Having the best possible stats on a pokemon is not always a good thing. A Sceptile Leech Seed/Substitute with a low hp stat benefits more from the leech seed recovery than other Sceptiles and this allows the low HP Sceptile to stall the opponent to death more effectively. The same could be said about Life Ball pokemons; most of them prefer having a HP stat number that is divisible by 10 minus 1 in order to minimize the recoil damage from Life Ball. For instance, a Life Ball Haunter is arguably better with 28-29 iv HP rather than 30-31 since that means he will end up with 119 hp instead of 120. The Haunter will therefore take less recoil damage each turn.
For this reason, I feel there should not be a pokemon level restriction for competitive automated tournaments and for matchmaking duels. This prevents players from using certain strategies that can only work with low level pokemons. Aron lvl 1 Sturdy Endeavor Shed Bell or Nosepass lvl 1 Sturdy Pain Split are 2 examples of pokemons that can't be used because of this level restriction.
However, there are some undeniable advantages to the pokemon level restriction in automated tournaments. Since there is a limited amount of players per tournament, it is important that the people participating are actually competitively ready. Imo, someone playing a lvl 36 wild raichu with no ev spread and bad ivs should not take the place of someone that would be able to compete.
I think a good compromise between not allowing unprepared players in tournaments and not allowing certain strategies around low lvl pokemons could be to apply the pokemon level restriction only for the first round of automated tournaments.This way there would not be unprepared players in tournaments and players that make it pass the first round would be able to play low lvl pokemons if they wish.
Question
gbwead
Having the best possible stats on a pokemon is not always a good thing. A Sceptile Leech Seed/Substitute with a low hp stat benefits more from the leech seed recovery than other Sceptiles and this allows the low HP Sceptile to stall the opponent to death more effectively. The same could be said about Life Ball pokemons; most of them prefer having a HP stat number that is divisible by 10 minus 1 in order to minimize the recoil damage from Life Ball. For instance, a Life Ball Haunter is arguably better with 28-29 iv HP rather than 30-31 since that means he will end up with 119 hp instead of 120. The Haunter will therefore take less recoil damage each turn.
For this reason, I feel there should not be a pokemon level restriction for competitive automated tournaments and for matchmaking duels. This prevents players from using certain strategies that can only work with low level pokemons. Aron lvl 1 Sturdy Endeavor Shed Bell or Nosepass lvl 1 Sturdy Pain Split are 2 examples of pokemons that can't be used because of this level restriction.
However, there are some undeniable advantages to the pokemon level restriction in automated tournaments. Since there is a limited amount of players per tournament, it is important that the people participating are actually competitively ready. Imo, someone playing a lvl 36 wild raichu with no ev spread and bad ivs should not take the place of someone that would be able to compete.
I think a good compromise between not allowing unprepared players in tournaments and not allowing certain strategies around low lvl pokemons could be to apply the pokemon level restriction only for the first round of automated tournaments.This way there would not be unprepared players in tournaments and players that make it pass the first round would be able to play low lvl pokemons if they wish.
tl;dr Aron lvl 1 sweeps when?
Edited by gbweadLink to comment
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