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    • Hisagi

      Rules for Ingame | Forums | IRC   04/29/2016

      Welcome to PokeMMO! This is the PokeMMO Code of Conduct, which states how we moderate the various services provided by us (Forums, In-Game, IRC). You are required to follow this Code of Conduct while using our Forums and playing the Game: 1. Rules related to "Chat" and communication with other users: a. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other persons using our Service (Players and PokeMMO's Staff). This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. b. You may not spam, flood, or repeatedly make duplicate posts. Messages composed of gibberish ("fjdklasjfld" "asdfsafdsa" "uiouoiuoiuoi") are considered spam. c. You may not impersonate any PokeMMO staff (volunteer or employed.) d. You may not solicit, advertise, or promote any services other than PokeMMO via PokeMMO's services (forums, in game, irc, etc). e. You may not upload, attempt to distribute files, or facilitate the distribution of files that contain viruses, corrupted data, or any other malicious software. f. You may not distribute or facilitate distribution of any pirated or illegal software while using PokeMMO's Services. g. You may not transmit, distribute, or facilitate distribution of any person's personal information (name, account name, telephone number, address, etc.) h. You may not transmit, post, link to, or facilitate distribution of any sexually explicit, harmful, threatening, abusive, defamatory, infringing, obscene, hateful, vulgar, racially or ethnically offensive imagery or content. i. You will follow the instructions of PokeMMO's Staff while using PokeMMO's Services.   2. Rules related to Gameplay: In addition to all rules defined by Section 1 of the Code of Conduct: a. You may not exploit errors in design, features which have not been documented, or "bugs" to gain access which is otherwise not available, or to gain an advantage over other players. b. You may not communicate any exploitable issues (defined in Section 2 Paragraph A of the Code of Conduct) either directly or through public posting, to any other users of PokeMMO. c. While participating in Player vs Player (PvP) gameplay, You may not participate in any form of match manipulation. Match manipulation is defined as any action taken to manipulate the outcome of a match, or alter or manipulate any official rankings. d. You may not use cheats, automation software (bots), macros, hacks or any third-party software which can be detrimental to other users' experience, nor will you relay or store any items for other users who are using these processes. e. You may not exploit the game or any of its parts for any commercial purpose, including without limitation: I. Gathering in-game currency, items or resources for sale outside the Game (commonly known as "Real Money Trading") II. Performing in-game services in exchange for payment outside the game. III. For use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of PokeMMO.   3. Rules related to Usernames: When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines. You may not use any Username which: a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services; b. Incorporates offensive racial, ethic, national, or cultural connotations; c. Is sexually suggestive or pornographic; d. References any form of criminal activity or drugs; e. Makes inappropriate references to the human anatomy or bodily functions; f. Uses misspellings or alternative spellings of any of the above guidelines.   These guidelines may not cover all inappropriate or disallowed names. PokeMMO reserves the right to reject any name it concludes, at its sole discretion, to be indecent, obscene, offensive, or otherwise violates the naming guidelines. 4. Miscellaneous Rules: In addition to all rules defined by Sections 1 and 2 of the Code of Conduct: a. You may not attempt to or facilitate any attempts to bypass any restrictions set in place against user accounts or characters. b. Exploits (as defined by Section 2, Paragraph A of this document) must be communicated to PokeMMO's Staff within a reasonable timeframe either via PokeMMO's Website or the e-mail address:[email protected] c. You may not use any unauthorized third-party software that intercepts or otherwise collects information from or through the Game or Service, including without limitation any software that reads areas of RAM used by the game, any program which reads and attempts to manipulate network traffic between your Game Client and the Game Server. d. You agree that You will not, under any circumstances violate any applicable law or regulation in connect with Your use of the Game or PokeMMO's Services. e. You may not disrupt or assist in the disruption of: I. Any computer used to support the Services (each "Server") II. Any other player's Game experience   5. Forum-specific policies: The rules in this section apply specifically to the forums at https://forums.pokemmo.eu/ a. You are required to use the English language when using the PokeMMO forums. Posts written in other languages are required to have an English translation appended to the post.     6. Violation Reports: If you find a player who is violating the Code of Conduct on these forums, please take the time to report it to us by using the Report button under their post, or the Report button in their profile. If you find a player in-game who you suspect is violating this code of conduct, please take the time to report it to us in the Player Reports section of this forum: https://forums.pokemmo.eu/index.php?/forum/28-player-reports/   7. Notes: Certain passages of the PokeMMO Code of Conduct have been simplified in this version. These simplifications include: The term "PokeMMO's Employees" and "PokeMMO's Volunteers" are encompassed by the term "PokeMMO's Staff"     You may find the full, legally binding version of this document at http://pokemmo.eu/code_of_conduct/ This document was last updated on June 30th, 2013.
    • Kyu

