1) As suggested before, it would be nice to know at what stage of stat boost / drop a pokemon is at. Players are forced to calculate how many times they've used a particular move like cm, in order to find out at what stage they are at, and this is unnecessarily time consuming because on top of that players will also need to calc accordingly.
2) Showing what hazards are on field. Right now there's no indication of whether rocks, spikes or tspikes are on field.
3) No. of turns remaining for light screen, reflect, rain, sun, hail, and sandstorm.
4) Giving back the substitute animation, because now if a pokemon is behind a sub, it's hard for anyone to know since that doll isn't there anymore.
Question
NikhilR
Hi,
1) As suggested before, it would be nice to know at what stage of stat boost / drop a pokemon is at. Players are forced to calculate how many times they've used a particular move like cm, in order to find out at what stage they are at, and this is unnecessarily time consuming because on top of that players will also need to calc accordingly.
2) Showing what hazards are on field. Right now there's no indication of whether rocks, spikes or tspikes are on field.
3) No. of turns remaining for light screen, reflect, rain, sun, hail, and sandstorm.
4) Giving back the substitute animation, because now if a pokemon is behind a sub, it's hard for anyone to know since that doll isn't there anymore.
5) Showing pp info on revealed moves
6) Visual cue for taunt / encore ending
Edited by NikhilRLink to comment
8 answers to this question
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