Jump to content

[Forum event] Orange's Teambuilding Challenge - Part 2 - Don't judge a book...


Recommended Posts

Well, gonna talk about Camerupt on OU again since it fits the theme so well (I should have talked about something else on the last topic).

 

But this time, let's do it right.

 

kzjlv.gif  jwvcy.png

 

The first thing you will notice is the shitty speed high offensive stats, so it's probably going to be an offensive build, right?

No Sherlock! We gonna do it as an special defensive mon.

 

Nature: Sassy

Moves: Yawn, Protect, Earthquake and Flamethrower / Fireblast

EV spread: 252 hp / 252 spdef

Ability: Magma Armor (the only one available)

 

But now you ask me, why I would do such build on a pokemon with such low defensive stats? It's because of his unique typing and resistences.

 

It can counter Jolteon due to it being inmune to electric attacks, while shadow ball, hypervoice and hp ice/grass won't do much against him and

being able to OHKO it back with earthquake.


Calcs:

Spoiler

 

(Camerupt damage vs Jolteon)

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Jolteon: 170-204 (121.4 - 145.7%) -- guaranteed OHKO

 

(Jolteon damage vs Camerupt)

252 SpA Life Orb Jolteon Hidden Power Ice vs. 252 HP / 252+ SpD Camerupt: 40-48 (22.5 - 27.1%) -- possible 5HKO after Leftovers recovery

252 SpA Life Orb Jolteon Shadow Ball vs. 252 HP / 252+ SpD Camerupt: 47-56 (26.5 - 31.6%) -- 18.1% chance to 4HKO after Leftovers recovery

252 SpA Life Orb Jolteon Hyper Voice vs. 252 HP / 252+ SpD Camerupt: 52-62 (29.3 - 35%) -- 100% chance to 4HKO after Leftovers recovery

 

 

 

It is pretty strong against Venusaur due to it having resist against sludge bomb and hp fire while neutral giga drain won't do much against

a spdef builded pokemon, with you being able to 2HKO it with fireblast or flamethrower if it is not full spdef venu.


Calcs:

Spoiler

 

(Camerupt damage vs Venusaur)

0 SpA Camerupt Fire Blast vs. 252 HP / 252+ SpD Venusaur: 96-114 (51.3 - 60.9%) -- 90.2% chance to 2HKO after Leftovers recovery

0 SpA Camerupt Flamethrower vs. 252 HP / 252+ SpD Venusaur: 78-92 (41.7 - 49.1%) -- guaranteed 3HKO after Leftovers recovery

 

(Venusaur damage vs Camerupt)

252+ SpA Venusaur Giga Drain vs. 252 HP / 252+ SpD Camerupt: 51-61 (28.8 - 34.4%) -- 99.4% chance to 4HKO after Leftovers recovery

252+ SpA Venusaur Sludge Bomb vs. 252 HP / 252+ SpD Camerupt: 30-36 (16.9 - 20.3%) -- possible 7HKO after Leftovers recovery

252+ SpA Venusaur Hidden Power Fire vs. 252 HP / 252+ SpD Camerupt: 14-16 (7.9 - 9%) -- possibly the worst move ever

 

It also beats Magneton pretty easy.


Calcs:

Spoiler

 

(Camerupt damage vs Magneton)

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Magneton: 232-280 (185.6 - 224%) -- guaranteed OHKO

0 SpA Camerupt Flamethrower vs. 0 HP / 0 SpD Magneton: 144-170 (115.2 - 136%) -- guaranteed OHKO

 

(Magneton damage vs Camerupt)

252+ SpA Choice Specs Magneton Signal Beam vs. 252 HP / 252+ SpD Camerupt: 29-34 (16.3 - 19.2%) -- possible 8HKO after Leftovers recovery

252+ SpA Choice Specs Magneton Hidden Power Ice vs. 252 HP / 252+ SpD Camerupt: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery

 

 

 

It can beat eruption scarf Typhlosion, altough specs eruption still gonna hurt a lot. Be careful with hp water typhlos.


Calcs:

Spoiler

 

(Camerupt damage vs Typhlosion)

0 Atk Camerupt Earthquake vs. 0 HP / 4 Def Typhlosion: 138-164 (90.1 - 107.1%) -- 37.5% chance to OHKO

 

(Scarf Typhlosion damage vs Camerupt)

252+ SpA Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Camerupt: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery

252+ SpA Typhlosion Extrasensory vs. 252 HP / 252+ SpD Camerupt: 39-46 (22 - 25.9%) -- possible 5HKO after Leftovers recovery

252+ SpA Typhlosion Hidden Power Grass vs. 252 HP / 252+ SpD Camerupt: 34-41 (19.2 - 23.1%) -- possible 6HKO after Leftovers recovery

 

(Specs Typhlosion damage vs Camerupt)

252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Camerupt: 73-87 (41.2 - 49.1%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Typhlosion Extrasensory vs. 252 HP / 252+ SpD Camerupt: 53-63 (29.9 - 35.5%) -- guaranteed 4HKO after Leftovers recovery

252 SpA Choice Specs Typhlosion Hidden Power Grass vs. 252 HP / 252+ SpD Camerupt: 46-55 (25.9 - 31%) -- 6.5% chance to 4HKO after Leftovers recovery

 

Also, Metagross won't have a safe switch on you with the risk of taking either a fire stab, earthquake or an yawn on the face.


