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    • Hisagi

      Rules for Ingame | Forums | IRC   04/29/2016

      Welcome to PokeMMO! This is the PokeMMO Code of Conduct, which states how we moderate the various services provided by us (Forums, In-Game, IRC). You are required to follow this Code of Conduct while using our Forums and playing the Game: 1. Rules related to "Chat" and communication with other users: a. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other persons using our Service (Players and PokeMMO's Staff). This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. b. You may not spam, flood, or repeatedly make duplicate posts. Messages composed of gibberish ("fjdklasjfld" "asdfsafdsa" "uiouoiuoiuoi") are considered spam. c. You may not impersonate any PokeMMO staff (volunteer or employed.) d. You may not solicit, advertise, or promote any services other than PokeMMO via PokeMMO's services (forums, in game, irc, etc). e. You may not upload, attempt to distribute files, or facilitate the distribution of files that contain viruses, corrupted data, or any other malicious software. f. You may not distribute or facilitate distribution of any pirated or illegal software while using PokeMMO's Services. g. You may not transmit, distribute, or facilitate distribution of any person's personal information (name, account name, telephone number, address, etc.) h. You may not transmit, post, link to, or facilitate distribution of any sexually explicit, harmful, threatening, abusive, defamatory, infringing, obscene, hateful, vulgar, racially or ethnically offensive imagery or content. i. You will follow the instructions of PokeMMO's Staff while using PokeMMO's Services.   2. Rules related to Gameplay: In addition to all rules defined by Section 1 of the Code of Conduct: a. You may not exploit errors in design, features which have not been documented, or "bugs" to gain access which is otherwise not available, or to gain an advantage over other players. b. You may not communicate any exploitable issues (defined in Section 2 Paragraph A of the Code of Conduct) either directly or through public posting, to any other users of PokeMMO. c. While participating in Player vs Player (PvP) gameplay, You may not participate in any form of match manipulation. Match manipulation is defined as any action taken to manipulate the outcome of a match, or alter or manipulate any official rankings. d. You may not use cheats, automation software (bots), macros, hacks or any third-party software which can be detrimental to other users' experience, nor will you relay or store any items for other users who are using these processes. e. You may not exploit the game or any of its parts for any commercial purpose, including without limitation: I. Gathering in-game currency, items or resources for sale outside the Game (commonly known as "Real Money Trading") II. Performing in-game services in exchange for payment outside the game. III. For use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of PokeMMO.   3. Rules related to Usernames: When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines. You may not use any Username which: a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services; b. Incorporates offensive racial, ethic, national, or cultural connotations; c. Is sexually suggestive or pornographic; d. References any form of criminal activity or drugs; e. Makes inappropriate references to the human anatomy or bodily functions; f. Uses misspellings or alternative spellings of any of the above guidelines.   These guidelines may not cover all inappropriate or disallowed names. PokeMMO reserves the right to reject any name it concludes, at its sole discretion, to be indecent, obscene, offensive, or otherwise violates the naming guidelines. 4. Miscellaneous Rules: In addition to all rules defined by Sections 1 and 2 of the Code of Conduct: a. You may not attempt to or facilitate any attempts to bypass any restrictions set in place against user accounts or characters. b. Exploits (as defined by Section 2, Paragraph A of this document) must be communicated to PokeMMO's Staff within a reasonable timeframe either via PokeMMO's Website or the e-mail address:[email protected] c. You may not use any unauthorized third-party software that intercepts or otherwise collects information from or through the Game or Service, including without limitation any software that reads areas of RAM used by the game, any program which reads and attempts to manipulate network traffic between your Game Client and the Game Server. d. You agree that You will not, under any circumstances violate any applicable law or regulation in connect with Your use of the Game or PokeMMO's Services. e. You may not disrupt or assist in the disruption of: I. Any computer used to support the Services (each "Server") II. Any other player's Game experience   5. Forum-specific policies: The rules in this section apply specifically to the forums at https://forums.pokemmo.eu/ a. You are required to use the English language when using the PokeMMO forums. Posts written in other languages are required to have an English translation appended to the post.     6. Violation Reports: If you find a player who is violating the Code of Conduct on these forums, please take the time to report it to us by using the Report button under their post, or the Report button in their profile. If you find a player in-game who you suspect is violating this code of conduct, please take the time to report it to us in the Player Reports section of this forum: https://forums.pokemmo.eu/index.php?/forum/28-player-reports/   7. Notes: Certain passages of the PokeMMO Code of Conduct have been simplified in this version. These simplifications include: The term "PokeMMO's Employees" and "PokeMMO's Volunteers" are encompassed by the term "PokeMMO's Staff"     You may find the full, legally binding version of this document at http://pokemmo.eu/code_of_conduct/ This document was last updated on June 30th, 2013.
    • Darkshade

