So Kyu and I think Darkshade answered a few questions in a Thread created by Xatu in general discussion, but something is really bothering me slightly.
Legendary dungeons are coming, I love this idea, I just don't like that you guys want to make us have to play through them in order to unlock hidden ability pokemons that we catch inside.
Why do we have to make our comps obsolete? How about instead of catching them, giving us Hidden Ability pills as drops from the dungeon?
If your problem is the economy, why not make a fee per entry in the dungeon? Let's say 50k each entry(15k over the normal ability pill price). This would help balancing the economy while not completely screwing up many people.
Also, event wise, why not, after you're done releasing stuff, create a few weekly events more for pve players? Like super hard AI npcs that drop some useful items etc, or even a ''world boss'' in which each player would use his 6 pokemons to help defeating him, and would reward everyone who took part of it in the end, by the % damage they did to it? Idk, would be niec to help keeping pve active.
So Kyu and I think Darkshade answered a few questions in a Thread created by Xatu in general discussion, but something is really bothering me slightly.
Legendary dungeons are coming, I love this id
It doesn't need to be the same exact game to make comparisons. Your arbitrary definition of an MMO aside, this game WANTS to be an MMO and so decisions about future content are always going to mirror
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razimove
So Kyu and I think Darkshade answered a few questions in a Thread created by Xatu in general discussion, but something is really bothering me slightly.
Legendary dungeons are coming, I love this idea, I just don't like that you guys want to make us have to play through them in order to unlock hidden ability pokemons that we catch inside.
Why do we have to make our comps obsolete? How about instead of catching them, giving us Hidden Ability pills as drops from the dungeon?
If your problem is the economy, why not make a fee per entry in the dungeon? Let's say 50k each entry(15k over the normal ability pill price). This would help balancing the economy while not completely screwing up many people.
Also, event wise, why not, after you're done releasing stuff, create a few weekly events more for pve players? Like super hard AI npcs that drop some useful items etc, or even a ''world boss'' in which each player would use his 6 pokemons to help defeating him, and would reward everyone who took part of it in the end, by the % damage they did to it? Idk, would be niec to help keeping pve active.
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razimove
So Kyu and I think Darkshade answered a few questions in a Thread created by Xatu in general discussion, but something is really bothering me slightly. Legendary dungeons are coming, I love this id
Gunthug
It doesn't need to be the same exact game to make comparisons. Your arbitrary definition of an MMO aside, this game WANTS to be an MMO and so decisions about future content are always going to mirror
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