Calcs:

Spoiler

 

(Camerupt damage vs Metagross)

0 SpA Camerupt Fire Blast vs. 0 HP / 0 SpD Metagross: 144-170 (92.9 - 109.6%) -- 56.3% chance to OHKO

0 SpA Camerupt Flamethrower vs. 0 HP / 0 SpD Metagross: 116-140 (74.8 - 90.3%) -- guaranteed 2HKO

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Metagross: 92-110 (59.3 - 70.9%) -- guaranteed 2HKO

 

 

 

The same goes for ForretressSkarmory and Heracross, except that they can still come in a predicted earthquake.

 

And gg izi against Weezing.


Calcs:

Spoiler

 

(Camerupt damage vs Weezing)

0 SpA Camerupt Fire Blast vs. 252 HP / 0 SpD Weezing: 87-103 (50.5 - 59.8%) -- 86.7% chance to 2HKO after Leftovers recovery

0 SpA Camerupt Flamethrower vs. 252 HP / 0 SpD Weezing: 72-85 (41.8 - 49.4%) -- guaranteed 3HKO after Leftovers recovery

 

(Weezing damage vs Camerupt)

4 SpA Weezing Sludge Bomb vs. 252 HP / 252+ SpD Camerupt: 20-24 (11.2 - 13.5%) -- possibly the worst move ever

4 SpA Weezing Flamethrower vs. 252 HP / 252+ SpD Camerupt: 13-16 (7.3 - 9%) -- possibly the worst move ever

 

With yawn, you have a 100% accuracy sleep that has 1 turn delay to take effect while you have protect to gain you the time for it.

It will make harder for things to switch on you, since if they switch on yawn, they are either forced to switch again or just take the

sleep. Protect is also very useful for scouting and can also give you some turns of free leftovers recovery.

The main cons about this guy is the x4 weakness to water and the lack of a recovery move, also some of the listed mons may run

earthquake or hp water, although it is not common enough.

 

 

Edited by Maelstrom
Link to comment
10 hours ago, Maelstrom said:

Well, gonna talk about Camerupt on OU again since it fits the theme so well (I should have talked about something else on the last topic).

 

But this time, let's do it right.

 

kzjlv.gif  jwvcy.png

 

The first thing you will notice is the shitty speed high offensive stats, so it's probably going to be an offensive build, right?

No Sherlock! We gonna do it as an special defensive mon.

 

Nature: Sassy

Moves: Yawn, Protect, Earthquake and Flamethrower / Fireblast

EV spread: 252 hp / 252 spdef

Ability: Magma Armor (the only one available)

 

But now you ask me, why I would do such build on a pokemon with such low defensive stats? It's because of his unique typing and resistences.

 

It can counter Jolteon due to it being inmune to electric attacks, while shadow ball, hypervoice and hp ice/grass won't do much against him and

being able to OHKO it back with earthquake.


Calcs:

  Reveal hidden contents

 

(Camerupt damage vs Jolteon)

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Jolteon: 170-204 (121.4 - 145.7%) -- guaranteed OHKO

 

(Jolteon damage vs Camerupt)

252 SpA Life Orb Jolteon Hidden Power Ice vs. 252 HP / 252+ SpD Camerupt: 40-48 (22.5 - 27.1%) -- possible 5HKO after Leftovers recovery

252 SpA Life Orb Jolteon Shadow Ball vs. 252 HP / 252+ SpD Camerupt: 47-56 (26.5 - 31.6%) -- 18.1% chance to 4HKO after Leftovers recovery

252 SpA Life Orb Jolteon Hyper Voice vs. 252 HP / 252+ SpD Camerupt: 52-62 (29.3 - 35%) -- 100% chance to 4HKO after Leftovers recovery

 

 

 

It is pretty strong against Venusaur due to it having resist against sludge bomb and hp fire while neutral giga drain won't do much against

a spdef builded pokemon, with you being able to 2HKO it with fireblast or flamethrower if it is not full spdef venu.


Calcs:

  Reveal hidden contents

 

(Camerupt damage vs Venusaur)

0 SpA Camerupt Fire Blast vs. 252 HP / 252+ SpD Venusaur: 96-114 (51.3 - 60.9%) -- 90.2% chance to 2HKO after Leftovers recovery

0 SpA Camerupt Flamethrower vs. 252 HP / 252+ SpD Venusaur: 78-92 (41.7 - 49.1%) -- guaranteed 3HKO after Leftovers recovery

 

(Venusaur damage vs Camerupt)

252+ SpA Venusaur Giga Drain vs. 252 HP / 252+ SpD Camerupt: 51-61 (28.8 - 34.4%) -- 99.4% chance to 4HKO after Leftovers recovery

252+ SpA Venusaur Sludge Bomb vs. 252 HP / 252+ SpD Camerupt: 30-36 (16.9 - 20.3%) -- possible 7HKO after Leftovers recovery

252+ SpA Venusaur Hidden Power Fire vs. 252 HP / 252+ SpD Camerupt: 14-16 (7.9 - 9%) -- possibly the worst move ever

 

It also beats Magneton pretty easy.


