Jump to content
OrangeManiac

PokeMMO Generation 5 OU Competitive guide (when everything works)

Recommended Posts

3 hours ago, IDKPRO said:

Good, but waterfall? If I am not wrong, it's a special Move  and if u are looking for special water, isn't scald or the good old surf better? 

Waterfall is physical

Share this post


Link to post
pachima   
23 hours ago, OrangeManiac said:

 Togekiss needs some insane RNG to take down a Blissey.

 

Or a good set with hustle drain punch

Share this post


Link to post
pachima   
24 minutes ago, RysPicz said:

Pachi... don't...

I need a dislike button right now.

Share this post


Link to post
RysPicz   
2 hours ago, pachima said:

I need a dislike button right now.

I embarris.

Share this post


Link to post
jorgejmc   

I have some sets i tried myself having the surprise factor by my side. If you think they are good feel free to add then, i love to play hyper offensive style that mence fits in every team i played 

Salamence @ Life Orb  
Ability: Intimidate  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Roost  
- Dragon Claw  
- Fire Fang  
- Dragon Dance

 

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Grass Knot
- Hidden Power Ice
- U-turn

Share this post


Link to post
Posted (edited)
50 minutes ago, jorgejmc said:

I have some sets i tried myself having the surprise factor by my side. If you think they are good feel free to add then, i love to play hyper offensive style that mence fits in every team i played 

Salamence @ Life Orb  
Ability: Intimidate  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Roost  
- Dragon Claw  
- Fire Fang  
- Dragon Dance

 

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Grass Knot
- Hidden Power Ice
- U-turn

The Salamence set you have there is what I already had in my guide for Salamence, besides not listing "Roost" as a move option. In these cases I guess you could just suggest that Roost should be added to a move selection option to Salamence. About Roost on Salamence, I don't think it's necessarily a bad option per se but I don't think it mixes perfectly with Life Orb and no bulk whatsoever.

 

About Mienshao, I think Grass Knot is definitely interesting because it's a move to damage Jellicent hard. And perhaps Swampert extra hard. However, I'm not super sold that it's "worth it" because Jellicent is so disliked in current OU that it even became UU. I even think Hidden Power Ice is questionable (despite liking it) because it ultimately is for only one Pokemon only, which is Gliscor. Sacrificing Rock-type coverage move for moves that are very specific and for only 1-2 Pokemon isn't what I would do. Also, if you were to use 2 special moves I'd first cut from Atk EVs rather than speed EVs.

 

I think your idea for 2 special moves for Mienshao is interesting and I guess it would be worth it as listing as an option I guess.


Edit: I added "Grass Knot" as "Other options" to Mienshao.

 

Edited by OrangeManiac

Share this post


Link to post
jorgejmc   
Posted (edited)
5 minutes ago, OrangeManiac said:

The Salamence set you have there is what I already had in my guide for Salamence, besides not listing "Roost" as a move option. In these cases I guess you could just suggest that Roost should be added to a move selection option to Salamence. About Roost on Salamence, I don't think it's necessarily a bad option per se but I don't think it mixes perfectly with Life Orb and no bulk whatsoever.

 

About Mienshao, I think Grass Knot is definitely interesting because it's a move to damage Jellicent hard. And perhaps Swampert extra hard. However, I'm not super sold that it's "worth it" because Jellicent is so disliked in current OU that it even became UU. I even think Hidden Power Ice is questionable (despite liking it) because it ultimately is for only one Pokemon only, which is Gliscor. Sacrificing Rock-type coverage move for moves that are very specific and for only 1-2 Pokemon isn't what I would do. Also, if you were to use 2 special moves I'd first cut from Atk EVs rather than speed EVs.

 

I think your idea for 2 special moves for Mienshao is interesting and I guess it would be worth it as listing as an option I guess.

with intimidate-roost mence have more chance to set up i was trying to emulate megazard X set xD 

Grass knot works amazing against hippo too, i wanted to try a different ev spread on mence  looking for a more bulky one also im working on a bulky excadrill when i have the optimal ev's and set i will post it here 

Edited by jorgejmc

Share this post


Link to post
1 minute ago, jorgejmc said:

Grass knot works amazing against hippo too, i wanted to try a different ev spread on mence  looking for a more bulky one also im working on a bulky excadrill when i have the optimal ev's and set i will post it here 

0 SpA Life Orb Mienshao Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 278-330 (66.1 - 78.5%) -- guaranteed 2HKO after Leftovers recovery

 

Oh, that's a really good catch. I think this makes Grass Knot a very viable option.

Share this post


Link to post

Awesome guide.Very helpful!

 

any chance u can add these pokemon on the list?

