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18 hours ago, redspawn said:

no man, pc is outdated, instead we should go to a less powerful platform.

I would love to play it on phone in situations where I can't reach my PC. It's not like you will be unable to play on PC when they ever release mobile app. Why so negative and against it? 

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1 hour ago, Toupi said:

I would love to play it on phone in situations where I can't reach my PC. It's not like you will be unable to play on PC when they ever release mobile app. Why so negative and against it? 

Toupi, you been on the forum long enough to know better. Might want to read the whole post before taking it out of context.

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5 hours ago, Yourmajestytx said:

I agree completely. Pokemmo app is vital for healthy competition

Good evening Yourmajestyx, I hope your doing well. I do not think that a PokeMMO app would be a good idea because there are a ton of things that need to be addressed before the app even reaches the public:

 

1. How will we enable our FireRed, Emerald, HeartGold or Soulsilver (Optional), and Black or White roms? Only a PC has the ability to do such a thing as of right now. Although what I could do is keep writing letters to Tim Cook's (the current Apple CEO) house until he assigns his top programmers with the task of being able to enable roms.

 

2. Lets say that Tim Cook accepts my letters and is making a bold decision for the newest iOS systems. He wants to make rom enabling accessible to iPhones. The next question would be, how can I be able to fit everything that makes PokeMMO great into a more condense screen? I mean iPhone screens are getting larger and larger, but I do not think they will be the size of a laptop monitor otherwise it would be difficult to carry in your pocket. Why would a condensed screen be bad for PokeMMO? The answer is in my view, quite simple to grasp. Just log in, and you will see a ton of screen stuff. Chatbox, Key Item Hot Key buttons, Menu options to the bottom right, and the overworld. The problem is that you might be overwhelmed by all the activity going on in a small space. PokeMMO would a have a more crammed feel instead of a fun experience.

 

3. How do you move around when your on an iPhone? I do not see any key pads on the device that gives you all directions, although, you could argue that PokeMMO could implement a self made key pad in all directions in the app, but that would add to the problem mentioned in my second point about the features of PokeMMO being clustered.

 

I listed a ton of things here, but I do not want you to think that I am fighting you. We have two different viewpoints, I do not think it is going to happen and you think that it is plausable, and I have no problem with that.

 

Disclaimer:

Spoiler

I mentioned the iPhone as my only example because my real life phone is an iPhone.

 

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On 10/18/2017 at 11:34 AM, Bestfriends said:

Good evening Yourmajestyx, I hope your doing well. I do not think that a PokeMMO app would be a good idea because there are a ton of things that need to be addressed before the app even reaches the public:

 

1. How will we enable our FireRed, Emerald, HeartGold or Soulsilver (Optional), and Black or White roms? Only a PC has the ability to do such a thing as of right now. Although what I could do is keep writing letters to Tim Cook's (the current Apple CEO) house until he assigns his top programmers with the task of being able to enable roms.

 

2. Lets say that Tim Cook accepts my letters and is making a bold decision for the newest iOS systems. He wants to make rom enabling accessible to iPhones. The next question would be, how can I be able to fit everything that makes PokeMMO great into a more condense screen? I mean iPhone screens are getting larger and larger, but I do not think they will be the size of a laptop monitor otherwise it would be difficult to carry in your pocket. Why would a condensed screen be bad for PokeMMO? The answer is in my view, quite simple to grasp. Just log in, and you will see a ton of screen stuff. Chatbox, Key Item Hot Key buttons, Menu options to the bottom right, and the overworld. The problem is that you might be overwhelmed by all the activity going on in a small space. PokeMMO would a have a more crammed feel instead of a fun experience.

 

3. How do you move around when your on an iPhone? I do not see any key pads on the device that gives you all directions, although, you could argue that PokeMMO could implement a self made key pad in all directions in the app, but that would add to the problem mentioned in my second point about the features of PokeMMO being clustered.

