I suggest having a lock mechanism added to the PC, through which the user may choose to 'lock' certain Pokemon that can't be released until they are 'unlocked' subsequently. This is to avoid having valuable Pokemon (whether they be comps or shinies) being accidentally released, as I'm sure most of us aren't strangers to these incidents.
I argue that such a feature is even more needed at a time when there is a need to store multitudes of Pokemon (as may have been affirmed by the recent PC expansion update) for breeding 'perfect' comps and the relative demand for them. Thus making accidental releases more commonplace as it's now easier to mistake one for the other. This possibility further presents the user with a constant source of anxiety and a need to be 'extra careful' that is completely unnecessary, if only with the right mechanisms in place.
Question
whilt
I suggest having a lock mechanism added to the PC, through which the user may choose to 'lock' certain Pokemon that can't be released until they are 'unlocked' subsequently. This is to avoid having valuable Pokemon (whether they be comps or shinies) being accidentally released, as I'm sure most of us aren't strangers to these incidents.
I argue that such a feature is even more needed at a time when there is a need to store multitudes of Pokemon (as may have been affirmed by the recent PC expansion update) for breeding 'perfect' comps and the relative demand for them. Thus making accidental releases more commonplace as it's now easier to mistake one for the other. This possibility further presents the user with a constant source of anxiety and a need to be 'extra careful' that is completely unnecessary, if only with the right mechanisms in place.
Edited by whiltLink to comment
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