      Rules for Suggestion Box - Read Before Posting!   04/29/2016

      Welcome to the Suggestions Forum, where you may make your ideas known to the developers of PokeMMO. Before you make a thread or reply to a post, please read through this post so you might better understand how the Suggestions forum works: The universal rules, which can be found here also apply in this subforum. Stay on-topic. Off-topic posts will be removed You must have 10 posts on other parts of the forums before you're able to post in Suggestions. +1, -1, yes, no, and anything similar are not acceptable posts. Do not leave posts that state your agreement/disagreement with the Original Post without providing an explanation, or critique; These posts will be removed. You can simply like a post to state your agreement or post as a reason why you do not. Provide only one suggestion per thread and make the title a clear and concise indicator of the suggestion. If you do not provide a suitable title to your thread, we will change it. Do not post download links. If the item being linked has a thread in Client Customization, feel free to link the thread only, otherwise it should not be posted.     If you have questions as to why your post has been removed please PM one of the Suggestion Box moderators: XelaKebert and Munya. Making posts asking why your post has been removed publicly will result in that post being removed as well.   We are always open to suggestions towards the game, and as long as they are reasonable, they will be looked over.
  • -2
Draekyn

Globalized Trade Chat

Question

7a29d766cb416d514acfe2133b217a31.png

 

This is channel 1

Trade chat is in the worst shape it's ever been, please get rid of channel based trade chat

 



Unfortunately still relevant; trading shinies, high value items and comps is difficult at the moment

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53 answers to this question

Posted (edited)

13 hours ago, Zymogen said:

I've personally actually found this level of communication quite refreshing.

 

Having a dev sit there and willingly open themselves up to scrutiny is something that I've not seen in my time playing, and I've found this to be quite respectable; it's nice to be given a window of opportunity to talk personally with the devs in order to try to understand what kinds of updates are on the cards, and the reasoning behind them. I'd like to see this kind of thing more often. 

 

It's a high-effort conversation. We're very private and odd people, each of us with our own lives and struggles, and most of the days, it's easier and more efficient to just continue our work instead of talking about ourselves or how we do things.

 

The first day of this took 10 hours, and to be entirely honest, I'd prefer to be working on hordes instead of discussing myself as a person. Discussing our methodology and philosophy is also tiring, and I usually view anything related to "thinking about thinking" as a waste of time when it comes to PokeMMO.

 

Quote

One question, though - cancel button?

Again, it's something we need, but it's more complicated than it appears. The way that battle states were initially designed didn't allow for a reversal of action since that's one of the least "exploit-prone" methods of doing things. It's probably not going to happen within this one, but when someone's bored and doesn't have a huge subproject to work on like the particle engine / dungeons / Gen 5, I'll keep it in mind.

 

Last year is when we tried to go over things like this to prep for Gen 5 and make the core gameplay better, but we need to finish what we started before getting into that type of cycle.

 

5 hours ago, Anthrazit said:

I don't like the idea of limiting the amount of pokémon that may be put/hold in GTL. As mentioned before in this thread, one of the main advantages of the GTL is the possibility to find a specific pokemon for breeding. It is impossible to presage what specific Breeder someone might be looking for, but the broader the offer on GTL, the less frustrating his/her search might be or the more beneficial his/her experience with the GTL/game might be.
I also don't see yet why it would be needed to prevent new players from buying pokemon while still working on the storyline, as it might be completely innocent/out of fun, has (possibly?) no negative effect on others adn the story is - while mandatory - not a siginificant part of the time spend in this MMO

It has an effect which is hard to quantify to people who don't see the stats we do. We call this our "churn rate" -- how fast people can blow through the storyline and realize that there's not much else to do. By accelerating that type of gameplay, it reduces the overall amount of time players spend on things we spend an immense amount of time on, which reduces its time cost:reward ratio for dev time. Slowing down the storyline and preventing that acceleration is how we can grab a person's attention, and so that they stay long enough that we can convert them into someone who goes long-term and can see other aspects of the game.

 

There are many other flaws to the storyline besides this, but the GTL, and people dumping literally everything onto it forever, exacerbates them dramatically. That's why we're implementing limits.

