Jump to content
  • Announcements

    • Hisagi

      Rules for Ingame | Forums | IRC   04/29/2016

      Welcome to PokeMMO! This is the PokeMMO Code of Conduct, which states how we moderate the various services provided by us (Forums, In-Game, IRC). You are required to follow this Code of Conduct while using our Forums and playing the Game: 1. Rules related to "Chat" and communication with other users: a. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other persons using our Service (Players and PokeMMO's Staff). This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. b. You may not spam, flood, or repeatedly make duplicate posts. Messages composed of gibberish ("fjdklasjfld" "asdfsafdsa" "uiouoiuoiuoi") are considered spam. c. You may not impersonate any PokeMMO staff (volunteer or employed.) d. You may not solicit, advertise, or promote any services other than PokeMMO via PokeMMO's services (forums, in game, irc, etc). e. You may not upload, attempt to distribute files, or facilitate the distribution of files that contain viruses, corrupted data, or any other malicious software. f. You may not distribute or facilitate distribution of any pirated or illegal software while using PokeMMO's Services. g. You may not transmit, distribute, or facilitate distribution of any person's personal information (name, account name, telephone number, address, etc.) h. You may not transmit, post, link to, or facilitate distribution of any sexually explicit, harmful, threatening, abusive, defamatory, infringing, obscene, hateful, vulgar, racially or ethnically offensive imagery or content. i. You will follow the instructions of PokeMMO's Staff while using PokeMMO's Services.   2. Rules related to Gameplay: In addition to all rules defined by Section 1 of the Code of Conduct: a. You may not exploit errors in design, features which have not been documented, or "bugs" to gain access which is otherwise not available, or to gain an advantage over other players. b. You may not communicate any exploitable issues (defined in Section 2 Paragraph A of the Code of Conduct) either directly or through public posting, to any other users of PokeMMO. c. While participating in Player vs Player (PvP) gameplay, You may not participate in any form of match manipulation. Match manipulation is defined as any action taken to manipulate the outcome of a match, or alter or manipulate any official rankings. d. You may not use cheats, automation software (bots), macros, hacks or any third-party software which can be detrimental to other users' experience, nor will you relay or store any items for other users who are using these processes. e. You may not exploit the game or any of its parts for any commercial purpose, including without limitation: I. Gathering in-game currency, items or resources for sale outside the Game (commonly known as "Real Money Trading") II. Performing in-game services in exchange for payment outside the game. III. For use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of PokeMMO.   3. Rules related to Usernames: When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines. You may not use any Username which: a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services; b. Incorporates offensive racial, ethic, national, or cultural connotations; c. Is sexually suggestive or pornographic; d. References any form of criminal activity or drugs; e. Makes inappropriate references to the human anatomy or bodily functions; f. Uses misspellings or alternative spellings of any of the above guidelines.   These guidelines may not cover all inappropriate or disallowed names. PokeMMO reserves the right to reject any name it concludes, at its sole discretion, to be indecent, obscene, offensive, or otherwise violates the naming guidelines. 4. Miscellaneous Rules: In addition to all rules defined by Sections 1 and 2 of the Code of Conduct: a. You may not attempt to or facilitate any attempts to bypass any restrictions set in place against user accounts or characters. b. Exploits (as defined by Section 2, Paragraph A of this document) must be communicated to PokeMMO's Staff within a reasonable timeframe either via PokeMMO's Website or the e-mail address: [email protected] c. You may not use any unauthorized third-party software that intercepts or otherwise collects information from or through the Game or Service, including without limitation any software that reads areas of RAM used by the game, any program which reads and attempts to manipulate network traffic between your Game Client and the Game Server. d. You agree that You will not, under any circumstances violate any applicable law or regulation in connect with Your use of the Game or PokeMMO's Services. e. You may not disrupt or assist in the disruption of: I. Any computer used to support the Services (each "Server") II. Any other player's Game experience   5. Forum-specific policies: The rules in this section apply specifically to the forums at https://forums.pokemmo.eu/ a. You are required to use the English language when using the PokeMMO forums. Posts written in other languages are required to have an English translation appended to the post.     6. Violation Reports: If you find a player who is violating the Code of Conduct on these forums, please take the time to report it to us by using the Report button under their post, or the Report button in their profile. If you find a player in-game who you suspect is violating this code of conduct, please take the time to report it to us in the Player Reports section of this forum: https://forums.pokemmo.eu/index.php?/forum/28-player-reports/   7. Notes: Certain passages of the PokeMMO Code of Conduct have been simplified in this version. These simplifications include: The term "PokeMMO's Employees" and "PokeMMO's Volunteers" are encompassed by the term "PokeMMO's Staff"     You may find the full, legally binding version of this document at http://pokemmo.eu/code_of_conduct/ This document was last updated on June 30th, 2013.
Weedle

Really not liking level caps

Recommended Posts

Weedle   

Playing through unova makes me feel unusually constrained. Currently at the fourth gym and my starter is capped at 30, and from all the expreince I would guess he should be closer to 40. I understand the point of not letting us use high level mons from a different region, but why the hell would you cap the level of mons we catch playing through the story as well as our starter?

