FinnTheMember Posted August 10, 2017 Share Posted August 10, 2017 (edited) Nobody talking about new gen anymore , why? Anything happened ?After PTS, Hype died ? And i didn't hear anything new. Looking for infos of WHEN. Since this announcement , become huge 7 months. How many months we must wait more ? At least , there must be info like " in 2 years this game will have new gen " https://www.facebook.com/aljazeera/videos/10155877440078690/?hc_ref=ARQI83QrtiHgNXY7y9ZAM8SvI_AELRXAJcQLlLTEuiSOcDDYCsXlutvphfKiH3_l_Ls Edited August 10, 2017 by FinnTheMember Link to comment
Bishav Posted August 10, 2017 Share Posted August 10, 2017 See you in 3018 for the next update. RysPicz, Illumino, FuzzyRegirock and 2 others 5 Link to comment
DoctorPBC Posted August 10, 2017 Share Posted August 10, 2017 Fun fact: We haven't had any permanent new content since early 2016 Crimar, pachima and Zretx 3 Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 10 y e a r s s i n c e P o k e M M O u p d a t e. I w a l k t h r o u g h t h e e m p t y s t r e e t s t r y i n g t o t h i n k o f s o m e t h i n g e l s e b u t I a l w a y s e n d u p s i t t i n g i n f r o n t o f m y c o m p u t e r. I s t a r e a t t h e s c r e e n f o r h o u r s a n d t r y t o s u m m o n D e s u. I m a k e m y 4 8 3 1 s t w a l l t e a m t o g r i e f V e r m i l l i o n, b u t i t i s n o g o o d. T h e e n d i s n e a r. T h e n I l o o k o n t h e u p d a t e h i s t o r y a n d c r y m y s e l f t o s l e e p. HowLXG, Parke, Ace0902 and 11 others 14 Link to comment
LifeStyle Posted August 10, 2017 Share Posted August 10, 2017 2 minutes ago, Kyu said: 10 y e a r s s i n c e P o k e M M O u p d a t e. I w a l k t h r o u g h t h e e m p t y s t r e e t s t r y i n g t o t h i n k o f s o m e t h i n g e l s e b u t I a l w a y s e n d u p s i t t i n g i n f r o n t o f m y c o m p u t e r. I s t a r e a t t h e s c r e e n f o r h o u r s a n d t r y t o s u m m o n D e s u. I m a k e m y 4 8 3 1 s t w a l l t e a m t o g r i e f V e r m i l l i o n, b u t i t i s n o g o o d. T h e e n d i s n e a r. T h e n I l o o k o n t h e u p d a t e h i s t o r y a n d c r y m y s e l f t o s l e e p. Same bro RysPicz, Ichigo, Crimar and 1 other 4 Link to comment
HowLXG Posted August 10, 2017 Share Posted August 10, 2017 Just now, Kyu said: 10 y e a r s s i n c e P o k e M M O u p d a t e. I w a l k t h r o u g h t h e e m p t y s t r e e t s t r y i n g t o t h i n k o f s o m e t h i n g e l s e b u t I a l w a y s e n d u p s i t t i n g i n f r o n t o f m y c o m p u t e r. I s t a r e a t t h e s c r e e n f o r h o u r s a n d t r y t o s u m m o n D e s u. I m a k e m y 4 8 3 1 s t w a l l t e a m t o g r i e f V e r m i l l i o n, b u t i t i s n o g o o d. T h e e n d i s n e a r. T h e n I l o o k o n t h e u p d a t e h i s t o r y a n d c r y m y s e l f t o s l e e p. UNOVA = AESTHETIC GEN? #HYPE Link to comment
axx Posted August 10, 2017 Share Posted August 10, 2017 tbh it would be nice to have partial releases for unova as it was done for kanto hoenn was released almost complete and the hype died rather quickly, couple hours and you were done with it now if they did some partial releases, ie up to what was complete in the past PTS people would be engaged for longer periods Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 Just now, axx said: tbh it would be nice to have partial releases for unova as it was done for kanto hoenn was released almost complete and the hype died rather quickly, couple hours and you were done with it now if they did some partial releases, ie up to what was complete in the past PTS people would be engaged for longer periods If we didn't rewrite the entire client and break literally everything related to backend data, we'd consider it. There's also the fact that Unova's scripting is still extremely fragile and that characters break pretty regularly. So we're basically rewriting the game at this point, and you can't half-ass that without creating a (literally) broken game. It's just not good enough for release yet. Sorry. Kizhaz, axx, SirAlbert and 8 others 11 Link to comment
LiquidFrost Posted August 10, 2017 Share Posted August 10, 2017 @Kyu, any ETA/updates on Legendary Dungeons? Android? Link to comment