Calcs:

  Reveal hidden contents

 

(Camerupt damage vs Magneton)

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Magneton: 232-280 (185.6 - 224%) -- guaranteed OHKO

0 SpA Camerupt Flamethrower vs. 0 HP / 0 SpD Magneton: 144-170 (115.2 - 136%) -- guaranteed OHKO

 

(Magneton damage vs Camerupt)

252+ SpA Choice Specs Magneton Signal Beam vs. 252 HP / 252+ SpD Camerupt: 29-34 (16.3 - 19.2%) -- possible 8HKO after Leftovers recovery

252+ SpA Choice Specs Magneton Hidden Power Ice vs. 252 HP / 252+ SpD Camerupt: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery

 

 

 

It can beat eruption scarf Typhlosion, altough specs eruption still gonna hurt a lot. Be careful with hp water typhlos.


Calcs:

  Reveal hidden contents

 

(Camerupt damage vs Typhlosion)

0 Atk Camerupt Earthquake vs. 0 HP / 4 Def Typhlosion: 138-164 (90.1 - 107.1%) -- 37.5% chance to OHKO

 

(Scarf Typhlosion damage vs Camerupt)

252+ SpA Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Camerupt: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery

252+ SpA Typhlosion Extrasensory vs. 252 HP / 252+ SpD Camerupt: 39-46 (22 - 25.9%) -- possible 5HKO after Leftovers recovery

252+ SpA Typhlosion Hidden Power Grass vs. 252 HP / 252+ SpD Camerupt: 34-41 (19.2 - 23.1%) -- possible 6HKO after Leftovers recovery

 

(Specs Typhlosion damage vs Camerupt)

252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Camerupt: 73-87 (41.2 - 49.1%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Typhlosion Extrasensory vs. 252 HP / 252+ SpD Camerupt: 53-63 (29.9 - 35.5%) -- guaranteed 4HKO after Leftovers recovery

252 SpA Choice Specs Typhlosion Hidden Power Grass vs. 252 HP / 252+ SpD Camerupt: 46-55 (25.9 - 31%) -- 6.5% chance to 4HKO after Leftovers recovery

 

Also, Metagross won't have a safe switch on you with the risk of taking either a fire stab, earthquake or an yawn on the face.


Calcs:

  Reveal hidden contents

 

(Camerupt damage vs Metagross)

0 SpA Camerupt Fire Blast vs. 0 HP / 0 SpD Metagross: 144-170 (92.9 - 109.6%) -- 56.3% chance to OHKO

0 SpA Camerupt Flamethrower vs. 0 HP / 0 SpD Metagross: 116-140 (74.8 - 90.3%) -- guaranteed 2HKO

0 Atk Camerupt Earthquake vs. 0 HP / 0 Def Metagross: 92-110 (59.3 - 70.9%) -- guaranteed 2HKO

 

 

 

The same goes for ForretressSkarmory and Heracross, except that they can still come in a predicted earthquake.

 

And gg izi against Weezing.


Calcs:

  Hide contents

 

(Camerupt damage vs Weezing)

0 SpA Camerupt Fire Blast vs. 252 HP / 0 SpD Weezing: 87-103 (50.5 - 59.8%) -- 86.7% chance to 2HKO after Leftovers recovery

0 SpA Camerupt Flamethrower vs. 252 HP / 0 SpD Weezing: 72-85 (41.8 - 49.4%) -- guaranteed 3HKO after Leftovers recovery

 

(Weezing damage vs Camerupt)

4 SpA Weezing Sludge Bomb vs. 252 HP / 252+ SpD Camerupt: 20-24 (11.2 - 13.5%) -- possibly the worst move ever

4 SpA Weezing Flamethrower vs. 252 HP / 252+ SpD Camerupt: 13-16 (7.3 - 9%) -- possibly the worst move ever

 

With yawn, you have a 100% accuracy sleep that has 1 turn delay to take effect while you have protect to gain you the time for it.

It will make harder for things to switch on you, since if they switch on yawn, they are either forced to switch again or just take the

sleep. Protect is also very useful for scouting and can also give you some turns of free leftovers recovery.

The main cons about this guy is the x4 weakness to water and the lack of a recovery move, also some of the listed mons may run

earthquake or hp water, although it is not common enough.

 

 

I'm sold. Will breed one today.

Link to comment

 

Based on my latest creation I present you:

SMEARGLE!!

