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aerodactyl.png

Aerodactyl

BST: 510 (80/105/65/60/75/130)

 

- Aerodactyl ties with Jolteon as the fastest Overused Pokemon. Aerodactyl is a top tier late game sweeper, which can easily sweep teams when its counters are down.


 

Spoiler

 

Physical sweeper

 

Nature: Jolly

EVs: 252 Attack, 252 Speed

Item: Life Orb/Choice Band

Ability: Rock Head if you run Double-Edge

 

Rock Slide

Earthquake

Wing Attack

Pursuit / Crunch / Double-Edge

 

- Aerodactyl's STABs + Earthquake have tremendous late game sweeping power. Pursuit is nice to trap fast Psychic types while Crunch causes extra pressure against Slowbro, its perhaps hardest counter.

 

 

Mixed Sweeper

 

Nature: Hasty/Naive

EVs: 252 speed - you could invest special attack if you really hate Forretress and Skarm but Attack isn't bad option either

Item: Life Orb

 

Rock Slide

Earthquake

Fire Blast

Wing Attack / Crunch / Pursuit / Double-Edge

 

- Same set as above except if you don't want to get walled by Skarmory or Forretress.

 

 

PP Staller

 

Nature: Jolly

EVs: 252 Speed, 252 HP

Item: Leftovers

Ability: Pressure

 

Rock Slide

Substitute

Protect

Rest

 

- Aerodactyl's pressure gives Aerodactyl a PP stalling niche. What's good about Aero as a PP staller is that it has the fastest Substitutes of all Pokemon, so it may even PP stall sweepers with Substitute and Protect. A Heal Bell/Aroma user is helpful when running Rest.

 

Main counters: Slowbro, Swampert, Steel-types.

 

alakazam.png

Alakazam

BST: 500 (55/50/45/135/95/120)

 

- One of the fastest Pokemon in the OU tier, Alakazam is one of the most disastrous sweepers if you manage get past Chansey.


 

Spoiler

 

Calm Mind

 

Nature: Timid

EVs: 248 Speed, 252 Sp. Atk 

Item: Life Ball

 

Calm Mind

Psychic

Signal Beam

Hidden Power Fire

 

- Saying that Life Orb Alakazam hits like a truck is an understatement. Absolutely monstrous damage with 135 Sp. Atk STAB Psychic. The issue is that the Chansey still beats this set, which means you need to defeat Chansey first before able to do much anything with this.

 

 

TrickSpecs

 

Nature: Timid
EVs: 248 Speed, 252 Sp. Atk

Item: Special Choice Band

 

Psychic

Signal Beam

Hidden Power Fire

Trick

 

- Trick allows to punish a Chansey user by giving it Specs, rendering it almost useless. This makes it highly likely someone is willing to give up their Chansey more easily and after that Alakazam might just sweep nicely.

 

Main counters: Chansey, Scarf Metagross w/ Pursuit, Umbreon

 

 

arcanine.png

Arcanine
BST: 555 (90/110/80/100/80/95)

 

- Despite its highly offensive stats, Arcanine is most commonly used as a defensive wall due to its ability Intimidate and the fact Arcanine has type-advantage over many powerful physical attackers like Heracross or Sceptile. Also Arcanine renders Pokemon with any Endure + Reversal/Flail movesets next to useless as long as it's alive.

 

 

Spoiler

 

Physical Wall

 

Nature: Relaxed

EVs: 252 HP 252 Defense

Item: Leftovers

Ability: Intimidate

 

Morning Sun

Toxic

Flamethrower

Extremespeed

 

- By far the most common set in the OU tier for Arcanine. Pretty self-explanatory. 

 

Other options: You could run an offensive Life Orb Arcanine but it is just way too easily walled in the current metagame by bulky water types, like Milotic and Slowbro to be actually useful.

 

Main counters: Swampert, Milotic, Slowbro, Flygon

 

 

blaziken.png

Blaziken

BST: 530 (80/120/70/110/70/80)

 

- Blaziken is possibly the best wallbreaker in the OU tier because barely any Pokemon can wall it completely.

 

Spoiler

 

Mixed Sweeper

 

Nature: Lonely/Naughty/Naive/Hasty

EVs: 252 Attack 252 Speed

Item: Life Ball

 

Superpower

Thunderpunch

Flamethrower / Overheat

Swords Dance / Quick Attack

 

- Powerful dual STABs with split attacks over base 110 make Blaziken a really difficult Pokemon to reliably switch in against. Thunderpunch is needed against bulky water-types. Swords Dance can help bring down the likes of Slowbro, Milotic and Arcanine more easily - all of which could without Spikes on the field potentially still wall Blaziken. Without Swords Dance Arcanine will wall Blaziken for days.

