OrangeManiac Posted May 28, 2017 Share Posted May 28, 2017 (edited) I've heard there being some newer players asking for this so I figured what is a better way to spend my boredom than writing about 30 or so Pokemon's most common OU builds. Feel free to contribute or whatever. Edited December 2, 2017 by OrangeManiac Lastangel, xStarr, SweeTforU and 16 others 19 Link to comment
OrangeManiac Posted May 28, 2017 Author Share Posted May 28, 2017 (edited) Aerodactyl BST: 510 (80/105/65/60/75/130) - Aerodactyl ties with Jolteon as the fastest Overused Pokemon. Aerodactyl is a top tier late game sweeper, which can easily sweep teams when its counters are down. Spoiler Physical sweeper Nature: Jolly EVs: 252 Attack, 252 Speed Item: Life Orb/Choice Band Ability: Rock Head if you run Double-Edge Rock Slide Earthquake Wing Attack Pursuit / Crunch / Double-Edge - Aerodactyl's STABs + Earthquake have tremendous late game sweeping power. Pursuit is nice to trap fast Psychic types while Crunch causes extra pressure against Slowbro, its perhaps hardest counter. Mixed Sweeper Nature: Hasty/Naive EVs: 252 speed - you could invest special attack if you really hate Forretress and Skarm but Attack isn't bad option either Item: Life Orb Rock Slide Earthquake Fire Blast Wing Attack / Crunch / Pursuit / Double-Edge - Same set as above except if you don't want to get walled by Skarmory or Forretress. PP Staller Nature: Jolly EVs: 252 Speed, 252 HP Item: Leftovers Ability: Pressure Rock Slide Substitute Protect Rest - Aerodactyl's pressure gives Aerodactyl a PP stalling niche. What's good about Aero as a PP staller is that it has the fastest Substitutes of all Pokemon, so it may even PP stall sweepers with Substitute and Protect. A Heal Bell/Aroma user is helpful when running Rest. Main counters: Slowbro, Swampert, Steel-types. Alakazam BST: 500 (55/50/45/135/95/120) - One of the fastest Pokemon in the OU tier, Alakazam is one of the most disastrous sweepers if you manage get past Chansey. Spoiler Calm Mind Nature: Timid EVs: 248 Speed, 252 Sp. Atk Item: Life Ball Calm Mind Psychic Signal Beam Hidden Power Fire - Saying that Life Orb Alakazam hits like a truck is an understatement. Absolutely monstrous damage with 135 Sp. Atk STAB Psychic. The issue is that the Chansey still beats this set, which means you need to defeat Chansey first before able to do much anything with this. TrickSpecs Nature: Timid EVs: 248 Speed, 252 Sp. Atk Item: Special Choice Band Psychic Signal Beam Hidden Power Fire Trick - Trick allows to punish a Chansey user by giving it Specs, rendering it almost useless. This makes it highly likely someone is willing to give up their Chansey more easily and after that Alakazam might just sweep nicely. Main counters: Chansey, Scarf Metagross w/ Pursuit, Umbreon Arcanine BST: 555 (90/110/80/100/80/95) - Despite its highly offensive stats, Arcanine is most commonly used as a defensive wall due to its ability Intimidate and the fact Arcanine has type-advantage over many powerful physical attackers like Heracross or Sceptile. Also Arcanine renders Pokemon with any Endure + Reversal/Flail movesets next to useless as long as it's alive. Spoiler Physical Wall Nature: Relaxed EVs: 252 HP 252 Defense Item: Leftovers Ability: Intimidate Morning Sun Toxic Flamethrower Extremespeed - By far the most common set in the OU tier for Arcanine. Pretty self-explanatory. Other options: You could run an offensive Life Orb Arcanine but it is just way too easily walled in the current metagame by bulky water types, like Milotic and Slowbro to be actually useful. Main counters: Swampert, Milotic, Slowbro, Flygon Blaziken BST: 530 (80/120/70/110/70/80) - Blaziken is possibly the best wallbreaker in the OU tier because barely any