Matoka Posted December 6, 2017 Share Posted December 6, 2017 (edited) This is from Kyu in an earlier thread which was locked, so i just wanted to talk about it here: -------------------------------------@Kyu said: The following abilities will be available during the next update: Adaptability Snow Warning Sand Rush Regenerator Iron Barbs Defeatist Technician Poison Heal Magic Guard Skill Link Solid Rock Super Luck Tinted Lens Download Heatproof Hydration Iron Fist Multiscale No Guard Quick Feet Scrappy We're currently prioritizing economic changes, so further Ability/Move implementations have been delayed to later patches. You can find the list of current Moves at https://forums.pokemmo.eu/index.php?/announcement/30-generation-5-move-progress/ ----------------------------------------------------------- Can you give any insight as to how you are prioritising which ability comes first? abilities like Defeatist make sense to be added ASAP as they help balance an arguably otherwise too-strong pokemon, Iron Barbs / Snow Warning are just variations of other abilities (Drizzle / Rough Skin etc) so they assumedly would be easy to code in. But why is Multiscale there? I don't mean it in criticism I am just confused why it was given development time as no pokemon can even have the ability and it's an entirely new effect, I'm just curious if there's any system you use to prioritize which ability is focused on being added first or if it's mostly whim. Also, on a side note, you said Ability / Move implementations would be delayed past the next patch for anything extra, could you say if Toxic Orb / Flame Orb will be added as working items in the same patch? (only asking cause Poison Heal was made a functional ability) Edited December 6, 2017 by Matoka Link to comment
Parke Posted December 6, 2017 Share Posted December 6, 2017 Defeatist isnt going to be an issue, as they removed all the Archen/Archeops from the game and stopped the eggs from being obtainable. I agree with the poison heal statement though, I hope they add flame orb/toxic orb in the same update, otherwise it kinda still makes poison heal somewhat redundant Link to comment
Kyu Posted December 6, 2017 Share Posted December 6, 2017 1 minute ago, Matoka said: Can you give any insight as to how you are prioritising which ability comes first? abilities like Defeatist make sense to be added ASAP as they help balance an arguably otherwise too-strong pokemon, Iron Barbs / Snow Warning are just variations of other abilities (Drizzle / Rough Skin etc) so they assumedly would be easy to code in. We asked one of the TC to make a list of really important things, then we looked for really easy things, so we're just going down that list honestly 1 minute ago, Matoka said: But why is Multiscale there? I don't mean it in criticism I am just confused why it was given development time as no pokemon can even have the ability and it's an entirely new effect, I'm just curious if there's any system you use to prioritize which ability is focused on being added first or if it's mostly whim. It was easy to add. Unobtainable HAs weren't meant to be in the patch notes, it's just backend support for whenever we get HA Dnite. Same as Imposter. 1 minute ago, Matoka said: Also, on a side note, you said Ability / Move implementations would be delayed past the next patch for anything extra, could you say if Toxic Orb / Flame Orb will be added as working items? (only asking cause Poison Heal was made a functional ability) I meant that we intended to get more core support for Abilities/Moves/Items done this one, but it will be delayed until next patch due to having to work on the economic problems. There wasn't anything extra added besides the move Power Trick Link to comment
Risadex Posted December 6, 2017 Share Posted December 6, 2017 (edited) Motor Drive and Sap Sipper are like rewrited versions of Lighting rod Edited December 6, 2017 by Risadex SORRY I AM DRUNK AND STARVING Link to comment
Kyu Posted December 6, 2017 Share Posted December 6, 2017 (edited) 4 minutes ago, Risadex said: Multiscale is a Hidden ability only possed by Dragonite and Lugia... Idk how this can be relevant over other stuff like Sap Sipper, Reckless, Mold breaker or motor drive ATM... Easier to implement? Maybe. Useful atm? nope. I literally said that 2 lines below the quote, but sure dude, w/e Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯ Edited December 6, 2017 by Kyu Risadex 1 Link to comment