 

Note: Swift Choice Band is an option for this set as well, although I don't really recommend it.

 

 

Focus Energy

 

Nature: Lonely/Naughty/Naive/Hasty

EVs: 252 Attack 252 Speed

Item: Scope Lens

 

Focus Energy

Superpower

Thunderpunch

Overheat

 

- This set is mainly built to take advantage of the fact that Arcanine walls Blaziken pretty hard with Intimidate. When Blaziken holds Scope Lens and uses Focus Energy Blaziken's every hit will become a critical hit. Because critical hits negate the stat drops, Arcanine will no longer be able to wall Blaziken after it uses Focus Energy. Also helps beating bulky Gyarados.

 

Main counters: Slowbro, Milotic, Arcanine

 

 

breloom.png

Breloom

BST: 460 (60/130/80/60/60/70)

 

- Breloom learns the best move in the game - Spore. This 100% sleep inducting move isn't wide spread in Pokemon games and Breloom is one of the lucky ones to be able to learn this move. Breloom has a tremendously high base attack of 130 and that makes Breloom do massive damage with STAB Focus Punch after it has put its opponent to sleep.

 

Spoiler

 

SporePunch

 

Nature: Adamant/Jolly

EVs: 252 Attack 252 Speed

Item: Leftovers

 

Spore

Focus Punch

Substitute

Thunderpunch/Bullet Seed

 

- Breloom puts its opponent to sleep, Substitutes in case of a 1 turn sleep and then starts hammering away. Can sweep unprepared teams and Spore in general is annoying.

 

Other options: Choice Band could catch an incoming Venusaur off guard.

 

Main counters: Venusaur, Weezing

 

 

chansey.png

Chansey

BST: 450 (250/5/5/35/105/50)

 

- As of now, Chansey is the most used Pokemon of the whole OU tier. Love it or hate it, the impact this blob has in the metagame is insane. The fact it can wall almost any given special attacker in the game makes Chansey the very definition of a wall.

 

Spoiler

 

The blob

 

Nature: Bold

EVs: 252 HP 252 Defense

Item: Leftovers/Shed Hull

 

Wish

Protect

Seismic Toss

Thunder Wave / Toxic

 

- Chansey is an unbelievably good Wish supporter in the OU metagame. Being able to switch in against so many Pokemon, just quick Wish from Chansey and your whatever Pokemon is back with health again. Chansey can annoy its counter even further by Thunder Waving them and suddenly breaking Chansey becomes difficult because of both Wish + Protect and the fact that you need to get through the paralysis.

 

Main counters: Wallbreakers that can get through other walls as well. Medicham, Blaziken, Swords Dance Heracross, Sub + SD Rhydon, Swampert, Growth Venusaur. Optionally just counter stall Chansey. So much fun isn't it?

 

 

 

 

Edited by OrangeManiac
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charizard.png

Charizard

BST: 534 (78/84/78/109/85/100)

 

- The virtual pet of every kid in every first world country. Before coming a meme for being so absolutely disgracefully bad in the later gens, Charizard does posses some solid sweeping capabilities in our current generation.

 

Spoiler

 

Special sweeper

 

Nature: Timid

EVs: 252 Speed 252 Sp. Atk

Item: Life Ball

 

Fire Blast

Sunny Day

Solarbeam

Substitute

 

- When sun is up and Charizard is on Blaze, not even Chansey will wall this thing. Nothing will wall this thing. The main problem is that this is very situational sweeping and very prone to priority.

 

Belly Drum

 

Nature: Jolly

EVs: 252 Speed 252 Attack

Item: Salac Berry

 

Substitute

Belly Drum

Fire Punch

Thunderpunch

 

- Probably the most common Charizard set. Your best bet to make this work is to lock your opponent into an unwanted move and set up Belly Drum on it and sweep after Salac. Charizard can also set up on walls like Chansey, Umbreon or Forretress or something like Skarmory as a last Pokemon. Might wanna get Arcanine down before attempting this.

 

 

Swords Dance

 

Nature: Jolly

EVs: 252 Attack 252 Speed

Item: Life Orb

 

Swords Dance

Fire Punch

Thunderpunch

Earthquake

 

- In my opinion, very underrated set for Charizard. Swords Dance + Earthquake helps beating Charizard's main counter, which is Arcanine.

