Flavawhat Posted January 24, 2017 Share Posted January 24, 2017 (edited) give us the new thunder wave mechanics: Generation VII Thunder Wave's accuracy was lowered to 90%. Speed drop from 1/4 to 1/2. i don't really care if it doesn't make sense gen wise, it makes sense from a competitive aspect. Toxic & WoW, even leechseed all have a chance to miss and thus involve a certain amount of risk to pull off. Thunder wave is kinda mindless and so easy to use & abuse. Sure there's groundtype's, taunt, clerics & lum berries, but that doesn't change the fact that twave is kinda broken & op. like i said it's a little risk, huge reward move which can totally cripple an incoming switch and render it close to useless. Orange's thread in suggestion box: @staff pls consider @ppl pls discuss Edited January 24, 2017 by Flavawhat DoubleJ, xStarr, Jeiseun and 14 others 17 Link to comment
LuisPocho Posted January 24, 2017 Share Posted January 24, 2017 electric types can use it at 100% acc like toxic for poison type? Link to comment
Flavawhat Posted January 24, 2017 Author Share Posted January 24, 2017 2 minutes ago, LuisPocho said: electric types can use it at 100% acc like toxic for poison type? i'm not sure actually, all i know is that the speed drop changes from 1/4 to 1/2 which i should probably add to the OP. Link to comment
KaynineXL Posted January 24, 2017 Share Posted January 24, 2017 2 minutes ago, LifeStyle said: ye fuck hax Tell me that when u miss an important twave hue LifeStyle, Darkshadowblade, notmudkip0 and 16 others 19 Link to comment
Erayne Posted January 24, 2017 Share Posted January 24, 2017 In that case we should update burns too (7th gen damage) KoolT93 and Darkshadowblade 2 Link to comment
suigin Posted January 24, 2017 Share Posted January 24, 2017 Sounds good. Personally I'd have removed the full para chance on paralysis in general instead of nerfing both the speed drop and the accuracy of Thunder Wave but lol Game Freak. I'm not a fan of nerfing the speed drop though. Flavawhat and Suneet 2 Link to comment
Flavawhat Posted January 24, 2017 Author Share Posted January 24, 2017 9 minutes ago, suigin said: Sounds good. Personally I'd have removed the full para chance on paralysis in general instead of nerfing both the speed drop and the accuracy of Thunder Wave but lol Game Freak. I'm not a fan of nerfing the speed drop though. yeah the speed drop is a whole other story, but if we do one we should do the other, otherwise we're just making stuff up and where will that end. DoubleJ 1 Link to comment
RysPicz Posted January 24, 2017 Share Posted January 24, 2017 @OrangeManiac posted a similar thread in suggestion box (updating stuff to gen7 mechanics), but I totally support even the slightest change in our current competitive environment which will promote skill rather than hax, even if it does not include all gen7 mechanics (while I most certainly hope it will) Flavawhat 1 Link to comment
Flavawhat Posted January 24, 2017 Author Share Posted January 24, 2017 1 minute ago, RysPicz said: @OrangeManiac posted a similar thread in suggestion box (updating stuff to gen7 mechanics), but I totally support even the slightest change in our current competitive environment which will promote skill rather than hax, even if it does not include all gen7 mechanics (while I most certainly hope it will) ah true i wasn't sure where to post this so didn't bother to check suggestion box. Link to comment
SweeTforU Posted January 24, 2017 Share Posted January 24, 2017 God please don't, even tho I hate para, this will hurt our meta hard EricTheGreat and Suneet 2 Link to comment
suigin Posted January 24, 2017 Share Posted January 24, 2017 Would it? The only Pokemon I can see suffering a lot is maybe Slowbro. Link to comment
Flavawhat Posted January 24, 2017 Author Share Posted January 24, 2017 4 minutes ago, suigin said: Would it? The only Pokemon I can see suffering a lot is maybe Slowbro. well there's some other pokes like slowking & bro, kecleon & clefable who would suffer from it, but i don't necessarily see it as such a bad thing. it doesn't make them shit pokes, it just takes away their 100% accurate 'fuck you' move. they're still more than viable and it doesn't even take away the move, just makes it a little less op. this twave meta shouldn't be the standard aftershocker 1 Link to comment
