Jump to content

[Forum event] Orange's Teambuilding Challenge - Part 1 - The hidden gems


Recommended Posts

So I decided to start this new forum thing where I hold write-up competitions in terms of theorymon. Basically I give some kind of a theme/framework in which you have to make the best teambuild and/or build for a specific Pokemon with explanations and the best entry will win some sort of a prize.

 

PART 1 Specifications below:

 

Try to come up with a Pokemon that is not highly used in a certain tier but explain why this Pokemon could or should be used more. Try to explain what specific role does this specific Pokemon fill, what does it do that no other Pokemon can do and what Pokemon does it support or needs for support. Bring critical of your own suggestion also gives bonus points, such as explaining the biggest problems this Pokemon could face in the respective metagame and which Pokemon does your entry compete with in terms of a party slot. For example, explaining why Dewgong should be used more in NU is very hard when you have Walrein that is pretty much every single possible way a superior Pokemon. You can be optimistic about your suggestion but try to be also a realist. An entry which would clearly work better in practice will be placed higher than ones that do not make practical sense even if they had the slightest niche over some other Pokemon.

 

Calcs are not an absolute requirement for an entry but obviously they give your theorymon much more credibility.

 

The allowed tiers are PokeMMO OU, UU, NU, LC and Doubles. When explaining your entry's possible spot in the metagame, try to also briefly explain the metagame as you see it.

 

So to recap, the criteria for the best entry are:

 

  • Creative
  • ... yet realistic and practical
  • Comprehensive
  • Just overall enjoyable entry to read

 

 

PRIZE: The winner gets a move ocarina or two color dyes of choice, donated by me. Donations are always welcome but even with donations I reserve the right to work as the judge, at least for this first one. If we get decent enough of entries, I might host more of these and I could ask for more judges.

 

Deadline: 20th of August, 5 PM EST

 

Edited by OrangeManiac
Link to comment

My entry will be mixed Electabuzz in OU.

 

I think it used to be better in the Snorlax meta but it's still fairly good and holds a niche in our meta, especially with Chansey gone(which was one mon that it sort of struggled with).

 

Its closest comparison is probably Jolteon, and here's why I think Electabuzz can be better than Jolteon in many scenarios.

     1. A lot of teams rely on the fact Jolteon has volt absorb and will just trace it to single handedly counter it, this means that they will commonly reduce their sp def investment and instead add some physical bulk - commonly done by Porygon & Gardevoir(so they can handle Gyarados more reliably). This means Electabuzz will be hitting them fairly hard whereas Jolteon can't really do anything.

     2. Electabuzz has access to Psychic which is fairly big. Not only is it hitting Venusaur for a good portion more damage that hp Ice, but it will also hit those nasty water/ground mons like Swampert and Quagsire for a sizeable amount of damage. If Jolteon doesn't run hp grass, it simply gets walled hard by the two pokemon mentioned.

     3. Electabuzz has access to Cross Chop which isn't as useful as it used to be, but it can still be useful because it can fuck up the fully sp def invested Porygon. Additionally you can do something Jolteon can't really do - hitting Magneton which is pretty big.

 

So it's not as fast as Jolteon, but Electabuzz still has a good amount of speed which puts it ahead of Flygon which is the most important. It's not as fast as Starmie but a lot of Starmie don't even max out speed nowadays so you could still be faster, additionally, Starmie is no threat to you as long as you're healthy, so it will be running. Tauros would beat Jolteon anyway, but I guess this is where you'd miss the speed when you want to sweep and a Tauros sits in your way. Jolteon is faster, but it can't fight you, you're superior with Psychic and then there's Aero which is a tie for Jolteon anyway. Finally Alakazam + Sceptile could pose a threat while Jolteon handles them better.

 

Porygon Calcs: There's a whole variety of natures/spreads for Porygon. Health, defense, Sp def and even sp attack. Here's some I think are more common:

Spoiler

 

Maxed Sp def:

0 Atk Life Orb Electabuzz Cross Chop vs. 252 HP / 0 Def Porygon2: 92-110 (47.9 - 57.2%) -- 91% chance to 2HKO

252 SpA Life Orb Electabuzz Thunderbolt vs. 252 HP / 252+ SpD Porygon2: 66-78 (34.3 - 40.6%) -- guaranteed 3HKO

+def with mixed def investment:

252 SpA Life Orb Electabuzz Thunderbolt vs. 252 HP / 100 SpD Porygon2: 82-97 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Life Orb Electabuzz Cross Chop vs. 252 HP / 150+ Def Porygon2: 74-88 (38.5 - 45.8%) -- guaranteed 3HKO after Leftovers recovery

 

 
 
Link to comment

It's an OU poke but yet, you don't see it in OU... much. I think it deserves a bit more usage, due to it's unpredictability.