 

I listed a ton of things here, but I do not want you to think that I am fighting you. We have two different viewpoints, I do not think it is going to happen and you think that it is plausable, and I have no problem with that.

 

Disclaimer:

  Reveal hidden contents

I mentioned the iPhone as my only example because my real life phone is an iPhone.

 

You do know about Pokemon emulators on mobile devices? The UI and pokemmo stuff needs a solution to fit to mobile but it's still not that hard as you might think, the mobile version would look a bit different.

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7 hours ago, Toupi said:

You do know about Pokemon emulators on mobile devices? The UI and pokemmo stuff needs a solution to fit to mobile but it's still not that hard as you might think, the mobile version would look a bit different.

Good afternoon Toupi, I see your point which addresses my first question. I commend you for your strong counterarguement. I do have some setbacks with things that may make PokeMMO a difficult game to play:

 

1. The UI and pokemmo stuff is the beauty of PokeMMO. It emerges you in the experience, and if we condense it, PokeMMO could lose its charm. iPokeMMO would be portable, but I like PokeMMO's "dash board" look. Chatbox to the bottom left, information about the game's timezone and your in game net worth is on the top left, key item hotkeys are listed in the center, and menu icons are on the bottom right. With an iPhone, we won't have those luxuries, you have to make a separate menu to fit everything.

 

2. The movement is a bit concerning. I saw a guy with an Pokemon Emerald app and he had a keypad to help him move around. On PokeMMO, it would take away from the in game atmosphere. I would rather play on my laptop than an iPhone because the screen is bigger and I won't be limited like an iPhone.

 

 

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I have some good news for @Toupi and @Yourmajestytx, the developers of PokeMMO have the mentality of Steve Jobs: "We will NEVER let anyone tell us we cannot do it!" The chances of a iPokeMMO being a reality is quite high in my view. As we are speaking right now, the developers might be taking breaks in their implementation of Unova and are probably learning about App Development for both Android and iPhone technology.

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7 hours ago, Toupi said:

You do know about Pokemon emulators on mobile devices? The UI and pokemmo stuff needs a solution to fit to mobile but it's still not that hard as you might think, the mobile version would look a bit different.

to add to this, is actually fairly simple to go into android developing, if you have good knowledge of java.


But there are a few things that completely makes this useless and not needed at all.

1) The game itself should remain computer and computer only, there's no need to downgrade into a lesser platform, when it's fully functional for years on pc.

2) Might trigger some DMCAs? Just a wild guess but it can happen I guess.

3) Android platform is horrendous to play in, even with a top notch tablet, it wouldn't gather much attention as it isn't a very known or official game.

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58 minutes ago, Bestfriends said:

1. The UI and pokemmo stuff is the beauty of PokeMMO. It emerges you in the experience, and if we condense it, PokeMMO could lose its charm. iPokeMMO would be portable, but I like PokeMMO's "dash board" look. Chatbox to the bottom left, information about the game's timezone and your in game net worth is on the top left, key item hotkeys are listed in the center, and menu icons are on the bottom right. With an iPhone, we won't have those luxuries, you have to make a separate menu to fit everything.

Well I can't argue with preferences and personal taste. I for example dont think this is somekind of perfect UI design that enhances experience. UI is UI and I never saw UI that does what you claim PokeMMO's do. UI needs to be easy to navigate even for someone new. Is our current UI this way? maybe, the way it currently is, is alright. I bet we could do worse or better. 

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2. The movement is a bit concerning. I saw a guy with an Pokemon Emerald app and he had a keypad to help him move around. On PokeMMO, it would take away from the in game atmosphere. I would rather play on my laptop than an iPhone because the screen is bigger and I won't be limited like an iPhone.