Share this post


Link to post
Just now, Weedle said:

Playing through unova makes me feel unusually constrained. Currently at the fourth gym and my starter is capped at 30, and from all the expreince I would guess he should be closer to 40. I understand the point of not letting us use high level mons from a different region, but why the hell would you cap the level of mons we catch playing through the story as well as our starter?

Because people would level in the other region to do the exact same thing.

Share this post


Link to post
Raichu4u   
10 minutes ago, SodaNaranja said:

Because people would level in the other region to do the exact same thing.

I'm just wondering... is this seriously that much of a widespread problem to where a cap was thought to be needed? I really never heard of someone cheating the economy by doing multiple runs through the game.

Share this post


Link to post
Gaara   
2 minutes ago, Raichu4u said:

I'm just wondering... is this seriously that much of a widespread problem to where a cap was thought to be needed? I really never heard of someone cheating the economy by doing multiple runs through the game.

That's because we have level caps :')

Share this post


Link to post
Raichu4u   
Just now, Gaara said:

That's because we have level caps :')

But was this seriously that much of a problem in the past? I've only heard of it causing so much more of a headache for people than it's actually benefitted.

Share this post


Link to post
Gaara   

 

1 minute ago, Raichu4u said:

But was this seriously that much of a problem in the past? I've only heard of it causing so much more of a headache for people than it's actually benefitted.

No headache. Level cap is more than generous. I'm running through Hoenn with level 20s right from the start. Easy. Anything else than that would ruin the play through for the next regious. 

Share this post


Link to post
Weedle   
14 minutes ago, Gaara said:

 

No headache. Level cap is more than generous. I'm running through Hoenn with level 20s right from the start. Easy. Anything else than that would ruin the play through for the next regious. 

The problem is I'm trying to play unova without using other regions and the levelcap is actively limiting my playstyle. Almost forcing me to cheat by using other region resources.

Share this post


Link to post
Eggplant   

I think the idea is "harder PvE battles", so you actually have to use smart moves, type advantages and maybe items, rather than two-shot everyone.

I don't really think there are many other reasons for it. If there are, they are more minor.

Edited by Eggplant

Share this post


Link to post
45 minutes ago, Weedle said:

The problem is I'm trying to play unova without using other regions and the levelcap is actively limiting my playstyle. Almost forcing me to cheat by using other region resources.

Try catching more pokemon in the region then. Running through the game with just your starter sucks and it basically voids gameplay as you would just become so overleveled you would one shot everything. Especially now that the game has been made harder to prepare for future end game content the story is meants as a tutorial. The level cap will always be a couple levels above gym leader aces. So with getting new additions every now and then till you got a full team while not being stupidly overleveled is way better gameplay wise. Opposed to just clicking "A" 24/7 with your starter because you are so far ahead nothing really matters.

 

Not saying your playstyle is horrible. It works in the normal games. But here it doesn't sadly.

Share this post


Link to post
4 hours ago, Raichu4u said:

I'm just wondering... is this seriously that much of a widespread problem to where a cap was thought to be needed? I really never heard of someone cheating the economy by doing multiple runs through the game.

I wouldn't necessarily call it cheating the economy at all. It's preparing players for planned end-game content by teaching them more about the game itself in an easily digestible manner. Is it annoying? Most certainly, but from my perspective as a person who has very little knowledge of pseudo-comp level strategy this makes learning these strategies more digestible. Does this mean you have to use comps in the storyline? No, in fact I'm using 4 non-comp Spinda to run Unova currently. You can still play how you want to a degree. The only major changes to the common strategies are no longer being able to level your starter, or any gift mon, in that region to obscene levels and tanking the whole storyline and having to use different moves. In the end, what you use is still up to you, but you have to think a bit more strategically. Bear in mind that the devs are still planning legendary dungeons and from the sound of their posts lately, those dungeons won't be much easier than the storyline itself. Making sure players have some basic understanding of mechanics is the best way to ensure they are prepared for those dungeons.

Share this post


Link to post

No problem here

 

 

Edited by MasterJSB
Use the edit button next time.

Share this post


Link to post
3 minutes ago, MasterJSB said:

the problem is the previous person who had the original content made the game the he wanted it for competitive play while kyu had it the way he,she had it. It was faster to release what was already there in the shutdown version of someone else's work and fixing it up than using old content contents wich was harder also they have been talking about this for awhile.

Wat? The whole development team collaborated on the tweaks to the storyline. There was no picking up from anyone else's work aside from tweaking the base that Nintendo and Game Freak had setdown in the vanilla games. The development team, Kyu/Shu/Desu/Darkshade, have been working on this game since it started in 2012.

Share this post


Link to post
RysPicz   
5 hours ago, Raichu4u said:

I really never heard of someone cheating the economy by doing multiple runs through the game.