 

Gonna make a post about Feraligatr.

 

Well then. Gator is quite a unique poke, a BL one, that seems to be way too strong for UU, but it feels like it doesn't have the niche in OU. How so? First reason is the Venusaur, one of the most common OU pokes we have in the tier currently. Second reason is Milotic, the most common OU bulky water.

What can the overgrown aligator do to them both? Well, it's simple. Venu can get OHKOd by a SD boosted orb Ice Punch, and Milotic... well, let's get to it later.

 

Gator's biggest selling point is it's unpredictability. You think your Weezing can tank a Gator assault? Orbed surf can 2hko.

Gyara can setup? Get rekt by HP elec.

Oh, it's a special gator? Ima wall it with Pory then! OH SHIT THIS HAS SUPERPOWER!

Venusaur's on it's way? Here, have a tasty ice punch in your face...

 

Is it SD? Is it flail? Is it DD? Is it banded? Scarf? Mixed with orb?

Gator can run a multitude of sets, including one, my favourite one which I will mention soon, leaving it with very few counters.

 

Set1- Mixed Orb

Spoiler

Feraligatr @ Life Orb

IVs: 31/31/31/30/31/31

4 HP/ 206 Atk/ 104 Satk/ 196 speed
Ability: Torrent
Naughty Nature
- Hidden power Electric
- Superpower
- Surf
- Ice Punch

 

A set with very few counters, one of most surprising ones- mainly because noone will even expect a Feraligatr in OU game, yet alone carrying a mixed set. With right prediction, the only counters are water types, defensive Gardevoir and possibly Ludicolo. EVs are made to outspeed an adamant max speed Breloom/ Metagross, 2hko Weezing with Surf and deal massive damage to potential Pory2/ Umb with Superpower. Such Gator enjoys a pursuit and Venu support.

Set2- Swords Dance

Spoiler

Feraligatr @ Life Orb

IVs: 31/31/31/x/31/31

52 HP/ 252 Atk/ 4 def/ 4 sdef/ 196 speed
Ability: Torrent
Adamant Nature
- Swords Dance
- Crunch
- Waterfall
- Ice Punch

 

Pretty much straightforward set. This Gator set OHKOs most of Venusaurs with a well timed ice punch, Crunch deals with Slowbro and can deal with Milotic as well, Waterfall is a powerful STAB- especially when it's orbed +2 Torrent-boosted. This set doesn't really have a single switch in- Crunch's defense drop rate can deal with Milotic, 2hkos Slowbro or Gyara (unless defensive) or Ludi. Shit's bulky, so you can set up on let's say, Arcanine, Rhydon or Wak.

Set3- Choice

Spoiler

Feraligatr @ Choice Band/ Choice scarf

IVs: 31/31/31/x/31/31

52 HP/ 252 Atk/ 4 def/ 4 sdef/ 196 speed for Band, 252 atk 252 speed 4 hp for Scarf
Ability: Torrent
Adamant Nature for Band // Jolly for Scarf
- Crunch
- Superpower
- Waterfall
- Ice Punch

 

Set made to either immediately deal damage to your opponet with a banded set or unexpectedly sweep with scarf. Banded Gator can 2hko Saur, Slowbro (if crunch drops defense), obviously struggles against Milotic without multiple defense drops, but it still can be effective. Scarf is a really weird set, but with Gator's water-stab and expansive movepool it can prove to be very surprisive.

Set4- Stalligator

Spoiler

Feraligatr @ Leftovers

IVs: 31/31/31/x/31/31

252 HP/ 4 atk/ 4 def/ 244 sdef/ 4 speed
Ability: Torrent
Careful nature
- Dragon Dance
- Block
- Waterfall
- Rest

 

If you expect your opponet to have a haze-less Milotic on his team as his main water-type counter, then this is what you wanna take with you. Stalligator is absolutely lethal for many teams which do not carry Slowbro/ Starmie/ Haze Milotic/ Vaporeon/ Quagsire/ Venusaur/ Kingdra/ Gyarados/ Ludicolo- all of them became pretty common, however the pokemon itself still has a niche. TJ a'ka StriderXD used one in finals of an OU tournament, where he dried his opponet's Milotic PP.

