Firstly let me say that 3 min is absolutely fine in singles, but doubles needs 4 minutes minimum imo. Usually doubles matches are fast paced in the beginning, but as the match progresses, each move you make becomes much more crucial because there are many scenarios that you have to think of. Not only do you have two pokemon of your own to worry about, but two of your opponent's as well. If you spectate Kay vs Frags' match yesterday, both their timers went to 00:02 or 00:005 approximately, near the end of the match. Some other reasons why I feel an increase in the timer is necessary, is the non implementation of a cancel button. Because one can't undo a move they have made, they spend a lot of time making sure that the first move they make is the right one. Let's not forget the fact that if any one of the players is experiencing slight lag, they are fucked and that would be a shitty way to get knocked out. I can't really think of a negative for increasing the timer for doubles.
Here's the screenshot to what I was referring to:
As you can see from the screenshot above, with little time remaining, most players would choose a move that they'd eventually regret in order to prevent being dq'd and this isn't something that should be the deciding factor in an outcome of a match.
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NikhilR
Firstly let me say that 3 min is absolutely fine in singles, but doubles needs 4 minutes minimum imo. Usually doubles matches are fast paced in the beginning, but as the match progresses, each move you make becomes much more crucial because there are many scenarios that you have to think of. Not only do you have two pokemon of your own to worry about, but two of your opponent's as well. If you spectate Kay vs Frags' match yesterday, both their timers went to 00:02 or 00:005 approximately, near the end of the match. Some other reasons why I feel an increase in the timer is necessary, is the non implementation of a cancel button. Because one can't undo a move they have made, they spend a lot of time making sure that the first move they make is the right one. Let's not forget the fact that if any one of the players is experiencing slight lag, they are fucked and that would be a shitty way to get knocked out. I can't really think of a negative for increasing the timer for doubles.
Here's the screenshot to what I was referring to:
As you can see from the screenshot above, with little time remaining, most players would choose a move that they'd eventually regret in order to prevent being dq'd and this isn't something that should be the deciding factor in an outcome of a match.
Edited by NikhilRAdded Kay's screenie
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