And i don't blame you for that. Always bigger and more stationary platforms are more comfortable than smaller and more mobile. Closest example is: I didn't write this reply on my telephone because writing it on keyboard is much more comfortable and faster. But that doesn't mean writing on PC is always better from writing on phone. You can't take your PC on the bus, train, walk, to doctor waiting room etc

^All of those arguments are basically reasons why ppl play on mobile platforms and why some of you have more expensive version of PC called laptop.

 

39 minutes ago, redspawn said:

to add to this, is actually fairly simple to go into android developing, if you have good knowledge of java.


But there are a few things that completely makes this useless and not needed at all.

1) The game itself should remain computer and computer only, there's no need to downgrade into a lesser platform, when it's fully functional for years on pc.

I dont think we should support arguments with our prejudices torward one platform or another. No matter how high you uplift yourself because you play on the "greater" platform, it wont change the truth. The truth is ppl are playing on mobile devices. Every free to play title has an option to spend quiet a lot on some in-game currency that will run dry before you reach somekind of end game. And ppl still do it. The more wailords in PokeMMO, the better.

Have you ever advertise PokeMMO to your friends? They are usually turned off by the stationary requirement to play it. Most of ppl(I for example play on emulator so not everyone) played pokemon on gameboy(and later on phone). It's natural to prefer something less restrictive from something more restrictive. On mobile you can play it from time to time when you are bored whenever you are.

In my case i would choose battle on PokeMMO over battle on Showdown app 10 out of 10 times.

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2) Might trigger some DMCAs? Just a wild guess but it can happen I guess.

I have no idea so I can't take voice in this matter.

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3) Android platform is horrendous to play in, even with a top notch tablet,

I must disagree with this. I dont know what makes you say that. Maybe your top-notch definition is outdated or some application damaged your trust.

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it wouldn't gather much attention as it isn't a very known or official game.

Even if developers decide to release it on Google Play Store and App Store (They dont need to, they can spread it the same way they spread PC version, and avoid whole pain in the ass of submiting application to the store, especially App Store) they wont be starting as a new title on the store. They already have playerbase which will use it. And let's be real, both shops (especially GP) is filled with liquid shit and it's not that hard to stand out as a good app. But i would not go this way.

 

 

Long story short: Mobile version is natural way of growing for games like this. The real downside, is time spend to develop application, and later time spend on maintaining this version. Is it worth the profits? I dont know and i doubt anyone of us can tell that, especially when we are not even in driving cabin of this bus called PokeMMO.

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@Toupi TL;DR it's not a necessity, more of a really smal QoL to make sure kids play it for hours on end, make sure the game gets popular enough that it might trigger more unwanted attention.

They already have their hands full with Unova, and no matter what you say, no people are not playing mobile games other than casual games, like for example Clash of Clans, Clash Royale, Summoners War, the biggest fiasco of the pokemon franchise Pokemon Go, this are casual games, not time demanding games, that's why they're played on a mobile plataform like android/ios.

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15 minutes ago, redspawn said:

@Toupi TL;DR it's not a necessity, more of a really smal QoL to make sure kids play it for hours on end, make sure the game gets popular enough that it might trigger more unwanted attention.

I dont care how old are users and supporters of this game. For me and you it might be better quality of life, for devs it might be quiet big profit.

14 minutes ago, redspawn said:

They already have their hands full with Unova

Thought we argue over posible future of PokeMMO on mobile/not on mobile. No one was saying anything about right here and now. 

18 minutes ago, redspawn said:

no people are not playing mobile games other than casual games, like for example Clash of Clans, Clash Royale, Summoners War, the biggest fiasco of the pokemon franchise Pokemon Go, this are casual games, not time demanding games, that's why they're played on a mobile plataform like android/ios.

I think here we have source of our lack of understanding.

Im not arguing over deleting PC version, deleting all accounts and throwing new mobile version focused on mobile audience to the shop to see how it floats with apps available there and brand new "casual" audience.

Im arguing over apk version of PokeMMO. Not PokeMMO converted into typical free app from Google Play Store. Just PokeMMO but with option to play on other platform(mobile).

