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    • Hisagi

      Rules for Ingame | Forums | IRC   04/29/2016

      Welcome to PokeMMO! This is the PokeMMO Code of Conduct, which states how we moderate the various services provided by us (Forums, In-Game, IRC). You are required to follow this Code of Conduct while using our Forums and playing the Game: 1. Rules related to "Chat" and communication with other users: a. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other persons using our Service (Players and PokeMMO's Staff). This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. b. You may not spam, flood, or repeatedly make duplicate posts. Messages composed of gibberish ("fjdklasjfld" "asdfsafdsa" "uiouoiuoiuoi") are considered spam. c. You may not impersonate any PokeMMO staff (volunteer or employed.) d. You may not solicit, advertise, or promote any services other than PokeMMO via PokeMMO's services (forums, in game, irc, etc). e. You may not upload, attempt to distribute files, or facilitate the distribution of files that contain viruses, corrupted data, or any other malicious software. f. You may not distribute or facilitate distribution of any pirated or illegal software while using PokeMMO's Services. g. You may not transmit, distribute, or facilitate distribution of any person's personal information (name, account name, telephone number, address, etc.) h. You may not transmit, post, link to, or facilitate distribution of any sexually explicit, harmful, threatening, abusive, defamatory, infringing, obscene, hateful, vulgar, racially or ethnically offensive imagery or content. i. You will follow the instructions of PokeMMO's Staff while using PokeMMO's Services.   2. Rules related to Gameplay: In addition to all rules defined by Section 1 of the Code of Conduct: a. You may not exploit errors in design, features which have not been documented, or "bugs" to gain access which is otherwise not available, or to gain an advantage over other players. b. You may not communicate any exploitable issues (defined in Section 2 Paragraph A of the Code of Conduct) either directly or through public posting, to any other users of PokeMMO. c. While participating in Player vs Player (PvP) gameplay, You may not participate in any form of match manipulation. Match manipulation is defined as any action taken to manipulate the outcome of a match, or alter or manipulate any official rankings. d. You may not use cheats, automation software (bots), macros, hacks or any third-party software which can be detrimental to other users' experience, nor will you relay or store any items for other users who are using these processes. e. You may not exploit the game or any of its parts for any commercial purpose, including without limitation: I. Gathering in-game currency, items or resources for sale outside the Game (commonly known as "Real Money Trading") II. Performing in-game services in exchange for payment outside the game. III. For use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of PokeMMO.   3. Rules related to Usernames: When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines. You may not use any Username which: a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services; b. Incorporates offensive racial, ethic, national, or cultural connotations; c. Is sexually suggestive or pornographic; d. References any form of criminal activity or drugs; e. Makes inappropriate references to the human anatomy or bodily functions; f. 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You may not use any unauthorized third-party software that intercepts or otherwise collects information from or through the Game or Service, including without limitation any software that reads areas of RAM used by the game, any program which reads and attempts to manipulate network traffic between your Game Client and the Game Server. d. You agree that You will not, under any circumstances violate any applicable law or regulation in connect with Your use of the Game or PokeMMO's Services. e. You may not disrupt or assist in the disruption of: I. Any computer used to support the Services (each "Server") II. Any other player's Game experience   5. Forum-specific policies: The rules in this section apply specifically to the forums at https://forums.pokemmo.eu/ a. You are required to use the English language when using the PokeMMO forums. Posts written in other languages are required to have an English translation appended to the post.     6. Violation Reports: If you find a player who is violating the Code of Conduct on these forums, please take the time to report it to us by using the Report button under their post, or the Report button in their profile. If you find a player in-game who you suspect is violating this code of conduct, please take the time to report it to us in the Player Reports section of this forum: https://forums.pokemmo.eu/index.php?/forum/28-player-reports/   7. Notes: Certain passages of the PokeMMO Code of Conduct have been simplified in this version. These simplifications include: The term "PokeMMO's Employees" and "PokeMMO's Volunteers" are encompassed by the term "PokeMMO's Staff"     You may find the full, legally binding version of this document at http://pokemmo.eu/code_of_conduct/ This document was last updated on June 30th, 2013.
    • Darkshade

