Yatogami Posted August 11, 2017 Share Posted August 11, 2017 (edited) 2 hours ago, Septentrion said: I know a bunch of the features are very old, but I thought the rombase itself was from 2016. Lots of rombases create MrDollStreak. I'll like to see what you can do. I anticipated the possibility of recreating the hack. We can start by defining the key features that you consider necessary for this project. I can add them via hex edit to avoid any issues in the rombase. I think that the main features that we want are: - 721 (or 802?) slots for pokémons - Mega Evolution - Physical/Special/Status Gen IV split - Fairy-type, of course But we have to remember that each of these features have their own bugs, for example, the mega evolutions with touched function will bug the link battles (and double battles, if i'm not mistaken) Edited August 11, 2017 by Yatogami Link to comment
Septentrion Posted August 11, 2017 Author Share Posted August 11, 2017 2 hours ago, Moetal said: I get called memebear all the time, but I know I ain't one so it doesn't bother me. I like cute things and I don't feel the need to hide it. Are you secretly a memebear? If not, then be brave and embrace the moes and install moemon. What we need is Mama Bear Ursaring. 54 minutes ago, Yatogami said: We can start by defining the key features that you consider necessary for this project. I can add them via hex edit to avoid any issues in the rombase. I think that the main features that we want are: - 721 (or 802?) slots for pokémons - Mega Evolution - Physical/Special/Status Gen IV split - Fairy-type, of course But we have to remember that each of these features have their own bugs, for example, the mega evolutions with touched function will bug the link battles (and double battles, if i'm not mistaken) The current known bugs are a glitch pokedex during captures(not a big deal for moemon) and that mega-evolutions simply don't happen for double battles. Link battles are very rare for emulation and such a bug will be listed in a readme. You have listed all of the features needed. I'm reliant on Google for simple hex edits as I don't know my way around Firered data-wise. I'm sure something like changing the shiny rate is simple with the right knowledge. Link to comment
IratePomegranate Posted August 12, 2017 Share Posted August 12, 2017 Mega Blastoise's body was very small, so I enlarged it: Mega Charizard X, shaded wings edition: We should probably start sciencing this together with the other one. Septentrion, Leafjewel and Yatogami 2 1 Link to comment
Norsewind Posted August 12, 2017 Share Posted August 12, 2017 On 8/5/2017 at 1:21 PM, Leafjewel said: You're probably using the wrong rom. The specific rom you need is 1636 - Pokemon Fire Red (U) (Squirrels).gba No other rom will work, but you thankfully only need a quick google search to find it. I think the original post needs to be updated to specify that this rom in particular is the only one that works so that we don't have to keep answering this question. Also, I can finally see the Moemon sprites in the Gen III Hacking Suite, but boy those constant errors are annoying. Edit: These errors in particular are about movesets. The error says: "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #xxx. The current number of moves is: 354." where xxx is some number greater than 354. This happens almost every time I move to another Pokemon (Metapod and Kakuna are exceptions). Since this is just the editing software and does not effect the gameplay as far as I can tell, this can be mostly ignored. And yes, I am using the provided .ini file. Thanks, I've gotten it to work now, very happy too, been horribly addicted, was gonna try to hack my 3ds to have a homebrew emulator on that, but that was a bust as it's a royal pain to do, will stick to pc with my steam controller instead for now :) Also, noticed Magnamite wasn't done yet, one of my fav Pokemon, hope to see it added in the near future :D Link to comment
abstranger Posted August 12, 2017 Share Posted August 12, 2017 Hi, I just found moemon all over again, glad it's still developing. Trying to help this time instead of just lurking, although this is my first time doing pixel art. Not the most needed one, but since there are lot of resource in this thread I tried doing venomoth. Tried fixing the size and alter the eyes to suit the back sprite Increased ponytail volume and alter some shading and eye shape Yatogami and Leafjewel 2 Link to comment
Moetal Posted August 13, 2017 Share Posted August 13, 2017 Back to the beginning. Leafjewel and Yatogami 2 Link to comment
abstranger Posted August 13, 2017 Share Posted August 13, 2017 (edited) 6 and 10 with bigger eyes PS: Site won't let me edit my previous post and somehow now if I log in it leads me to 502 bad gateway, but it's ok on incognito. Anyone knows why? EDIT: Attempted fixing hitmonlee. Got overconfident on my anatomy skill and decided to draw one from scratch, instant regret. So I also tried to fix the original one. Edited August 13, 2017 by abstranger so I won't double post Dictionary and Leafjewel 2 Link to comment
