 Priority-1
[ Jirachi or Celebi Egg ] 50k steps Unbreadable , Untradable, Event Pokemon Only
This will cost 5 coins for a 1:1000 chance of receiving a Shiny Jirachi or Shiny Celebi Egg.
If the trainer does not receive the egg the trainer will instead receive an item within the list of items that cost 1 " Make a Wish Coin ".
Even though this is just a suggestion. I'm not to sure how it could be implemented. I know this would take some work but would defiantly bring the game to life.
Criticism is encouraged ~~
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