If you look closely, you find out its stats are awfully terribad (250 BST, even worse than @gbwead´s Aron!!!)

How are the 250 BST distributed?

HP: 55

ATK: 20

DEF: 35

SPA: 20

SPD: 45

SPE: 75

Meh!!!

Nice! You found a pokemon that can´t walbreak at +6.

Wait, who talked about +6?

Smeargle can use every move in the game.

SMEARGLE:

 

Tier: Mostly NU. UU is usable too.

Item: leftovers / sitrus berry / lum berry

Nature: Jolly /timid

Moves: Spore – Block – Imprison - Transform

EV Spread: Subject to change, depending on what you desire to target, but something like:

(252 speed – 236 hp – 20 def/spdef) OR (252 speed – 196 hp – 60 def/spdef)

 

Use the first with leftovers (236 hp gives it a leftovers optimal number), use the other with every other item

 - Why?

Simple, Smeargle´s defenses are so bad that after a certain HP number, they get more relevant than said Hp stat. Max speed for spore.

 

 - What does it trap?

Imprison prevents the target from using a move the user knows already.

Transform makes you access every move known by the opponent.

 

Suddenly, a bright light shines in your mind:

 - Wait, does that just mean?

Yup. After Imprison + Transform, the target can´t help but send you a death stare as it recoils itself via struggle.

Block for obvious reasons. Spore to stack such moves. It also cripples everything else.

 

How to use it:

Smeargle is squishy, powerless... and squishy, so it can´t really switch into anything, besides some predicted moves, or status, if it holds lum berry.

Step 1: Send it, either as a lead, or double switch in, against a slower mon.

 

Step 2: Pay attention to standard smeargle common checks:

-          Bellossom – immune to spore + resists +6 exspeed)

-          Solrock – not immune to spore, but keks at full boosted smeargle)

-          Hypno – same as Bellossom

There are more, but you get it: Slow af mons.

 

Step 2.5: Spam spore. Use Block if you predict a sleep immune slower check.

 

Step 3: After spore/Block – Use the compliment move. Switch if against a faster mon, unless you have the luck in sleep. Use Imprison against sleep immunes. Bellossom can´t 2hko either way.

 

0 SpA Bellossom Giga Drain vs. 196 HP / 60 SpD Smeargle: 64-76 (41.2 - 49%) -- guaranteed 3HKO

 

Victreebel is a problem, but they fear this:

+6 252 Atk Smeargle Extreme Speed vs. 0 HP / 0 Def Victreebel: 153-181 (98.7 - 116.7%) -- 93.8% chance to OHKO

 

 Step 4: Click Transform. On switch, every check can only attack you one time up to this point. None at all if it sleeps for 2+ turns.

Finally, watch as the opponent struggles to death (Most wall possess recovering, so you can shrug off the damage)

Let´s assume the opponent knows your set before hand, and plays accordingly.

1-      Either they send victreebel, which still doesn’t rekt you – see later.

2-      They send other offensive mon, to prevent trap – Just spore. Still cripples everything non Vbell.

 

Worst Scenario:

 

Opponent has a spored pokemon already, so you can´t use the second. He also uses an offensive mon, so you can´t trap:

 

Switch out. Or, if smeargle faster, use Transform – This move turns you into the target, copying its stats, besides Hp!!! – Which is a plus, since smeargle´s invested hp is superior to most offensive mons.

 

 - What if you can´t force a switch?

1-      You are against Bellossom - You survive the 2hko, while you Block + Imprison. On the third turn, you transform, surviving the struggle. Finally, you recover with Bellossom´s move and eventually win.

2-      You are against another wall – Block + Spore+ Imprison + Transform makes them able to attack you one /two times only before you kill them. Spore + Block is safer, but relies on 3 turn sleeps. Otherwise, Spore + switch.

3-      You are against a faster wallbreaker –Switch out and try again.

 

In sum. Smeargle can:

 

1-      Spore Anything. (Big advantage)

2-      Trap anything that can´t be spored.(An even bigger advantage)

3-      Copy the opponent Pokemon with Transform if it can´t do anything else (Can be or not an advantage, depending on situation)

I hope you enjoy this set.

 

 

 

 

 

 

 

Edited by pachima
Link to comment

Ampharos.full.671668.jpg

 

In the scene of OU, Jolteon is the go-to choice for Electric type Pokemon, due to its ability to potentially sweep thanks to its high speed and high special attack. With 18.54% usage in the month of July, most team have at least one counter measurement against the Jolteon threat. However, being relatively frail and often having its own ability work against it, Jolteon can sometimes be a complete deadweight on a team.

 

This is where Ampharos comes in. Most people I see build Ampharos like a Jolteon, with heavy investment in speed and Spatk. Ampharos, however, is not a true sweeper and should not be built as one. Sporting high special attack and respectable defenses, Ampharos is a slow moving tank with heavy cannons. If you thought we're building Ampharos as Spatk/Spdef, Spatk/HP or even HP/Spdef, this is where you are off.

