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Possible Mini Games for Celadon Casino Machine at Corner


Bestfriends

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Possible Mini games for Celadon Casino Machine at Corner

6520da9db6e58bc825f0f900c41e3f89.png

 

Good evening, I was thinking of possible mini games for this machine while @CoiNita and I were touring around the casino. I am going to tell you how much it will cost for you to function this machine, the game selection, how to incorporate the game selection, how can we pair up people, and the prizes for each round. Lets dive in..... 

 

1. How much will it cost?

 

a) Answer: I would say $10,000 would be an ideal price for it.

 

2. What is the game selection?

 

a) Answer: I am going to put in games that could be considered relaxing. Here are the selections:

 

i) Chess

ii) Checkers

iii) Minesweeper

iv) Voltorb Flip

v) Pinball

 

3. How to give the games a "PokeMMO style" to it:

 

a) @CoiNita and I were coming up with pokemon to use for each game and here are our results:

 

a) Chess: NidoKing = King; Nidoqueen = Queen; bishop = Sudowoodo; Rook = Rhydon; Knight = Rapidash; Pawn = Kakuna (We can also put black/white pads at the bottom of each piece to determine whose piece it is)

 

b) Checkers: Make a Red Circle and Blue Circle for each piece. When the checker piece becomes a king, put a Nidoking sprite in the middle of the circle

 

c) Minesweeper: Bomb = Electrode

 

d) Voltorb Flip can be implemented as is. - Thank you @notmudkip0 for this idea

 

e) Pinball could have a Spheal as a ball. - Thank you @Xatu for this idea

 

4. How can we pair up people?

 

Answer: For the exception of Minesweeper, Voltorb Flip, and Pinball, you will have to wait for someone to be paired up with you like you do with the match ups in PvP.

 

What is the prize selection for each game?

 

a) Chess: x1 Black Belt and TM 04 Calm Mind

b) Checkers: x1 Yellow Shard and TM 43 Secret Power - Thank you @notmudkip0 for the prize modification

c) MineSweeper: x1 Timer Ball per round (a total of 20 rounds) 2k x 20 = A bundle package of Timer Balls that cost 40k all together

d) Voltorb Flip x1 Light Ball for each perfect round - Thank you @notmudkip0 for the prize modification

e) Pinball x1 Everstone every 20,000 points on the pinball table

Edited by Bestfriends
notmudikip fixed a couple of prizes
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23 answers to this question

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imo we shouldnt need other strategy games to supplement post game content.  Someone once suggested support for pokemon pinball ruby and sapphire and i think that what be an amazing "minigame".  It fits the gen 3 theme well too.

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2 hours ago, notmudkip0 said:

Replace minesweeper with Voltorb Flip and I'd be sold on this idea.

That's not a bad idea, but we can keep MineSweeper. I'll add that to the game options.

 

2 hours ago, Xatu said:

imo we shouldnt need other strategy games to supplement post game content.  Someone once suggested support for pokemon pinball ruby and sapphire and i think that what be an amazing "minigame".  It fits the gen 3 theme well too.

Pinball is in my opinion a little complicated to implement in the game. I'll add it anyways.

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1 hour ago, Bestfriends said:

That's not a bad idea, but we can keep MineSweeper. I'll add that to the game options.

 

Pinball is in my opinion a little complicated to implement in the game. I'll add it anyways.

Could you add it as "Pokemon Pinball: Ruby and Sapphire ROM Support with leaderboards"  Because it is a full game.

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13 hours ago, notmudkip0 said:

Why would devs use another ROM just for a mini game 

Because the client is already a GBA emulator on steroids and crack.  Coding a new mini-game from scratch would be a huge waste of time.

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18 minutes ago, Xatu said:

Coding a new mini-game from scratch would be a huge waste of time.

Quite the opposite, making the client compatible with a different game is more of a chore, or as you put it, "a huge waste of time." It's not like making a pinball game from scratch is a difficult task.

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48 minutes ago, notmudkip0 said:

Quite the opposite, making the client compatible with a different game is more of a chore, or as you put it, "a huge waste of time." It's not like making a pinball game from scratch is a difficult task.

The client is already compatible with it.  It's a GBA emulator.  And the ROM wouldnt even be running "online".  Its not like there is custom code like from HG/SS roms that pulls resources.  In order to implement the client to just run a ROM would be barely any work at all.  The only thing that actually needs to be pulled from the ROM server side would then be the highscore. 

 

Lol and do you think video game development is easy?  Nobody on this team has developed a pinball game before.  Pokemon Pinball :RS is a quality game that had a team of like 50 people working on it.