 

Main counters: Milotic, Kingdra, Arcanine

 

 

dusclops.png

Dusclops

BST: 455 (40/70/130/60/130/25)

 

- Dusclops has plenty of nice traits but no amazing ones. Dusclops' low base HP and high defenses make it the most ideal Pokemon for Will-o-Wisp + Pain Split walling. Dusclops' ability Pressure again makes it the ultimate counterstall Pokemon. In my opinion, kind of a team you can throw in a pre-made core but not really a Pokemon to build a team around to.

 

Spoiler

 

Standard Wall

 

Nature: Calm
EVs: 252 HP 252 Sp. Def

Item: Leftovers

 

Will-O-Wisp

Pain Split

Seismic Toss

Shadow Punch / Rest

 

- WOW + Pain Split is Dusclops' main niche. Watch out for mindlessly spamming Will-O-Wisp, though since Guts users can punish you for this. Seismic Toss is the most standard move for wall, Shadow Punch is nice to counter Psychic-type sweepers like Zam or Espeon. Rest is nice with Heal Bell support and provides that PP Stallage.

 

Other options: TrickBand is an option to Dusclops but you never know what might switch in for Dusclops so that might be risky.

 

Main counters: Houndoom, Sub SD Rhydon, has plenty of checks though

 

 

espeon.png

Espeon

BST: 525 (65/65/60/130/95/110)

 

- The cute alternative to Alakazam if you dislike mustache and spoons. Similar to Alakazam to almost every way, except Espeon is a little slower and has a bit lower Sp. Atk, while possessing more bulk.

 

Spoiler

Morning Sun

 

Nature: Timid

EVs: 216 Speed, 252 HP, 52 Sp. Def

Item: Leftovers

 

Calm Mind

Morning Sun

Psychic

Hidden Power Fire / Signal Beam

 

- Espeon could set up on a wall or a Pokemon that hits low special damage. After Calm Minds Espeon will start to tank special hits and Morning Sun will heal it up. Can be effective late game.

 

Life Orb

 

Nature: Timid

EVs: 248 Speed, 252 Sp. Atk 

Item: Life Ball

 

Calm Mind

Psychic

Signal Beam

Hidden Power Fire

 

- If you wanna straight up start sweeping, this is your set.

 

 

TrickSpecs

 

Nature: Timid
EVs: 248 Speed, 252 Sp. Atk

Item: Special Choice Band

 

Psychic

Signal Beam

Hidden Power Fire

Trick

 

- Trick allows to punish a Chansey user by giving it Specs, rendering it almost useless. This makes it highly likely someone is willing to give up their Chansey more easily and after that Espeon might just sweep nicely. (literally copy pasted from Alakazam set kappa)

 

Main counters: Houndoom, Chansey, Dusclops w/ Shadow Punch, Pursuit Metagross

 

flygon.png

Flygon

BST: 520 (80/100/80/80/80/100)

 

- Flygon is the most powerful sweeper in the tier. It works fairly well against almost every Pokemon, barring bulky waters which happen to be able to wall it to oblivion. Flygon is most commonly used to sweep the sweepers.


 

Spoiler

 

The Sweeper

 

Nature: Adamant/Jolly/Naive/Hasty

EVs: 252 Atk 252 Speed

Item: Life Ball / Choice Band / Swift Choice Band

 

Earthquake

Dragon Claw

Thunderpunch / Superpower / Fire Blast / Quick Attack

Thunderpunch / Superpower / Fire Blast / Quick Attack

 

- EQ and Dragon Claw have a tremendous sweeping power over the metagame. Flygon also gets very solid filler moves, from which is very difficult to decide which ones are the best. Thunderpunch defeats Gyarados, Superpower defeats P2 and hits Chansey harder, Fire Blast defeats Skarmory and Forretress and QA is nice to catch fast Pokemon off guard. It's very difficult to say what is the best item for Flygon. Depends entirely on your teambuild.

 

Main counters: Slowbro, Milotic, Swampert

 

 

forretress.png

Forretress

BST: 465 (75/90/140/60/60/40)

 

- What's so particularly nice about Forretress is that it can both use Spikes and spin away the Spikes of an opponent. The solid 140 defense gives protection when setting up spikes.