Risadex Posted December 6, 2017 Share Posted December 6, 2017 (edited) 6 minutes ago, Kyu said: I literally said that 2 lines below the quote, but sure dude, w/e Litteraly editted 2 secs b4 that lol 5 minutes ago, Kyu said: Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯ @RacheLucario Want to wreck us with this kind of stuff Edited December 6, 2017 by Risadex SORRY I AM DRUNK Link to comment
axx Posted December 6, 2017 Share Posted December 6, 2017 9 minutes ago, Kyu said: Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯ oi Link to comment
Matoka Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) 14 minutes ago, Kyu said: I literally said that 2 lines below the quote, but sure dude, w/e Is there any chance that similar to the list of moves you could add a list of abilities that are added, it will be more relevant when some abilities are added and others aren't. Also can we see the list from TC? That's more so a curiousity thing I guess, and it could be a good idea of what things people should consider putting off breeding for since it wouldn't work. I'm kinda sad Prankster won't be added for a bit longer but oh well. Thanks for responding Kyu. Edited December 6, 2017 by Matoka Link to comment
DarylDixon Posted December 6, 2017 Share Posted December 6, 2017 (edited) 10 minutes ago, Kyu said: I literally said that 2 lines below the quote, but sure dude, w/e Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯ what about regenerator? it's still h.a wouldn't be good to fix sheer force and no guard before that ab? Edited December 6, 2017 by DarylDixon Link to comment
Matoka Posted December 6, 2017 Author Share Posted December 6, 2017 4 minutes ago, DarylDixon said: what about regenerator? it's still h.a wouldn't be good to fix sheer force and no guard before that ab? Several pokemon have regenerator without their hidden abilities Link to comment
DarylDixon Posted December 6, 2017 Share Posted December 6, 2017 Just now, Matoka said: Several pokemon have regenerator without their hidden abilities only mienfoo and his evo.. sheer force there are pokemon like kingler, darmanitan... Link to comment
Kyu Posted December 6, 2017 Share Posted December 6, 2017 Just now, Matoka said: Is there any chance that similar to the list of moves you could add a list of abilities that are added, it will be more relevant when some abilities are added and others aren't. yeah sure Just now, Matoka said: Also is there any chance we can see the list from TC? That's more so a curiousity thing I guess, and it could be a good idea of what things people should consider putting off breeding for since it wouldn't work. I'd prefer not, for the reason you just described- I don't want to make you guys metagame around future patch notes until the abilities are actually done/tested Link to comment
Matoka Posted December 6, 2017 Author Share Posted December 6, 2017 Just now, DarylDixon said: only mienfoo and his evo.. sheer force there are pokemon like kingler, darmanitan... And Audino Link to comment
epicdavenport Posted December 6, 2017 Share Posted December 6, 2017 ;-; Have to wait longer for sheer force Conkeldurr. Link to comment
Matoka Posted December 6, 2017 Author Share Posted December 6, 2017 11 minutes ago, Kyu said: yeah sure I'd prefer not, for the reason you just described- I don't want to make you guys metagame around future patch notes until the abilities are actually done/tested Are there any abilities that look like they will be a nightmare to code? I can't think of too many off the top of my head but hopefully there really aren't that many. Link to comment
Desu Posted December 6, 2017 Share Posted December 6, 2017 1 minute ago, Matoka said: Are there any abilities that look like they will be a nightmare to code? I can't think of too many off the top of my head but hopefully there really aren't that many. Gunthug, SirAlbert, Matoka and 9 others 11 1 Link to comment
Risadex Posted December 6, 2017 Share Posted December 6, 2017 (edited) 11 minutes ago, Matoka said: Are there any abilities that look like they will be a nightmare to code? I can't think of too many off the top of my head but hopefully there really aren't that many. Almost certain sheer force is one of those Edited December 6, 2017 by Risadex engrish çuqs Link to comment
Kyu Posted December 6, 2017 Share Posted December 6, 2017 9 minutes ago, Matoka said: Are there any abilities that look like they will be a nightmare to code? I can't think of too many off the top of my head but hopefully there really aren't that many. Anything which has a pre-requisite in order to fully function, such as Klutz's requirement of "grounded" interactions, is tedious to do. Some abilities do super weird shit like Illusion too which requires a lot of effort. Link to comment
