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9 minutes ago, Kyu said:

They don't exist yet.

thanks for the response. could you light us up tho how it is planned to be implemented? Can we recycle our old comps or will we have to start from scratch again? if so id take a break from breeding on live for a while :/

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4 minutes ago, Quakkz said:

thanks for the response. could you light us up tho how it is planned to be implemented? Can we recycle our old comps or will we have to start from scratch again? if so id take a break from breeding on live for a while :/

I don't know. We haven't gotten there yet. I don't want to screw you guys too badly though, so I'm sure we'll figure some way to grandfather things in

 

5 minutes ago, ZaneSaeko said:

I'm having this same fatal error error
What can I do to play?
l84O75J.png

Post the contents of the console.log file

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[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - https://pokemmo.eu
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Java Version: 1.8.0_121
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Java Home: C:\PROGRA~1\Java\JRE18~1.0_1
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - LWJGL Natives location: G:\PokeMMO-Client-PTS-8552\./lib/native/windows
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB
[ERROR 2017-04-01 05:57:44] com.pokeemu.client.Client:? - Fatal render error.
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.4.0 - Build 8.14.10.1930
Type: OpenGL
Version: 1:4:0
Vendor: Intel
Renderer: Intel 945G
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:347)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:226)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:217)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
 

4 minutes ago, Kyu said:

I don't know. We haven't gotten there yet. I don't want to screw you guys too badly though, so I'm sure we'll figure some way to grandfather things in

 

Post the contents of the console.log file

 

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23 minutes ago, Kyu said:

I don't know. We haven't gotten there yet. I don't want to screw you guys too badly though, so I'm sure we'll figure some way to grandfather things in

 

Post the contents of the console.log file

 

Maybe create a move tutor npc for egg moves.

EZ moneysink, while it could render our old comps not unusable.

PLEASE!!

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5 minutes ago, ZaneSaeko said:

[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - https://pokemmo.eu
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Java Version: 1.8.0_121
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - Java Home: C:\PROGRA~1\Java\JRE18~1.0_1
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - LWJGL Natives location: G:\PokeMMO-Client-PTS-8552\./lib/native/windows
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB
[INFO 2017-04-01 05:57:42] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB
[ERROR 2017-04-01 05:57:44] com.pokeemu.client.Client:? - Fatal render error.
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.4.0 - Build 8.14.10.1930
Type: OpenGL
Version: 1:4:0
Vendor: Intel
Renderer: Intel 945G
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:347)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:226)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:217)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Your hardware is not good enough. We are increasing the minimum PC requirements for the game because we are updating the game engine for Unova.

 

22 minutes ago, dsteel23 said:

(Mac Rookie) trying to run the .sh file on terminal

 

Get this: Error: Could not find or load main class com.pokeemu.client.Client

 

 

Did you extract the full folder? "PokeMMO.sh" needs to be in the same folder as "PokeMMO.exe"

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15 minutes ago, Kyu said:

Did you extract the full folder? "PokeMMO.sh" needs to be in the same folder as "PokeMMO.exe"

Yes.

Fixed it. Wasn't using the right command.

cd (FIle directory)

sh File.sh

Edited by dsteel23
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1 hour ago, Kyu said:

Your hardware is not good enough. We are increasing the minimum PC requirements for the game because we are updating the game engine for Unova.

 

Did you extract the full folder? "PokeMMO.sh" needs to be in the same folder as "PokeMMO.exe"

So Kyu
Is there any way I can play?
 

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1 minute ago, LifeStyle said:

When you spend like 30 minutes all hyped building a team and then game crashes when entering every single battle. Then you realize, playing on a toaster is lame :/

Or you had Hydreigon on your team

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