Jump to content
  • 1
Sign in to follow this  
Draekyn

Globalized Trade Chat

Question

Recommended Posts

  • 0
13 hours ago, Zymogen said:

I've personally actually found this level of communication quite refreshing.

 

Having a dev sit there and willingly open themselves up to scrutiny is something that I've not seen in my time playing, and I've found this to be quite respectable; it's nice to be given a window of opportunity to talk personally with the devs in order to try to understand what kinds of updates are on the cards, and the reasoning behind them. I'd like to see this kind of thing more often. 

 

It's a high-effort conversation. We're very private and odd people, each of us with our own lives and struggles, and most of the days, it's easier and more efficient to just continue our work instead of talking about ourselves or how we do things.

 

The first day of this took 10 hours, and to be entirely honest, I'd prefer to be working on hordes instead of discussing myself as a person. Discussing our methodology and philosophy is also tiring, and I usually view anything related to "thinking about thinking" as a waste of time when it comes to PokeMMO.

 

Quote

One question, though - cancel button?

Again, it's something we need, but it's more complicated than it appears. The way that battle states were initially designed didn't allow for a reversal of action since that's one of the least "exploit-prone" methods of doing things. It's probably not going to happen within this one, but when someone's bored and doesn't have a huge subproject to work on like the particle engine / dungeons / Gen 5, I'll keep it in mind.

 

Last year is when we tried to go over things like this to prep for Gen 5 and make the core gameplay better, but we need to finish what we started before getting into that type of cycle.

 

5 hours ago, Anthrazit said:

I don't like the idea of limiting the amount of pokémon that may be put/hold in GTL. As mentioned before in this thread, one of the main advantages of the GTL is the possibility to find a specific pokemon for breeding. It is impossible to presage what specific Breeder someone might be looking for, but the broader the offer on GTL, the less frustrating his/her search might be or the more beneficial his/her experience with the GTL/game might be.
I also don't see yet why it would be needed to prevent new players from buying pokemon while still working on the storyline, as it might be completely innocent/out of fun, has (possibly?) no negative effect on others adn the story is - while mandatory - not a siginificant part of the time spend in this MMO

It has an effect which is hard to quantify to people who don't see the stats we do. We call this our "churn rate" -- how fast people can blow through the storyline and realize that there's not much else to do. By accelerating that type of gameplay, it reduces the overall amount of time players spend on things we spend an immense amount of time on, which reduces its time cost:reward ratio for dev time. Slowing down the storyline and preventing that acceleration is how we can grab a person's attention, and so that they stay long enough that we can convert them into someone who goes long-term and can see other aspects of the game.

 

There are many other flaws to the storyline besides this, but the GTL, and people dumping literally everything onto it forever, exacerbates them dramatically. That's why we're implementing limits.

 

Quote

Concerning values/fees/bargaining:

  • add an auction house
    • which could justify the closure of the value discussion thread ex post
    • the amount of the listing fee could be determined at the end of the auction
    • might function as an additional money sink if a new player sells something rare he found for (e.g) 100m instead of 1m - taking a bigger bite out of the monetary base before leaving forever ("locking" a higher sum of money on an unused account)

This type of long-term goal isn't something within the scope of this patch. I've mentioned above that we're not looking for huge changes related to the GTL right now.

Quote
  • install a declining listing fee
  • add a "static listing" in the GTL for any item that might be bought directly somewhere in the game world (eg. for any TM, Casino items, vanities from Pokémarts,...) and list the location and prices
    • those shouldn't be buyable via the GTL, but give any player searching for them the information how much they would cost at another/given location and enabling them to choose the best option for themselves
  • add the possiblity to offer items/(shiny) pokemon for a listing inside the Auction house (or GTL)
    • the owner of the listing would need to accept the offera at a value he gives offer (so it might take a place in the auction)
    • money will still need to be offered in addition - at least enough to cover the fee of the auction

Many of these I've already addressed above. It'll become more clear once it's done.

Quote

Chat:

  • please bring Global Chat back
    • let it require 16 badges before one could post there, if you want - but it would be nice if the channels got possibility to connect again...

Global Chat doesn't scale for a monolithic server structure. If we had a multiple servers, sure, but when this game is especially busy, Global Chat turns into either a 30s cooldown chatroom, an LFG chat, or Trade Chat 2. We don't have things to turn it into an LFG room right now, and we're not going to toggle things on/off just because things are quiet right now.

 

When we have some form of end-game PvE where player parties are necessary, that's when you'll see the return of a global chat styled as LFG, or a separate global message board.

Edited by Kyu

Share this post


Link to post
  • 0
2 hours ago, Kyu said:

It's a high-effort conversation. We're very private and odd people, each of us with our own lives and struggles, and most of the days, it's easier and more efficient to just continue our work instead of talking about ourselves or how we do things.

 

The first day of this took 10 hours, and to be entirely honest, I'd prefer to be working on hordes instead of discussing myself as a person. Discussing our methodology and philosophy is also tiring, and I usually view anything related to "thinking about thinking" as a waste of time when it comes to PokeMMO.

 

Again, it's something we need, but it's more complicated than it appears. The way that battle states were initially designed didn't allow for a reversal of action since that's one of the least "exploit-prone" methods of doing things. It's probably not going to happen within this one, but when someone's bored and doesn't have a huge subproject to work on like the particle engine / dungeons / Gen 5, I'll keep it in mind.

 

Last year is when we tried to go over things like this to prep for Gen 5 and make the core gameplay better, but we need to finish what we started before getting into that type of cycle.

 

It has an effect which is hard to quantify to people who don't see the stats we do. We call this our "churn rate" -- how fast people can blow through the storyline and realize that there's not much else to do. By accelerating that type of gameplay, it reduces the overall amount of time players spend on things we spend an immense amount of time on, which reduces its time cost:reward ratio for dev time. Slowing down the storyline and preventing that acceleration is how we can grab a person's attention, and so that they stay long enough that we can convert them into someone who goes long-term and can see other aspects of the game.

 

There are many other flaws to the storyline besides this, but the GTL, and people dumping literally everything onto it forever, exacerbates them dramatically. That's why we're implementing limits.

 

This type of long-term goal isn't something within the scope of this patch. I've mentioned above that we're not looking for huge changes related to the GTL right now.

Many of these I've already addressed above. It'll become more clear once it's done.

Global Chat doesn't scale for a monolithic server structure. If we had a multiple servers, sure, but when this game is especially busy, Global Chat turns into either a 30s cooldown chatroom, an LFG chat, or Trade Chat 2. We don't have things to turn it into an LFG room right now, and we're not going to toggle things on/off just because things are quiet right now.

 

When we have some form of end-game PvE where player parties are necessary, that's when you'll see the return of a global chat styled as LFG, or a separate global message board.

Thanks for your time, it's appreciated :) 

Share this post


Link to post
  • 0
7 hours ago, Zymogen said:

Thanks for your time, it's appreciated :) 

Thank you for the kindness, but I do have to ask something of you all now: Keep this conversation in mind when others criticize. The audience of each thread is different, and it's impossible to explain to everyone individually why PokeMMO works the way it does or how we reached our style of decision-making.

 

The way that these forums can be filled with snide comments and resentment is very tiring to read. I don't do it often or participate in the community much as a result. But, for macro problems like our market, it's more beneficial for everyone to try to find those small details and to keep our limitations in mind.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.