I propose a dual clause that would put a end to endless stalling.
Clause #1 : After 50/60 mins in duel, timer bonuses are reduced to X secs and there is the implementation of timer maluses of Y secs after Z consecutive switchs.
This would encourage players to stop switching all the time and use their pp. By forcing players to play fast, the chance that they make a mistake increases which could lead to a break through by the opponent.
Clause #2 : After 100 mins, the duel ends and whoever has the most hp on his pokemons is considered the winner.
By combining clause #1 with clause #2, players are encouraged to use their pp in order not to lose too much time on their timer and in order to damage the opponent enough so that they have more hp after 100 mins.
Question
gbwead
I propose a dual clause that would put a end to endless stalling.
Clause #1 : After 50/60 mins in duel, timer bonuses are reduced to X secs and there is the implementation of timer maluses of Y secs after Z consecutive switchs.
This would encourage players to stop switching all the time and use their pp. By forcing players to play fast, the chance that they make a mistake increases which could lead to a break through by the opponent.
Clause #2 : After 100 mins, the duel ends and whoever has the most hp on his pokemons is considered the winner.
By combining clause #1 with clause #2, players are encouraged to use their pp in order not to lose too much time on their timer and in order to damage the opponent enough so that they have more hp after 100 mins.
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