PinguZard Posted May 24, 2016 Share Posted May 24, 2016 Is it true that 4evs=1stat? if not, then how many evs=1 stat? Link to comment
PinguZard Posted May 24, 2016 Author Share Posted May 24, 2016 4 minutes ago, Shaniqualela said: It depends for kadabra how much is it? Link to comment
Zigh Posted May 24, 2016 Share Posted May 24, 2016 You answered yourself, 4evs are 1 raw stat point Link to comment
PinguZard Posted May 24, 2016 Author Share Posted May 24, 2016 3 minutes ago, Zigh said: You answered yourself, 4evs are 1 raw stat point so if I ev train my pokemon for let's say attack and get 252 ev so my attack stat will increase by 64? 4ev=1 stat 252 ev=? Am I correct? Link to comment
Monnyz Posted May 24, 2016 Share Posted May 24, 2016 4 minutes ago, PinguZard said: so if I ev train my pokemon for let's say attack and get 252 ev so my attack stat will increase by 64? 4ev=1 stat 252 ev=? Am I correct? not 100%. Because there's a iv bonus though. I don't know it works the bonus. But it does exist PinguZard 1 Link to comment
Kornelio Posted May 24, 2016 Share Posted May 24, 2016 43 minutes ago, PinguZard said: so if I ev train my pokemon for let's say attack and get 252 ev so my attack stat will increase by 64? 4ev=1 stat 252 ev=? Am I correct? yes, when it reach lvl 100, if not, it will be proporcional; for example, for a lvl 50 pokemon its 8 EVs for 1 point. Eggplant and PinguZard 2 Link to comment
JonazDK Posted May 24, 2016 Share Posted May 24, 2016 (edited) i am pretty sure the formel for calculating the stat is something like ((( basic stat * 2 + IV + EV / 4 ) * level / 100 ) + 5 ) *Nature modefication so yeah EV / 4 * level / 100 will give you the stat change from EV's Edited May 24, 2016 by JonazDK PinguZard 1 Link to comment
Bishav Posted May 24, 2016 Share Posted May 24, 2016 https://pokemonshowdown.com/damagecalc/ i use this, just change it to ADV or DPP Fill in the details (ivs nature etc), add evs to see how it rises. PinguZard 1 Link to comment
Laz Posted May 24, 2016 Share Posted May 24, 2016 http://www.psypokes.com/dex/stats.php Try to figure it out yourself, as sometimes it can take up more than 16 evs to get +1 stat, depending on the pokemon's base stats and IVs PinguZard, aftershocker and LifeStyle 3 Link to comment
KaynineXL Posted May 24, 2016 Share Posted May 24, 2016 (edited) If the IV is ODD, you get stats at these intervals: 4/8/12/16/20... etc Starts at 4, then continues to gain every +4 If the IV is EVEN, you get stats at these intervals: 8/12/16/20/24... etc Same as above, but starts at 8. If it's ODD, you can put 252 EVs into that stat and it will make use of them all. If it's EVEN, you should only put 248 EVs into that stat because it does not get anything from the additional 4. http://www.psypokes.com/dex/stats.php This is very useful when calculating like Laz said above. Edited May 24, 2016 by KaynineXL Gruul and PinguZard 2 Link to comment
Rigamorty Posted May 24, 2016 Share Posted May 24, 2016 13 minutes ago, KaynineXL said: If the IV is ODD, you get stats at these intervals: 4/8/12/16/20... etc Starts at 4, then continues to gain every +4 If the IV is EVEN, you get stats at these intervals: 8/12/16/20/24... etc Same as above, but starts at 8. If it's ODD, you can put 252 EVs into that stat and it will make use of them all. If it's EVEN, you should only put 248 EVs into that stat because it does not get anything from the additional 4. http://www.psypokes.com/dex/stats.php This is very useful when calculating like Laz said above. What should be noted is that this occurs at level 50, which is the level used for competitive play in PokeMMO. The people who said 4 EV = 1 stat aren't exactly wrong, but that doesn't happen until level 100. Link to comment