      Rules for Client Customization - Read Before Posting!   04/30/2016

      1.) All global forum rules apply here, they can be seen here; http://forums.pokemm...-gameforumsirc/ 2.) If you're going to be negative, always give constructive criticism as to why you feel that way. Criticizing work just for the sake of criticizing it/being rude will result in your post being hidden. 3.) Only owners of the thread can double post, and the conditions for them doing so must be to display new customization(s). Try to make use of the edit button provided to you if you feel that you left something out. 4.) No going off topic, unless it is in some way related to the original post. Going off topic in a thread will result in your off topic posts being hidden/deleted. 5.) No request threads, if you wish to request a user make you something, PM them personally, or find a shop that fits the details of your wants. 6.) Do not post other people's work without permission, whether this be in a thread, or AS a thread. 7.) If you do use other people's work within your own, be sure to credit them for what they have done. 8.) Always keep thread titles accurate, and free of inappropriate language. Self-censored curse words will be considered as inappropriate. If a thread's title does not meet these guidelines it will be changed. 9.) Do not make threads, or post in threads asking how to customize, if you can't find a tutorial elsewhere, send a PM to someone in this section who may know. 10.) The only person who can "bump" a thread which has not been posted in for 3 weeks or longer is the original creator of the topic. Bumping another persons thread will likely result in your post being hidden/deleted. 11.) Please do not promote other websites, however linking to them as an example of work, or to show an already made customization is fine. 12.) Always provide a direct download link to every form of customization, if you fail to do so, your post will be removed. 13.) No ROM distribution, or talk on ROM distribution. Any posts discussing ROMs will be removed. 14.) All threads must be tagged appropriately. Look at any similar threads if you are not sure which tag to use, or consult me personally. The way in which you display a tag is not negotiable. They are as follows; [GUI] [iPS] [MOD] [Translation] [Tool] [Tutorial]   If a thread is missing a tag, or has been incorrectly tagged, it will be changed to match the content of the thread.
Septentrion

[IPS](99%)Mega Moemon Firered 2018

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Posted (edited)
On 7/11/2017 at 7:59 PM, notmudkip0 said:

Things are looking lovely so far. I'd love to try helping out with some minor things, though quality may not be fantastic. 

For help, how about working on icons? You know, these guys:

8YHOIOv.png

Ripping or concatenating these are a bit of a chore on top of all the other work. I've only ripped the first nine so far.

 

The chibi style is nice, but particular icons are of clearly different design(like magneton being three girls, unlike the battlesprite). It wouldn't be hard to edit them either(there can be no new palettes though).

 

EDIT: Zapdos is in

Edited by Septentrion

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7 minutes ago, Septentrion said:

For help, how about working on icon? You know, these guys:

8YHOIOv.png

Ripping or concatenating these are a bit of a chore on top of all the other work.

 

The chini style is nice, but particular ones are of clearly different design(like magneton bring three girl, unlike the battlesprite). It wouldn't be hard to edit them either(there can be no new palettes though).

Sure, I'll give it a shot. Which ones should I focus on first?

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Posted (edited)
20 minutes ago, Septentrion said:

For help, how about working on icon? You know, these guys:

8YHOIOv.png

Ripping or concatenating these are a bit of a chore on top of all the other work. I've only ripped the first nine so far.

 

The chini style is nice, but particular icons are of clearly different design(like magneton bring three girl, unlike the battlesprite). It wouldn't be hard to edit them either(there can be no new palettes though).

 

EDIT: Zapdos is in

I can help out with this too, but I'm not sure what exactly you want. If you just want the original icons themselves, then I have an entire folder of the first 386.

 

Edit: Does Articuno even need wings in its backsprite? Zapdos doesn't have any and if the bird trio should have a unified theme among them (like the magical girl design and ribbons), then it should stand that either all three of them have wings in their backsprite or none of them do.

Edited by Leafjewel

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Posted (edited)
30 minutes ago, Leafjewel said:

I can help out with this too, but I'm not sure what exactly you want. If you just want the original icons themselves, then I have an entire folder of the first 386.  

Well I have a folder too, but not in a convenient format. Ripping them from the ROM is actually faster, but incredibly repetitive.

 

34 minutes ago, notmudkip0 said:

Sure, I'll give it a shot. Which ones should I focus on first?

Part of the problem is that they are so numerous. The more recent sprites would be mismatched and are more likely to need edits. If you're not sure if they need edits, they probably don't.

 

In order to avoid wasted work(this is not an obligation):

 @notmudkip0 gets pokemon below 51 plus Glameow/Purugly.

@Leafjewel 51-101 plus mega charizard.