The idea is simple. Block the switching-in Milotic,Weezing, Forretress or even Gardevoir/ Umbreon (I did trap some of these too), dry their PP to the ground while you set up to +6 and begin your assault.

http://replay.pokemonshowdown.com/uu-427750740

Good old gen6 set which caused many ragequits when plebs realised their tox/ scald/ recover/ ice beam Milo isn't enough ;v)

As a water-type sweeper, Gator faces huge competition from 2 other OU water types: Kingdra and Gyarados.

Kingdra boasts a great typing, leaving it with only one weakness, well balanced stats and bulk big enough to tank quite a few attacks before going to rest and performing the sweep, however it's movepool is "shallow" at best.

Gyarados on the other hand has a beastly attack, it is faster as well and immune to spikes. Has worse movepool for sure but it's more than enough in our meta to take care of what has to be done.

 

Others:

 

Gator can also utilize DD and Sub Flail set, however regardless of how much it will want to, it will be still outclassed by Gyara under every aspect (maybe aside from Torrent Waterfall but that's it).

 

Sheer Force and Aqua Jet when.

Link to comment

2017-08-14.png

 

Role: Support and/or a Tank with Sweeping Potential (NU)

Niche: Curse User with No Special Weakness

Support: STAB Body Slam offers paralysis support, while doubling as either a Wish Passing Cleric or Curse Sweeper. 

 

Lickitung is that lost and forgotten Pokemon from everyone's PokeDex that has an undeniable advantage over many other Pokemon in the Never-Used tier. That advantage is simple: it can use Curse while carrying no special weaknesses. It only fears fighting attacks which are all Physical in nature, excluding the almost never seen HP Fighting. Which is especially rare in NU as well. If you ignore the mediocre attack-stat, STAB Body Slam is devastating in a tier that is dominated by speed and offense. NU relies heavily on Pokemon that are all susceptible to crippling paralysis. This tier also suffers from having almost no clerics outside of Chimecho, which is easily removed by a CB Murkrow Pursuit. Even after spreading paralysis with a 30% chance Body Slam, Lickitung can use the move Curse to boost its already decent Defense and empower its weak attack-stat. In the event you become a Super Saiyan Lickitung (+2,3,4...), there really aren't that many options to stop it considering how weak most of the offensive Pokemon are in the tier and how rare Fighting types are as well. 

 

Now with every great mono-attacker comes a plethora of resistances. A common Licki stopper in NU is Mawhile, which can abuse Intimidate to keep you weak and also spam Swords Dance to keep one step ahead of the curse. Consider an overpowered Fire-type like Camerupt on your team to double-switch into in order to abuse any Mawhile and nuke the opposing team. Other defensive options are Metang, Solrock, Magcargo, and any Ghost-type. In order to beat the first three, you can either bring lures to beat them, such as Silk Scarf Granbull or Stantler, or PP Max the crap out of Lickitung and stall them with Curse + Rest spam. If you run EQ, you then patch up any weaknesses to Metang and Magcargo, but you could also consider Toxic on a Curse set for the added pressure. Be wary of the rising presence of Focus Energy Hitmontop. With Intimidate, amazing bulk, and a STAB Super Effective attack, Top is a definite threat. 

 

If you intend on using Licki as a Wish Passing Cleric, rather than a sweeper, consider pairing with Murkrow and bulky offense. Murkrow can remove their cleric Chimecho as you Body Slam your way into an advantage. Once half the opposing squad is paralyzed, send in your bulky offense to break the rest of the team. If you need to heal, simply pass them a Wish and/or use Heal Bell to erase any status. With your bulk you can stay alive for quite a while. 


In addition, scum tactics that worked on Curselax in OU won't have any affect on you with Own Tempo. Yup you guessed it, say goodbye to the dreaded Sub-Swagger technique that was heralded by noobs throughout matchmaking. 

 

In closing, Lickitung has a variety of opportunities to win you matches, whether that is supporting your squad or simply by going 1v6 with Curse. And besides, Lickitung is simply a cool Pokemon. Just look at that tongue! Can you say, lewd?

 

Spoiler

Curse Licki

Item: Leftovers

Nature: Careful

Ability: Own Tempo

EV: 252 HP / 4 Def / 252 SpDef 

  • Curse 
  • Body Slam 
  • Rest 
  • Earthquake/Toxic

Pressure your opponent with Curse and beat your checks with either Earthquake or Toxic. Rest away any status and continue setting up to go Super Saiyan.

 

 

Wish Passing Cleric

Item: Leftovers

Nature: Careful

Ability: Own Tempo

EV: 252 HP / 4 Def / 252 SpDef

  • Wish
  • Protect
  • Body Slam
  • Heal Bell

Spam Body Slam to spread paralysis with that glorious 30% hax rate and support your team with Wish + Heal Bell. Protect against any CB users and switch appropriately.