Kite Posted August 10, 2017 Share Posted August 10, 2017 24 minutes ago, LiquidFrost said: @Kyu, any ETA/updates on Legendary Dungeons? Android? You should know they don't give any ETA ;) RysPicz 1 Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 Just now, LiquidFrost said: Legendary Dungeons? Backlogged behind: Difficulty curve rebalancing (2 wks) Horde/Encounter/Pickup rebalancing (2-3 wks) Overworld item rebalancing (2-4 wks) Updated software renderer (1-2 wks) Note that several of these are a consequence of Unova being vastly different than Gen 3 in terms of gameplay, which is why they've taken priority. Thankfully I was able to automate a lot of it, and they've had significant work put into them already, so these are estimates from time of posting. Takes 1-2 months to design a dungeon from scratch, some of which is already done, but requires an overarching concept for a series of dungeons (trios) which pushes that into a realistic span of 2-3 months from start to completion of 1/3 Legendary of a trio. For context, North Pole took around 2 months and was only ~60 maps, although I've gotten better at map design since then. A realistic timespan is "first one in 1-2 patches after Unova's release." We were able to explore the very basic concepts of co-op gameplay last Christmas so those problems are already solved. Just now, LiquidFrost said: Android? Requires: UI rewrite (Scene2D) (1-2 months) Pure LibGDX renderer for Android (2-3 months) The current PTS client is a LibGDX/LWJGL2/TWL frankenstein, but shifting our focus to finishing framework ports is something we will probably be doing around the time that Dungeons are being worked on. It's very likely that there will be at least 1 major functionality/bug fix patch for Unova after its initial release, afterwards we would be looking to port to Android if we can sustain a 3-6 month dev cycle on it. So, to summarize: we need to finish Unova to a reasonable degree before working on either of them. We're getting towards the end and scripting is coming along well, but there is still quite a lot to do. We're about halfway through the storyline at the moment, the battle particle engine is coming along nicely, and rebalancing efforts have around 6-8 weeks left in them. I had already said this in the Dev Blog, but release will start to be planned for after the next PTS (which we've been staggering every 3 months, currently). LiquidFrost, HowLXG, SirAlbert and 10 others 13 Link to comment
LiquidFrost Posted August 10, 2017 Share Posted August 10, 2017 2 minutes ago, Kyu said: Backlogged behind: Difficulty curve rebalancing (2 wks) Horde/Encounter/Pickup rebalancing (2-3 wks) Overworld item rebalancing (2-4 wks) Updated software renderer (1-2 wks) Note that several of these are a consequence of Unova being vastly different than Gen 3 in terms of gameplay, which is why they've taken priority. Thankfully I was able to automate a lot of it, and they've had significant work put into them already, so these are estimates from time of posting. Takes 1-2 months to design a dungeon from scratch, some of which is already done, but requires an overarching concept for a series of dungeons (trios) which pushes that into a realistic span of 2-3 months from start to completion of 1/3 Legendary of a trio. For context, North Pole took around 2 months and was only ~60 maps, although I've gotten better at map design since then. A realistic timespan is "first one in 1-2 patches after Unova's release." We were able to explore the very basic concepts of co-op gameplay last Christmas so those problems are already solved. Requires: UI rewrite (Scene2D) (1-2 months) Pure LibGDX renderer for Android (2-3 months) The current PTS client is a LibGDX/LWJGL2/TWL frankenstein, but shifting our focus to finishing framework ports is something we will probably be doing around the time that Dungeons are being worked on. It's very likely that there will be at least 1 major functionality/bug fix patch for Unova after its initial release, afterwards we would be looking to port to Android if we can sustain a 3-6 month dev cycle on it. So, to summarize: we need to finish Unova to a reasonable degree before working on either of them. We're getting towards the end and scripting is coming along well, but there is still quite a lot to do. We're about halfway through the storyline at the moment, the battle particle engine is coming along nicely, and rebalancing efforts have around 6-8 weeks left in them. I had already said this in the Dev Blog, but release will start to be planned for after the next PTS (which we've been staggering every 3 months, currently). Thanks for the reply and appreciate your hard work! Link to comment
