sakuramyu Posted February 6, 2018 Share Posted February 6, 2018 (edited) Keeping everything at 90 based power - special moves/physical moves and reasoning why. Special Attacks Thunderbolt - 90 Power Ice Beam - 90 Power Flamethrower -90 Power Shadow Ball - 90 Power Psychic - 90 Power Shadow Ball - 80 Power 90 Earth Power - 80 power Buff it to 90 (becomes more usable in TM Form numberious different pokes) Bug Buzz - 90 Power Power Gem - is 80 think base power should be increased to 90 ((becomes more usable in TM Form numberious different pokes)_ Air Slash - 90 base power buff 100 accu but flitch reduced to 20% Focus Blast - Nerf - Damage reduced to 90 but acc 100% Dark Pulse - Buff - 90 base stab 100 acc Sludge Bomb - 90 100% acc Energy Ball - 90 Power 100% acc Swift - Power 80 normal special stab - no acc checks th Flash Cannon - 90 potency 100% acc Surf - 90 potency 100% acc Dragon Pulse 90 DMG 100% acc Edit: Special Strikes - Base power 60 -65 power back Normal Type - Covet - 65 (Steal item if you don't have one its given back after battle) Dark Type - Thief 65 (Steal item if you don't have one its given back after battle) Steel Type - Iron Head - 65 Power - 100% Increases Defense by 1 stage Fire Type - Flame Charge 65 Power - 100% increases speed by 1 stage Electric Type - Thunder Fang 65 Power - 100% increases physical attack damage by 1 stage Poison Type - Poison Fang 65 Power - 100% reducing physical damage 1 stage Rock Type - Rock Throw 65 power - High crit chance Water type - Aqua Tail 65 power - increases special def by 1 stage Ice Type - Ice Fang - 65 - decreases special def by 1 stage Psychic Type:Psychic Fangs - 65 - 30% chance confusion Ghost Type: Shadow Claw - 65 - Increases evasion by 1 stage Ground Type: Bulldose - 65 Damage - reduces targets defense by 1 stage Flying Type Aerial Ace - 65 damage - reduces targets speed by 1 stage Fighting Type Karate Chop - 65 damage - reduces evasion Bug Type - Bug Bite - 65 bp - eats targets held item. is healed by 20% Grass type - Leafage 65 bp - heals for damage you do Physical Earthquake - Damage Decreased from 90 (gains additional uses in battle) Stone Edge - 90 Power and 100% accu (buff) Iron Tail - 90 power and 100% ac Cross Chop - 90 power 100% acc Waterfall - 90 power 100% acc Crunch - 90 Power 100% accu Thunder Punch - 90 base power 100% Ice Punch - 90 base power 100% acc Fire Punch - 90 base power 100% acc Poison Jab - 90 base power 100% acc Leaf Blade - 90 base power 100% adc X-Scissor - 90 base power 100% acc Shadow Punch - 90 base power 100% acc Dragon Claw - 90 base power 100% acc Drill Peck - 90 Base power 100% acc Strenght 90 DMG 100% acc ---- 120 base power moves with huge risk moves give recoil moves lower stats. stuff like that this where i see them fit in Dig - Damage is increased by 120 (thou if someone quakes while someone uguus its instant kill) Dive - Damage is increased by 120 (thou if someone surf while your diving instant kill) Fly - Damage is increased by 120 (thou hit by hurricane/thunder instant kill) Phantom Force - Damage is increased by 120 (if your pokemon misses it dies) - 150 base moves require recharge- I like see more moves like Hyper beam. and giga impact, with more different types Edit: what you to notice something about suggestion here.. all heavy attack/special attack attacks all have base power of 90. on paper it looks completely even and balanced. then what really should be based on is stats/type coverage. now player has to think if they pokes can cover do they want special or honestly i like see more lightening type Pokemon with more coverage then constantly replying on hidden power fill the the gaps Edited February 6, 2018 by XelaKebert Added content from other posts amanisnoone 1 Link to comment
OrangeManiac Posted February 6, 2018 Share Posted February 6, 2018 Why should we stop here? I think we should change the base stats for every Pokemon flat 100 for every stat and change types and type effectiveness until each Pokemon in the game has exactly 4 weaknesses. In addition, each Pokemon should have the same or no abilities at all and the movepools should all have access to at least two physical and special moves of every typing. I think that would be pretty balanced. epicdavenport, WildHodor, fredrichnietze and 4 others 7 Link to comment
sakuramyu Posted February 6, 2018 Author Share Posted February 6, 2018 1 hour ago, OrangeManiac said: Why should we stop here? I think we should change the base stats for every Pokemon flat 100 for every stat and change types and type effectiveness until each Pokemon in the game has exactly 4 weaknesses. In addition, each Pokemon should have the same or no abilities at all and the movepools should all have access to at least two physical and special moves of every typing. I think that would be pretty balanced. having stab move for each type both physical and special power 90 would actually be pretty just damage and coverage Link to comment
suigin Posted February 6, 2018 Share Posted February 6, 2018 5 hours ago, OrangeManiac said: Why should we stop here? I think we should change the base stats for every Pokemon flat 100 for every stat and change types and type effectiveness until each Pokemon in the game has exactly 4 weaknesses. In addition, each Pokemon should have the same or no abilities at all and the movepools should all have access to at least two physical and special moves of every typing. I think that would be pretty balanced. In the next patch we're making every Pokemon mono Normal Type and giving them the same number of stats all across the board. Their movepools will be altered so they can only learn Return and for variation they will only be able to hold a silk scarf or leftovers, we may remove Leftovers if they prove too powerful though. OrangeManiac and razimove 2 Link to comment
Recommended Posts