Pokemon can wall it completely. Spoiler Mixed Sweeper Nature: Lonely/Naughty/Naive/Hasty EVs: 252 Attack 252 Speed Item: Life Ball Superpower Thunderpunch Flamethrower / Overheat Swords Dance / Quick Attack - Powerful dual STABs with split attacks over base 110 make Blaziken a really difficult Pokemon to reliably switch in against. Thunderpunch is needed against bulky water-types. Swords Dance can help bring down the likes of Slowbro, Milotic and Arcanine more easily - all of which could without Spikes on the field potentially still wall Blaziken. Without Swords Dance Arcanine will wall Blaziken for days. Note: Swift Choice Band is an option for this set as well, although I don't really recommend it. Focus Energy Nature: Lonely/Naughty/Naive/Hasty EVs: 252 Attack 252 Speed Item: Scope Lens Focus Energy Superpower Thunderpunch Overheat - This set is mainly built to take advantage of the fact that Arcanine walls Blaziken pretty hard with Intimidate. When Blaziken holds Scope Lens and uses Focus Energy Blaziken's every hit will become a critical hit. Because critical hits negate the stat drops, Arcanine will no longer be able to wall Blaziken after it uses Focus Energy. Also helps beating bulky Gyarados. Main counters: Slowbro, Milotic, Arcanine Breloom BST: 460 (60/130/80/60/60/70) - Breloom learns the best move in the game - Spore. This 100% sleep inducting move isn't wide spread in Pokemon games and Breloom is one of the lucky ones to be able to learn this move. Breloom has a tremendously high base attack of 130 and that makes Breloom do massive damage with STAB Focus Punch after it has put its opponent to sleep. Spoiler SporePunch Nature: Adamant/Jolly EVs: 252 Attack 252 Speed Item: Leftovers Spore Focus Punch Substitute Thunderpunch/Bullet Seed - Breloom puts its opponent to sleep, Substitutes in case of a 1 turn sleep and then starts hammering away. Can sweep unprepared teams and Spore in general is annoying. Other options: Choice Band could catch an incoming Venusaur off guard. Main counters: Venusaur, Weezing Chansey BST: 450 (250/5/5/35/105/50) - As of now, Chansey is the most used Pokemon of the whole OU tier. Love it or hate it, the impact this blob has in the metagame is insane. The fact it can wall almost any given special attacker in the game makes Chansey the very definition of a wall. Spoiler The blob Nature: Bold EVs: 252 HP 252 Defense Item: Leftovers/Shed Hull Wish Protect Seismic Toss Thunder Wave / Toxic - Chansey is an unbelievably good Wish supporter in the OU metagame. Being able to switch in against so many Pokemon, just quick Wish from Chansey and your whatever Pokemon is back with health again. Chansey can annoy its counter even further by Thunder Waving them and suddenly breaking Chansey becomes difficult because of both Wish + Protect and the fact that you need to get through the paralysis. Main counters: Wallbreakers that can get through other walls as well. Medicham, Blaziken, Swords Dance Heracross, Sub + SD Rhydon, Swampert, Growth Venusaur. Optionally just counter stall Chansey. So much fun isn't it? Edited May 28, 2017 by OrangeManiac Draekyn and liammw95 2 Link to comment
OrangeManiac Posted May 28, 2017 Author Share Posted May 28, 2017 (edited) Charizard BST: 534 (78/84/78/109/85/100) - The virtual pet of every kid in every first world country. Before coming a meme for being so absolutely disgracefully bad in the later gens, Charizard does posses some solid sweeping capabilities in our current generation. Spoiler Special sweeper Nature: Timid EVs: 252 Speed 252 Sp. Atk Item: Life Ball Fire Blast Sunny Day Solarbeam Substitute - When sun is up and Charizard is on Blaze, not even Chansey will wall this thing. Nothing will wall this thing. The main problem is