Newcomers can work on 102 and above.

 

EDIT:

Download Icons

Submit icons as 32x64

Edited by Septentrion

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9 hours ago, Septentrion said:

Well I have a folder too, but not in a convenient format. Ripping them from the ROM is actually faster, but incredibly repetitive.

 

Part of the problem is that they are so numerous. The more recent sprites would be mismatched and are more likely to need edits. If you're not sure if they need edits, they probably don't.

 

In order to avoid wasted work(this is not an obligation):

 @notmudkip0 gets pokemon below 51 plus Glameow/Purugly.

@Leafjewel 51-101 plus mega charizard.

Newcomers can work on 102 and above.

 

EDIT:

Download Icons

Submit icons as 32x64

So I've been trying to patch the ips onto a clean Fire Red 1.0 (U) rom and I cannot get it to work (the sprites are either the same as the original or are glitchy). Am I using the correct base rom or does this patch need a different one? I never had a problem patching any of the patches from the old forum, and I have the Moemon 2.0 patch working.

 

For the icons, how updated and/or detailed do you want them to be? I made some simple edits for Meowth, but if they aren't good enough, let me know and I can try again. Speaking of which, are there any palette limitations on them (does the 16 color limit still hold or is it less, do they need to use the same palette as the sprite, etc.)? And should I post them larger than 32x64 because these are pretty tiny and hard to see.

4bwZy4h.png

 

By the way, you should probably update the art credits in the first post to include toottoot since they made Zapdos's frontsprite and several other sprites (Wingull, Whismur line fronts, Pelipper front, etc).

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Posted (edited)
On 7/15/2017 at 8:43 AM, Leafjewel said:

So I've been trying to patch the ips onto a clean Fire Red 1.0 (U) rom and I cannot get it to work (the sprites are either the same as the original or are glitchy). Am I using the correct base rom or does this patch need a different one? I never had a problem patching any of the patches from the old forum, and I have the Moemon 2.0 patch working.

Are you emulating or using hacking tools? If it's something like Gen lll Hacking Suite, then you'll need an INI file. If it's a emulation problem, then I messed up because this should be exactly like patching the old moemon.

On 7/15/2017 at 8:43 AM, Leafjewel said:

For the icons, how updated and/or detailed do you want them to be? I made some simple edits for Meowth, but if they aren't good enough, let me know and I can try again. Speaking of which, are there any palette limitations on them (does the 16 color limit still hold or is it less, do they need to use the same palette as the sprite, etc.)? And should I post them larger than 32x64 because these are pretty tiny and hard to see.

ovwh5Id.png

There are three palettes(you can see them in some hacking programs), and you can't chose the colors within them. Many icons will have about 10 colors because of this reason, so it's enforced simplicity. I'll edit in the palettes to this post soon.

 

Mega Latias(who's one movement is hovering):

K5x25Hc.png8Luf1pI.png

 

Palettes:

ovwh5Id.png

Edited by Septentrion

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Posted (edited)
1 hour ago, Septentrion said:

Are you emulating or using hacking tools? If it's something like Gen lll Hacking Suite, then you'll need an INI file. If it's a emulation problem, then I messed up because this should be exactly like patching the old moemon.

I'd just been using Lunar ips to patch the ips file onto the rom and then opening the patched rom with APSE so I can see the sprites. The rom itself works fine using VBA with and without the patch.

What is the proper way to patch it then? And should I not be using Lunar ips or APSE for this?

 

Edit: Recolored Meowth.

gbntsUC.pnggRI1sx7.png

Edited by Leafjewel

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53 minutes ago, Leafjewel said:

I'd just been using Lunar ips to patch the ips file onto the rom and then opening the patched rom with APSE so I can see the sprites. The rom itself works fine using VBA with and without the patch.

What is the proper way to patch it then? And should I not be using Lunar ips or APSE for this?

 

Edit: Recolored Meowth.

gbntsUC.pnggRI1sx7.png

I don't know anything about APSE, but Lunar IPS is the right patching program. It sounds like you want the sprites I already inserted, although the 2.0 patch will contain most of the sprites already. It'll be easier just to share the sprites rather than constantly putting out a new IPS.

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1 hour ago, Septentrion said:

I don't know anything about APSE, but Lunar IPS is the right patching program. It sounds like you want the sprites I already inserted, although the 2.0 patch will contain most of the sprites already. It'll be easier just to share the sprites rather than constantly putting out a new IPS.

