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DJLambo

Update for Mac Users.

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I'd like to provide a little update to this topic, as I had been experiencing this issue as well. (Every single step took me about 2-3 seconds to take. XD.) Although it isn't really recommended, I downgraded my client back to the version that was released back in around September of 2016. I went into both my /Library and ~/Library folders, went to Application Support, and deleted both of the folders for "PokéMMO" and re-installed the 2016 revision from scratch. I'm not sure if it's the revision itself that did it, or the fresh re-install that did it, but I am now able to play through Unova with almost no lag whatsoever. So if anyone's still experiencing this issue, and really wants to play through Unova, this option is the best I could figure out for now. I'm not sure how far in the revision chain the lag started becoming an issue for Macs, so there may be a more recent revision this will work on as well. But I wanted to post this solution so that other Mac users can enjoy the entirety of "PokéMMO" once again. And hopefully it may also give the Admins some insight as to if there is something about the mentioned version that could be used to resolve this issue on future revisions. I hope this post helps. :3.

 

Edit.: Almost immediately after typing that, it did start to lag for me a little bit again. It still isn't anywhere near as bad as before, though. :3.

 

Edit 2.: I found the file that seems to be causing the lag. The file called "region-models-2.bin" seems to be a pre-caching file that is created for some of the models, and is classified as a MacBinary archive. When I deleted this file, closed and re-opened the client, the client pre-cached some of the models again. After that, the game played very well for a good 10 or so minutes before starting to lag again. After that, I repeated this step, and it went away again. So unfortunately, it looks like we'll have to keep doing this process every 10 or so minutes if we want to play on Macs. I'm not really sure why that file is bogging the client down. Unless it's got something to do with what Desu stated beforehand. :3.

Edited by RyukoNotsunaga

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17 hours ago, RyukoNotsunaga said:

I'd like to provide a little update to this topic, as I had been experiencing this issue as well. (Every single step took me about 2-3 seconds to take. XD.) Although it isn't really recommended, I downgraded my client back to the version that was released back in around September of 2016. I went into both my /Library and ~/Library folders, went to Application Support, and deleted both of the folders for "PokéMMO" and re-installed the 2016 revision from scratch. I'm not sure if it's the revision itself that did it, or the fresh re-install that did it, but I am now able to play through Unova with almost no lag whatsoever. So if anyone's still experiencing this issue, and really wants to play through Unova, this option is the best I could figure out for now. I'm not sure how far in the revision chain the lag started becoming an issue for Macs, so there may be a more recent revision this will work on as well. But I wanted to post this solution so that other Mac users can enjoy the entirety of "PokéMMO" once again. And hopefully it may also give the Admins some insight as to if there is something about the mentioned version that could be used to resolve this issue on future revisions. I hope this post helps. :3.

 

Edit.: Almost immediately after typing that, it did start to lag for me a little bit again. It still isn't anywhere near as bad as before, though. :3.

 

Edit 2.: I found the file that seems to be causing the lag. The file called "region-models-2.bin" seems to be a pre-caching file that is created for some of the models, and is classified as a MacBinary archive. When I deleted this file, closed and re-opened the client, the client pre-cached some of the models again. After that, the game played very well for a good 10 or so minutes before starting to lag again. After that, I repeated this step, and it went away again. So unfortunately, it looks like we'll have to keep doing this process every 10 or so minutes if we want to play on Macs. I'm not really sure why that file is bogging the client down. Unless it's got something to do with what Desu stated beforehand. :3.

Weird, but I guess I'll make a build/option to turn off model cache.

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40 minutes ago, Desu said:

Weird, but I guess I'll make a build/option to turn off model cache.

Yeah. If it is the cause, that's kind of ironic. The thing that's suppose to make it faster is making it lag instead. XD. But hopefully that feature will be what resolves this issue. If you need me to test anything out that's Mac-related in the future, please feel free to let me know. :3.

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3 hours ago, Desu said:

Weird, but I guess I'll make a build/option to turn off model cache.

Please help me

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