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[MOD] HGSS and ORAS Music


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Hey guys!

Here's a mod that upgrades the fire red soundtrack up to HGSS.

And the emerald soundtrack up to ORAS.

 

 

PC DOWNLOADS:

Spoiler

Kanto Music mod PC -- Replaces Fire Red OST with HGSS OST

https://www.mediafire.com/file/89d4azdnr3xs6qv/Kanto+Music+Mod+PC.zip/file

 

Hoenn Music mod PC -- Replaces Emerald OST with ORAS OST

https://www.mediafire.com/file/qf2wawoqtczsbdy/Hoenn+Music+Mod+PC.zip/file

 

ANDROID DOWNLOADS:

Spoiler

Kanto Music mod ANDROID-- Replaces Fire Red OST with HGSS OST

https://www.mediafire.com/file/cpwe2xis0hnl2pi/Kanto+Music+Mod+ANDROID.zip/file

 

Hoenn Music mod ANDROID -- Replaces Emerald OST with ORAS OST

https://www.mediafire.com/file/spa6ao6fxm0a8he/Hoenn+Music+Mod+ANDROID.zip/file

Instructions:

-Download each .zip

-Don't extract them.

-Open pokemmo folder, go into 'data' and then into 'mods'.

-drop them there.

-launch pokemmo, go to 'mod management' and checkmark them!

Edited by Eggplant
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On 11/23/2017 at 11:15 PM, Raichu4u said:

Would you mind if I took the sound files for this and attempted to make everything loop? Editing loop data doesn't seem too hard.

It's not that it's difficult, it's that libGDX doesn't seem to support it yet for non-MIDI files.

You're free to mess around though.

 

14 hours ago, NGAME said:

its possible to do this but with Gen5?

 

because I want to try something if its possible :3

You want to mod unova? On paper, it should be possible, but I haven't really tried.

 

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On 28/11/2017 at 9:38 AM, Eggplant said:

It's not that it's difficult, it's that libGDX doesn't seem to support it yet for non-MIDI files.

You're free to mess around though.

 

You want to mod unova? On paper, it should be possible, but I haven't really tried.

 

Thanks, im gonna try to mod Unova, because why not? :3

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  • 2 months later...
1 minute ago, Desu said:

Should still work as far as I know. Anything in particular happening, or is it just not applying?

The mod doesn't work.  No music at all when it is enabled.  It worked fine prior to the 27-Feb-2018 update (hotfix didn't change anything for allowing this mod to work).

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1 minute ago, Desu said:

Should still work as far as I know. Anything in particular happening, or is it just not applying?

I'm at work so I can't say for sure.

But 2 replies in the thread say it just stopped working after the update.

Probably the latter?

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Both of the mods use .OGG files
Perhaps something was changed coding-wise that broke the supported OGG format or something?

If we could get details on what was changed audio-wise, we could re-encode the music files in the proper format so that they would work properly with the new system.

I'll post a console.log as soon as I can.  Lemme get one generated first.

EDIT:
I've put links to pastebin since I can't upload simple txt files for some reason.
So far nothing in either log file seems to indicate any problems/issues.  I'm guessing that the reason the music isn't loading with the new engine is some changes made to OGG format support in the new engine.  And yes I enabled 'verbose' output for loading mods.


console.log output:

https://pastebin.com/wtD6LHKg

mods.log output:
https://pastebin.com/7DUUssv5

Edited by Daedalus007
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I did a quick test to make sure it wasn't the OGG format being bugged.

I extracted a single music file (Poke Center) and converted it to 16-bit PCM WAV file and tested it.

No sound in the PokeCenter and default unmodded sound (using the new engine) outside of the center.

Same result with the OGG file.  For whatever reason the music isn't playing when being used as an 'override' over the original audio.

Just tested changing BGM while it is playing and that doesn't fix the issue.  Still no sound the entire time.

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