Jump to content

Help with team


Recommended Posts

I made a team to use in competitive pokemmo but after i made it i realised that some hidden abilities and infernape are not in the game yet.

can someone help me with rebuilding the team but keeping mostly the same pokemon?

this is my team right now.

 

Zangoose (M) @ Toxic Orb  
Ability: Toxic Boost  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Detect  
- Close Combat  
- Facade  
- Night Slash

 

Jolteon (M) @ Life Orb  
Ability: Volt Absorb  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 3 Atk  
- Thunderbolt  
- Volt Switch  
- Signal Beam  
- Hidden Power [Ice]

 

Infernape (M) @ Expert Belt  
Ability: Iron Fist  
EVs: 180 Atk / 76 SpA / 252 Spe  
Naive Nature  
- Overheat  
- Close Combat  
- Thunder Punch  
- U-turn

 

Blastoise (M) @ Choice Specs  
Ability: Rain Dish  
EVs: 4 Def / 252 SpA / 252 Spe  
Modest Nature  
IVs: 3 Atk / 30 SpA  
- Water Spout  
- Ice Beam  
- Rapid Spin  
- Hidden Power [Electric]  

 

 

Roserade (F) @ Black Sludge  
Ability: Natural Cure  
EVs: 252 HP / 120 Def / 136 SpD  
Calm Nature  
IVs: 2 Atk / 30 SpA / 30 Spe  
- Spikes  
- Giga Drain  
- Hidden Power [Fire]  
- Rest  

 

 

Umbreon (F) @ Leftovers  
Ability: Synchronize  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Wish  
- Foul Play  
- Rain Dance  
- Protect  

Link to comment

-assuming this is for uu-

 

youre 6-0d by pz

 

no rocks

 

your hazard control is a specs blastoise

 

....you have a specs blastoise

 

jolteon for speed control in a tier with 5 (7 w/ trace) immunities

 

nothing for dd or scarf gon

 

when you say "keeping mostly the same mons" i dont really think thats gunna happen.  the only things i see that are keepable are roserade and jolt, and /maybe/ umbreon. 

Link to comment
On 2/6/2018 at 10:43 AM, Tomegga said:

I made a team to use in competitive pokemmo but after i made it i realised that some hidden abilities and infernape are not in the game yet.

can someone help me with rebuilding the team but keeping mostly the same pokemon?

this is my team right now.

 

Zangoose (M) @ Toxic Orb  
Ability: Toxic Boost  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Detect  
- Close Combat  
- Facade  
- Night Slash

 

Jolteon (M) @ Life Orb  
Ability: Volt Absorb  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 3 Atk  
- Thunderbolt  
- Volt Switch  
- Signal Beam  
- Hidden Power [Ice]

 

Infernape (M) @ Expert Belt  
Ability: Iron Fist  
EVs: 180 Atk / 76 SpA / 252 Spe  
Naive Nature  
- Overheat  
- Close Combat  
- Thunder Punch  
- U-turn

 

Blastoise (M) @ Choice Specs  
Ability: Rain Dish  
EVs: 4 Def / 252 SpA / 252 Spe  
Modest Nature  
IVs: yo
- Surf
- Ice Beam  (Grass types)
- Rapid Spin  
- Earthquake - Fuck up electric Types (ya sure you dont have much in attack but most electric types are squishy

 

 

Roserade (F) @ Black Sludge  
Ability: Natural Cure  
EVs: 
Timid
IVs: 2 Atk / 30 SpA / 30 Spe  
- Spikes  
- Giga Drain  
- Hidden Power [Fire]  
- Rest  

 

 

Umbreon (F) @ Leftovers  
Ability: Synchronize  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Wish  
- Foul Play  
- Rain Dance  
- Protect  

here worked on your team little you made few mistakes

Zangoose @ Toxic Orb  
Ability: Toxic Boost  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Close Combat  
- Facade  
- Night Slash  
- Knock Off

 

Jolteon  
Ability: Volt Absorb  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunderbolt  
- Thunder Wave/Volt Switch
- Signal Beam  
- Hidden Power [Grass]

 

Infernape @ Choice Band  
Ability: Iron Fist  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- Close Combat  
- Thunder Punch  
- U-turn

 

Blastoise @ Leftovers  
Ability: Torrent  
EVs: 252 Def / 252 SpA  
Quiet Nature  
- Surf  
- Ice Beam  
- Earthquake  (this mostly for coverage)
- Rapid Spin

 

Roserade @ Leftovers  
Ability: Natural Cure  
IVs: 0 Atk  
- Hidden Power [Water]  (fire coverage)
- Sludge Bomb  
- Giga Drain  
- Toxic Spikes

 

Umbreon @ Leftovers  
Ability: Synchronize  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Toxic  
- Wish  
- Protect  
- Payback

 

I would suggest getting some type of rock/ground type in your team

 

you have grass/fire/water core but dont have any lightening checks in your team. it would be advanced get a ground/rock type in your team really bulk their numberious i can make suggestions to you

 

Argon or Mega Argon might do you justice. then have worry about fighting type coverage

 

Aggron-Mega @ Aggronite  
Ability: Filter  
EVs: 252 HP / 252 Atk  
- Heavy Slam  
- Earthquake  
- Stone Edge  
- Stealth Rock

 

Really really bulky

 

their is number of rocky types that or ground types

 

for mmo

 

Krookodile  
Ability: Intimidate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Crunch  
- Earthquake  
- Brick Break  
- Stealth Rock

 

 

Edited by sakuramyu
Link to comment

replace rain dish with torrent and replace rapid spin for surf on blastoise so you can deal stabbed damage even without full hp. Umbreon is lacking foul play right now so not really that usable. Since we have no infernape, stick with the lesser version blaziken. Others seem fine. I am also assuming u are meant to play UU.

Link to comment
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.