I haven't heard about someone like that either... no, not at all...

Share this post


Link to post
Alexamor   
2 hours ago, RysPicz said:

I haven't heard about someone like that either... no, not at all...

Yeah I haven't heard of anyone having hundreds of alt accounts to cheat the economy either! ( ͡° ͜ʖ ͡°)

Share this post


Link to post
vangarth   

FUCK this stupid ass level cap... i cant beat the elite four now cuz all my team is over leveled and i spent 400k on a new team cuz FUCK grinding for 40 more hours... i fuckin died twice in a row on my rival on HIS LAST FUCKING POKEMON. SO FUCKING PISSED just throw away my team with the update yea cool thanks....

Share this post


Link to post
Erlette   

I think its fair, and I really like that the exp is stored until you break the level cap, so its not wasted.

Share this post


Link to post

My problem with the level cap remains the same : I like to use the VS Seeker to grind, so when i'm close to hit the cap i must  RUSH to the next gym so i can lift the level restrictions a little - while avoiding every trainer in my path - Like, i have just finished Elesa and i'm running to face Clay next so i can train my pokemons without worrying much, until i get close to Skyla, that is.

Edited by romanticmisery

Share this post


Link to post
Rittz   

The real problem is not the level cap but how absurdly hard gym leaders are (and I guess E4 too) compared to the rest of the story trainers. It rather makes the game an unbereable grind through weak trainers until you find a good rival in the gym leader, OR you have a nice chain of battles until you bump into an invincible gym leader...

 

Honestly, I'm leveling up my mons until right under the level cap in kanto/hoenn and then bringing them back to Unova cuz otherwise the boredom, grinding and bitterness of Unova is unbearable. I could just train my mons until the cap in Unova in wild encounters but that would be slow and painful. I'm lucky I have the Kanto and Hoenn cheat available but if I were a noob I would have quitted the game for sure. This is definitely driving away a lot of new players, sadly.

Edited by Rittz

Share this post


Link to post
Toupi   
3 hours ago, romanticmisery said:

My problem with the level cap remains the same : I like to use the VS Seeker to grind, so when i'm close to hit the cap i must  RUSH to the next gym so i can lift the level restrictions a little - while avoiding every trainer in my path - Like, i have just finished Elesa and i'm running to face Clay next so i can train my pokemons without worrying much, until i get close to Skyla, that is.

Im not sure if that is the case for you but after hitting cap you still gain XP. You just can't level up. After getting badge and acquiring any new amount of XP all stored XP is granted back to you.

3 hours ago, Rittz said:

Honestly, I'm leveling up my mons until right under the level cap in kanto/hoenn and then bringing them back to Unova cuz otherwise the boredom, grinding and bitterness of Unova is unbearable. I could just train my mons until the cap in Unova in wild encounters but that would be slow and painful. I'm lucky I have the Kanto and Hoenn cheat available but if I were a noob I would have quitted the game for sure. This is definitely driving away a lot of new players, sadly.

I beat Unova with 4 pokes (3water types and 1electric) just by beating every trainer and wild encounter. I never grind before battle and never get back to Kanto/Hoenn for XP. Just use your brain instead of trying to muscle it through. That's true, Trainers and Gyms ARE harder just instead of complaining try to outsmart a bot (it's not as hard as you claim it to be)

Share this post


Link to post
6 hours ago, Rittz said:

The real problem is not the level cap but how absurdly hard gym leaders are (and I guess E4 too) compared to the rest of the story trainers. It rather makes the game an unbereable grind through weak trainers until you find a good rival in the gym leader, OR you have a nice chain of battles until you bump into an invincible gym leader...

I kinda like how the gym leaders are an actual challenge now, because they use more advanced tactics like switching. The only gym leader I'd classify as 'easy' is Brycen because I choose Tepig as a starter. C L E A N W I P E.

 

The level cap does add a nice bit of challenge to the game, and overall, I kinda hated it at first, but then I enjoyed it more as I went through the game. It encourages a more 'fun' style of play that adds some challenge to an otherwise pretty easy game.

 

It took me forever to beat Clay because I didn't have a pokemon that could take his hits. That is, until my Yamask evolved. He's a goddamn tank now. He only lost 1/4 of his health to a critical crunch.

 

I should name him Sherman

Share this post


Link to post

I use the Kanto/Hoenn card all the time (Finish a Gym in Unova, go back to Kanto, level up to my new level cap, back to Unova) and it's actually kinda fun... Changing the whole team or a big part of it for every different part of the game... 

At first I disliked the cap system but now I think it's okay c:

Share this post


Link to post
KakuRoku   

I was a tad annoyed a first, Then I remember the metric ton of pokemon I have at that cap or close enough allowing me to mix and match as i see fit.
It's a blast.

Share this post


Link to post

I don't mind the level cap that much, the hard part for me comes from the trainers actually switching and the gyms having more and better pokémon.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.