Thanks for the sprites. Now I know which icons need to be replaced. How is the Meowth icon?

 

Also, I'm a bit surprised you don't know APSE considering it was the old forum's choice of hacking tool to change the sprites.

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18 minutes ago, Leafjewel said:

Thanks for the sprites. Now I know which icons need to be replaced. How is the Meowth icon?

 

Also, I'm a bit surprised you don't know APSE considering it was the old forum's choice of hacking tool to change the sprites.

That meowth is good(and functional). Quite a few icons are going to be okay to begin with though. Don't be afraid to go through some of them quickly.

 

As for APSE, I remember downloading it, but ended up using something else. I'm not exactly anyone's romhacking apprentice.

 

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Posted (edited)

So, I've finished about 10 icons. I'm going to put the larger sizes in a spoiler. Growlithe didn't need updating, and I'll be skipping the Abra line since they don't have new sprites.

Also, I found some updated sprites, but I might have hit my image limit, so I'll put them in another post maybe.

Edit: For now, they all fit in this post.

 

BRpq4lh.png

Persian

 

TT2SYsI.pngnfkoKjb.png

Psyduck & Golduck

 

SOAytcO.pngfW3bz6K.png

Mankey & Primeape

 

cw8WmdD.png

Arcanine

 

U7EDX7x.pngXLlhjLt.pngxAczShb.png3osO0OR.png

Poliwag, Poliwhirl, & Poliwrath (2 Versions)

 

Poliwrath's updated sprite has short hair, which is why I made two versions. The first is the icon for the current sprite, and the second is for the updated sprite.

 

Spoiler

UQula54.pngPmPMXre.pngUgI1Fnx.pngkHDj9zG.pngwdsAcY2.pngTD9ooTe.pngYQwSMD6.pngtz8C2ny.pngPnFZXFw.pngR0IrR0v.png

Edit: Let me see how many images I can fit first. Also too lazy to post in x2.

 

Updated Sprites/ Sprites with newer versions of themselves:

Spoiler

wSbcu9S.png

OagMCwz.png

dLne3SK.png Aozane updated the current Ponyta into this.

6z0n835.png There's nothing wrong with the current Rapidash, but this is the one updated to go with that Ponyta.

iPrOgKH.png Is this Muk too moe for your taste? It's the one from the 2.0 patch.

1T2INbE.png Nothing wrong with the current Starmie either, but using McMagister's would let us convert the current one

 

And now, some of my edits:

Spoiler

KcLZTc3.png I'm pretty sure that part between Seel's hair in the back is its cape and not its hair, so I recolored it to reflect that.

b1IGrEZ.png Lickitung's arms were so long that they looked like they could touch her feet while standing straight. I gave her longer legs and shorter arms, but I might have made her off in other proportions by doing so.

lh636b9.png Koffing's mouth was using the darkest brown, making the shiny have a purple mouth. I replaced it with the darkest skin tone.

 

Other sprites:

Spoiler

K1hUsRZ.png Regular sized front Vulpix.

uOLIgRA.png Shrunken front Ivysaur so that she doesn't look as big as Venusaur.

tHSrWq3.png Tentacruel matching Tentacool's hat.

 

Edited by Leafjewel

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1 hour ago, Leafjewel said:

Nothing wrong with the current Starmie either, but using McMagister's would let us convert the current one

Excellent work. Do you have something in mind for the current Starmie base?

 

IIRBcTm.pngSRnYOL8.png

 

I rely have to stop worrying about the ponytail. I might just put this in if no one has any changes.

LhM7llw.png

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14 minutes ago, Septentrion said:

Excellent work. Do you have something in mind for the current Starmie base?

 

IIRBcTm.pngSRnYOL8.png

 

I rely have to stop worrying about the ponytail. I might just put this in if no one has any changes.

LhM7llw.png

I can't think of anything off the top of my head right now, but surely there exists a water type somewhere that we haven't gotten to that needs a bikini-clad sprite. Plus, it would be more difficult to convert McMagister's Starmie into something else than that one.

 

I was going to suggest we remove the wings from Articuno's backsprite, but I see you've done that already. Have you considered making her eyes red like the actual sprite's?

 

Maybe you should mirror Mega Charizard's wings so that the curved back one is on our left and the straighter one is on our right, or you should flip her chest. To me, her chest makes it look like she's turning from our right to our left, but her wings say otherwise right now.