      Rules for Client Customization - Read Before Posting!   04/30/2016

      1.) All global forum rules apply here, they can be seen here; http://forums.pokemm...-gameforumsirc/ 2.) If you're going to be negative, always give constructive criticism as to why you feel that way. Criticizing work just for the sake of criticizing it/being rude will result in your post being hidden. 3.) Only owners of the thread can double post, and the conditions for them doing so must be to display new customization(s). Try to make use of the edit button provided to you if you feel that you left something out. 4.) No going off topic, unless it is in some way related to the original post. Going off topic in a thread will result in your off topic posts being hidden/deleted. 5.) No request threads, if you wish to request a user make you something, PM them personally, or find a shop that fits the details of your wants. 6.) Do not post other people's work without permission, whether this be in a thread, or AS a thread. 7.) If you do use other people's work within your own, be sure to credit them for what they have done. 8.) Always keep thread titles accurate, and free of inappropriate language. Self-censored curse words will be considered as inappropriate. If a thread's title does not meet these guidelines it will be changed. 9.) Do not make threads, or post in threads asking how to customize, if you can't find a tutorial elsewhere, send a PM to someone in this section who may know. 10.) The only person who can "bump" a thread which has not been posted in for 3 weeks or longer is the original creator of the topic. Bumping another persons thread will likely result in your post being hidden/deleted. 11.) Please do not promote other websites, however linking to them as an example of work, or to show an already made customization is fine. 12.) Always provide a direct download link to every form of customization, if you fail to do so, your post will be removed. 13.) No ROM distribution, or talk on ROM distribution. Any posts discussing ROMs will be removed. 14.) All threads must be tagged appropriately. Look at any similar threads if you are not sure which tag to use, or consult me personally. The way in which you display a tag is not negotiable. They are as follows; [GUI] [iPS] [MOD] [Translation] [Tool] [Tutorial]   If a thread is missing a tag, or has been incorrectly tagged, it will be changed to match the content of the thread.
Septentrion

[IPS] Mega Moemon Firered Project(Now Vaguely Functional!)

279 posts in this topic

Posted (edited)

Moemon FireRed: The Next (few) Generation(s)

DPg3nyG.png2zB8DQ7.png

 

This is a ROM hack that will be able to support moemon up to at least the sixth generation. What this is not is a graphics replacement. There are many changed aspects include full gameplay changes such as Fairy typing and MEGA EVOLUTION. Yes, Mega Evolution. The IPS will most certainly not be part of a PokeMMO mod, but any sprites will be share with those who work on such projects. This hack exists for the sake of the art and will be changes to include as much as can be accommodated. The story will be unchanged, but it will include changes to wild encounters, trainer's pokemon, evolutionary items, and Mega-Evolution stores. Friendship replaces all trade evolution.

 

Most of the features were done with the help of a pokecommunity baserom.

 

Art quality standards will exist, but generation 4, 5, and 6 are there to be covered. Any criticisms will be concise. This aims to be a 386 hack before an official 1.0 release, but I will include any worthwhile submissions from generation 4-6(and possibly have 7 gen starters). This is essentially an completionist project. Mega evolution are allowed to be a a bit crazy in concept, as long as sufficient quality is determined.

