Since we have a new meta with more offensive and defensive threats I think we should add damage percentages (similar to showdown). Would be easier to see how much a move does each turn, works on both ends. Ik we can see health % and it definitely helps, but imo only beneficial to see if a move would OHKO or not, but not to see 3hkos, 2hkos, etc etc. Also instead of adding it in another line during a battle, you could add it in that battle chat instead and would utilize that function better
heres a poor ingame example
heres a better real example:
"The opposing Muk lost 29% of its health!"
brings it to 71%, but lefties restores 6%, so it goes to 77%.
much better to see your move do 29% than THINKING it does 23% because of the way it currently works
Question
Toast
Since we have a new meta with more offensive and defensive threats I think we should add damage percentages (similar to showdown). Would be easier to see how much a move does each turn, works on both ends. Ik we can see health % and it definitely helps, but imo only beneficial to see if a move would OHKO or not, but not to see 3hkos, 2hkos, etc etc. Also instead of adding it in another line during a battle, you could add it in that battle chat instead and would utilize that function better
heres a poor ingame example
heres a better real example:
"The opposing Muk lost 29% of its health!"
brings it to 71%, but lefties restores 6%, so it goes to 77%.
much better to see your move do 29% than THINKING it does 23% because of the way it currently works
quick maths
Edited by ToastLink to comment
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