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9 minutes ago, Xatu said:

The client is already compatible with it.  It's a GBA emulator.  And the ROM wouldnt even be running "online".  Its not like there is custom code like from HG/SS roms that pulls resources.  In order to implement the client to just run a ROM would be barely any work at all.  The only thing that actually needs to be pulled from the ROM server side would then be the highscore. 

I think it would be best of a dev could confirm or deny this, since this could very well be info that you're pulling out of your ass.

 

13 minutes ago, Xatu said:

Lol and do you think video game development is easy?  Nobody on this team has developed a pinball game before.  Pokemon Pinball :RS is a quality game that had a team of like 50 people working on it.

Pinball is simple to make, especially as a mini game. What we might have would be a basic pinball game, and not a full on game like Pokemon Pinball.

 

 

Anyway, I think the prize ideas need work

Quote

a) Chess: x1 Black Belt and TM 04 Calm Mind

b) Checkers: x1 Yellow Shard and TM 43 Secret Power

c) MineSweeper: x1 Timer Ball per round (a total of 20 rounds) 2k x 20 = A bundle package of Timer Balls that cost 40k all together

d) Voltorb Flip x1 Light Ball per five perfect rounds

e) Pinball x1 Everstone every 20,000 points on the pinball table

Reasoning for Checkers being that Yellow Shards can be used to teach Bounce, and in Checkers your pieces "bounce" over others. Light Ball fits the Electric theme more, but it will only be given out if you reveal all cards and no Voltorbs (quitting mid-game doesn't count.) These games could also reward winners with Coins. Also, I think the price for playing should be lowered, 10k is a bit steep.

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4 hours ago, notmudkip0 said:

I think it would be best of a dev could confirm or deny this, since this could very well be info that you're pulling out of your ass.

Its an emulator... Isnt that obvious?  Why do you think it requires ROMs and not just downloaded sprite packs?

4 hours ago, notmudkip0 said:

 

Pinball is simple to make, especially as a mini game. What we might have would be a basic pinball game, and not a full on game like Pokemon Pinball.

Says you?  Have you ever developed a game?  Even a simple game like pinball isnt as easy as you claim it is to develop,  unless you wants garbage.  The only reason i suggest using a full game is because it just so happens to also be a GBA title.  It also happens to be, oh i dont know, a good game.
 

 

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4 minutes ago, Xatu said:

Its an emulator... Isnt that obvious?  Why do you think it requires ROMs and not just downloaded sprite packs?

You need ROMs so the core content you're playing (Pokemon FireRed/Emerald) is owned by you and the game wouldn't just be a way to allow these games to be played free, but to create a mod to play these games in a multiplayer manner.

 

It's not an emulator by any means looking at the features in MMO, I'm not sure if you even know what one is.

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23 minutes ago, OrangeManiac said:

You need ROMs so the core content you're playing (Pokemon FireRed/Emerald) is owned by you and the game wouldn't just be a way to allow these games to be played free, but to create a mod to play these games in a multiplayer manner.

Thats why i said "download the sprites packs" as an alternative.  Doing that would also pull all of the resources you claim the game needs to run.  They simply dont just take sprites.  It takes everything.

23 minutes ago, OrangeManiac said:

 

It's not an emulator by any means looking at the features in MMO, I'm not sure if you even know what one is.

So the concept of modifications and hacking is unknown to you?  Also way to try to incite a flame war with your edgy snarky comment trying to belittle my intelligence. 

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28 minutes ago, Xatu said:

Thats why i said "download the sprites packs" as an alternative.  Doing that would also pull all of the resources you claim the game needs to run.  They simply dont just take sprites.  It takes everything.

So the concept of modifications and hacking is unknown to you?  Also way to try to incite a flame war with your edgy snarky comment trying to belittle my intelligence. 

 

If it takes 'everything', why would you need to rescript everything? Also by no means does MMO client work "like a Gameboy Advanced", so yeah.. Not exactly an emulator. What comes to the second part of the comment, calling one 'edgy' or 'snarky' is really what is trying to cause a flame war but I honestly can't be even bothered. Questioning one's knowledge isn't the same as intelligence. Now I might have dropped that part of the comment off if you weren't being so snarky towards someone for no reason while not even knowing exactly what you're talking about. But I digress.

 

This game does not need any roms further. I think the idea of minigames could be fun (as long as they're possible) but adding further roms would make things really cluttered.

 

Edited by OrangeManiac
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3 hours ago, OrangeManiac said:

 

If it takes 'everything', why would you need to rescript everything?

To have everything run within the clients emu server side.  And to have it appear a certain way.

Quote

Also by no means does MMO client work "like a Gameboy Advanced",

Inside the system files its called "pokeemu".  The game syncs the same roms between many users.  Its an java based emulator.  Its just really really fancy netplay with mods.