 

Spoiler

 

Utility

 

Nature: Impish/Relaxed

EVs: 252 HP 252 Defense

Item: Leftovers

 

Spikes

Rapid Spin

Earthquake

Pin Missile / Counter / Hidden Power Fire

 

- Set up spikes, remove spikes and you make the life of your other Pokemon so much easier. Earthquake is needed to keep an incoming Magneton on its "toes". Last move is harder to determine: Pin Missile does solid STAB damage, Counter can catch people off guard and Hidden Power Fire is particularly nice against opposing Forretress.

 

Main counters: Almost every special attacker.

 

 

gardevoir.png

Gardevoir

BST: 518 (68/65/65/125/115/80)

 

- Gardevoir's nicest trait is its rare ability Trace, which is highly useful in the OU tier. Gardevoir possess also nice movepool and high stats.

 

Spoiler

 

Pain Split

 

Nature: Calm

EVs: 138 HP, 252 Defense, 112 Speed

Item: Leftovers

Ability: Trace

 

Will-o-Wisp

Pain Split

Thunderbolt

Psychic

 

- This set works as a counter to plenty of scary Pokemon in the OU tier. Trace helps Gardevoir to wall Jolteon. Gardevoir's Trace helps to Intimidate Gyarados and essentially counter it. Gardevoir itself is an amazing counter to Weezing and for the switch in Gardevoir can Will-o-Wisp a Pokemon. Pain Split helps using Chansey as an ATM for HP. The speed EVs are meant to outspeed Metagross, which does not like Will-o-Wisp.

 

 

TrickSpecs

 

Nature: Modest

EVs: 252 HP 252 Sp. Atk

Item: Special Choice Band

Ability: Trace

 

Trick
Psychic

Signal Beam

Thunderbolt

 

- Gardevoir's 125 Special Attack allows it to hit like an absolute truck. Because Chansey could wall it hell and back, Tricking Specs on it might just do the work.

 

 

TrickScarf

 

Nature: Timid
EVs: 252 Speed 252 Sp. Atk

Item: Swift Choice Band

Ability: Trace

 

Trick

Psychic

Signal Beam

Thunderbolt

 

- Max speed Gardevoir can outspeed every OU Pokemon with Swift Choice Band, making TrickScarf a viable option.

 

Main counters: Houndoom, Dusclops

 

 

gyarados.png

Gyarados

BST: 540 (95/125/79/60/100/81)

 

- An absolute monster. Gyarados is possibly the strongest individual Pokemon of the whole OU metagame. However, it is still quite easily countered by the right Pokemon.

 

Spoiler

 

Dragon Dance

 

Nature: Jolly/Adamant

EVs: You can do it multiple ways. With Life Orb going Max Speed Max Atk is very good and solid option. With Leftovers putting enough speed to outspeed Aero and Jolteon +1 might be enough and rest for HP. For Adamant putting enough speed to outspeed base 120s might be enough.

Item: Life Ball/Leftovers

 

Dragon Dance

Waterfall

Crunch

Earthquake

 

- When you can set this thing up and its main counters are down, this thing sweeps. Hard.

 

Liechi Berry

 

Nature: Jolly/Adamant

EVs: 252 Speed 252 Atk

Item: Liechi Berry

 

Substitute

Dragon Dance

Waterfall

Flail/Reversal

 

- Can sweep hard late-game. Just make sure Arcanine is down first.

 

Defensive

 

Nature: Impish
EVs: 252 HP 252 Def

Item: Leftovers

 

Thunder Wave

Roar

Waterfall

Crunch / Earthquake

 

- With Intimidate, Gyarados can work as a solid physical wall and utility Pokemon spreading Twave and Roaring for Spikes damage.

 

Main counters: Porygon2, Milotic, Slowbro w/ HP Electric

 

 

 

 

heracross.png

Heracross

BST: 500 (80/125/75/40/95/85)

 

- The bug that clearly lifts more with a horn than you ever will.

 

Spoiler

 

Choice Band

 

Nature: Adamant

EVs: 252 Speed 252 Attack

Item: Choice Band/Swift Choice Band

Ability: Guts

 

Low Kick

Megahorn

Earthquake

Facade / Pursuit / Aerial Ace / Rock Slide

 

- Heracross hits hard, there's no around it. Normal Choice Band helps doing massive damage and breaking walls, Scarf Hera helps sweeping the sweepers.

 

 

Swords Dance

 

Nature: Jolly/Adamant

EVs: 252 Speed 252 Attack

Item: Life Ball

Ability: Guts

 

Swords Dance

Megahorn

Low Kick

Facade / Aerial Ace / Rock Slide

 

- Just an absolute monster. Wallbreaks almost everything barring Weezing.