 

*Special considerations go to @KaynineXL for being a beta and running with a Pokemon he would never use, and ignoring the one poke he has always believed could be great. I would have never done this write-up without you. Jk, I love this kinda crap. 

Link to comment
6 minutes ago, DoubleJ said:

2017-08-14.png

 

Role: Support and/or a Tank with Sweeping Potential (NU)

Niche: Curse User with No Special Weakness

Support: STAB Body Slam offers paralysis support, while doubling as either a Wish Passing Cleric or Curse Sweeper. 

 

Lickitung is that lost and forgotten Pokemon from everyone's PokeDex that has an undeniable advantage over many other Pokemon in the Never-Used tier. That advantage is simple: it can use Curse while carrying no special weaknesses. It only fears fighting attacks which are all Physical in nature, excluding the almost never seen HP Fighting. Which is especially rare in NU as well. If you ignore the mediocre attack-stat, STAB Body Slam is devastating in a tier that is dominated by speed and offense. NU relies heavily on Pokemon that are all susceptible to crippling paralysis. This tier also suffers from having almost no clerics outside of Chimecho, which is easily removed by a CB Murkrow Pursuit. Even after spreading paralysis with a 30% chance Body Slam, Lickitung can use the move Curse to boost its already decent Defense and empower its weak attack-stat. In the event you become a Super Saiyan Lickitung (+2,3,4...), there really aren't that many options to stop it considering how weak most of the offensive Pokemon are in the tier and how rare Fighting types are as well. 

 

Now with every great mono-attacker comes a plethora of resistances. A common Licki stopper in NU is Mawhile, which can abuse Intimidate to keep you weak and also spam Swords Dance to keep one step ahead of the curse. Consider an overpowered Fire-type like Camerupt on your team to double-switch into in order to abuse any Mawhile and nuke the opposing team. Other defensive options are Metang, Solrock, Magcargo, and any Ghost-type. In order to beat the first three, you can either bring lures to beat them, such as Silk Scarf Granbull or Stantler, or PP Max the crap out of Lickitung and stall them with Curse + Rest spam. If you run EQ, you then patch up any weaknesses to Metang and Magcargo, but you could also consider Toxic on a Curse set for the added pressure. Be wary of the rising presence of Focus Energy Hitmontop. With Intimidate, amazing bulk, and a STAB Super Effective attack, Top is a definite threat. 

 

If you intend on using Licki as a Wish Passing Cleric, rather than a sweeper, consider pairing with Murkrow and bulky offense. Murkrow can remove their cleric Chimecho as you Body Slam your way into an advantage. Once half the opposing squad is paralyzed, send in your bulky offense to break the rest of the team. If you need to heal, simply pass them a Wish and/or use Heal Bell to erase any status. With your bulk you can stay alive for quite a while. 


In addition, scum tactics that worked on Curselax in OU won't have any affect on you with Own Tempo. Yup you guessed it, say goodbye to the dreaded Sub-Swagger technique that was heralded by noobs throughout matchmaking. 

 

In closing, Lickitung has a variety of opportunities to win you matches, whether that is supporting your squad or simply by going 1v6 with Curse. And besides, Lickitung is simply a cool Pokemon. Just look at that tongue! Can you say, lewd?

 

  Hide contents

Curse Licki

Item: Leftovers

Nature: Careful

Ability: Own Tempo

EV: 252 HP / 4 Def / 252 SpDef 

  • Curse 
  • Body Slam 
  • Rest 
  • Earthquake/Toxic

Pressure your opponent with Curse and beat your checks with either Earthquake or Toxic. Rest away any status and continue setting up to go Super Saiyan.

 

 

Wish Passing Cleric

Item: Leftovers

Nature: Careful

Ability: Own Tempo

EV: 252 HP / 4 Def / 252 SpDef

  • Wish
  • Protect
  • Body Slam
  • Heal Bell

Spam Body Slam to spread paralysis with that glorious 30% hax rate and support your team with Wish + Heal Bell. Protect against any CB users and switch appropriately.

 

*Special considerations go to @KaynineXL for being a beta and running with a Pokemon he would never use, and ignoring the one poke he has always believed could be great. I would have never done this write-up without you. Jk, I love this kinda crap. 

I kinda used it in an OU finals for my shiny clops...

 

Also, I swept an OU team with curse lickitung. Get gud.