 

"SURPRISEMOTHERFUCKER" Physical Def Road Paver Ampharos

Spoiler

Ampharos @ Leftovers  
Ability: Static  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
- Thunderbolt  

- Protect
- Counter

- Focus Punch / Toxic / Hidden Power [Ice/Grass] / Heal Bell

You must be asking - FOR THE LOVE OF GOD WHY??? SURPRISE, MOTHERFUCKER, SURPRISE. This Ampharos can tank, destroy, and/or potentially cripple all your opponent's physical attackers. CB pursuits often kill or heavily damage Jolteon, but they do close to nothing to tanky Ampharos. With so much bulk in defense, Ampharos can tank multiple heavy hitting STAB physicals - each being lethal in reverse due to Counter. It's ability Static only makes this build even more ridiculous. Those fortunate (or unfortunate) souls that survive the ordeal still have a 30% chance of becoming paralyzed, then finished off by the now quicker Ampharos. In a nutshell, it's a bad idea to attack Ampharos.

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

How does it do against top usage Pokemons?

 

Among the top 5 highest usages, Venusaur is the only one that will give you trouble. Don't fight it head on. Period. Jolteon can't fight it either, so there's no shame in running here. 

 

Against Flygon, you can scout its move with Protect. Once you are certain it's not banded Earthquake, you can smash it with Counter or HP Ice. Ampharos with this build has more than enough bulk to tank pretty anything Flygon has to offer. Hell, Ampharos can actually survive a choice scarf or L/O Earthquake, just not banded one...

Spoiler

252+ Atk Choice Band Flygon Dragon Claw vs. 252 HP / 252+ Def Ampharos: 144-171 (37.5 - 44.5%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Choice Band Flygon Superpower vs. 252 HP / 252+ Def Ampharos: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Choice Band Flygon Fire Punch vs. 252 HP / 252+ Def Ampharos: 90-107 (23.4 - 27.8%) -- possible 5HKO after Leftovers recovery

252+ Atk Choice Band Flygon Thunder Punch vs. 252 HP / 252+ Def Ampharos: 45-53 (11.7 - 13.8%) -- possibly the worst move ever

252+ Atk Flygon Earthquake vs. 252 HP / 252+ Def Ampharos: 240-284 (62.5 - 73.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Flygon Earthquake vs. 252 HP / 252+ Def Ampharos: 312-368 (81.2 - 95.8%) -- guaranteed 2HKO after Leftovers recovery

 

Even choice band Metagross can't kill you with one EQ.

Spoiler

252+ Atk Choice Band Metagross Earthquake vs. 252 HP / 252+ Def Ampharos: 294-348 (76.5 - 90.6%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 252+ Def Ampharos: 110-130 (28.6 - 33.8%) -- 97.8% chance to 4HKO after Leftovers recovery

Against Porygon and Milotic, Protect / Toxic / TB will wear them both down relatively quickly. Porygon only traces Static, so you are free to shoot STAB Thunderbolt at it all day. Most milotic won't even want to stay in to fight you.

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Some other interesting things/calcs:

+1 Jolly Gyarados always outspeed Jolteon and OHK it with Waterfall or EQ, but Ampharos can survive both. Keep in mind Life Orb variant has a low chance to OHK with EQ at +1, however.

Spoiler

+1 252 Atk Gyarados Earthquake vs. 252 HP / 252+ Def Ampharos: 254-300 (66.1 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Gyarados Waterfall vs. 252 HP / 252+ Def Ampharos: 153-181 (39.8 - 47.1%) -- guaranteed 3HKO after Leftovers recovery

+1 252 Atk Life Orb Gyarados Earthquake vs. 252 HP / 252+ Def Ampharos: 330-390 (85.9 - 101.5%) -- 12.5% chance to OHKO

+1 252 Atk Life Orb Gyarados Waterfall vs. 252 HP / 252+ Def Ampharos: 199-235 (51.8 - 61.1%) -- 95.3% chance to 2HKO after Leftovers recovery

Speed tie choice band Aero gamble? Nope, this ain't Jolteon. Ampharos tanks you and kills you.

Spoiler

252 Atk Choice Band Aerodactyl Rock Slide vs. 252 HP / 252+ Def Ampharos: 127-150 (33 - 39%) -- 9.6% chance to 3HKO after Leftovers recovery

252 Atk Choice Band Aerodactyl Earthquake vs. 252 HP / 252+ Def Ampharos: 226-266 (58.8 - 69.2%) -- guaranteed 2HKO after Leftovers recovery

Against a bunch of other common physicals. RIP poor souls

Spoiler

252 Atk Choice Band Heracross Megahorn vs. 252 HP / 252+ Def Ampharos: 229-270 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Heracross Earthquake vs. 252 HP / 252+ Def Ampharos: 254-300 (66.1 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Ursaring Return vs. 252 HP / 252+ Def Ampharos: 201-237 (52.3 - 61.7%) -- 96.9% chance to 2HKO after Leftovers recovery

252 Atk Choice Band Tauros Earthquake vs. 252 HP / 252+ Def Ampharos: 218-258 (56.7 - 67.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Tauros Double-Edge vs. 252 HP / 252+ Def Ampharos: 196-232 (51 - 60.4%) -- 89.5% chance to 2HKO after Leftovers recovery

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Wish support is greatly appreciated, as Ampharos lacks reliable recovery aside from Leftovers + Protect. Ampharos can learn Heal Bell for toxic and burns, but it is recommended to leave that to another Pokemon. Although Ampharos has respectable spdef, it is better to not tank too many hits as it is counterintuitive to use a physical tank as a Spdef one.