 

 

Reversal

 

Nature: Adamant

EVs: 252 Speed 252 Attack

Item: Salac Berry

Ability: Swarm

 

Substitute/Endure

Megahorn

Reversal

Swords Dance

 

- Amazing late-game. Because of how prevalent Arcanine is I don't really recommend this set.

 

Main counters: Weezing, Arcanine, Skarmory

 

 

Edited by OrangeManiac
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2 hours ago, OrangeManiac said:

Feel free to contribute or whatever.

I hope im doing it right.

 

I like taunt (>rest) on pressure aero since running rest without chesto, which doesnt really make things better, loses momentum completely once you rest and you´ll most likely face those spikers using this set. Meanwhile taunt is spammable and allows you to avoid spikes, set up and forces to be attacked, when started with sub.

 

Played well around it agility blaze just destroys stuff lategame and i think its definetely worth mentioning: agi, sp, overheat/flame,hp - rash @ orb. With a shitload of bulky water around spike support almost seems like a must have tho, especially when u wanna run hp electric (meh swampert) to kill gyara, which otherwise could stop ur +2  sweep.

 

Also might be worth mentioning that dusc can be used as a memento -> set up mon, which isnt really unique but not to common either.

 

 

Altough i appreciate the old competitive guide, i think it was time to have a new and updated one, so +1 for the effort.

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for chan there is dual status, for blaze there is straight SD set(not mixed) as well as agility, for breloom there is SD set, as well as a scarf set with spore generally as lead, for zam i like hp ground cuz houndoom, zard sub punch hp flame set which is godly, dusc 90% of the time will have rest over ps and bold with spec def evs 

edit: not trying to shit on your guide on anything, just helping contribute 

Edited by DiDi
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12 minutes ago, DiDi said:

edit: not trying to shit on your guide on anything, just helping contribute 

Didn't take it like that at all, all comments and opinions are more than welcome.

 

I'll first complete my own versions for each Pokemon, then I'll do additions by the posts made on this thread.

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I'll make some contributions: 

1. Aero can also be used with adamant nature since it's already extremely fast, ada makes it hit harder. Ofc jolly is more viable since its fastest pokemon in the tier, but if you are going up vs a guy who likes to use walls more than sweepers, adamant could be a better choice.

 

2. Alakazam is better with hp ground to hit non-scarf houndooms imo, even careful forre and skarmory takes a lot from orb alakazam so hp fire isn't really necessary. You can also run taunt to fuck with chansey. 

 

3. Arcanine can be used with a sassy nature and it can help on walling venusaur, jolteon, it could probably also beat milotic but i'm not too sure on that. 

4. The best set for blaziken wall-breaking is Tpunch / superpower / hp grass / flamethrower or fire blast, you forgot to note that. Also adamant with SD will almost KO everything slower that switches in on it like Arca, Slowbro, Milotic.. etc.

 

5. Breloom  is so much better than just focus punch, you can run SD orb adamant and kill a lot of threats like arcanine, skarmory atfter sturdy is broken, you can also run scarf jolly to OHKO other sweepers and mess around with sporing.

 

6. Chansey: Didi already covered that

 

I'll do more later 

Edited by BlackJovi
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Blaziken:

 

Nature: Jolly

EVs: 252 Speed 252 Attack

Item: Salac Berry

Ability: Blaze

 

Endure

Blaze Kick

Reversal

Swords Dance

 

Alright I'll do a little write up. This thing is in my opinion a monster. I prefer this over Heracross just because I hate megahorn. Also keep in my mind this thing can't be burned. Giving you opportunities to set up in Weezing's face or Dusclops'. There are a few checks to it if full hp but this should be your late game sweeper and should definitly be able to pick up the broom and sweep. 

 

Checks: Arcanine, Gyarados (if full) and Tentacruel/Starmie (if defensive)

Counters: Priority

 

Spoiler
+1 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Arcanine: 201-237 (102.5 - 120.9%) -- guaranteed OHKO (Can espeed but just for damage)
+1 252 Atk Blaziken Reversal (200 BP) vs. 0 HP / 4 Def Gyarados: 145-171 (85.2 - 100.5%) -- 6.3% chance to OHKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 4 Def Starmie: 182-215 (108.9 - 128.7%) -- guaranteed OHKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 252+ Def Starmie: 129-152 (77.2 - 91%) -- guaranteed 2HKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Tentacruel: 151-178 (81.1 - 95.6%) -- guaranteed 2HKO after Leftovers recovery

 

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7 minutes ago, TheChampionMike said:

Blaziken:

 

Nature: Jolly

EVs: 252 Speed 252 Attack

Item: Salac Berry

Ability: Blaze

 

Endure

Blaze Kick

Reversal

Swords Dance

 

Alright I'll do a little write up. This thing is in my opinion a monster. I prefer this over Heracross just because I hate megahorn. Also keep in my mind this thing can't be burned. Giving you opportunities to set up in Weezing's face or Dusclops'. There are a few checks to it if full hp but this should be your late game sweeper and should definitly be able to pick up the broom and sweep. 