Leafjewel Posted August 13, 2017 Share Posted August 13, 2017 Venomoth 6 and 10 with and without the bigger eyes. The shape of the face seemed off, so I tried fixing it, and her neck was bothering me, so I made it a pixel skinnier. Venomoth 10's winking eye seemed to be too far to the right by a pixel, so I moved it, but I don't know if that made it better or worse. I moved backsprite 3's eye down by a pixel and then it more or less just looked like backsprite 2 with a slightly different eye once I put the shading and eyeshadow back on. I messed with some of the ponytail's outlines and I took off the top collar because Venomoth's frontsprite doesn't have it. abstranger 1 Link to comment
Septentrion Posted August 13, 2017 Author Share Posted August 13, 2017 (edited) It turn's out that the light grays have sight differences in the palette. This hasn't caused any problems yet. 9 hours ago, Moetal said: Back to the beginning. I guess the current Ivysuar looks too old. Pants Blastiose looks great. I don't think Charmeleon needed to look happy, but now she finally has a real backsprite. Edited August 13, 2017 by Septentrion Link to comment
Moetal Posted August 14, 2017 Share Posted August 14, 2017 Best I can do for now. Hoenn starter next or Johto? Yatogami and Leafjewel 2 Link to comment
Septentrion Posted August 14, 2017 Author Share Posted August 14, 2017 1 hour ago, Moetal said: Best I can do for now. Hoenn starter next or Johto? Wow, that Venusaur. I'm going to have to look over the family to figure out what's Mega evolving into what. Unless @Yatogami comes out with an amazing ROM that for otherwise some reason can't have as many pokemon slots, then we can have starter sets going up to Kalos. However, the responsible answer is Johto, which is mostly a matter of collection, while later sets would have to be made from scratch. Yatogami 1 Link to comment
Leafjewel Posted August 14, 2017 Share Posted August 14, 2017 (edited) Since we seem to be going to the Johto starters, I updated the google drive with more sprites. Spoiler https://drive.google.com/drive/folders/0B3lnWxveqIGNbVVGY2tZWWZVV2M @Septentrion Do you want to put the link to the google drive on the front post? I'm pretty sure the link stays the same when I update the folders, but if I don't repost it, it's going to get lost in all of these posts and pages. On that thought, are there any sprites you want me to put in the google drive? Edit: If we use Moetal's Venusaur as regular Venusaur, we can scrap the Mega Venusaur I was working on and use old/the current regular Venusaur as Mega Venusaur. Or we could use Moetal's as Mega Venusaur. Use whichever combination you want. Edited August 14, 2017 by Leafjewel Link to comment
Septentrion Posted August 14, 2017 Author Share Posted August 14, 2017 7 minutes ago, Leafjewel said: Since we seem to be going to the Johto starters, I updated the google drive with more sprites. Reveal hidden contents https://drive.google.com/drive/folders/0B3lnWxveqIGNbVVGY2tZWWZVV2M @Septentrion Do you want to put the link to the google drive on the front post? I'm pretty sure the link stays the same when I update the folders, but if I don't repost it, it's going to get lost in all of these posts and pages. On that thought, are there any sprites you want me to put in the google drive? Edit: If we use Moetal's Venusaur as regular Venusaur, we can scrap the Mega Venusaur I was working on and use old/the current regular Venusaur as Mega Venusaur. Or we could use Moetal's as Mega Venusaur. Use whichever combination you want. Your drive is in the front post now. I'm think the Moetal's Sprite being the Mega. Gaining an item works better. There might need to be adjustments to line up well. Hmmmmmm abstranger and Leafjewel 2 Link to comment
OtherPlayers Posted August 14, 2017 Share Posted August 14, 2017 Do you think you could drop an updated INI file? The one you've currently got in the download only goes to base ROM number 0002 but (assuming I'm reading my hex editor right) you've currently got ROM number 0005 as the base for your patch (meaning I can't make an INI for the Advance Sprite Editor to function). It'd be a huge help if you could drop an updated version somewhere so that I could grab that latest set of Moemon Sprites (and the updated INI would probably fix some of the issues other people were having earlier in the thread). Link to comment
Leafjewel Posted August 14, 2017 Share Posted August 14, 2017 (edited) 15 minutes ago, Septentrion said: Hmmmmmm My first thought when I saw that sprite originally was that he could be a Hitmontop (after some editing). Glad to see I wasn't the only one thinking that. Maybe his back hand could touch the ground instead so he doesn't look like he's floating upside down. Edit: I'll do my best to keep the google drive updated with every new patch. Sprites that are in the current patch will be in the Kanto Johto, and Hoenn folders (with more folders coming as more gens get added). Other sprites will be in the "Not in Patch" folder and its subfolders. Edited August 14, 2017 by Leafjewel abstranger and Yatogami 2 Link to comment
OtherPlayers Posted August 14, 2017 Share Posted August 14, 2017 (edited) 10 minutes ago, Leafjewel said: I'll do my best to keep the google drive updated with every new patch. Sprites that are in the current patch will be in the Kanto Johto, and Hoenn folders (with more folders coming as more gens get added). Other sprites will be in the "Not in Patch" folder and its subfolders. Yeah, I was mainly asking because I've already got automated "copy and replace" scripts up for the advance sprite editor (which is what I use for my Other Moemon Emerald Patch). Having a working version of that means that I can do the whole replacement process in like 15 minutes, where without it things take a fair bit longer since the file names/format/etc. aren't exactly in the standardized version I've been using. Edited August 14, 2017 by OtherPlayers Link to comment
