It would be interesting to implement a "rust" style raiding system based on our secret bases somewhere far down the line. Imagine limiting our in-game bag to only a few held items and forcing players to store the rest of their items in a chest or something in their secret base. This base can then be fortified by purchasing in-game building materials, but can also be looted by other players using purchaseable in-game demolition items. It should be scaled appropriately so it just doesn't turn into a free way to steal items. Also, any players caught trying to raid a secret base should be forced to duel the owner of the base, or a friend, and if they lose they have to relinquish some or all of their held items.
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DoubleJ
It would be interesting to implement a "rust" style raiding system based on our secret bases somewhere far down the line. Imagine limiting our in-game bag to only a few held items and forcing players to store the rest of their items in a chest or something in their secret base. This base can then be fortified by purchasing in-game building materials, but can also be looted by other players using purchaseable in-game demolition items. It should be scaled appropriately so it just doesn't turn into a free way to steal items. Also, any players caught trying to raid a secret base should be forced to duel the owner of the base, or a friend, and if they lose they have to relinquish some or all of their held items.
Would be freaking dope.
This is definitely "mmo-esque"
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