 

Current Progress: Kanto(142/151)

The current demo allows the mega-evolution of Latias and Charizard. Megastones can be bought in Cerulean City. National Dex is in Pewter City.

 

Previous project's thread

 

Sprite Collection

Sprite Collection 2

Icon Collection

I can replace if these links become invalid

LeafJewel's Drive of Moemon Sprites.

 

First ten sprites that are needed:

 

  1. Abra(Family palette undecided)
  2. Kadabra
  3. Alakazam(backsprite only)
  4. Magnemite
  5. Krabby
  6. Hitmonlee
  7. Hitmontop
  8. Pinser
  9. Mewtwo
  10. (Sevii) Houndour

 

Megas needed for 0.1 Release

Mega Venusaur

Mega Blastoise

 

How to Mega Evolve:

1: Have Mega Bracelet in your inventory

2. Give the Moemon the correct mega-stone

3. In battle select Attack, then press Start(whatever your key is)

4. Give a speech about The Power of Friendship

5. Use a move

 

Credits:

Spoiler

CREDITS

Pokemon:
Gamefreak
The other entities that own Pokemon

1020 Baseroom:
Pokefreak890
Pokecommunity.com
MrDollSteak
Azuirle13
FBI
Karatekid552
Gamer2020
TheDarkdragon11
Spherical Ice
M.Hussain
Pandirocks @17

Art:
Various Japanense Artist
BakaSchwarz
RacheLucario
McMagister
DiaryProduct
Eggplant
Kickern
CrookedWings427
laGashetaHardcore
Moetal

Aozane

Toottoot

Download

 

Edited by Septentrion

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Posted (edited)

Kanto is basically done going by frontsprites, due to a great effort by @laGashetaHardcore. A lot of decent moemon need backsprites. Here are some moemon that frontsprites need litter or no work. I have added link in the OP to sprite collections which can be raided for backsprites. I am working on Growlithe myself. These frontsprites are not final though so another source could be use.

 

PsmL82w.png Another sprite appears in the old thread if preferred.

ZQwNG85.pngMMPIVmZ.png

7kcZ7bd.pnglHJMOkn.png

Krabby is good.

2yfXpwH.png

cAwf7ZT.pngJAisyMg.png

JLnS4FV.pngi2dV9LT.png

 

The latest hitmonlee is pixelly.

dpwaat2.png

1ihg1j.png

Hitmonchan needs work but not a redesign

 

Kadabra is far too low in quality.0F0ahpk.png

 

Zero stuff exists for mega-starters.

 

That's what's left to Kanto.

 

Here's where I got the mega-beedrill sprite if someone wants to play with that.

Edited by Septentrion

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glad i found this been a fan since the discontinued project

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Posted (edited)

Luxray is something for me to look forward to after the first playable version is out.

qBCM84T.png

ahvpTly.png

I'm going to make Porygon cost about 70% less. Porygon is never in actual gameplay these days.

I recruited Glameow and Purugly as the first gen 4 moemon. Dark types are perfect for rounding out Team Rocket.

 

jKGxjyu.png

The back needs a fancy ponytail, but I can't do art. Please, I need to start getting help soon.

Edited by Septentrion

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If talent was no concern, I'd hop on the project in a second. This is great!

Highest encouragement to you, and a "thank you" on behalf of Moemon fans everywhere.

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Things are looking lovely so far. I'd love to try helping out with some minor things, though quality may not be fantastic. 

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Posted (edited)

The old forum actually had a Mega Charizard X in one of the posts. I think it was deleted, but luckily I saved the picture (I've been lurking for a long time).

CouVL0q.png

 

While I'm at it, let me post this back sprite I made for Toottoot's (I think) Zapdos. I made it entirely from scratch and it was my first ever attempt at spriting anything, so there are bound to be plenty of things that can be touched up/edited.