notmudkip0 Posted August 10, 2017 Share Posted August 10, 2017 3 minutes ago, Kyu said: Difficulty curve rebalancing (2 wks) What exactly do you mean here? Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 2 minutes ago, notmudkip0 said: What exactly do you mean here? Both the EXP curve & wild encounter design is vastly different in Gen 5 than in Gen 3, and needed to be rebalanced to match Gen 3's gameplay. Gen 5 did a lot of very odd things which I'm not happy with, in order to make the game easier and to appeal to casual console players. Some of my notes on the topic: Quote Gen 5's NPC & Wild Encounter design are significantly different than GBA's, with a preference towards NPCs being the primary EXP source and Wild Encounters giving much more EXP due to changes to the EXP reward algorithm itself. Gen 5 did a few things to wild encounters as a result: Reduced levels of literally everything in grass Skewed levels heavily towards the lower end of a range (e.g. if level skew is 20~26, there is a 60% chance for a lvl 20 and a 5% chance for a lvl 26) Moved "high risk" encounters to Dark Grass Reduced all encounter rates to less than half of GBA's -- EXP values in Gen 5 have been moved to an algorithm where more common spawns receive less EXP, which further reduces the EXP given from wild encounters in our case. It's very likely that FireRed/Emerald/Black are all now underleveled as a result of the current EXP environment. I've already solved most of these problems though. The main issue now is automating the solutions, since we're now looking at around ~300 maps with wild encounters in the game (which is only getting worse with Gen 4 / Dungeons in the future). SirAlbert, notmudkip0, RysPicz and 2 others 5 Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 Just now, suigin said: when's johto After Sinnoh I guess. Does anybody even want a region where you can already get all the species in Sevii? Link to comment
Kyu Posted August 10, 2017 Share Posted August 10, 2017 Just now, suigin said: it was a joke post Understandable, have a nice day Ichigo, JLxKaos, HowLXG and 10 others 13 Link to comment
notmudkip0 Posted August 10, 2017 Share Posted August 10, 2017 Just now, Kyu said: Does anybody even want a region where you can already get all the species in Sevii? Yes apparently. I've seen so many people ask about/want it. Probably just for a nostalgia circlejerk. Link to comment
LiquidFrost Posted August 10, 2017 Share Posted August 10, 2017 Just now, notmudkip0 said: Yes apparently. I've seen so many people ask about/want it. Probably just for a nostalgia circlejerk. They all just want it for the free red Gyarados. Link to comment
londark Posted August 10, 2017 Share Posted August 10, 2017 1 hour ago, Kyu said: After Sinnoh I guess. Does anybody even want a region where you can already get all the species in Sevii? Yes, Johto is best region Link to comment
Takens Posted August 10, 2017 Share Posted August 10, 2017 4 hours ago, Kyu said: Understandable, have a nice day I have 2 questions have you guys figured out how are we going to get Wonder world abilities? and how much percent from 1-100 do you think you guys have finished with the new gen? Link to comment
raddevil Posted August 10, 2017 Share Posted August 10, 2017 When will the seasons be implemented? :) I liked that idea a lot Link to comment
Darkshade Posted August 10, 2017 Share Posted August 10, 2017 4 minutes ago, raddevil said: When will the seasons be implemented? :) I liked that idea a lot Seasons are likely to be available on the release of Unova. However, you'll need to be playing for a little while to be able to experience all of them. Link to comment
raddevil Posted August 10, 2017 Share Posted August 10, 2017 1 minute ago, Darkshade said: Seasons are likely to be available on the release of Unova. However, you'll need to be playing for a little while to be able to experience all of them. will they last like irl seasons or something like this? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now