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NU Hitmonchan


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Since you opted for Jolly, you might benefit more from a LO set to avoid getting locked into a not-so-favorable Fighting-type attack, especially in a meta dominated by defensive Grass-types. 

 

Hitmonchan

Item: Life Ball

Nature: Jolly

EVs: 252 Attack / 252 Spe

  • Mach Punch
  • High Jump Kick
  • Ice Punch
  • Earthquake

You can't run the perfect wall-breaker, but this thing certainly has a lot going for it. Namely, the element of surprise because who knows what 4 moves you're running or what item you have (CB, Life Ball, Scarf). The moves I chose offer the best of everything IMO. Mach Punch is just a super reliable STAB Priority that can force Raichu into a 50/50 and tag those Salac abusers. High Jump Kick is by far the best option, you just have to realize that there is risk associated with this high-powered option. Fortunately, Protect doesn't have much of a place in NU as there are fairly few powerful CB users that would require this. Ice Punch + EQ offers some pretty damn good coverage. You can tag Grass-types, including Victreebel which you outspeed, and also Scyther, Claydol, and Xatu. Earthquake is there for a safer option to hit Aggron should you be in a 1v1, and also something to hit Torkoal reliably which does carry Protect most of the time. You can also tag Metang if you it risks staying on you.

 

A few things to be afraid of with this set? Mantine, Pinsir, Grumpig, Sableye, and Chimecho. All of these can basically swap into you without fear, considering they can tank every hit and wall you after. Especially since you're not Choice Band.

 

A last minute suggestion, remind yourself that Hitmonchan is going to be at its best predicting switch ins and hitting accordingly because it won't be getting a lot of OHKO's. It forces switches and can gain you some much needed momentum, so be a boss and do work.  

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