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3 minutes ago, Shu said:

Console log?

Spoiler

[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - https://pokemmo.eu
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - Java Version: 1.7.0_67
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre7
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Nuno\Pokemmo PTS\./lib/native/windows
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 8/494 MB
[INFO 2017-04-01 12:26:57] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 13/118 MB
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OS name Windows 7
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OS version 6.1
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OpenGL vendor Intel
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OpenGL renderer Intel(R) HD Graphics
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OpenGL version 2.1.0 - Build 8.15.10.2622
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.oOOO:? - OpenGL extensions GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object 
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_de.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_en.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_es.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_fr.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_it.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_ko.xml
[INFO 2017-04-01 12:26:58] com.pokeemu.client.return.A.B:? - Populating primary string container: en
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.B.oOOO:? - LWJGL version 2.9.3
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.B.oOOO:? - Shader ARB Support: true
[INFO 2017-04-01 12:26:58] com.pokeemu.client.null.K.B.oOOO:? - MSAA Max Samples Support: 0
[INFO 2017-04-01 12:26:58] com.pokeemu.A.void.B:? - Loaded GBA ROM BPRE v1.0
[INFO 2017-04-01 12:26:58] com.pokeemu.A.void.B:? - Loaded GBA ROM BPEE v1.0
[INFO 2017-04-01 12:26:58] com.pokeemu.A.void.O0OO.E.o0OO:? - Loaded DS ROM POKEMON HG (IPKE)
[INFO 2017-04-01 12:26:58] com.pokeemu.A.void.O0OO.E.o0OO:? - Loaded DS ROM POKEMON B (IRBO)
[INFO 2017-04-01 12:26:59] com.pokeemu.client.return.A.B:? - Populating primary string container: en
[INFO 2017-04-01 12:27:04] com.pokeemu.client.null.J.A:? - Loaded addons in 3571 milliseconds
[INFO 2017-04-01 12:27:06] com.pokeemu.client.I.A.A:? - Synthesizer loaded 9 out of 9 instruments from 2 #1159 soundbank
[INFO 2017-04-01 12:27:15] com.pokeemu.client.D.OoOO.O0OO:? - Starting controller setup
[INFO 2017-04-01 12:27:16] com.pokeemu.client.I.A.A:? - Synthesizer loaded 6 out of 6 instruments from 2 #1018 soundbank
[INFO 2017-04-01 12:27:58] com.pokeemu.client.I.A.A:? - Synthesizer loaded 7 out of 7 instruments from 2 #1037 soundbank
[INFO 2017-04-01 12:28:01] com.pokeemu.client.I.A.A:? - Synthesizer loaded 15 out of 15 instruments from 2 #1128 soundbank
[INFO 2017-04-01 12:28:03] com.pokeemu.client.I.A.A:? - Synthesizer loaded 7 out of 7 instruments from 2 #1037 soundbank
[INFO 2017-04-01 12:28:22] com.pokeemu.client.I.A.A:? - Synthesizer loaded 15 out of 15 instruments from 2 #1128 soundbank

 

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3 minutes ago, LifeStyle said:
  Reveal hidden contents

 

That log doesn't look like after the crash tho.

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@Shu Just logged in to spectate a tournament battle, imeddiately crashed the game, here's the log