Quote

so yeah.. Not exactly an emulator. What comes to the second part of the comment, calling one 'edgy' or 'snarky' is really what is trying to cause a flame war but I honestly can't be even bothered.

Clearly you can because you keep being such a hardcore edge lord. 

Quote

Questioning one's knowledge isn't the same as intelligence. Now I might have dropped that part of the comment off if you weren't being so snarky towards someone for no reason while not even knowing exactly what you're talking about. But I digress.

Are we confused on who said what?  You were the one dropping the snarky immature comment meant to incite bad vibes.  I merely called you out on it. Your comment -->"It's not an emulator by any means looking at the features in MMO, I'm not sure if you even know what one is."  Translation - "Hurr durr you dont even know what an emulator is, i do though, i know the exact definition.  You are dumb I iz smart" 

Quote

 

This game does not need any roms further. I think the idea of minigames could be fun (as long as they're possible) but adding further roms would make things really cluttered.

 

How does something optional make things cluttered?  Do you open your roms folder every time you boot the game to check everything is ok?

Edited by Xatu
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18 hours ago, notmudkip0 said:

Anyway, I think the prize ideas need work

Reasoning for Checkers being that Yellow Shards can be used to teach Bounce, and in Checkers your pieces "bounce" over others. Light Ball fits the Electric theme more, but it will only be given out if you reveal all cards and no Voltorbs (quitting mid-game doesn't count.) These games could also reward winners with Coins. Also, I think the price for playing should be lowered, 10k is a bit steep.

I fixed the prizes, but I think that 10k is a bargain due to the fact that you have a lot of good prizes. Here is the average price for each prize:

 

Chess prize:

Spoiler

d0f152f68056b9c641fd038810cd0887.png

Checkers Prize:

Spoiler

d10d8fb38e042027f1c55f0276c95f22.png

Mindsweeper:

Spoiler

9e5394c55d7d2361ec1956e1048e8e21.png

2779963dc017a478165f5b71c233112f.png

 

Voltorb Flip:

Spoiler

669db9ebc71b4d09f760923149135296.png

 

 

Pinball:

Spoiler

d5f62b2e9478918a593ce1211989f1f8.png

 

Due to all the evidence being presented in the spoilers, 10k fee would probably be a bargain for this feature's fee. I think that this should be the only machine that doesn't reward coins because this is not a lottery. I mean you could win by chance, but its not like those slot machines where you cannot control your result. These games allow you to control your results for doing a simple action or two.

Edited by Bestfriends
Minor edits to clarify claim
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22 minutes ago, nickesco said:

Honestly I'd enjoy seeing the game corner on island 2 actually have some games in it. Rather than give another game corner that works some extra games.

The game from that game corner as well as the berry mashing mini game could not be implemented because of latency issues.  Maybe a different game will replace it however.

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13 hours ago, nickesco said:

Honestly I'd enjoy seeing the game corner on island 2 actually have some games in it. Rather than give another game corner that works some extra games.

 

13 hours ago, Xatu said:

The game from that game corner as well as the berry mashing mini game could not be implemented because of latency issues.  Maybe a different game will replace it however.

I would like to the machine in the Celadon casino to work, so I drafted a new suggestion specifically for Island 2's game corner.

Edited by Bestfriends
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On 9/30/2016 at 1:15 AM, Bestfriends said:

 

I would like to the machine in the Celadon casino to work, so I drafted a new suggestion specifically for Island 2's game corner.

I think more than one machine should allow you to play these games. I'm sure many players are going to try these out, and everyone would have to crowd around a single machine. I think the Roulette tables in Mauville would be a great location to add the mini games, as well as the unused machine in Celadon. 

Spoiler

bcbbf110f3d105397ca303a260b6f0c8.png

And for Voltorb Flip, I said to reward Light Ball every five perfect rounds (coins should be rewarded at the end of other rounds, like in HG/SS.)

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9 hours ago, notmudkip0 said:

I think more than one machine should allow you to play these games. I'm sure many players are going to try these out, and everyone would have to crowd around a single machine. I think the Roulette tables in Mauville would be a great location to add the mini games, as well as the unused machine in Celadon. 

  Hide contents

bcbbf110f3d105397ca303a260b6f0c8.png

And for Voltorb Flip, I said to reward Light Ball every five perfect rounds (coins should be rewarded at the end of other rounds, like in HG/SS.)

I am going to have to disagree with you on Mauville's table being the location. Yes, its not yet implemented, but it has a clear functionality and the machine I mentioned does not. I would rather see the Roulette tables play Roulette and the machine for mini games (it takes me back to the arcades).

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