that this is very situational sweeping and very prone to priority. Belly Drum Nature: Jolly EVs: 252 Speed 252 Attack Item: Salac Berry Substitute Belly Drum Fire Punch Thunderpunch - Probably the most common Charizard set. Your best bet to make this work is to lock your opponent into an unwanted move and set up Belly Drum on it and sweep after Salac. Charizard can also set up on walls like Chansey, Umbreon or Forretress or something like Skarmory as a last Pokemon. Might wanna get Arcanine down before attempting this. Swords Dance Nature: Jolly EVs: 252 Attack 252 Speed Item: Life Orb Swords Dance Fire Punch Thunderpunch Earthquake - In my opinion, very underrated set for Charizard. Swords Dance + Earthquake helps beating Charizard's main counter, which is Arcanine. Main counters: Milotic, Kingdra, Arcanine Dusclops BST: 455 (40/70/130/60/130/25) - Dusclops has plenty of nice traits but no amazing ones. Dusclops' low base HP and high defenses make it the most ideal Pokemon for Will-o-Wisp + Pain Split walling. Dusclops' ability Pressure again makes it the ultimate counterstall Pokemon. In my opinion, kind of a team you can throw in a pre-made core but not really a Pokemon to build a team around to. Spoiler Standard Wall Nature: Calm EVs: 252 HP 252 Sp. Def Item: Leftovers Will-O-Wisp Pain Split Seismic Toss Shadow Punch / Rest - WOW + Pain Split is Dusclops' main niche. Watch out for mindlessly spamming Will-O-Wisp, though since Guts users can punish you for this. Seismic Toss is the most standard move for wall, Shadow Punch is nice to counter Psychic-type sweepers like Zam or Espeon. Rest is nice with Heal Bell support and provides that PP Stallage. Other options: TrickBand is an option to Dusclops but you never know what might switch in for Dusclops so that might be risky. Main counters: Houndoom, Sub SD Rhydon, has plenty of checks though Espeon BST: 525 (65/65/60/130/95/110) - The cute alternative to Alakazam if you dislike mustache and spoons. Similar to Alakazam to almost every way, except Espeon is a little slower and has a bit lower Sp. Atk, while possessing more bulk. Spoiler Morning Sun Nature: Timid EVs: 216 Speed, 252 HP, 52 Sp. Def Item: Leftovers Calm Mind Morning Sun Psychic Hidden Power Fire / Signal Beam - Espeon could set up on a wall or a Pokemon that hits low special damage. After Calm Minds Espeon will start to tank special hits and Morning Sun will heal it up. Can be effective late game. Life Orb Nature: Timid EVs: 248 Speed, 252 Sp. Atk Item: Life Ball Calm Mind Psychic Signal Beam Hidden Power Fire - If you wanna straight up start sweeping, this is your set. TrickSpecs Nature: Timid EVs: 248 Speed, 252 Sp. Atk Item: Special Choice Band Psychic Signal Beam Hidden Power Fire Trick - Trick allows to punish a Chansey user by giving it Specs, rendering it almost useless. This makes it highly likely someone is willing to give up their Chansey more easily and after that Espeon might just sweep nicely. (literally copy pasted from Alakazam set kappa) Main counters: Houndoom, Chansey, Dusclops w/ Shadow Punch, Pursuit Metagross Flygon BST: 520 (80/100/80/80/80/100) - Flygon is the most powerful sweeper in the tier. It works fairly well against almost every Pokemon, barring bulky waters which happen to be able to wall it to oblivion. Flygon is most commonly used to sweep the sweepers. Spoiler The Sweeper Nature: Adamant/Jolly/Naive/Hasty EVs: 252 Atk 252 Speed Item: Life Ball / Choice Band / Swift Choice Band Earthquake Dragon Claw Thunderpunch / Superpower / Fire Blast / Quick Attack Thunderpunch / Superpower / Fire Blast / Quick Attack - EQ and Dragon Claw have a tremendous sweeping power over the metagame. Flygon also gets very solid filler moves, from which is very difficult