There is apparently an issue with UU and NU being barren when it comes to matchmaking. I don't actually know the extent of the loneliness of these tiers because I have never played them but I have been told you can only find people in UU during ranked and NU never sees any play period. I was trying to think of ways which could encourage people to play these tiers in matchmaking more often and this is what I came up with.
At any given time there are X amount of people playing in matchmaking. Let us say that number is 18. If we weigh the prizes for winning based on which tier is getting the highest and lowest percentage of these players then it may encourage people to play the other tiers more. Let me explain. A typical matchmaking prize is 500BP (or 550 if you are on a streak but to make things easier let's stick to 500) which means that for every group of three players that wins their match at any given time there will be 1500 BP handed out. The reason I used a group of 3 is that there are three tiers of matchmaking. If 100% of the people in matchmaking are playing OU I think that the potential earnings for BP per match should be scaled down and the potential earnings for the other two tiers scaled up based on the percentage of players playing in each tier.
There is no way of doing this perfectly evenly without using fractions but for example, if 100% of the players in matchmaking are in OU you can cut the potential prize by 50% and raise the potential prize of the other two tiers by 25%. Then if more people start playing the other two tiers the percentages start going the other way the BP prize adjusts itself accordingly. I haven't really thought about the specifics of how the math would work but i would assume you would want it to work out in such a way as to not have much more BP being pumped into the system than there is right now because that would have an inflationary effect on the BP economy but I hope the example I gave illustrates the point I am trying to make a little more clearly.
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codylramey
There is apparently an issue with UU and NU being barren when it comes to matchmaking. I don't actually know the extent of the loneliness of these tiers because I have never played them but I have been told you can only find people in UU during ranked and NU never sees any play period. I was trying to think of ways which could encourage people to play these tiers in matchmaking more often and this is what I came up with.
At any given time there are X amount of people playing in matchmaking. Let us say that number is 18. If we weigh the prizes for winning based on which tier is getting the highest and lowest percentage of these players then it may encourage people to play the other tiers more. Let me explain. A typical matchmaking prize is 500BP (or 550 if you are on a streak but to make things easier let's stick to 500) which means that for every group of three players that wins their match at any given time there will be 1500 BP handed out. The reason I used a group of 3 is that there are three tiers of matchmaking. If 100% of the people in matchmaking are playing OU I think that the potential earnings for BP per match should be scaled down and the potential earnings for the other two tiers scaled up based on the percentage of players playing in each tier.
There is no way of doing this perfectly evenly without using fractions but for example, if 100% of the players in matchmaking are in OU you can cut the potential prize by 50% and raise the potential prize of the other two tiers by 25%. Then if more people start playing the other two tiers the percentages start going the other way the BP prize adjusts itself accordingly. I haven't really thought about the specifics of how the math would work but i would assume you would want it to work out in such a way as to not have much more BP being pumped into the system than there is right now because that would have an inflationary effect on the BP economy but I hope the example I gave illustrates the point I am trying to make a little more clearly.
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