Edited by KaynineXL
Link to comment

special snowflake rapidash

role set up and sweep

niche everyone expects physical and all the special counters die to physical and vice versa. your opponent has to guess and if they guess wrong they loose a poke and you set up sun free. 

timid 252 spa att/speed @life orb

flash fire

 

solar beam

fireblast

sunny day

morning sun

 

dont forget to pp max, then set up sun and sweep. morning sun heals 75% in sun and resit is not enough to survive this beast stab fireblast in sun.

252 SpA Life Orb Rapidash Fire Blast vs. 5 HP / 0 SpD Magmar in Sun: 83-98 (58.8 - 69.5%) -- guaranteed 2HKO

 

the counters to special set is 

max spdef wish/protect raichu. the plan is to wish protect stall until rapidash misses or runs out of pp and pray no crit/burn. you better be coming in with max hp and leftovers no spikes.

252 SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252+ SpD Raichu: 82-97 (49.1 - 58%) -- 58.6% chance to 2HKO after Leftovers recovery. 

flareon

mantine

and ofc porygon 1 trace op

 

ofc the physical set beats all but mantine the one true counter to all non hp electric rapidash. 

Image result for rapidash base stats

 

with the water weakness removed by sun rapidash is surprisingly bulky with 65/70/80 and only rock/ground weakness and the ability to heal 75%.

 

while the physical set is op, physical and mixed will also become more popular if this catches on as a surprise wall killer and late game sweeper.

 

 

 

 

Link to comment

Z5Sn3bo.png?1

"What does it feel to face a god?" - @Arimanius 3:16

This beast has not seen much light in our NU meta at only 2.48% usage during July of this year, valid reason probably being that it's too good to be tamed by most of the common plebians in the game. I will show you how you can master the art of playing Smeargle, allowing you to strike fear down all of your opponents.

 

The Suicide Lead:

Item - Leftovers / Lum Berry

Ability - Own Tempo

Nature - Jolly / Timid

EVs - 252 HP / 252 Speed / 4 Defense

 

Moves : Spikes, Spore, Taunt, Destiny Bond

 

Have you ever wanted to play Hyper Offense but couldn't really find the perfect Spikes setter? Then Smeargle is THE ANSWER.

This set should be simple enough, most of NU's leads are usually slower than 139 which is what Smeargle is hitting. Spore something slower, setup as many spikes as possible, Taunt other Spikes users such as Qwilfish / Roselia and Destiny Bond to take something to the grave with you.

The EVs in HP allows you to setup an extra spike against certain walls such as Bellossom for example which is immune to Spore.

If you're sure your opponent will run a spinner, then pack Sableye with you, although you lose an extra offensive mon to plow through your opponent with the Spikes damage. Lum Berry can be used over Leftovers to beat other Smeargle leads.

 

The End is near, GGNORE:

Item - Silk Scarf / Salac Berry

Ability - Own Tempo

Nature - Adamant

EVs - 252 Attack / 252 Speed / 4 HP

 

Moves : Spore / Endure, Extremespeed, Belly Drum, Crabhammer / Low Kick / Bullet Seed / Anything else idfk / Flail

 

Ok so maybe you're more of a "I wanna sweep this uguu with a fucking Smeargle" type of guy. Perfect then as I have just the thing for you.

After a Belly Drum Smeargle reaches an astronomic 316 Attack stat allowing it to open a hole / clean your opponent's team.

Spore makes it easier to setup Belly Drum after, although you can bluff it and go with Endure instead to hit the Salac Berry against faster stuff while also making Flail power go to 200 base (300 with STAB OMFG WHAT A MONSTER).

Here below are some dank calcs of what this beast can do:

Spoiler

+6 252+ Atk Smeargle Crabhammer vs. 252 HP / 252+ Def Solrock: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Leftovers recovery

+6 252+ Atk Smeargle Crabhammer vs. 252 HP / 252+ Def Solrock on a critical hit: 214-254 (108.6 - 128.9%) -- guaranteed OHKO

+6 252+ Atk Smeargle Flail (200 BP) vs. 252 HP / 252+ Def Bellossom: 220-261 (120.8 - 143.4%) -- guaranteed OHKO

+6 252+ Atk Smeargle Extreme Speed vs. 4 HP / 0 Def Pinsir: 118-141 (83.6 - 100%) -- 6.3% chance to OHKO

+6 252+ Atk Smeargle Extreme Speed vs. 4 HP / 0 Def Pinsir: 118-141 (83.6 - 100%) -- 75% chance to OHKO after 1 layer of Spikes

