Tomegga Posted February 6, 2018 Share Posted February 6, 2018 I made a team to use in competitive pokemmo but after i made it i realised that some hidden abilities and infernape are not in the game yet. can someone help me with rebuilding the team but keeping mostly the same pokemon? this is my team right now. Zangoose (M) @ Toxic Orb Ability: Toxic Boost EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Detect - Close Combat - Facade - Night Slash Jolteon (M) @ Life Orb Ability: Volt Absorb EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 3 Atk - Thunderbolt - Volt Switch - Signal Beam - Hidden Power [Ice] Infernape (M) @ Expert Belt Ability: Iron Fist EVs: 180 Atk / 76 SpA / 252 Spe Naive Nature - Overheat - Close Combat - Thunder Punch - U-turn Blastoise (M) @ Choice Specs Ability: Rain Dish EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 3 Atk / 30 SpA - Water Spout - Ice Beam - Rapid Spin - Hidden Power [Electric] Roserade (F) @ Black Sludge Ability: Natural Cure EVs: 252 HP / 120 Def / 136 SpD Calm Nature IVs: 2 Atk / 30 SpA / 30 Spe - Spikes - Giga Drain - Hidden Power [Fire] - Rest Umbreon (F) @ Leftovers Ability: Synchronize EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Wish - Foul Play - Rain Dance - Protect Link to comment
DeadGorilla Posted February 6, 2018 Share Posted February 6, 2018 -assuming this is for uu- youre 6-0d by pz no rocks your hazard control is a specs blastoise ....you have a specs blastoise jolteon for speed control in a tier with 5 (7 w/ trace) immunities nothing for dd or scarf gon when you say "keeping mostly the same mons" i dont really think thats gunna happen. the only things i see that are keepable are roserade and jolt, and /maybe/ umbreon. BurntZebra, Tomegga and PepperPoots 2 1 Link to comment
sakuramyu Posted February 12, 2018 Share Posted February 12, 2018 (edited) On 2/6/2018 at 10:43 AM, Tomegga said: I made a team to use in competitive pokemmo but after i made it i realised that some hidden abilities and infernape are not in the game yet. can someone help me with rebuilding the team but keeping mostly the same pokemon? this is my team right now. Zangoose (M) @ Toxic Orb Ability: Toxic Boost EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Detect - Close Combat - Facade - Night Slash Jolteon (M) @ Life Orb Ability: Volt Absorb EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 3 Atk - Thunderbolt - Volt Switch - Signal Beam - Hidden Power [Ice] Infernape (M) @ Expert Belt Ability: Iron Fist EVs: 180 Atk / 76 SpA / 252 Spe Naive Nature - Overheat - Close Combat - Thunder Punch - U-turn Blastoise (M) @ Choice Specs Ability: Rain Dish EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: yo - Surf - Ice Beam (Grass types) - Rapid Spin - Earthquake - Fuck up electric Types (ya sure you dont have much in attack but most electric types are squishy Roserade (F) @ Black Sludge Ability: Natural Cure EVs: Timid IVs: 2 Atk / 30 SpA / 30 Spe - Spikes - Giga Drain - Hidden Power [Fire] - Rest Umbreon (F) @ Leftovers Ability: Synchronize EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Wish - Foul Play - Rain Dance - Protect here worked on your team little you made few mistakes Zangoose @ Toxic Orb Ability: Toxic Boost EVs: 252 Atk / 252 Spe Jolly Nature - Close Combat - Facade - Night Slash - Knock Off Jolteon Ability: Volt Absorb EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Thunder Wave/Volt Switch - Signal Beam - Hidden Power [Grass] Infernape @ Choice Band Ability: Iron Fist EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Close Combat - Thunder Punch - U-turn Blastoise @ Leftovers Ability: Torrent EVs: 252 Def / 252 SpA Quiet Nature - Surf - Ice Beam - Earthquake (this mostly for coverage) - Rapid Spin Roserade @ Leftovers Ability: Natural Cure IVs: 0 Atk - Hidden Power [Water] (fire coverage) - Sludge Bomb - Giga Drain - Toxic Spikes Umbreon @ Leftovers Ability: Synchronize EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Toxic - Wish - Protect - Payback I would suggest getting some type of rock/ground type in your team you have grass/fire/water core but dont have any lightening checks in your team. it would be advanced get a ground/rock type in your team really bulk their numberious i can make suggestions to you Argon or Mega Argon might do you justice. then have worry about fighting type coverage Aggron-Mega @ Aggronite Ability: Filter EVs: 252 HP / 252 Atk - Heavy Slam - Earthquake - Stone Edge - Stealth Rock Really really bulky their is number of rocky types that or ground types for mmo Krookodile Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Crunch - Earthquake - Brick Break - Stealth Rock Edited February 12, 2018 by sakuramyu Link to comment
pachima Posted February 16, 2018 Share Posted February 16, 2018 replace rain dish with torrent and replace rapid spin for surf on blastoise so you can deal stabbed damage even without full hp. Umbreon is lacking foul play right now so not really that usable. Since we have no infernape, stick with the lesser version blaziken. Others seem fine. I am also assuming u are meant to play UU. Link to comment
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