to decide which ones are the best. Thunderpunch defeats Gyarados, Superpower defeats P2 and hits Chansey harder, Fire Blast defeats Skarmory and Forretress and QA is nice to catch fast Pokemon off guard. It's very difficult to say what is the best item for Flygon. Depends entirely on your teambuild. Main counters: Slowbro, Milotic, Swampert Forretress BST: 465 (75/90/140/60/60/40) - What's so particularly nice about Forretress is that it can both use Spikes and spin away the Spikes of an opponent. The solid 140 defense gives protection when setting up spikes. Spoiler Utility Nature: Impish/Relaxed EVs: 252 HP 252 Defense Item: Leftovers Spikes Rapid Spin Earthquake Pin Missile / Counter / Hidden Power Fire - Set up spikes, remove spikes and you make the life of your other Pokemon so much easier. Earthquake is needed to keep an incoming Magneton on its "toes". Last move is harder to determine: Pin Missile does solid STAB damage, Counter can catch people off guard and Hidden Power Fire is particularly nice against opposing Forretress. Main counters: Almost every special attacker. Gardevoir BST: 518 (68/65/65/125/115/80) - Gardevoir's nicest trait is its rare ability Trace, which is highly useful in the OU tier. Gardevoir possess also nice movepool and high stats. Spoiler Pain Split Nature: Calm EVs: 138 HP, 252 Defense, 112 Speed Item: Leftovers Ability: Trace Will-o-Wisp Pain Split Thunderbolt Psychic - This set works as a counter to plenty of scary Pokemon in the OU tier. Trace helps Gardevoir to wall Jolteon. Gardevoir's Trace helps to Intimidate Gyarados and essentially counter it. Gardevoir itself is an amazing counter to Weezing and for the switch in Gardevoir can Will-o-Wisp a Pokemon. Pain Split helps using Chansey as an ATM for HP. The speed EVs are meant to outspeed Metagross, which does not like Will-o-Wisp. TrickSpecs Nature: Modest EVs: 252 HP 252 Sp. Atk Item: Special Choice Band Ability: Trace Trick Psychic Signal Beam Thunderbolt - Gardevoir's 125 Special Attack allows it to hit like an absolute truck. Because Chansey could wall it hell and back, Tricking Specs on it might just do the work. TrickScarf Nature: Timid EVs: 252 Speed 252 Sp. Atk Item: Swift Choice Band Ability: Trace Trick Psychic Signal Beam Thunderbolt - Max speed Gardevoir can outspeed every OU Pokemon with Swift Choice Band, making TrickScarf a viable option. Main counters: Houndoom, Dusclops Gyarados BST: 540 (95/125/79/60/100/81) - An absolute monster. Gyarados is possibly the strongest individual Pokemon of the whole OU metagame. However, it is still quite easily countered by the right Pokemon. Spoiler Dragon Dance Nature: Jolly/Adamant EVs: You can do it multiple ways. With Life Orb going Max Speed Max Atk is very good and solid option. With Leftovers putting enough speed to outspeed Aero and Jolteon +1 might be enough and rest for HP. For Adamant putting enough speed to outspeed base 120s might be enough. Item: Life Ball/Leftovers Dragon Dance Waterfall Crunch Earthquake - When you can set this thing up and its main counters are down, this thing sweeps. Hard. Liechi Berry Nature: Jolly/Adamant EVs: 252 Speed 252 Atk Item: Liechi Berry Substitute Dragon Dance Waterfall Flail/Reversal - Can sweep hard late-game. Just make sure Arcanine is down first. Defensive Nature: Impish EVs: 252 HP 252 Def Item: Leftovers Thunder Wave Roar Waterfall Crunch / Earthquake - With Intimidate, Gyarados can work as a solid physical wall and utility Pokemon spreading Twave and Roaring for Spikes damage. Main counters: Porygon2, Milotic, Slowbro w/ HP Electric Heracross BST: 500 (80/125/75/40/95/85) - The bug that clearly lifts more with a horn than you ever will. Spoiler Choice Band Nature: Adamant EVs: 252 Speed 252 Attack