 

tentacruel

weezing

jolteon

snorlax

swampert

porygon-z

 

Share this post


Link to post
9 hours ago, MightyBoxer said:

Awesome guide.Very helpful!

 

any chance u can add these pokemon on the list?

 

tentacruel

weezing

jolteon

snorlax

swampert

porygon-z

 

Thanks. And yeah I'll do it eventually.

Share this post


Link to post
tMuse   

I'm using this snorlax set atm. works pretty well against special attackers in general.

people normally expect curse on a snorlax so i guess the surprise factor is on my side

 

Snorlax @ Choice Band
Adamant Nature
Ability: Thick Fat
EVs: 252 Atk / 52 Def / 200 SpD / 4 Spe
- Return
- Pursuit
- Fire Punch
- Ice Punch

 

 

Share this post


Link to post
Lognus   

Wouldn't it be better for a Tyranitar to have fire punch instead of flamethrower? I've run some tests against Ferrothorn 252 def/spD and it seems that fire punch is better.

Here against Ferrothorn:

 

uqcR81c.jpg


Against Magnezone there was no significant difference betwen Fire Punch or Flamethrower

Share this post


Link to post
Posted (edited)
1 hour ago, Lognus said:

Wouldn't it be better for a Tyranitar to have fire punch instead of flamethrower? I've run some tests against Ferrothorn 252 def/spD and it seems that fire punch is better.

Here against Ferrothorn:

 

uqcR81c.jpg


Against Magnezone there was no significant difference betwen Fire Punch or Flamethrower

In your calc you're giving Tyranitar a Careful nature and thus reducing the power of Flamethrower. In addition, you put Sassy nature on that Special Defensive Ferrothorn but you're not giving Relaxed nature on that Physically Defensive Ferrothorn and therefor the comparison isn't fair. But sure, I can help you there.

 

0 Atk Tyranitar Fire Punch vs. 252 HP / 252+ Def Ferrothorn: 88-108 (48.6 - 59.6%) -- 78.1% chance to 2HKO after Leftovers recovery

0 Atk Tyranitar Fire Punch vs. 252 HP / 0 Def Ferrothorn: 116-140 (64 - 77.3%) -- guaranteed 2HKO after Leftovers recovery

 

0 SpA Tyranitar Flamethrower vs. 252 HP / 0 SpD Ferrothorn: 116-140 (64 - 77.3%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Tyranitar Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 88-104 (48.6 - 57.4%) -- 40.6% chance to 2HKO after Leftovers recovery

 

The calcs are identical - just vice versa - depending whether Tyranitar and Ferrothorn in question are physical or specially invested. However, most Ferrothorn's in the OU tier are physically defensive which means that Flamethrower usually does more and in addition Fire Punch makes Tyranitar to take 1/8th damage because of Iron Barbs (and possibly Rocky Helmet in the future). Even if most Ferrothorn were specially defensive, this alone is the reason why Flamethrower is better against Ferrothorns.

 

0 SpA Tyranitar Flamethrower vs. 4 HP / 0 SpD Magnezone: 72-86 (49.3 - 58.9%) -- 98.4% chance to 2HKO

0 Atk Tyranitar Fire Punch vs. 4 HP / 0 Def Magnezone: 66-78 (45.2 - 53.4%) -- 32% chance to 2HKO

 

Yeah, no real difference.

 

0 SpA Tyranitar Flamethrower vs. 252 HP / 0 SpD Skarmory: 88-104 (51.1 - 60.4%) -- guaranteed 2HKO

0 Atk Tyranitar Fire Punch vs. 252 HP / 252+ Def Skarmory: 44-52 (25.5 - 30.2%) -- guaranteed 4HKO

0 Atk Tyranitar Fire Punch vs. 252 HP / 0 Def Skarmory: 56-66 (32.5 - 38.3%) -- 97.4% chance to 3HKO

0 SpA Tyranitar Flamethrower vs. 252 HP / 252+ SpD Skarmory: 58-70 (33.7 - 40.6%) -- guaranteed 3HKO

 

I think this is the main reason why Flamethrower is better. Not only 90% of the Skarmorys are physically defensive but even if you face a specially defensive Skarmory, Flamethrower STILL does more damage.

 

Edit: If your Tyranitar is Careful nature and you want to use a Fire-type move, then yeah there's nothing wrong with putting Fire Punch on it instead of Flamethrower. However, if you want to use a Fire-type move and you're Sassy nature then Flamethrower is better to me according to these calculations. I don't think Tyranitar really needs any speed, especially because Jellicent isn't even OU anymore but to each their own.

 

Edited by OrangeManiac

Share this post


Link to post
pachima   

Besides, flamethrower doesnt trigger Iron barbs like fire punch does.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.