I think that players should be able to earn titles in-game that have effects when equipped. A few examples I've thought of are:
Medic: potions heal 30% more.Earned by using 10 potions
Bug catcher: catch rate for bug type pokemon is boosted by 10%. Earned by obtaining 12 OT bug pokemon of different species
Green thumb: berry plants can go an extra hour longer without wilting. Earned by harvesting 200 berry plants
Ace trainer: wild pokemon's level's are 20% higher. Earned by obtaining 8 gym badges
Shiny hunter: sweet scent consumes 4pp instead of 5. Earned by obtaining 3 OT shiny pokemon
Homemaker: can own 2 secret bases. Earned by owning 50 pieces of furniture
Millionaire: GTL listing fees are reduced by 10%. Can only be equipped while carrying 1mil or more
These are just a few examples, there could be many more potential titles.
To avoid players changing titles dynamically there should be a cooldown time activated each time they change their title e.g. it can only be changed once every 6 hours. For balancing reasons it might be a good idea to make some titles region specific. It also might be a good idea to have titles display during PvP battles next to the player's names e.g. Ace trainer 'x' would like to battle.
I think this would be beneficial because it'd give players more non-pvp content to work towards and some may try to collect them like achievements.
Question
ZoroarkH
I think that players should be able to earn titles in-game that have effects when equipped. A few examples I've thought of are:
These are just a few examples, there could be many more potential titles.
To avoid players changing titles dynamically there should be a cooldown time activated each time they change their title e.g. it can only be changed once every 6 hours. For balancing reasons it might be a good idea to make some titles region specific. It also might be a good idea to have titles display during PvP battles next to the player's names e.g. Ace trainer 'x' would like to battle.
I think this would be beneficial because it'd give players more non-pvp content to work towards and some may try to collect them like achievements.
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