Item: Choice Band/Swift Choice Band Ability: Guts Low Kick Megahorn Earthquake Facade / Pursuit / Aerial Ace / Rock Slide - Heracross hits hard, there's no around it. Normal Choice Band helps doing massive damage and breaking walls, Scarf Hera helps sweeping the sweepers. Swords Dance Nature: Jolly/Adamant EVs: 252 Speed 252 Attack Item: Life Ball Ability: Guts Swords Dance Megahorn Low Kick Facade / Aerial Ace / Rock Slide - Just an absolute monster. Wallbreaks almost everything barring Weezing. Reversal Nature: Adamant EVs: 252 Speed 252 Attack Item: Salac Berry Ability: Swarm Substitute/Endure Megahorn Reversal Swords Dance - Amazing late-game. Because of how prevalent Arcanine is I don't really recommend this set. Main counters: Weezing, Arcanine, Skarmory Edited May 28, 2017 by OrangeManiac liammw95 and Draekyn 2 Link to comment
OrangeManiac Posted May 28, 2017 Author Share Posted May 28, 2017 last reserve Draekyn 1 Link to comment
DrButler Posted May 28, 2017 Share Posted May 28, 2017 2 hours ago, OrangeManiac said: Feel free to contribute or whatever. I hope im doing it right. I like taunt (>rest) on pressure aero since running rest without chesto, which doesnt really make things better, loses momentum completely once you rest and you´ll most likely face those spikers using this set. Meanwhile taunt is spammable and allows you to avoid spikes, set up and forces to be attacked, when started with sub. Played well around it agility blaze just destroys stuff lategame and i think its definetely worth mentioning: agi, sp, overheat/flame,hp - rash @ orb. With a shitload of bulky water around spike support almost seems like a must have tho, especially when u wanna run hp electric (meh swampert) to kill gyara, which otherwise could stop ur +2 sweep. Also might be worth mentioning that dusc can be used as a memento -> set up mon, which isnt really unique but not to common either. Altough i appreciate the old competitive guide, i think it was time to have a new and updated one, so +1 for the effort. OrangeManiac 1 Link to comment
DiDi Posted May 28, 2017 Share Posted May 28, 2017 (edited) for chan there is dual status, for blaze there is straight SD set(not mixed) as well as agility, for breloom there is SD set, as well as a scarf set with spore generally as lead, for zam i like hp ground cuz houndoom, zard sub punch hp flame set which is godly, dusc 90% of the time will have rest over ps and bold with spec def evs edit: not trying to shit on your guide on anything, just helping contribute Edited May 28, 2017 by DiDi KoolT93 and OrangeManiac 2 Link to comment
OrangeManiac Posted May 28, 2017 Author Share Posted May 28, 2017 12 minutes ago, DiDi said: edit: not trying to shit on your guide on anything, just helping contribute Didn't take it like that at all, all comments and opinions are more than welcome. I'll first complete my own versions for each Pokemon, then I'll do additions by the posts made on this thread. DiDi 1 Link to comment
KoolT93 Posted May 28, 2017 Share Posted May 28, 2017 2 hours ago, DiDi said: for zam i like hp ground cuz houndoom I like you :) Link to comment
DoubleJ Posted May 29, 2017 Share Posted May 29, 2017 @NikhilR Learn up bro =) NikhilR and BlackJovi 2 Link to comment