9hHOYY0.png

Edited by Leafjewel
Accidentally deleted Mega Charizard

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1 hour ago, Leafjewel said:

The old forum actually had a Mega Charizard X in one of the posts. I think it was deleted, but luckily I saved the picture (I've been lurking for a long time).

IkLyEzE.png

 

Here's a x2 version

fgif6yq.png

 

While I'm at it, let me post this back sprite I made for Toottoot's (I think) Zapdos. I made it entirely from scratch and it was my first ever attempt at spriting anything, so there are bound to be plenty of things that can be touched up/edited.

9hHOYY0.png

A lot about the Mega Charizard needs to be changed to distinguish her from her last form. There's a lot of creative choices that can go with transformations and ever mega moe can have unique aspect,

 

That back Zapdos is very good for being made from scratch, although the face is plain in stark contrast to the frontsprite. I suggest you download and look through the backsprites, although that is very close already.

 

Welcome to the PokeMMO forums.

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Posted (edited)

10 hours ago, Septentrion said:

A lot about the Mega Charizard needs to be changed to distinguish her from her last form. There's a lot of creative choices that can go with transformations and ever mega moe can have unique aspect,

 

That back Zapdos is very good for being made from scratch, although the face is plain in stark contrast to the frontsprite. I suggest you download and look through the backsprites, although that is very close already.

 

Welcome to the PokeMMO forums.

I wasn't sure what kind of style you wanted for the megas (completely different compared to the base or just an edited base), but at least I know now that you want more unique mega designs.

 

As for Zapdos, I agree that her face is rather plain, but I'm not really sure what aspects of it need to be changed to make it look better/more expressive (is it the eyes, the mouth, the shading, the face shape, etc?). If you or anyone else thinks they can fix any problems/issues or touch up any of my sprites, or even just have a different idea of what they should look like, feel free to edit them.

 

So I had tried to make Venomoth's ponytail, but it wasn't working out. Then I remembered that the Butterfree base had been updated and had a much smaller head, so I just elongated the frontsprite's ponytail and stuck it on and recolored everything else. I'm sure the backsprite needs to be edited more, but how is this for a start?

5rZYL5f.png

Edited by Leafjewel
Added Venomoth edit

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8 hours ago, Leafjewel said:

I wasn't sure what kind of style you wanted for the megas (completely different compared to the base or just an edited base), but at least I know now that you want more unique mega designs.

 

As for Zapdos, I agree that her face is rather plain, but I'm not really sure what aspects of it need to be changed to make it look better/more expressive (is it the eyes, the mouth, the shading, the face shape, etc?). If you or anyone else thinks they can fix any problems/issues or touch up any of my sprites, or even just have a different idea of what they should look like, feel free to edit them.

Well there's no standard for Mega Evolution yet, but so much of that sprite is color swap(Especially the backsprite wing). Mega evolution isn't analogous to age like normal evolution is, but the sprite should be it's own thing. The face can stay, although a bit more about the hair should change.

 

Some work. Dress was just improvisation.

49bJ8a6.png

 

For Beedrill and Latios, their designs are super different from their megas. They were essentially different styles matched up to something more intense. There's no underlying reality when it comes to power-ups, but it should be impressive. Remember that the actual transformation is happening in battle.

8 hours ago, Leafjewel said:

5rZYL5f.png

The face is a mismatch. Splicing is suggested, although winking might work.

 

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I tried to match the front's smile, but it turned into more of a smug smirk when combined with the closed eye.

CDX9NEW.png

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Posted (edited)

The winking isn't the same without the the other eye. Here's my attempt.

toThazh.png

 

I think you need to look at more backsprites. Your eyes seem to need to be bigger and more prominent.

w4loand.png

Edited by Septentrion
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Posted (edited)

15 minutes ago, vonthesnowwolf said:

 Mega Moemon Firered Project can i play it on DeSmuME?