Edited by Moetal
Link to comment
23 hours ago, pachima said:

 

Based on my latest creation I present you:

SMEARGLE!!

If you look closely, you find out its stats are awfully terribad (250 BST, even worse than @gbwead´s Aron!!!)

How are the 250 BST distributed?

HP: 55

ATK: 20

DEF: 35

SPA: 20

SPD: 45

SPE: 75

Meh!!!

Nice! You found a pokemon that can´t walbreak at +6.

Wait, who talked about +6?

Smeargle can use every move in the game.

SMEARGLE:

 

Tier: Mostly NU. UU is usable too.

Item: leftovers / sitrus berry / lum berry

Nature: Jolly /timid

Moves: Spore – Block – Imprison - Transform

EV Spread: Subject to change, depending on what you desire to target, but something like:

(252 speed – 236 hp – 20 def/spdef) OR (252 speed – 196 hp – 60 def/spdef)

 

Use the first with leftovers (236 hp gives it a leftovers optimal number), use the other with every other item

 - Why?

Simple, Smeargle´s defenses are so bad that after a certain HP number, they get more relevant than said Hp stat. Max speed for spore.

 

 - What does it trap?

Imprison prevents the target from using a move the user knows already.

Transform makes you access every move known by the opponent.

 

Suddenly, a bright light shines in your mind:

 - Wait, does that just mean?

Yup. After Imprison + Transform, the target can´t help but send you a death stare as it recoils itself via struggle.

Block for obvious reasons. Spore to stack such moves. It also cripples everything else.

 

How to use it:

Smeargle is squishy, powerless... and squishy, so it can´t really switch into anything, besides some predicted moves, or status, if it holds lum berry.

Step 1: Send it, either as a lead, or double switch in, against a slower mon.

 

Step 2: Pay attention to standard smeargle common checks:

-          Bellossom – immune to spore + resists +6 exspeed)

-          Solrock – not immune to spore, but keks at full boosted smeargle)

-          Hypno – same as Bellossom

There are more, but you get it: Slow af mons.

 

Step 2.5: Spam spore. Use Block if you predict a sleep immune slower check.

 

Step 3: After spore/Block – Use the compliment move. Switch if against a faster mon, unless you have the luck in sleep. Use Imprison against sleep immunes. Bellossom can´t 2hko either way.

 

0 SpA Bellossom Giga Drain vs. 196 HP / 60 SpD Smeargle: 64-76 (41.2 - 49%) -- guaranteed 3HKO

 

Victreebel is a problem, but they fear this:

+6 252 Atk Smeargle Extreme Speed vs. 0 HP / 0 Def Victreebel: 153-181 (98.7 - 116.7%) -- 93.8% chance to OHKO

 

 Step 4: Click Transform. On switch, every check can only attack you one time up to this point. None at all if it sleeps for 2+ turns.

Finally, watch as the opponent struggles to death (Most wall possess recovering, so you can shrug off the damage)

Let´s assume the opponent knows your set before hand, and plays accordingly.

1-      Either they send victreebel, which still doesn’t rekt you – see later.

2-      They send other offensive mon, to prevent trap – Just spore. Still cripples everything non Vbell.

 

Worst Scenario:

 

Opponent has a spored pokemon already, so you can´t use the second. He also uses an offensive mon, so you can´t trap:

 

Switch out. Or, if smeargle faster, use Transform – This move turns you into the target, copying its stats, besides Hp!!! – Which is a plus, since smeargle´s invested hp is superior to most offensive mons.

 

 - What if you can´t force a switch?

1-      You are against Bellossom - You survive the 2hko, while you Block + Imprison. On the third turn, you transform, surviving the struggle. Finally, you recover with Bellossom´s move and eventually win.

2-      You are against another wall – Block + Spore+ Imprison + Transform makes them able to attack you one /two times only before you kill them. Spore + Block is safer, but relies on 3 turn sleeps. Otherwise, Spore + switch.

3-      You are against a faster wallbreaker –Switch out and try again.

 

In sum. Smeargle can:

 

1-      Spore Anything. (Big advantage)

2-      Trap anything that can´t be spored.(An even bigger advantage)

3-      Copy the opponent Pokemon with Transform if it can´t do anything else (Can be or not an advantage, depending on situation)

I hope you enjoy this set.