+6 252+ Atk Silk Scarf Smeargle Extreme Speed vs. 4 HP / 0 Def Pinsir: 144-169 (102.1 - 119.8%) -- guaranteed OHKO

+6 252+ Atk Smeargle Extreme Speed vs. 4 HP / 0 Def Electrode: 159-187 (116.9 - 137.5%) -- guaranteed OHKO

+6 252+ Atk Smeargle Flail (200 BP) vs. 0 HP / 0 Def Kabutops: 142-168 (105.1 - 124.4%) -- guaranteed OHKO

Ok things you gotta watch out for are probably Mach Punch Hitmontop, otherwise Flail ohkos it even at only +4

+4 252+ Atk Smeargle Flail (200 BP) vs. 252 HP / 252+ Def Hitmontop: 166-196 (105.7 - 124.8%) -- guaranteed OHKO

Just kidding though, this thing has no true counter. It's like Chuck Norris had a child with John Cena.

Edited by LifeStyle
Link to comment

Gonna talk a bit about something I started to use recently on OU and really liked it: spdef Camerupt.

 

Build:

Nature - sassy

EVs - 252 hp / 252 spdef

Moves - yawn, protect, earthquake and flamethrower / fireblast

 

But why?

 

1- It's ground type and electric inmumity makes it strong against jolteon. It is also good against venusaur if it doesn't carry earthquake due to it being able to take giga drains pretty well, having poison resist and strong fire stab to hit back. It's also strong against fire special attacker mons who don't have hp water and most minor special attackers.

 

2- It has nice atk and spatk even for a defensive mon while having strong stabs on both physical and special side.

 

3- Yawn + Protect is gay af.

 

Cons:

 

Venusaur can run earthquake and fire mons with hp water will one shot you. Also, no recover.

 

Well, it lacks formatation, calcs and whatever because I am posting from my mobile phone, so that's all.

 

Edited by Maelstrom
Link to comment

9ff16c4c5d1292e432f0aa77a54b50ec.png

 

Surely the picture alone is enough for me to win, if not read the spoiler

 

 

Altaria @ Leftovers

Ability: Natural Cure

EVs: 252 HP / 4 Atk / 252 Def

Relaxed Nature

- Dragon Claw

- Flamethrower

- Toxic

- Rest

 

OU's Next Top Wall. Altaria's main advantage comes from its unique typing, resisting Fire, Water, Fighting, Bug, Grass and an immunity to Ground. It is capable of stopping some of OU's most threatening pokemon in Blaziken and Heracross. There are 3 types super effective against Altaria; Rock, Dragon and 4x Ice which are relatively uncommon. However Altaria has the perfect partner in crime, Metagross, to cover those weaknesses perfectly while Altaria covers both fire and ground against Metagross. If you planning on relying heavily on Altaria it would probably pay to invest in some HP on Metagross just for longevity but the synergy is there. Metagross also covers potentially threatening normal spam and the ever annoying porygon.

 

Moveset wise toxic and rest are able to create and bit of pressure and force a lot of switches especially if your opponent doesn't have a rest Pokmeon of their own. Heal bell can be tricky but you can chew through that PP pretty quickly and its not like heal bell is overly common. Flamethrower and Dragon Claw provide perfect coverage, with flame hitting the pesky steel types which will slow your spread of toxic and well as being super effective against Venusaur as well. 

 

Natural Cure is also nice, can switch in pretty stress free against most walls that tend to spread status and well as being able to shed the sleep from rest. 

 

The main Pokemon that will ruin your fun are Porygon2 tracing natural cure, Starmie again with natural cure as well as potential Ice Beams and Tentacruel its bulk can be annoying as well as knock off. Again Metagross comes in handy against all three of these, id recommend pursuit and try catch these on the switch especially Starmie.

 

Please use it in OU to get it out of UU.

 

 

 

Edited by DaftCoolio
Link to comment

Nidocougar

Relaxed /sassy / impish / careful

Hp / def / sp def - good spread depends on what you wanna specialize (anti hera / anti magneton)

 

Super fang

Morning sun / moon not sure

Flame / ice / toxic

Eq

 

Ez wall hera. Eq hera is very rare also deals with medicham, immune to twave toxic, deals with non ice mag, cripples everything without heal move with 50% damage, high def, only move flygon that can kill is eq, also fully walls arca9. Even against milo or pory forces them to use heal move which means ez switch a setup or sweaper, toxic variant also beats pory2. To an extent can also deal with breloom and none ice punch machamps. Especially in a meta with so many top used pokes are weak to electric electric immune poke with heal move is a great poke. Starmie milo skarm tenta gyara aero slowbro. Also nqueen can force aero to use eq as it deals with rs. 