Matoka Posted December 6, 2017 Author Share Posted December 6, 2017 Just now, Kyu said: Anything which has a pre-requisite in order to fully function, such as Klutz's requirement of "grounded" interactions, is tedious to do. Some abilities do super weird shit like Illusion too which requires a lot of effort. OHHH YEAAA Illusion. ...Have fun with that I guess ._. Link to comment
Parke Posted December 6, 2017 Share Posted December 6, 2017 @Kyu @Desu Would it be a idiotic idea to start making things like Toxic Heal Breloom etc now? Assuming it's gonna be not useable until after the new year at least or what do you guys think? Also, is there gonna be a christmas event this year? I know you guys have enough shit on your plate as is, so could understand why if there wasnt I guess. Not sure if you guys would want to skip both xmas and halloween events though. YettoDie 1 Link to comment
Kyu Posted December 6, 2017 Share Posted December 6, 2017 3 minutes ago, Parke said: @Kyu @Desu Would it be a idiotic idea to start making things like Toxic Heal Breloom etc now? Assuming it's gonna be not useable until after the new year at least or what do you guys think? I dunno, we'll probably go through and work on some easy gen 5 items next patch, but no promises. Up to you if you want to gamble on having value locked up in a potentially useless breed 3 minutes ago, Parke said: Also, is there gonna be a christmas event this year? I know you guys have enough shit on your plate as is, so could understand why if there wasnt I guess. Not sure if you guys would want to skip both xmas and halloween events though. Did you see how people reacted to having no skeleton hats for a year? I don't think we could get away with it tbh awkways, fredrichnietze, YettoDie and 10 others 13 Link to comment
Parke Posted December 6, 2017 Share Posted December 6, 2017 1 minute ago, Kyu said: I dunno, we'll probably go through and work on some easy gen 5 items next patch, but no promises. Up to you if you want to gamble on having value locked up in a potentially useless breed Yeah that'd be awesome - I dont think it's useless per say, but yeah could be invested otherwise for now. I guess I'll just work with what I have for now, best way I guess. 1 minute ago, Kyu said: Did you see how people reacted to having no skeleton hats for a year? I don't think we could get away with it tbh Hahaha true, priorities I guess though - at least having the event will give you guys time to actually get to do shit in the background while people be grinding through it. Just extend it for 3 months instead of a month this time ez Link to comment
suigin Posted December 6, 2017 Share Posted December 6, 2017 34 minutes ago, Parke said: @Kyu @Desu Would it be a idiotic idea to start making things like Toxic Heal Breloom etc now? Assuming it's gonna be not useable until after the new year at least or what do you guys think? Also, is there gonna be a christmas event this year? I know you guys have enough shit on your plate as is, so could understand why if there wasnt I guess. Not sure if you guys would want to skip both xmas and halloween events though. I mean Poison Heal Breloom still tends to work like normal Breloom except he can heal through sandstorm damage and doesn't mind scald, he's far from useless without an ability unlike say Cloyster he's more on the "useable but kinda shitty" tier like Mienshao. Link to comment
Raichuforyou Posted December 6, 2017 Share Posted December 6, 2017 3 hours ago, Kyu said: I literally said that 2 lines below the quote, but sure dude, w/e Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯ Why is AI allowed to have certain abilities/Pokemon/moves that the player doesn't even have...? I can excuse N having Zoroak, Reshiram, and Blaine having Moltres, but giving the AI these abilities that the player can't even have right now seems like... overkill? Link to comment
RysPicz Posted December 6, 2017 Share Posted December 6, 2017 You guys sure have changed. Back in the old days, players were throwing shit for 10+ pages just for dev to close the thread with a cryptic comment which usually ended with "soon (tm)". Good to see some positive changes Gilan and fredrichnietze 2 Link to comment
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