Spoiler

[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - https://pokemmo.eu
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - Java Version: 1.7.0_67
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre7
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Nuno\Pokemmo PTS\./lib/native/windows
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 8/494 MB
[INFO 2017-04-01 13:23:00] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 13/118 MB
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OS name Windows 7
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OS version 6.1
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OpenGL vendor Intel
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OpenGL renderer Intel(R) HD Graphics
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OpenGL version 2.1.0 - Build 8.15.10.2622
[INFO 2017-04-01 13:23:00] com.pokeemu.client.null.K.oOOO:? - OpenGL extensions GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object 
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_de.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_en.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_es.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_fr.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_it.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_ko.xml
[INFO 2017-04-01 13:23:01] com.pokeemu.client.return.A.B:? - Populating primary string container: en
[INFO 2017-04-01 13:23:01] com.pokeemu.client.null.K.B.oOOO:? - LWJGL version 2.9.3
[INFO 2017-04-01 13:23:01] com.pokeemu.client.null.K.B.oOOO:? - Shader ARB Support: true
[INFO 2017-04-01 13:23:01] com.pokeemu.client.null.K.B.oOOO:? - MSAA Max Samples Support: 0
[INFO 2017-04-01 13:23:01] com.pokeemu.A.void.B:? - Loaded GBA ROM BPRE v1.0
[INFO 2017-04-01 13:23:01] com.pokeemu.A.void.B:? - Loaded GBA ROM BPEE v1.0
[INFO 2017-04-01 13:23:01] com.pokeemu.A.void.O0OO.E.o0OO:? - Loaded DS ROM POKEMON HG (IPKE)
[INFO 2017-04-01 13:23:01] com.pokeemu.A.void.O0OO.E.o0OO:? - Loaded DS ROM POKEMON B (IRBO)
[INFO 2017-04-01 13:23:02] com.pokeemu.client.return.A.B:? - Populating primary string container: en
[INFO 2017-04-01 13:23:08] com.pokeemu.client.null.J.A:? - Loaded addons in 3551 milliseconds
[INFO 2017-04-01 13:23:09] com.pokeemu.client.I.A.A:? - Synthesizer loaded 9 out of 9 instruments from 2 #1159 soundbank
[INFO 2017-04-01 13:23:15] com.pokeemu.client.D.OoOO.O0OO:? - Starting controller setup
[INFO 2017-04-01 13:23:16] com.pokeemu.client.I.A.A:? - Synthesizer loaded 7 out of 7 instruments from 2 #1037 soundbank
[INFO 2017-04-01 13:23:40] com.pokeemu.client.I.A.A:? - Synthesizer loaded 1609 out of 1976 instruments from 1 #-1 soundbank
[ERROR 2017-04-01 13:24:32] com.pokeemu.client.Client:? - Fatal render error.
com.badlogic.gdx.utils.GdxRuntimeException: Error loading pixmap.
    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:123)
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:121)
    at com.badlogic.gdx.graphics.g2d.PixmapPacker$Page.<init>(PixmapPacker.java:349)
    at com.badlogic.gdx.graphics.g2d.PixmapPacker$GuillotineStrategy$GuillotinePage.<init>(PixmapPacker.java:497)
    at com.badlogic.gdx.graphics.g2d.PixmapPacker$GuillotineStrategy.pack(PixmapPacker.java:436)
    at com.badlogic.gdx.graphics.g2d.PixmapPacker.pack(PixmapPacker.java:158)
    at com.pokeemu.A.void.O0OO.ooOO.Object.Ó00000(Unknown Source)
    at com.pokeemu.client.E.ooOO.ooOO.Object(Unknown Source)
    at com.pokeemu.client.E.ooOO.ooOO.ô00000(Unknown Source)
    at com.pokeemu.client.null.o0OO.B.ÖO0000(Unknown Source)
    at com.pokeemu.client.null.K.B.oOOO.super(Unknown Source)
    at com.pokeemu.client.null.K.oOOO.render(Unknown Source)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
 

 

Edited by LifeStyle
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30 minutes ago, n0vylif3 said:

Never played any pokemon game after platinum, im quitting this digimon BS

bye.

 

 

So I went to sleep at 3am cause of this pts. Woke up just now (5hours later) and am so freaking thankful that it wasn't a dream. I'm so excited for gen 5 and the nds integration, cause it looks sick af.

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8 hours ago, Kyu said:

& run the PTS client via the PokeMMO.sh shell script provided in the zip

How to do that ? this script opens on Textastic, should I type a command to open the PTS client in there ? if so, what is it ?

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Just now, Lazaro23 said:

How to do that ? this script opens on Textastic, should I type a command to open the PTS client in there ? if so, what is it ?

 

Run terminal, go to the path you extracted the files to. And write "bash PokeMMO.sh"

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6 minutes ago, Shu said:

go to the path you extracted the files to

I mean, my path is /users/unoma/downloads/Pokemmo-client-PTS-8552
But how do i assign that path in terminal, and then do bash pokemmo.sh from there ?

Edited by Lazaro23
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Just now, Lazaro23 said:

I mean, my path is /users/unoma/downloads/Pokemmo-client-PTS-8552
But how do i assign that path in terminal, and then do bash-pokemmo.sh from there ?

cd /users/unoma/downloads/Pokemmo-client-PTS-8552

 

then

 

bash PokeMMO.sh

 

bare in mind the upper/lowercase matter.

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8 minutes ago, Shu said:

 

So the battles seem to run smoothly ( I disabled " show overworld in battle  " ), but the gameplay is like 8.54 FPS, I do have core i7 2.0ghz 4GB ram and 512MB AMD Radeon HD
Anyway to make the game run on higher FPS ? or does it have to do with my mac's specs being low ? or maybe will it run better on bootcamp windows 7 x64 ?

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