Link to comment
5 hours ago, DaftCoolio said:

9ff16c4c5d1292e432f0aa77a54b50ec.png

 

Surely the picture alone is enough for me to win, if not read the spoiler

 

  Reveal hidden contents

Altaria @ Leftovers

Ability: Natural Cure

EVs: 252 HP / 4 Atk / 252 Def

Relaxed Nature

- Dragon Claw

- Flamethrower

- Toxic

- Rest

 

OU's Next Top Wall. Altaria's main advantage comes from its unique typing, resisting Fire, Water, Fighting, Bug, Grass and an immunity to Ground. It is capable of stopping some of OU's most threatening pokemon in Blaziken and Heracross. There are 3 types super effective against Altaria; Rock, Dragon and 4x Ice which are relatively uncommon. However Altaria has the perfect partner in crime, Metagross, to cover those weaknesses perfectly while Altaria covers both fire and ground against Metagross. If you planning on relying heavily on Altaria it would probably pay to invest in some HP on Metagross just for longevity but the synergy is there. Metagross also covers potentially threatening normal spam and the ever annoying porygon.

 

Moveset wise toxic and rest are able to create and bit of pressure and force a lot of switches especially if your opponent doesn't have a rest Pokmeon of their own. Heal bell can be tricky but you can chew through that PP pretty quickly and its not like heal bell is overly common. Flamethrower and Dragon Claw provide perfect coverage, with flame hitting the pesky steel types which will slow your spread of toxic and well as being super effective against Venusaur as well. 

 

Natural Cure is also nice, can switch in pretty stress free against most walls that tend to spread status and well as being able to shed the sleep from rest. 

 

The main Pokemon that will ruin your fun are Porygon2 tracing natural cure, Starmie again with natural cure as well as potential Ice Beams and Tentacruel its bulk can be annoying as well as knock off. Again Metagross comes in handy against all three of these, id recommend pursuit and try catch these on the switch especially Starmie.

 

Please use it in OU to get it out of UU.

 

 

 

nice try 

Link to comment
7 hours ago, DaftCoolio said:

9ff16c4c5d1292e432f0aa77a54b50ec.png

 

Surely the picture alone is enough for me to win, if not read the spoiler

 

  Reveal hidden contents

Altaria @ Leftovers

Ability: Natural Cure

EVs: 252 HP / 4 Atk / 252 Def

Relaxed Nature

- Dragon Claw

- Flamethrower

- Toxic

- Rest

 

OU's Next Top Wall. Altaria's main advantage comes from its unique typing, resisting Fire, Water, Fighting, Bug, Grass and an immunity to Ground. It is capable of stopping some of OU's most threatening pokemon in Blaziken and Heracross. There are 3 types super effective against Altaria; Rock, Dragon and 4x Ice which are relatively uncommon. However Altaria has the perfect partner in crime, Metagross, to cover those weaknesses perfectly while Altaria covers both fire and ground against Metagross. If you planning on relying heavily on Altaria it would probably pay to invest in some HP on Metagross just for longevity but the synergy is there. Metagross also covers potentially threatening normal spam and the ever annoying porygon.

 

Moveset wise toxic and rest are able to create and bit of pressure and force a lot of switches especially if your opponent doesn't have a rest Pokmeon of their own. Heal bell can be tricky but you can chew through that PP pretty quickly and its not like heal bell is overly common. Flamethrower and Dragon Claw provide perfect coverage, with flame hitting the pesky steel types which will slow your spread of toxic and well as being super effective against Venusaur as well. 

 

Natural Cure is also nice, can switch in pretty stress free against most walls that tend to spread status and well as being able to shed the sleep from rest. 

 

The main Pokemon that will ruin your fun are Porygon2 tracing natural cure, Starmie again with natural cure as well as potential Ice Beams and Tentacruel its bulk can be annoying as well as knock off. Again Metagross comes in handy against all three of these, id recommend pursuit and try catch these on the switch especially Starmie.

 

Please use it in OU to get it out of UU.

 

 

 

I prefer Claydol.

Link to comment

My entry will be about Masquerain in UU.