 

Venomoth looks good enough right now and messing around with the ponytail will only make her look worse for a long time before it looks any better.

 

Also, would you prefer me to keep working on the icons until I finish my "quota" or are there any sprites you would like me to try to make a backsprite for?

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34 minutes ago, Leafjewel said:

I can't think of anything off the top of my head right now, but surely there exists a water type somewhere that we haven't gotten to that needs a bikini-clad sprite. Plus, it would be more difficult to convert McMagister's Starmie into something else than that one.

I was hoping for Mega Blastoise. I already have a base in mind for Mega Venusaur.

 

36 minutes ago, Leafjewel said:

Have you considered making her eyes red like the actual sprite's?

There's only two reds so it may not look as good. I'll try though.

38 minutes ago, Leafjewel said:

Also, would you prefer me to keep working on the icons until I finish my "quota" or are there any sprites you would like me to try to make a backsprite for?

The Icons are supposed to be the fun and the sprites are suppose to be the work. Both are progress. There are still a handful of backsprites which are all valid to work on, but I would like to see Alakazam personally. It's a bit mind-boggling that the Abra family is so neglected.

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Posted (edited)

Had too much fun with the reds. After removing the gray from the backsprite's eye and consolidating the two whites into the same color, Articuno now only uses 15 colors, meaning there is space for a third red or any extra color. She also has no eyebrows.

ClupAd8.png

 

Will try to work on Alakazam's backsprite in the next couple of days.

Edit: A valiant attempt was made in my opinion. However, we really need members that can actually sprite because I think this is way above my current skill level.

 

Speaking of which, I don't think I'll be able to finish/polish up Alakazam's backsprite anytime soon because the shading is way too complex for me to match adequately well. Also, I didn't feel like struggling with her eyes right now, so she'll be eyeless and eyebrow-less for a bit.

OuqrpSA.pngaDvHTWk.png

 

Edit 2: Forgot to mention that RacheLucario made this Kadabra to match with Abra.

Although, why don't we change Abra's and Kadabra's purples to reds to free up more colors? Plus, Alakazam doesn't have any purple.

xX3HWz5.png

 

Edit 3: I found a version of Abra that had her in Alakazam's palette. Applied the same palette to Kadabra. Maybe the shinies can have purple?

JtG6t2c.png4UglkAh.png

 

Edited by Leafjewel
Added Abra family

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On 7/20/2017 at 0:35 AM, Leafjewel said:

Speaking of which, I don't think I'll be able to finish/polish up Alakazam's backsprite anytime soon because the shading is way too complex for me to match adequately well. Also, I didn't feel like struggling with her eyes right now, so she'll be eyeless and eyebrow-less for a bit.

OuqrpSA.pngaDvHTWk.png

The hair looks bigger than I would expect. Should it poof out around the shoulders?

 

On 7/20/2017 at 0:35 AM, Leafjewel said:

Edit 2: Forgot to mention that RacheLucario made this Kadabra to match with Abra.

Although, why don't we change Abra's and Kadabra's purples to reds to free up more colors? Plus, Alakazam doesn't have any purple.

xX3HWz5.png

 

Edit 3: I found a version of Abra that had her in Alakazam's palette. Applied the same palette to Kadabra. Maybe the shinies can have purple?

JtG6t2c.png4UglkAh.png

Only Kadabra(and Mega Alakazam) has red canonically, so it wouldn't be a be deal if we prioritize purple over red. Also, applying the same palettes isn't necessary if they are already so close in appearance.

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Posted (edited)
48 minutes ago, Septentrion said:

The hair looks bigger than I would expect. Should it poof out around the shoulders?

 

Only Kadabra(and Mega Alakazam) has red canonically, so it wouldn't be a be deal if we prioritize purple over red. Also, applying the same palettes isn't necessary if they are already so close in appearance.

I was working off the thought that if Alakazam has that much hair visible on our right, then she should have a similar amount on the other side of her blocked by her body, meaning that she has a lot of hair. Although maybe I did give her too much. As for the long strand on her shoulder, that part just needs to cover her entire neck (wherever it is) and goes above her shoulder (assuming that brown poofy part next to her upper chest on our left is her shoulder). I think it needed to go out further in front of her chest than where I stopped, but I was getting kind of tired of making her hair.

