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Change the size of the battle sprites


Cyen

Should the sprites be made bigger?  

25 members have voted

  1. 1. Should the sprites be made bigger?

    • Yes.
      15
    • No.
      3
    • I don't care.
      7


Question

The front sprites of Pokemon are too small in battles. I think it isn't that bad for small weak Pokemon like Rattata, but Pokemon that are supposed to be big and menacing just look tiny and non-threatening.

 

Just look at this Tyranitar:

583a81c8765455088a4d65122cf02da7.png

Isn't it cute? I want to pet it. Dude looks like he's 10cm tall. What, it's a dangerous monster that I should be scared of? Sure doesn't look like that when you ask me.

 

The sprites take up much more screen and circle space in the DS games, which makes them look bigger:

tyranitardw.pngdragonitedw.png

 

So please change it. (The back sprites are fine though)


Edit: Look at these tiny dudes

Spoiler


eab166217138c18936e3f603da17e87e.pngbe8f57ef58b7da688a964e76ca8688ab.png

 

 

Edited by Cyen
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8 answers to this question

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  • 0
On 3/28/2018 at 11:38 PM, Toupi said:

I guess they are this way to fit up to 3 pokemons at the same time for triple battles.

And it's even more relevant with hordes of 5 Pokemon. If the sprites were bigger, some would stand out of the circle, and some would even partially (or maybe even completely) hide others...

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It's not as simple as that, you can only scale sprites on a 1:1 ratio, otherwise you distort the pixels and the quality of the image (this is especially bad for their primary frame).

If you scale them any bigger than they are, they'll either look huge or in a worse quality (We had this for a long time with our old battle sprites, and we've just fixed it).

But even so, scaling the sprites in the way you suggested wouldn't be a good idea - the ones in the back are smaller due to perspective (they're far away), if you make them any bigger the perspective is lost.

In addition, these monsters are not as big as you might think they are.

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On 3/30/2018 at 7:51 PM, Darkshade said:

It's not as simple as that, you can only scale sprites on a 1:1 ratio, otherwise you distort the pixels and the quality of the image (this is especially bad for their primary frame).

If you scale them any bigger than they are, they'll either look huge or in a worse quality (We had this for a long time with our old battle sprites, and we've just fixed it).

But even so, scaling the sprites in the way you suggested wouldn't be a good idea - the ones in the back are smaller due to perspective (they're far away), if you make them any bigger the perspective is lost.

In addition, these monsters are not as big as you might think they are.

Even in the normal scale they look distorted to me though, and I think it's just a matter of taste over what scale would be best. I like huge sprites and I like the ones in the summary screen.

Why not just make it optional though, with the standard being the way it is now? There is a Battle Sprite Render Scale option, but as far as I know, that doesn't do anything.

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