Spoiler

Masquerain @ Life Orb  
Ability: Intimidate  
EVs: 36 HP / 248 SpA / 224 Spe  
Modest Nature  
IVs: 0 Atk  
- Signal Beam  
- Ice Beam  
- Giga Drain  
- Hidden Power [Fire]

The given EVs allow you to outpace neutral speed Absol and tie with max speed Scizor, while maximizing offensive power and providing a bit of extra bulk, should you switch in on a resisted or weak hit. This moveset allows for optimal coverage, with Kangaskhan, Clefable, Misdreavus, Miltank, or pure fire or poison being safe from this little bug. Signal Beam is powerful STAB with a chance to confuse. Ice Beam deals high damage to Nidoking/queen and outright KOs Altaria. Giga Drain is useful against bulky waters, and can take out Quagsire which might think it's safe. HP Fire defeats what would be Masq's main enemy: Scizor. Masquerain can punch holes in walls and clear out offensive threats when played correctly, and, with proper support, can sweep the remains of a team.

Spoiler
248+ SpA Life Orb Masquerain Hidden Power Fire vs. 252 HP / 0 SpD Scizor: 234-276 (132.2 - 155.9%) -- guaranteed OHKO
248+ SpA Life Orb Masquerain Signal Beam vs. 252 HP / 252+ SpD Cradily: 109-127 (56.4 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
248+ SpA Life Orb Masquerain Ice Beam vs. 252 HP / 252+ SpD Nidoqueen: 104-125 (52.7 - 63.4%) -- 99.6% chance to 2HKO after Leftovers recovery
248+ SpA Life Orb Masquerain Signal Beam vs. 252 HP / 252+ SpD Slowking: 104-125 (51.4 - 61.8%) -- 89.5% chance to 2HKO after Leftovers recovery
248+ SpA Life Orb Masquerain Giga Drain vs. 252 HP / 252+ SpD Quagsire: 192-229 (95 - 113.3%) -- 75% chance to OHKO
248+ SpA Life Orb Masquerain Giga Drain vs. 252 HP / 4 SpD Blastoise: 99-117 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
248+ SpA Life Orb Masquerain Ice Beam vs. 252 HP / 252+ SpD Altaria: 182-218 (100 - 119.7%) -- guaranteed OHKO
248+ SpA Life Orb Masquerain Hidden Power Fire vs. 252 HP / 200 SpD Steelix: 104-125 (57.1 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

Other options:

  1. Air Cutter for Flying STAB, although it provides very little coverage and isn't worth the moveslot in most cases.
  2. Shadow Ball hits Misdreavus/Haunter better, but welcomes normal types in and Signal Beam will hit psychics better anyway.
  3. Hydro Pump deals greater damage to Nidoqueen, and allows you to hit Aggron harder, and hit fire types for super effective damage.
  4. Silver Wind can replace Signal Beam for the chance of stat boosts, but the lower PP, and drop in power, is not recommended.
  5. Agility can let you outspeed normally faster attackers and sweepers that may try to KO you. If you opt for this, you can place some EVs from speed onto HP.

 

Link to comment

Thanks for the entries. So many awesome entries and ranking the best one out of these is really hard. Since it's so hard to decide which one is the best, I asked some help from v4 to make my decision easier. Will be back at you in a couple of days.

 

Also I've been planning some new ones, those should be out there soon enough as well. Hopefully.

Link to comment

After some precious input from my teammates, I've decided to declare the winner of the first teambuilding contest to be Kaynine's OU Electabuzz.

 

Almost unanimously we agreed that the most creative, yet effective unused Pokemon in a certain tier was Kaynine's entry about Electabuzz in OU. What made this entry so good is that the entry analysed the metagame well by bringing up presumably the OU's best electric type's (Jolteon's) biggest and most notable downfall as a sweeper - its ability Volt Absorb, which when Traced by Porygon2 or Gardevoir limits its powerful sweeping capabilities and therefor offering Electabuzz as a viable alternative. In addition, Kaynine's moveset for OU Electabuzz with Thunderbolt, Psychic, Hidden Power Grass and Cross Chop was agreed to be a very useful moveset in the current metagame. Addressing Cross Chop's damage on Umbreon and Porygon2 was really needed part of the post. Comparing the negative traits compared to Jolteon (mainly lack of speed) was also explained that which threats will now become more scary against you than they would be if you used Jolteon was also a very needed part of the post. Maybe some support mons could have been speculated but as sweeper's main role is to sweep, Kaynine addressed mainly the Pokemon that could ruin your sweeper's sweep which obviously is the most important part of the analysis of a sweeper Pokemon.

 

Like I said, there were so many amazing posts that it was really hard to pick only one and I didn't wanna go broke by rewarding like 6 entries. (Also I don't have even enough RP for that). Gonna host more of these probably quite soon, thanks and stay tuned!

 

Edited by OrangeManiac
Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.