 

 

 

 

 

 

 

Cant remember if transform copied increased stats, im sure it does but you could just let a cradily go +6 and then steal his stats

 

I think I remember someone doing that

Link to comment
1 minute ago, KaynineXL said:

Cant remember if transform copied increased stats, im sure it does but you could just let a cradily go +6 and then steal his stats

 

I think I remember someone doing that

pretty sure it does. Or at least, it should. It´s a nice point that slipped totally from me.

Link to comment
42 minutes ago, pachima said:

pretty sure it does. Or at least, it should. It´s a nice point that slipped totally from me.

When i first read your set, I thought that was the goal of your set, one of those dirty mons that lets something setup then simply steal their shit and sweep.

 

Only problem is crits reduce the stats back to smeargles so any crit and you're dead.

Link to comment
7 minutes ago, KaynineXL said:

When i first read your set, I thought that was the goal of your set, one of those dirty mons that lets something setup then simply steal their shit and sweep.

 

Only problem is crits reduce the stats back to smeargles so any crit and you're dead.

yeah, thats why i dont like cursefests. Too much reliable on crits. But this smeargle is most used to trap bulky teams with style. Forcing them to struggle to death is too fun.

Edited by pachima
Link to comment
11 minutes ago, pachima said:

yeah, thats why i dont like cursefests. Too much reliable on crits. But this smeargle is most used to trap bulky teams with style.

Well nah, ur not doing a curse war because you spore the cursed mon, imprison then transform. As long as they dont wake in 2 turns you're fine.

 

The only issue is you only get 5 pp on each, it should be enough to kill a bunch though, especially since you have multi hitting move to break subs(thats bullet seed if we're talking cradily since its one of the most common setup pokes).

Edited by KaynineXL
Link to comment
1 hour ago, KaynineXL said:

Well nah, ur not doing a curse war because you spore the cursed mon, imprison then transform. As long as they dont wake in 2 turns you're fine.

 

The only issue is you only get 5 pp on each, it should be enough to kill a bunch though, especially since you have multi hitting move to break subs(thats bullet seed if we're talking cradily since its one of the most common setup pokes).

Problem with that is cradily being the most common set up poke like you said means you can't spore it for the combo. 

Link to comment
3 hours ago, KaynineXL said:

Well nah, ur not doing a curse war because you spore the cursed mon, imprison then transform. As long as they dont wake in 2 turns you're fine.

 

The only issue is you only get 5 pp on each, it should be enough to kill a bunch though, especially since you have multi hitting move to break subs(thats bullet seed if we're talking cradily since its one of the most common setup pokes).

Tru, but as I said, smeargle is to be used when it can force a switch or if spore automatically cripples the pokemon it is against. Cradily cant switch into smeargle cause if Blocked, Imprison + transform are too fast for cradily take it down before. 

For the use of transform, you might want to make sure smeargle can´t do anything else. The trap only really works if smeargle is full hp or close (Unless it faces a sableye/shuckle) and if you dont need spore at all. Transform is more of a last resort independent move that coincidentally combos very well with imprison. Its usage against, let´s say, curse cradily is somewhat limited once cradily is already boosted. Unless you previously toxiced a non rest cradily, and proceed to transform + sweep, the 5 pp on each move makes it lose versus it. 

 

Edit: I just realized what you meant. You wanted imprison + transform solely to steal cradily boosts, and forcing her out without the need to risk ur precious hp with a third move (Block) since u dont want to spore but rather prevent the set up.

Sorry for having understood that just now, but atm, I´m just focusing this smeargle in NU and therefore I didn´t address this before.

I mean, even in OU it can trap every steel on switch in. And non-metagross on a 1v1.

Edited by pachima
Link to comment
1 hour ago, Rigamorty said:

Problem with that is cradily being the most common set up poke like you said means you can't spore it for the combo. 

Oh right of course, completely forgot about that. The idea is still the same with any setup poke thats slower which you can spore anyways, just pointing it out.

15 minutes ago, pachima said:

Tru, but as I said, smeargle is to be used when it can force a switch or if spore automatically cripples the pokemon it is against. Cradily cant switch into smeargle cause if Blocked, Imprison + transform are too fast for cradily take it down before. 

For the use of transform, you might want to make sure smeargle can´t do anything else. The trap only really works if smeargle is full hp or close (Unless it faces a sableye/shuckle) and if you dont need spore at all. Transform is more of a last resort independent move that coincidentally combos very well with imprison. Its usage against, let´s say, curse cradily is somewhat limited once cradily is already boosted. Unless you previously toxiced a non rest cradily, and proceed to transform + sweep, the 5 pp on each move makes it lose versus it. 

 

Edit: I just realized what you meant. You wanted imprison + transform solely to steal cradily boosts, and forcing her out without the need to risk ur precious hp with a third move (Block) since u dont want to spore but rather prevent the set up.

Sorry for having understood that just now, but atm, I´m just focusing this smeargle in NU and therefore I didn´t address this before.

I mean, even in OU it can trap every steel on switch in. And non-metagross on a 1v1.