BlackJovi Posted May 29, 2017 Share Posted May 29, 2017 (edited) I'll make some contributions: 1. Aero can also be used with adamant nature since it's already extremely fast, ada makes it hit harder. Ofc jolly is more viable since its fastest pokemon in the tier, but if you are going up vs a guy who likes to use walls more than sweepers, adamant could be a better choice. 2. Alakazam is better with hp ground to hit non-scarf houndooms imo, even careful forre and skarmory takes a lot from orb alakazam so hp fire isn't really necessary. You can also run taunt to fuck with chansey. 3. Arcanine can be used with a sassy nature and it can help on walling venusaur, jolteon, it could probably also beat milotic but i'm not too sure on that. 4. The best set for blaziken wall-breaking is Tpunch / superpower / hp grass / flamethrower or fire blast, you forgot to note that. Also adamant with SD will almost KO everything slower that switches in on it like Arca, Slowbro, Milotic.. etc. 5. Breloom is so much better than just focus punch, you can run SD orb adamant and kill a lot of threats like arcanine, skarmory atfter sturdy is broken, you can also run scarf jolly to OHKO other sweepers and mess around with sporing. 6. Chansey: Didi already covered that I'll do more later Edited May 29, 2017 by BlackJovi OrangeManiac and SirAlbert 2 Link to comment
Mike Posted May 29, 2017 Share Posted May 29, 2017 Blaziken: Nature: Jolly EVs: 252 Speed 252 Attack Item: Salac Berry Ability: Blaze Endure Blaze Kick Reversal Swords Dance Alright I'll do a little write up. This thing is in my opinion a monster. I prefer this over Heracross just because I hate megahorn. Also keep in my mind this thing can't be burned. Giving you opportunities to set up in Weezing's face or Dusclops'. There are a few checks to it if full hp but this should be your late game sweeper and should definitly be able to pick up the broom and sweep. Checks: Arcanine, Gyarados (if full) and Tentacruel/Starmie (if defensive) Counters: Priority Spoiler +1 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Arcanine: 201-237 (102.5 - 120.9%) -- guaranteed OHKO (Can espeed but just for damage) +1 252 Atk Blaziken Reversal (200 BP) vs. 0 HP / 4 Def Gyarados: 145-171 (85.2 - 100.5%) -- 6.3% chance to OHKO +2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 4 Def Starmie: 182-215 (108.9 - 128.7%) -- guaranteed OHKO +2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 252+ Def Starmie: 129-152 (77.2 - 91%) -- guaranteed 2HKO +2 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Tentacruel: 151-178 (81.1 - 95.6%) -- guaranteed 2HKO after Leftovers recovery Suneet and OrangeManiac 2 Link to comment
OrangeManiac Posted May 29, 2017 Author Share Posted May 29, 2017 7 minutes ago, TheChampionMike said: Blaziken: Nature: Jolly EVs: 252 Speed 252 Attack Item: Salac Berry Ability: Blaze Endure Blaze Kick Reversal Swords Dance Alright I'll do a little write up. This thing is in my opinion a monster. I prefer this over Heracross just because I hate megahorn. Also keep in my mind this thing can't be burned. Giving you opportunities to set up in Weezing's face or Dusclops'. There are a few checks to it if full hp but this should be your late game sweeper and should definitly be able to pick up the broom and sweep. Checks: Arcanine, Gyarados (if full) and Tentacruel/Starmie (if defensive) Counters: Priority Reveal hidden contents +1 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Arcanine: 201-237 (102.5 - 120.9%) -- guaranteed OHKO (Can espeed but just for damage) +1 252 Atk Blaziken Reversal (200 BP) vs. 0 HP / 4 Def Gyarados: 145-171 (85.2 - 100.5%) -- 6.3% chance to OHKO +2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 4 Def Starmie: 182-215 (108.9 - 128.7%) -- guaranteed OHKO +2 252 Atk Blaziken Reversal (200 BP) vs. 252 HP / 252+ Def Starmie: 129-152 (77.2 - 91%) -- guaranteed 2HKO +2 252 Atk Blaziken Reversal (200 BP) vs. 248 HP / 252+ Def Tentacruel: 151-178 (81.1 - 95.6%) -- guaranteed 2HKO after Leftovers recovery Arcanine calc is kinda irrelevant since Arcanine can just Extremespeed it :) I'm not the biggest fan of Endure Reversal Pokemon in OU currently but yeah, I should still add this one. Link to comment