This patch is for Firered. You'll need a gameboy advanced emulator, not a NDS emulator like DeSmuME.

Edited by Septentrion

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Posted (edited)

Zapdos isn't smiling and only has blush under her eyes in her frontsprite which is why I made the backsprite's expression so plain.

I made a couple of face edits with bigger eyes, so let me know if either of them is any better.

k9E5MEA.png

 

The edits to Venomoth look good to me.

 

By the way, have you tried contacting members from the old thread to see if they're interested in helping? I don't think progress will be made quickly if it's just the two of us working on sprites. 

Edited by Leafjewel

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9 minutes ago, Leafjewel said:

Zapdos isn't smiling and only has blush under her eyes in her frontsprite which is why I made the backsprite's expression so plain.

 

I made a couple of face edits with bigger eyes, so let me know if either of them is any better.

k9E5MEA.png

The mouth on the front looks like a lot of smiles in animation, with a broken line representing lips. Have you considered making the back taller? She's rather on the low side.

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24 minutes ago, Septentrion said:

The mouth on the front looks like a lot of smiles in animation, with a broken line representing lips. Have you considered making the back taller? She's rather on the low side.

I've actually never thought she was short because I made her height in reference to this Articuno, which is 45 pixels (90 pixels in the x2 size) high from the tip of her ponytail until the where she gets cut off. Zapdos is 42 pixels (84 in x2) high from the top of her head until the bottom of the image. To me, it made sense for Zapdos to be shorter than Articuno overall because I was measuring Articuno from a point higher than where I measured Zapdos from and I wanted the bird trio to be of similar back height.

mDRyOxq.png

 

Regardless, I've gone ahead and made her two pixels taller (so 44 pixels in x1 and 88 in x2).

CxiC3fj.png

 

 

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I forgot about Pinsir in my Kanto Runthrough. Here's the most recent I found:

Gn3QqhU.png

 

19 hours ago, Leafjewel said:

I've actually never thought she was short because I made her height in reference to this Articuno, which is 45 pixels (90 pixels in the x2 size) high from the tip of her ponytail until the where she gets cut off. Zapdos is 42 pixels (84 in x2) high from the top of her head until the bottom of the image. To me, it made sense for Zapdos to be shorter than Articuno overall because I was measuring Articuno from a point higher than where I measured Zapdos from and I wanted the bird trio to be of similar back height.

mDRyOxq.png

 

Regardless, I've gone ahead and made her two pixels taller (so 44 pixels in x1 and 88 in x2).

CxiC3fj.png

 

 

I was not aware of that Articuno. Her wings aren't even feathered. Some of the backspites are very tall, with heights such are 56 for something like Dodrio.

 

Well, the Zapdos looks good to me now. I can handle the shiny if you prefer(I did a lot of them to get this far). The trio are all merely paler hues.

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Posted (edited)

2 hours ago, Septentrion said:

I forgot about Pinsir in my Kanto Runthrough. Here's the most recent I found:

Gn3QqhU.png

 

I was not aware of that Articuno. Her wings aren't even feathered. Some of the backspites are very tall, with heights such are 56 for something like Dodrio.

 

Well, the Zapdos looks good to me now. I can handle the shiny if you prefer(I did a lot of them to get this far). The trio are all merely paler hues.

What page did you get the Articuno in the original post from? The one I have is from page 207 and was the newest version of it as far as I can remember.

And by feathered, do you mean highly detailed like Spearow's backsprite? Otherwise you might be looking at the angle wrong because that black line on the back's wing is actually supposed to be the bottom of the topmost feathered section. I'll admit that the angle of the backsprite's wings are different than expected from the frontsprite would imply.

 

I normally recolor everything into their Gen V palette for both regular and shiny forms, but if you want different colors then go ahead and change them.

9I8CqsZ.png

 

Edit: Here's a version using toottoot's original Zapdos colors and the blue shiny colors from the old Zapdos.

BNRLd2I.png

Edited by Leafjewel
Palette changes
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