 

Quote

Concerning values/fees/bargaining:

  • add an auction house
    • which could justify the closure of the value discussion thread ex post
    • the amount of the listing fee could be determined at the end of the auction
    • might function as an additional money sink if a new player sells something rare he found for (e.g) 100m instead of 1m - taking a bigger bite out of the monetary base before leaving forever ("locking" a higher sum of money on an unused account)

This type of long-term goal isn't something within the scope of this patch. I've mentioned above that we're not looking for huge changes related to the GTL right now.

Quote
  • install a declining listing fee
  • add a "static listing" in the GTL for any item that might be bought directly somewhere in the game world (eg. for any TM, Casino items, vanities from Pokémarts,...) and list the location and prices
    • those shouldn't be buyable via the GTL, but give any player searching for them the information how much they would cost at another/given location and enabling them to choose the best option for themselves
  • add the possiblity to offer items/(shiny) pokemon for a listing inside the Auction house (or GTL)
    • the owner of the listing would need to accept the offera at a value he gives offer (so it might take a place in the auction)
    • money will still need to be offered in addition - at least enough to cover the fee of the auction

Many of these I've already addressed above. It'll become more clear once it's done.

Quote

Chat:

  • please bring Global Chat back
    • let it require 16 badges before one could post there, if you want - but it would be nice if the channels got possibility to connect again...

Global Chat doesn't scale for a monolithic server structure. If we had a multiple servers, sure, but when this game is especially busy, Global Chat turns into either a 30s cooldown chatroom, an LFG chat, or Trade Chat 2. We don't have things to turn it into an LFG room right now, and we're not going to toggle things on/off just because things are quiet right now.

 

When we have some form of end-game PvE where player parties are necessary, that's when you'll see the return of a global chat styled as LFG, or a separate global message board.

Edited by Kyu

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2 hours ago, Kyu said:

It's a high-effort conversation. We're very private and odd people, each of us with our own lives and struggles, and most of the days, it's easier and more efficient to just continue our work instead of talking about ourselves or how we do things.

 

The first day of this took 10 hours, and to be entirely honest, I'd prefer to be working on hordes instead of discussing myself as a person. Discussing our methodology and philosophy is also tiring, and I usually view anything related to "thinking about thinking" as a waste of time when it comes to PokeMMO.

 

Again, it's something we need, but it's more complicated than it appears. The way that battle states were initially designed didn't allow for a reversal of action since that's one of the least "exploit-prone" methods of doing things. It's probably not going to happen within this one, but when someone's bored and doesn't have a huge subproject to work on like the particle engine / dungeons / Gen 5, I'll keep it in mind.

 

Last year is when we tried to go over things like this to prep for Gen 5 and make the core gameplay better, but we need to finish what we started before getting into that type of cycle.

 

It has an effect which is hard to quantify to people who don't see the stats we do. We call this our "churn rate" -- how fast people can blow through the storyline and realize that there's not much else to do. By accelerating that type of gameplay, it reduces the overall amount of time players spend on things we spend an immense amount of time on, which reduces its time cost:reward ratio for dev time. Slowing down the storyline and preventing that acceleration is how we can grab a person's attention, and so that they stay long enough that we can convert them into someone who goes long-term and can see other aspects of the game.

 

There are many other flaws to the storyline besides this, but the GTL, and people dumping literally everything onto it forever, exacerbates them dramatically. That's why we're implementing limits.

 

This type of long-term goal isn't something within the scope of this patch. I've mentioned above that we're not looking for huge changes related to the GTL right now.

Many of these I've already addressed above. It'll become more clear once it's done.

Global Chat doesn't scale for a monolithic server structure. If we had a multiple servers, sure, but when this game is especially busy, Global Chat turns into either a 30s cooldown chatroom, an LFG chat, or Trade Chat 2. We don't have things to turn it into an LFG room right now, and we're not going to toggle things on/off just because things are quiet right now.

 

When we have some form of end-game PvE where player parties are necessary, that's when you'll see the return of a global chat styled as LFG, or a separate global message board.

Thanks for your time, it's appreciated :) 

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7 hours ago, Zymogen said:

Thanks for your time, it's appreciated :) 

Thank you for the kindness, but I do have to ask something of you all now: Keep this conversation in mind when others criticize. The audience of each thread is different, and it's impossible to explain to everyone individually why PokeMMO works the way it does or how we reached our style of decision-making.

 

The way that these forums can be filled with snide comments and resentment is very tiring to read. I don't do it often or participate in the community much as a result. But, for macro problems like our market, it's more beneficial for everyone to try to find those small details and to keep our limitations in mind.

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