Mike Posted May 29, 2017 Share Posted May 29, 2017 2 minutes ago, OrangeManiac said: Arcanine calc is kinda irrelevant since Arcanine can just Extremespeed it :) Yeah I put it after the calc that its irrelevant Link to comment
OrangeManiac Posted May 29, 2017 Author Share Posted May 29, 2017 7 minutes ago, TheChampionMike said: Yeah I put it after the calc that its irrelevant Ah skipped that text added after the calc. Link to comment
pachima Posted May 29, 2017 Share Posted May 29, 2017 Impish breloom is where its at Draekyn and DrButler 2 Link to comment
BlackJovi Posted May 30, 2017 Share Posted May 30, 2017 More: -Charizard: Besides sub drum set, there is also the jolly sitrus set with earthquake to beat arcanine easily. There's also the sub punch set with flame, hp grass, focus punch and sub/ancientpower (to hit arcanine, gyara, aero) if you can predict and feel like you don't need substitute. Nature: Mild EVs: 252 Speed 252 Sp. Attack Item: Life Orb Flamethrower HP Grass Ancientpower / Substitute Focus Punch -Pain split is kinda gay on dusclops, because if it gets toxic'd (which it always does) it kinda defeats its stalling purpose, so I'd suggest rest over it. Some viable moves are: counter, trick, sball. Counter to surprise them houndooms. You can also run focus punch to beat chansey easily. -Like zam, espeon needs / benefits more from hp ground. Same reasons. -Flygon sets are fine. -No point in running pin missile on forretress if you're not running careful nature imo, since starmie can just surf kill you, if you're careful you can battle it at least. Nature: Careful / Sassy EVs: 252 HP 252 Sp. Defense Item: Leftovers Spikes Rapid Spin Earthquake / HP Fire Pin Missile -Gardevoir can also work with wish + protect. -Bounce is pretty neat on gyarados, stab move. Only downside is it takes two turns, but if played right it does massive damage. Plus if you're behind a sub when you bounce your opponent can't hit you which is pretty cool. -I'd recommend running jolly heracross with choice band too, just to outspeed venu + blaziken + some other things I can't recall rn. Also as for the SD set, you can also replace EQ for rock slide to OHKO arcanine after you SD. Swords Dance Nature: Jolly EVs: 252 Speed 252 Attack Item: Life Ball Ability: Guts Swords Dance Megahorn Low Kick EQ / Rock Slide You could also drop a stab and go RS + EQ to beat gyara + arcanine in one set. SirAlbert and SweeTforU 2 Link to comment
KaynineXL Posted May 30, 2017 Share Posted May 30, 2017 (edited) On 29/05/2017 at 6:18 PM, BlackJovi said: 3. Arcanine can be used with a sassy nature and it can help on walling venusaur, jolteon, it could probably also beat milotic but i'm not too sure on that. Also worth noting Sassy Arc also can wall Haunter, Sceptile, Typlosion, the gay mixed Blaz - all of which are just annoying for the more standard teams. On 29/05/2017 at 6:58 PM, OrangeManiac said: Arcanine calc is kinda irrelevant since Arcanine can just Extremespeed it :) I'm not the biggest fan of Endure Reversal Pokemon in OU currently but yeah, I should still add this one. Yeh reversal Blaz is ass, too much Slowbro. What you can do though, is give it a salac berry and add a little sp def evs to live a surf/psychic from Slowbro(putting it into salac range). You could see yourself with a +2/+4 salac'd Blaziken(depending on how many SDs you did) which is a massive threat to anything without priority. Edited May 30, 2017 by KaynineXL Link to comment
OrangeManiac Posted June 1, 2017 Author Share Posted June 1, 2017 Every build became literally useless here Zehkar 1 Link to comment
OrangeManiac Posted December 2, 2017 Author Share Posted December 2, 2017 You can pretty much trash this one. Link to comment
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