Well ya, I'm not saying its the way it should be used, but is quite a neat little thing you can do with it

Link to comment

@Crimar

Seviper in UU

db8c4b14692c9a34989b792f7124fbf9.png

look at that nasty 458 BST and pretty poopy bulk + speed. no wonder it's in PU

 

buuuuuuuuuuuuuutttttttttttt

 

Special Seviper:

Modest, 252 Satk, 252 Spd, 4 Hp

Life Orb

Sludge Bomb / Flamethrower / Giga Drain / Glare

 

Having STAB poison is pretty nice in UU as not many pokes resist it (see haunter, crobat). Only a few pokes resist stab poison, but seviper's decent movepool allows it to take advantage of those pokes, such as: Omastar and quag (gg giga drain), Scizor and Aggron (flamethrower op), Crobat and Haunter (glare). Armaldo, Kanga, and Cradily fears sludge bomb poisons on the switch in. Glare allows seviper to patch up its poop speed which makes it a lot easier to damage faster threats such as Crobat, Swellow, etc. A solid counter would be defensive nidoqueen.

 

Alternatively you can run Mild/Rash and give up Glare for Earthquake which hits Aggron harder but sturdy op so it's not recommended. HP Ice can also be used if you want to hit crobat and nidoqueen harder but glare will probably be more effective in the long run.

 

Calcs!!



vs Aggron:

252+ SpA Life Orb Seviper Flamethrower vs. 4 HP / 0 SpD Aggron: 97-116 (66.4 - 79.4%) -- guaranteed 2HKO after Leftovers recovery

 

vs Scizor:

lol dont be stupid flamethrower obv ohkos

 

vs Omastar:

lol see above except replace flamethrower with giga drain

 

vs Quagsire:

u think im a jouk now??

 

vs Cradily:

252+ SpA Life Orb Seviper Sludge Bomb vs. 252 HP / 252+ SpD Cradily: 66-78 (34.1 - 40.4%) -- 27.8% chance to 3HKO after Leftovers recovery

but fears poison

 

vs Kangaskhan:

252+ SpA Life Orb Seviper Sludge Bomb vs. 252 HP / 252+ SpD Kangaskhan: 75-91 (35.3 - 42.9%) -- 94% chance to 3HKO after Leftovers recovery

but fears poison

 

vs Crobat:

252+ SpA Life Orb Seviper Flamethrower vs. 4 HP / 0 SpD Crobat: 78-92 (48.4 - 57.1%) -- 42.2% chance to 2HKO after Leftovers recovery

slowed down by glare

 

vs Armaldo:

*Did 252 HP just to see lowest damage output but it has so many spreads it's hard to tell

252+ SpA Life Orb Seviper Sludge Bomb vs. 252 HP / 0 SpD Armaldo: 55-66 (30.2 - 36.2%) -- guaranteed 4HKO after Leftovers recovery

fears poison on switch in

252+ SpA Life Orb Seviper Flamethrower vs. 252 HP / 0 SpD Armaldo: 78-92 (42.8 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

 

vs Haunter:

*same reason, 252 hp just cause above

252+ SpA Life Orb Seviper Flamethrower vs. 252 HP / 0 SpD Haunter: 104-123 (68.4 - 80.9%) -- guaranteed 2HKO after Leftovers recovery

slowed down by glare

 

vs Slowking:

252+ SpA Life Orb Seviper Sludge Bomb vs. 252 HP / 0 SpD Slowking: 86-101 (42.5 - 50%) -- guaranteed 3HKO after Leftovers recovery

fears poison

252+ SpA Life Orb Seviper Giga Drain vs. 252 HP / 0 SpD Slowking: 96-114 (47.5 - 56.4%) -- 27.7% chance to 2HKO after Leftovers recovery

 

vs Nidoqueen:

252+ SpA Life Orb Seviper Flamethrower vs. 216 HP / 252+ SpD Nidoqueen: 52-62 (27 - 32.2%) -- 56.4% chance to 4HKO after Leftovers recovery

252+ SpA Life Orb Seviper Hidden Power Ice vs. 216 HP / 252+ SpD Nidoqueen: 78-94 (40.6 - 48.9%) -- guaranteed 3HKO after Leftovers recovery

 

vs Altaria:

252+ SpA Life Orb Seviper Sludge Bomb vs. 252 HP / 4 SpD Altaria: 87-105 (47.8 - 57.6%) -- 48.4% chance to 2HKO after Leftovers recovery

 

obviously these are just its offensive capabilities with its rather shallow (but useful) movepool. 458 BST isn't really amazing considering 200 of it comes from it's offense of Atk and Satk, where the only useful physical moves are earthquake and crunch. 65 speed is pretty average in UU, but it's even worse when it's defensive stats are 73/60/60. On paper its offense looks pretty OP with Sludge/Flame/Giga but realistically,

 



9847f877562e5eb6dfca3c938e86144e.png

 

 

Link to comment
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.