LuisPocho Posted January 24, 2017 Share Posted January 24, 2017 2 hours ago, Moetal said: Instead of reducing Twave accuracy, why not increase accuracy of the other status to 100%? Wow, toxic, sleep powder, etc. Also remove crit mechanics because crit is rng. Also make all moves hit 100% never miss cuz fuck rng. I like the idea of removing crits... why we still dont do that? i mean, nobody likes crits RysPicz and Zymogen 2 Link to comment
xStarr Posted January 24, 2017 Share Posted January 24, 2017 Just now, LuisPocho said: i mean, nobody likes crits Don't lie we all love crits just when they aren't in your side. Link to comment
Maelstrom Posted January 25, 2017 Share Posted January 25, 2017 I just don't like the burn nerf... Link to comment
Gunthug Posted January 25, 2017 Share Posted January 25, 2017 1 hour ago, Maelstrom said: I just don't like the burn nerf... Sometimes it's helpful to include a reason for your opinion, otherwise it's essentially worthless BigPapi and Draekyn 2 Link to comment
Maelstrom Posted January 25, 2017 Share Posted January 25, 2017 I just don't think the damage is even that high to deserve a nerf, even taking in account that it also lowers target's attack, and the only burn inducing move has meh accuracy (not counting the side effects from ft, fb and other fire attack moves). LuisPocho 1 Link to comment
Gunthug Posted January 25, 2017 Share Posted January 25, 2017 2 hours ago, Maelstrom said: I just don't think the damage is even that high to deserve a nerf, even taking in account that it also lowers target's attack, and the only burn inducing move has meh accuracy (not counting the side effects from ft, fb and other fire attack moves). See that wasn't so hard was it? I actually pretty much agree with you, the main purpose for the burn nerf was the move scald anyways - which we don't have. It's not a big deal in my opinion though since the main purpose of a burn is halving attack in my eyes. And twave really needs the nerf Link to comment
Maelstrom Posted January 25, 2017 Share Posted January 25, 2017 15 minutes ago, Gunthug said: See that wasn't so hard was it? I actually pretty much agree with you, the main purpose for the burn nerf was the move scald anyways - which we don't have. It's not a big deal in my opinion though since the main purpose of a burn is halving attack in my eyes. And twave really needs the nerf I would say that confusion also needs the nerf to prevent ppl from abusing the flip coin games... Link to comment
LionKIng Posted January 25, 2017 Share Posted January 25, 2017 I don't think t wave needs a nerf. Sometimes it can be quite useless. It has so many counters. Heal bellers, ground types, electric types, lum berries,limber. If you t wave blindlesly and it turns out the other opponent has a ground type you just lose momentum. Its a good counter to hyper offensive teams, slow them down a bit. Theres probably other reasons to why it was never updated untill gen 7. AbdOuMarley, gbwead and SweeTforU 3 Link to comment
Gunthug Posted January 25, 2017 Share Posted January 25, 2017 (edited) 2 hours ago, LionKIng said: I don't think t wave needs a nerf. Sometimes it can be quite useless. It has so many counters. Heal bellers, ground types, electric types, lum berries,limber. If you t wave blindlesly and it turns out the other opponent has a ground type you just lose momentum. Its a good counter to hyper offensive teams, slow them down a bit. Theres probably other reasons to why it was never updated untill gen 7. My question has always been "why should twave have 100% accuracy but other status moves dont?" Got an answer for that? (Keep in mind that it has the strongest effect of any status move since it not only cuts speed immensely, but also has a chance to literally take away turns) Edited January 25, 2017 by Gunthug Link to comment
Erayne Posted January 25, 2017 Share Posted January 25, 2017 Cuz it doesn't really kill pokemon by itself, while all other status do Link to comment
LionKIng Posted January 25, 2017 Share Posted January 25, 2017 1 hour ago, Gunthug said: My question has always been "why should twave have 100% accuracy but other status moves dont?" Got an answer for that? (Keep in mind that it has the strongest effect of any status move since it not only cuts speed immensely, but also has a chance to literally take away turns) and because theres so many more immunities than the other crippling moves Link to comment
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