Pokemon Showdown is not in stores, they dont compete with other titles of mobile games. They just have option to play it mobile which i really enjoy on WC, sometimes on breaks or while traveling. Are there "casual" showdown users? yeah, are there showdown users who take it seriously? also yeah 

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@Toupi so what you're saying is for them to re-create pokemmo into android/ios plataform, re-creating I mean, crossplataforming it between PC and android? But tell me, give me 2 good reasons from the marketing point of view for that to be a good decision, I'll give you 2 bad ones, counter argument them.

1) I never really read much about pokemon copyrights, but I'm pretty sure there's a reason why niantic is the only company with something on the playstore, meaning this would be a shady app nobody would find unless friends would advertise or you'd be a player on the computer version, since most likely it could not be placed in the store without nintendo killing it.

2) Takes some good man hours to make sure everything goes right, remove bugs from cross plataforming etc. How would this hours be rewarded? Do you believe they'd make more players by having an app outside of appstore? Do you believe they'd actually find a way to possibly advertise it safely? hours = money, if an idea has the possibility to bring a lot of money and is legal, hell, go for it, it's your idea. But this one? Pokemon? Big big risk.

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3 minutes ago, redspawn said:

@Toupi so what you're saying is for them to re-create pokemmo into android/ios plataform, re-creating I mean, crossplataforming it between PC and android?

No. Mobile client with proper interface. The only re-creating thing would be performance issues. But dont take my word on it. I probably designes as many mobile games as you

7 minutes ago, redspawn said:

1) I never really read much about pokemon copyrights, but I'm pretty sure there's a reason why niantic is the only company with something on the playstore, meaning this would be a shady app nobody would find unless friends would advertise or you'd be a player on the computer version, since most likely it could not be placed in the store without nintendo killing it.

Why do you even would want to release it on Google Play Store/App Store. I dont see PokeMMO on steam or similar platform.

Whenever someone decide to play Pokemon Fire Red they dont install emulator on PC, they do it legit way on gameboy or download emulator and rom for their smartphone. That's (probably)why it's easier to convince someone to play, it's more fitting way to play pokemon.

 

16 minutes ago, redspawn said:

2) Takes some good man hours to make sure everything goes right, remove bugs from cross plataforming etc. How would this hours be rewarded? Do you believe they'd make more players by having an app outside of appstore? Do you believe they'd actually find a way to possibly advertise it safely? hours = money, if an idea has the possibility to bring a lot of money and is legal, hell, go for it, it's your idea. But this one? Pokemon? Big big risk.

As i said before even if i were a specialist in this field(which im not) I couldn't tell if this is worth or not because i can't see "engine"(devs and their work) of PokeMMO. I would be  missing one vital piece of information. You can't tell if it's worth to put extra cargo on your ship without knowing how expensive is fuel and how much you will be wasting with that extra cargo. You simply dont know what subtract from that cargo value. 

Im not encouraging to put it in the shops, quiet opposite of that.

It will be probably advertising same way as they advertise the PC version right now.

 

As for reasons I will go with what i already said

1) ppl are more attracted to the mobile version (if they want to relive Fire Red, they will install emulator on phone, not PC)

2) Well standing to fight with competition for those players who want to play multiplayer pokemon game on their phones. No matter how good PokeMMO is, it will lose if someone looks for game on their phone (which hooks to 1st reason)

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I can't really tell an ETA on android since it's on hold. It's something I've put a decent amount of work into but without big results to show off. The main issue android version had was not rendering of the game ( which we made sure while working on gen 5 to be future mobile friendly ). It's amount of user interfaces we have to redesign in mind of touch, screen space across different devices and entirely different gui system from what we use now. 

 

We'll continue to focus on PC version for now. But once gen 5 is released and polished, we can think about going back to android work. So not likely for 2017 to happen. But in 2018 it is something I'm looking forward into. 

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