KaynineXL Posted May 24, 2016 Share Posted May 24, 2016 Just now, Rigamorty said: What should be noted is that this occurs at level 50, which is the level used for competitive play in PokeMMO. The people who said 4 EV = 1 stat aren't exactly wrong, but that doesn't happen until level 100. I was going to edit my post and add that notice, but I saw he made a thread about playing comp with a Gengar today, so I just assumed he's going to be playing with competitive level 50s. PinguZard 1 Link to comment
PinguZard Posted May 25, 2016 Author Share Posted May 25, 2016 5 hours ago, KaynineXL said: I was going to edit my post and add that notice, but I saw he made a thread about playing comp with a Gengar today, so I just assumed he's going to be playing with competitive level 50s. Thanks for me filling me in. (: KaynineXL 1 Link to comment
Raederz Posted May 25, 2016 Share Posted May 25, 2016 If lv50 is 8ev/1pt, why people ev train to 252 ? Better 248 isnt it ? Link to comment
Gruul Posted May 25, 2016 Share Posted May 25, 2016 (edited) 29 minutes ago, Raederz said: If lv50 is 8ev/1pt, why people ev train to 252 ? Better 248 isnt it ? If it's ODD, you can put 252 EVs into that stat and it will make use of them all. If it's EVEN, you should only put 248 EVs into that stat because it does not get anything from the additional 4. As stated by k9 31 iv -> 252 ev 30 iv -> 248 ev for example, yes, both is for lvl 50. Calculation result for my lvl50 timid hp elec Golduck (30 sp atk and 31 speed): sp atk at 50 146 with 248 and 252 ev's. Speed 150 with 252 ev's and only 149 with 248 ev's. (would also lose 1 point without speed nature) If my Golduck had 0 iv's in sp atk, it would rise from 100 to 131 at lvl50 with 252 AND 248 ev's because 0 iv=even number. If sp atk iv is 1, it would still be 131 with 248 ev's but 132 with 252 ev's. Edited May 25, 2016 by Gruul Link to comment
Raederz Posted May 26, 2016 Share Posted May 26, 2016 Tell me if I'm wrong : IV : 31 - 31 - 31 - 30 - 31 - 31 EV : 6 - 0 - 0 - 252 - 0 - 252 Here the atk spé 252 is useless ? I can make it 248, and put 4 in another stat, like def spé ? Put 4 more on hp stat would be useless too isnt it ? Link to comment
Gruul Posted May 26, 2016 Share Posted May 26, 2016 (edited) 22 minutes ago, Raederz said: Tell me if I'm wrong : IV : 31 - 31 - 31 - 30 - 31 - 31 EV : 6 - 0 - 0 - 252 - 0 - 252 Here the atk spé 252 is useless ? I can make it 248, and put 4 in another stat, like def spé ? Put 4 more on hp stat would be useless too isnt it ? Yes, 248 sp atk would be right, no, 8 in HP would give you 1 stat more compared to 4 in hp. Edited May 26, 2016 by Gruul Link to comment
Raederz Posted May 26, 2016 Share Posted May 26, 2016 I was thinking like 31 give you one half bonus point, 4 too, so 8 is useless cuz going to a ",5" point wich is ignored Link to comment
Gruul Posted May 26, 2016 Share Posted May 26, 2016 (edited) On 24.5.2016 at 10:51 PM, Rigamorty said: If the IV is ODD, you get stats at these intervals: 4/8/12/16/20... etc or you could just check it in the calculator if u do not trust ;) nvm, you seem to be right. Edited May 26, 2016 by Gruul nvm Link to comment
Raederz Posted May 26, 2016 Share Posted May 26, 2016 (edited) Oh ok, i know understand. Odd = 252 allowed Even = 4 allowed and no variation between 8-248 ______ Edit : Yes, the calculator tell i'm right :) So it's : ODD : 8 / 16 / 24 / ... / 244 / 252 EVEN : 4 / 12 / 20 / ... / 240 / 248 Edited May 26, 2016 by Raederz Link to comment
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