 

Or maybe I'm not understanding what you mean by "poofing it out around the shoulders."

 

As for Abra and Kadabra, I figured if Abra was already recolored in Alakazam's palette, then Kadabra might as well be recolored too. Honestly, I don't care if we go with red or purple, but I do care that it's either all red or all purple so we aren't needlessly using unnecessary colors that only get used once or twice.

Edited by Leafjewel

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I enabled buying of megastones. The baserom has this troublesome habit of text overflow. This should be the last time scripting is necessary.

jWUZd7h.png

I flipped Charizard. The wings do look better aligned.

T8zWZIU.png

 

Will there be a final Articuno? I would like to put in Articuno and Mega Charizard soon.

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Holy carp its good to see this back up and running. Always meant to come back but life got in the way and well...the project died and all.

 

I did a few things by myself though. Ignore the shinies, they were just in because I said "eh, that's good enough" and put them in my roms:

 

Tyranitar:

G5Wx6Uv.png

 

Latias:

N1BUxdl.png

 

Sharpedo:

bIXD1k5.png

 

Also I did a quick sketch a while back of what I thought Metang could look like:

Spoiler

iweTkik.png

 

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10 hours ago, Septentrion said:

Will there be a final Articuno? I would like to put in Articuno and Mega Charizard soon.

Was going to post this last night, but I wasn't feeling well.

 

I'll let you pick between these four. I also changed her backsprite's eye to better match the front and gave her tiny "Asian-y" eyebrows just so she had some.

FiHLpZm.png "White" belts + green bow shiny

KLjqnJI.png Bow-colored belts + green bow shiny

CNaJ0fx.png "White" belts + Gen V color palettes

1P4nlCW.png Red belts + Gen V color palettes

 

Let me know If you don't want me to post multiple color palettes for shinies. I just thought it'd be nice to let the forum collaborate/have a choice on which sprites make it in to the ips rather than just myself having the final say and forcing everyone else to go along with it.

 

Since we've been focusing solely on finishing Gen I sprites, I've refrained from posting stuff from my personal collection for the other gens. But I will drop my take on Sharpedo here.

Spoiler

F2HoZlv.png

I'm so glad we have more people here. And I love Tyranitar's new backsprite and the Metang sketch; both are a great combination of cool and cute (and moe).

 

Currently working on Kingler. Hopefully I can post it soon. 

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Posted (edited)
8 hours ago, IratePomegranate said:

I did a few things by myself though. Ignore the shinies, they were just in because I said "eh, that's good enough" and put them in my roms:

 

Tyranitar:

G5Wx6Uv.png

 

Latias:

N1BUxdl.png

 

Sharpedo:

bIXD1k5.png

Small observation: All of these are pokemon that mega evolve.

 

Tryrantar's backsprite is different from what I have. The sword is an improvement, but the fist looks twisted awkwardly.

That Latias has a later version which I thought was more popular. I'm currently using that form as a Mega, although with shiny colors.

TujoK7V.png

I don't know if there's a Carvaha sprite, although the current one could be resized. I'm not decided on scary mouth.

14 minutes ago, Leafjewel said:

 Bow-colored belts + green bow shiny

Edited by Septentrion

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Posted (edited)
5 hours ago, Septentrion said:

I don't know if there's a Carvaha sprite, although the current one could be resized. I'm not decided on scary mouth.

I've been using this Carvanha personally. The backsprite probably needs less hair and the shiny has a green mouth, but I personally don't care about strange colored mouths or having more varied skintones since I consider Moemon more as actual monster girls and not as cosplayers (although I know most people will disagree with me).

ISj4Fgc.png

 

Was going to edit my post, but I might as well reply to you. Currently working on this Kingler since it already has a backsprite for me to play with.

Pei2yzx.png

 

Edit: Not sure what to do about her left shoulder/arm in the backsprite. Tried to make her bangs a little cuter in the front and I thought her eye was too far to our right, but I might have made things worse instead of better.

Ng3vwpl.png

 

Edit 2: How's this?

urGMMcj.png

 

Edit 3: Scienced some arms onto MCharizard, played around with her face, reshaded her backsprite's arms and lowered the neck/head by one pixel, and tried to make her left knee smaller to make it look further back, but I think I only rounded it.

dPUppOi.png

 

Edit 4: Does moving the arm to the other side look any better?

GlpDAwZ.png

Edited by Leafjewel

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