Septentrion Posted August 14, 2017 Author Share Posted August 14, 2017 22 minutes ago, OtherPlayers said: Do you think you could drop an updated INI file? The one you've currently got in the download only goes to base ROM number 0002 but (assuming I'm reading my hex editor right) you've currently got ROM number 0005 as the base for your patch (meaning I can't make an INI for the Advance Sprite Editor to function). It'd be a huge help if you could drop an updated version somewhere so that I could grab that latest set of Moemon Sprites (and the updated INI would probably fix some of the issues other people were having earlier in the thread). I don't think it'll change that much until some major decisions are made. Here's what I have: [0005] name = Pokemon FireRed (E) gamecode = BPRE numberofpokes = 1020 pokebasestats = 0x80fe34 pokebasestatslength = 0x1C pokenames = 0x80d260 pokenameslength = 0xB typenames = 0x961b50 typenameslength = 0x7 numberoftypes = 24 items = 0x3db028 numberofitems = 375 itemsdatalength = 0x2C abilities = 0x950000 numberofabilities = 156 abiltiesnamelength = 0xD egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow learnedmoves = 0x816dc4 learnedmoveslength = 0x2 attacknames = 0x901800 numberofattacks = 511 attacknamelength = 0xD eggmovepointer1 = 0x045C50 eggmovepointer2 = 0x045CC8 eggmovelimit = 0x045CC4 tmhmcompatibility = 0x8b54f4 tmhmcompatibilitylength = 8 tmlist = 0x45a80c tmlistentrylength = 2 numberoftms = 50 numberofhms = 8 evolutiontable = 0x74fc2c evolutionsperpoke = 8 lengthofoneentry = 8 evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4 offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2 theshedinjafix = 0xCE766 changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2 pokedex = 0x8ceb80 lengthofpokedexentry = 0x24 nationaldexorder = 0x8b44fc numofnondexpokesbetweencelebiandtreeko = 25 numofnondexpokesafterchimecho = 28 dextype = FRLG jambo51learnedmovehack = False movetutorcomp = 0x8b74d4 movetutorcomplen = 2 movetutorattacks = 0x459b60 mtattackslen = 2 mtattacksnum = 15 frontspritetable = 0x817db4 backspritetable = 0x819d94 frontpalettetable = 0x81bd74 shinypalettetable = 0x81dd54 enemyytable = 0x820d24 playerytable = 0x81fd34 enemyaltitudetable = 0x821d14 iconspritetable = 0x8b3110 iconpalettetable = 0x8b4100 iconpalettes = 0x3d3740 numiconpalettes = 3 itemanimationtable = 0x8c1bf4 itemanimationtableentlen = 5 hoenncryauxtable = 0x8c8d3c footprints = 0x8cdb90 habitats = 0x452c4c habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98 locationnames = 0x3F1CAC locationstart = 0x58 locationend = 0xC4 locationtblfmt = 1 Link to comment
OtherPlayers Posted August 14, 2017 Share Posted August 14, 2017 Thanks! Still looks like the Advanced Sprite Editor is choking a bit (probably some weirdness with extra poke's or something like that) but my Gen 3 Suite is running perfectly now and that's enough for me. I look forwards to any future sprites! Link to comment
abstranger Posted August 14, 2017 Share Posted August 14, 2017 (edited) 4 hours ago, Leafjewel said: My first thought when I saw that sprite originally was that he could be a Hitmontop (after some editing). Glad to see I wasn't the only one thinking that. Maybe his back hand could touch the ground instead so he doesn't look like he's floating upside down. Maybe like this? Feel free to alter the colour palette, I still have no idea how to do those EDIT added back sprite Edited August 14, 2017 by abstranger Dictionary 1 Link to comment
Leafjewel Posted August 14, 2017 Share Posted August 14, 2017 Hitmontop was at least 19 colors, managed to get it down to the proper 16. The palette is mostly from the gen V sprite and can still be edited for darker skintones or making the lightest gray even lighter or changing it to white. The backsprite wasn't up yet when I recolored this. abstranger 1 Link to comment
abstranger Posted August 14, 2017 Share Posted August 14, 2017 Recolored the back tan skin??? Link to comment
Leafjewel Posted August 14, 2017 Share Posted August 14, 2017 @Moetal Do you have a png version of the Kanto starters? I wanted to separate them so we could make shinies for the new sprites, but the palettes have been completely destroyed (there are over 3,000 colors in that image). Link to comment
Moetal Posted August 14, 2017 Share Posted August 14, 2017 @Leafjewel I do not. I am still seeing problems with it also and will have to make more fixes later Leafjewel 1 Link to comment
Leafjewel Posted August 14, 2017 Share Posted August 14, 2017 More palettes for Hitmontop. abstranger 1 Link to comment
Septentrion Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) I'll get to work getting Moetal's Venusaur and Blastiose down to 16 colors. (edit: could someone do Charmeleon in the meantime?) Are we sure we got the Hitmon eyes size right? HItmontop's skin palette should be close to hitmonlee. Edited August 14, 2017 by Septentrion Link to comment
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