MeatFeastMan Posted February 9, 2017 Share Posted February 9, 2017 (edited) So, a while back I was interested in building a rain team for adv ou (Something that isn't seen hardly at all in adv ou, and for obvious reasons) and I continued to make a few tweaks and got it to a point where I was winning 50-60% of matches on that competitive battling site (you know, that one that I'm probably not allowed to say). I also made myself follow a rule that would only allow me to use pokemon that can be caught in firered/leafgreen (No rse) Now, as I have noticed, pokemmo seems to have a few differences to adv ou. I am pretty new to pokemmo and have only just got back onto it after a few months of doing other things. So I don't know whether this team would do well or not in pokemmo, so I thought I'd ask you guys for opinions and what you think should be changed. I have 2 teams. One was my original team I made myself , and it did pretty well. Then there is my second team which from the help of a few forum users from another competitive battling forum is an alteration of my original first team. So here goes: Original Rain Team Electrode @ Leftovers Ability: Static EVs: 252 Atk / 252 Spe Hasty Nature - Rain Dance - Taunt - Thunder - Explosion Kingdra @ Leftovers Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 30 HP / 30 Def / 30 Spe - Surf - Rain Dance - Ice Beam - Hidden Power [Electric] Heracross @ Leftovers Ability: Swarm EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Brick Break - Rock Slide - Megahorn - Focus Punch Blissey @ Leftovers Ability: Natural Cure EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Thunder - Calm Mind - Wish - Rain Dance Omastar @ Leftovers Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 2 Atk / 30 SpA - Surf - Hidden Power [Grass] - Ice Beam - Rain Dance Skarmory @ Leftovers Ability: Keen Eye EVs: 252 HP / 232 Def / 24 Spe Bold Nature IVs: 0 Atk - Metal Sound - Toxic - Spikes - Protect Altered rain team Electrode @ Leftovers Ability: Static EVs: 252 Atk / 252 Spe Hasty Nature - Rain Dance - Taunt - Thunder - Explosion Kingdra @ Leftovers Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 3 Atk / 30 SpA - Surf - Rain Dance - Ice Beam - Hidden Power [Electric] Heracross @ Leftovers Ability: Swarm EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Brick Break - Rock Slide - Megahorn - Focus Punch Blissey @ Leftovers Ability: Natural Cure EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Thunder - Calm Mind - Wish - Rain Dance Omastar @ Leftovers Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 3 Atk / 30 Def / 30 SpA - Surf - Hidden Power [Grass] - Ice Beam - Rain Dance Dugtrio @ Choice Band Ability: Arena Trap EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Earthquake - Hidden Power [Bug] - Rock Slide - Aerial Ace ______________________________________________________________________________ So, I have a few questions: 1. Which of these teams is best suited to pokemmo? (The main difference here being the change from skarmory to dugtrio in order to help counter blissey more, in pokemmo blissey is in ubers so I guess chansey is more of the threat here) 2. What changes to movesets would you suggest? (If these movesets are totally fine then there is no need to change them, and on that competitive battling site these movesets were completely fine to use) 3. If you were to swap out any pokemon, which would it be and why? (Obviously blissey is gonna have to be changed to chansey to work for ou on here, so don't suggest that) A few things to note: I want to keep the core of this team the same. For example, electrode is extremely important to this team simply because of his speed being untouchable and therefore being able to setup rain quickly and exploding any early threats. (I think maybe baton pass ninjask outspeeds it? Can't quite remember.) For that reason, I don't believe he should be changed. The core should stay along these lines: 1.Speedy Rain Setup 2. Special Rain Attacker 3. Physical Attacker 4. Special Rain Attacker (Second one) 5. Special Defender 6. Physical Defender/ Physical Attacker (Second one) You can do whatever you want to these teams (Including using pokemon from hoenn too), just follow the above core/format. Remember to bare in mind that this is for OU and therefore blissey will be changed to chansey and will have the same moveset as before. Thanks in advance for your imput everyone. I'd love to see what you can come up with to make this adv ou rain team fit in pokemmo. :) Edited February 9, 2017 by MeatFeastMan Link to comment
AlitoFernando Posted February 9, 2017 Share Posted February 9, 2017 (edited) I have someone who can help you @Hotarubi Also dugtrio is uber,so i'm afraid to tell you that you can't play it in OU. Edited February 9, 2017 by AlitoFernando DiDi 1 Link to comment
MeatFeastMan Posted February 9, 2017 Author Share Posted February 9, 2017 Okay, so the skarmory team it is unless people have ideas to replace dugtrio or I come up with one myself when I'm not lazy xD Link to comment
notmudkip0 Posted February 9, 2017 Share Posted February 9, 2017 Blissey is also uber, so you'll have to replace her. Calm Ludicolo is an option, it will do nicely with rain dish and leech seed. Link to comment
MeatFeastMan Posted February 9, 2017 Author Share Posted February 9, 2017 Yeah I noted that in the thread, so chansey is gonna be the replacement for blissey. Okay I'll go test out ludicolo. I'm unsure on which of the special attackers I'd replace. I'll try replacing kingdra and then try it with omastar and see which turns out best. Omastar seems to pack that extra 10-15% damage than kingdra and that makes a difference in a lot of fights. On the other hand, kingdra is far stronger from a defensive point of view as it can take a hit or even two hits and be able to hit back. Omastar tends to get killed in one shot, so it's more of a 'hit first or be killed' scenario with him. However in testing I have found omastar's extra power to be able to absolutely decimate some teams that aren't prepared, kingdra less so. Link to comment
Crazyhell Posted February 9, 2017 Share Posted February 9, 2017 Altered rain team Electrode @ life orb Ability: Static EVs: 156 atk 252 spé atk 100 speed Hasty/Naiv Nature - Rain Dance - Taunt / Hp ice - Thunder - Explosion in pokémmo trode have 150 BS in speed so with nature speed + + 100ev u outspeed the 130BS ( aerodactyl and jolt ) Kingdra @ life orb Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 3 Atk / 30 SpA - Surf / Hydrobump - Rain Dance - Ice Beam - Hidden Power [Electric] With hydro of u are lucky u can kill chansey Heracross @ Choiceband Ability: Guts EVs: 132 hp / 212 Atk / 20 def : 4 spé def / 140 speed adamant Nature - low kick - Rock Slide - Megahorn - pursuit Bulky of hera for resist to Ground and fight move 140 speed pour outspeed metagross adamant Chansey @ Leftovers Ability: Natural Cure EVs: 252 HP / 252 Def / 4 spé def Bold Nature - seismic toss - Twave/tox - Wish - Protect u need Wish for support your heracross an the forres Twave it's for Venu/ haunter , Toxic for Jolteton wish growth Ludicolo @ life orb Ability: Swift Swim EVs: 28 hp / 252 atk / 220 Speed 4 def / 4 spé def Adamant Nature - Waterfall - Sword Dance - bullet seed - icepunch The surprise Sd ludicolo ith the rain is a monster he OS venusor without invest def Forrestress @ lefto EVs: 252 hp / 252 def /4 Atk Impish nature - Earthquake - pin missil - Spikes - Rapid Spin Forres because u need normal resist, dragon resist and counter to metagross , with the rain fire move are x2 Other Options : U can play qwilfish good set up like trode for the rain ( Selfdrestruc / raindance / SD ) Skarm with counter on Forres can be good too ( Drill peck/tox counter spike protect/Rest ) aftershocker and Guerinf 2 Link to comment
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