 

Checks: Arcanine, Gyarados (if full) and Tentacruel/Starmie (if defensive)

Counters: Priority

 

  Reveal hidden contents
+1 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Arcanine: 201-237 (102.5 - 120.9%) -- guaranteed OHKO (Can espeed but just for damage)
+1 252 Atk Blaziken Reversal (200 BP) vs. 0 HP / 4 Def Gyarados: 145-171 (85.2 - 100.5%) -- 6.3% chance to OHKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 4 Def Starmie: 182-215 (108.9 - 128.7%) -- guaranteed OHKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 252+ Def Starmie: 129-152 (77.2 - 91%) -- guaranteed 2HKO
+2 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Tentacruel: 151-178 (81.1 - 95.6%) -- guaranteed 2HKO after Leftovers recovery

 

Arcanine calc is kinda irrelevant since Arcanine can just Extremespeed it :)

 

I'm not the biggest fan of Endure Reversal Pokemon in OU currently but yeah, I should still add this one.

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More: 

 

-Charizard: Besides sub drum set, there is also the jolly sitrus set with earthquake to beat arcanine easily. There's also the sub punch set with flame, hp grass, focus punch and sub/ancientpower (to hit arcanine, gyara, aero) if you can predict and feel like you don't need substitute.

 

Nature: Mild 

EVs: 252 Speed 252 Sp. Attack

Item: Life Orb

 

Flamethrower

HP Grass

Ancientpower / Substitute 

Focus Punch

 

-Pain split is kinda gay on dusclops, because if it gets toxic'd (which it always does) it kinda defeats its stalling purpose, so I'd suggest rest over it. Some viable moves are: counter, trick, sball. Counter to surprise them houndooms. You can also run focus punch to beat chansey easily.

 

-Like zam, espeon needs / benefits more from hp ground. Same reasons.

 

-Flygon sets are fine.

 

-No point in running pin missile on forretress if you're not running careful nature imo, since starmie can just surf kill you, if you're careful you can battle it at least.

 

Nature: Careful / Sassy

EVs: 252 HP 252 Sp. Defense

Item: Leftovers

 

Spikes

Rapid Spin

Earthquake / HP Fire

Pin Missile 

 

-Gardevoir can also work with wish + protect. 

 

-Bounce is pretty neat on gyarados, stab move. Only downside is it takes two turns, but if played right it does massive damage. Plus if you're behind a sub when you bounce your opponent can't hit you which is pretty cool.

 

-I'd recommend running jolly heracross with choice band too, just to outspeed venu + blaziken + some other things I can't recall rn. Also as for the SD set, you can also replace EQ for rock slide to OHKO arcanine after you SD.

 

Swords Dance

 

Nature: Jolly

EVs: 252 Speed 252 Attack

Item: Life Ball

Ability: Guts

 

Swords Dance

Megahorn

Low Kick

EQ / Rock Slide

 

You could also drop a stab and go RS + EQ to beat gyara + arcanine in one set.

 

 

 

 

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On 29/05/2017 at 6:18 PM, BlackJovi said:

3. Arcanine can be used with a sassy nature and it can help on walling venusaur, jolteon, it could probably also beat milotic but i'm not too sure on that. 

Also worth noting Sassy Arc also can wall Haunter, Sceptile, Typlosion, the gay mixed Blaz - all of which are just annoying for the more standard teams.

On 29/05/2017 at 6:58 PM, OrangeManiac said:

Arcanine calc is kinda irrelevant since Arcanine can just Extremespeed it :)

 

I'm not the biggest fan of Endure Reversal Pokemon in OU currently but yeah, I should still add this one.

Yeh reversal Blaz is ass, too much Slowbro. What you can do though, is give it a salac berry and add a little sp def evs to live a surf/psychic from Slowbro(putting it into salac range). You could see yourself with a +2/+4 salac'd Blaziken(depending on how many SDs you did) which is a massive threat to anything without priority. 

Edited by KaynineXL
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